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PoptartsNinja posted:Stop. Yeah, sorry about the post that led to this... \/\/\/\/\/\/EDIT: Noted. GhostStalker fucked around with this message at 03:38 on Oct 16, 2014 |
# ? Oct 16, 2014 02:50 |
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# ? May 10, 2024 15:53 |
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Trundel posted:Wait a sec, orders due Wednesday night? As in tonight or next Wednesday? As in Saturday. GhostStalker posted:Yeah, sorry about the post that led to this... Relax, I don't care. It's a perfectly fine conversation to have, this is just the wrong thread for it. Space politics only!
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# ? Oct 16, 2014 02:52 |
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PoptartsNinja posted:All `Mech machineguns are .50 cal. Because nothing tells infantry "Body armor? Hahaha, nope!" quite the same way. To quote a retired military friend of mine. .50 cal's, not available in shoot to wound
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# ? Oct 16, 2014 03:35 |
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Great Beer posted:For some reason I failed to notice that the blackjack had 20 machine guns, not 2. Good lord. Isn't an all-machine-gun loadout game-breakingly powerful in some of the Mechwarrior games?
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# ? Oct 16, 2014 04:03 |
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mercenarynuker posted:50 tons actually seemed really goddamn heavy for a fighter plane to me. So I looked it up, and evidently the F-35 has a maximum takeoff weight of 30 tons, so I guess it's not so far-fetched for a future- space- atmo-fighter to weigh 50 tons. Of course Aerospace Fighters can go up to 100 tons and function just fine in atmo. Sooooo yeah. Breaking news! Battletech revealed to not be consistent with reality! We report live tonight at 10 with ace reporter, Bethany Cochraine!
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# ? Oct 16, 2014 04:10 |
Decoy Badger posted:Isn't an all-machine-gun loadout game-breakingly powerful in some of the Mechwarrior games? I think it was in Mechwarrior 3, but I never played that one so I couldn't say for sure.
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# ? Oct 16, 2014 04:12 |
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apostateCourier posted:Physical Combat Phase: On the other hand, for the not actual war crimes that must be addressed in this update: apostateCourier, you monster!
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# ? Oct 16, 2014 04:24 |
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PoptartsNinja posted:All `Mech machineguns are .50 cal. Because nothing tells infantry "Body armor? Hahaha, nope!" quite the same way. Actually some mech machineguns are 20mm, which is even huger than .50 cal. Also, the Draconis Combine gives their infantry body armor! Their fatigues are armored enough to maybe stop pistol rounds and the occasional bit of shrapnel. Compare to WoB, ComStar, or Clan infantry kit which makes you very, very hard to kill. A WoB combat cyborg unit with dermal myomer implants and WoB armor kit could have tanked that Blackjack's attack and stayed in the field, even though they'd have taken losses. They ignore the 'in-open' doubling of damage, reduce burst fire attack damage by -1d6 (So that machine gun would have been doing 1d6 instead of 2d6x2 against infantry) and then divide all incoming damage by 3 (this is errata-before they would have divided damage by 2 and taken 2 damage to kill each). This would have meant that the 2 MG bursts that killed that platoon of 30 regular dudes would have killed... something like two dudes. Firing an AC/20 into their hex without using dedicated anti-infantry weapons would barely kill one guy. Also, a WoB Zombie unit (that's what their infantry combat cyborgs call themselves) will use, as their standard armament, a 300 kilogram Heavy Support Laser, which gives them a 15-hex range and the ability for a 36-man platoon to deal something like 40 damage in a single turn against a target. And because they're infantry they don't suffer movement penalties to attack. The vast majority of infantry are very weak chaff that gets trivially murdered. But then someone brings out the elite units and people get wrecked. Similarly, a couple of DEST commandos with anti-mech training in an urban environment can be pretty nightmarish. They get on you and you get dead very quick.
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# ? Oct 16, 2014 04:47 |
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Telamon posted:On the other hand, for the not actual war crimes that must be addressed in this update: apostateCourier, you monster! I'm surprised the vehicle flamer didn't cause the place to explode and take out half of the area. That's how alcohol stores work and explode in Mechwarrior right? With the amount of alcohol they have per drink just lighting a match near those things should blow a hole the size of a football stadium in the planet.
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# ? Oct 16, 2014 04:55 |
Krumbsthumbs posted:I'm surprised the vehicle flamer didn't cause the place to explode and take out half of the area. This is assuming that what passes for liquor on Tortuga is in fact alcohol of some sort. It might just be `mech coolant or unfiltered water that is poison enough to mess you up but not kill you.
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# ? Oct 16, 2014 04:57 |
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mercenarynuker posted:50 tons actually seemed really goddamn heavy for a fighter plane to me. So I looked it up, and evidently the F-35 has a maximum takeoff weight of 30 tons, so I guess it's not so far-fetched for a future- space- atmo-fighter to weigh 50 tons. You can probably get a shitload of thrust if your plane has a miniature star inside it instead of an ICE.
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# ? Oct 16, 2014 05:00 |
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Telamon posted:On the other hand, for the not actual war crimes that must be addressed in this update: apostateCourier, you monster! Pfft, it's just Tortuga-booze. Bathtub gin looks good in comparison.
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# ? Oct 16, 2014 05:05 |
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I'm telling myself that my character is so focused on murdering people because he runs a for-profit orphanage on the side. What, exactly, a space pirate does to turn a profit off a bunch of dispossessed children I will leave up to the imagination of the reader, because typing it out would probably put me on a watchlist! EDIT: ahaha what am I on Voyager I fucked around with this message at 05:25 on Oct 16, 2014 |
# ? Oct 16, 2014 05:19 |
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Preaching to children to make them prophets is now a crime? Truly, Obama's America is a dark, dark place.
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# ? Oct 16, 2014 05:22 |
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Telamon posted:On the other hand, for the not actual war crimes that must be addressed in this update: apostateCourier, you monster! Hey, lots of people knock over liquor stores!
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# ? Oct 16, 2014 05:32 |
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Voyager I posted:I'm telling myself that my character is so focused on murdering people because... Hopefully your character is going to be focused on munition conservation in the future.
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# ? Oct 16, 2014 06:46 |
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I'm considering jumping to 1742, using my lasers to knock down the building in 1741 so the infantry can't hide behind it (when terrain splits line of sight like that, it is the defender's choice whether or not it blocks, and I'm going to assume an exposed infantry platoon does not want to have a shootout with 20 machine guns), and then opening up another can of warcrimes. It should be 9s for both of us. Teledahn posted:Hopefully your character is going to be focused on munition conservation in the future. I have 15 turns worth of ammunition in a fragile mech that requires fairly narrow conditions before it can even consider bringing its armament to bear. I'm really not worried about outliving my ammunition. I can be more conservative once I get under the 200 mark or so, and at this point having less bins of incredibly volatile ammunition inside of me is probably good for my health. On that note, where does my mech keep its ammo bins? Let me also state that I'm drawing ammo from single bins to drain them out as fast as possible since even a half-full bin will gib me. EDIT: the way my mech works vs the way infantry works means it's generally to my advantage to put us in situations where we both have fairly bad to-hit modifiers and then compensate by shooting everything. My huge pile of guns is resolved as individual attacks, so as long as I don't go over 10+ I will generally land enough hits to wipe out an infantry platoon through sheer volume of fire and the the law of large numbers making it less likely for me to get screwed by single bad rolls. Infantry does damage in a lot of small clusters, but still rolls to hit collectively as a unit (presumably because nobody wants to roll a dozen sets of dice for a loving infantry platoon with a double-digit BV cost), so a 9 or 10 to-hit means it probably won't do anything at all to me while I can still wipe it out just by spending some extra ammunition, of which I have a whole lot. Full-strength Infantry platoons are also going to do something like 17 damage on a successful hit; it's not very dangerous by itself because that damage gets spread across the whole mech, but I don't have enough armor to take unnecessary damage. EDIT EDIT: Voyager I fucked around with this message at 07:26 on Oct 16, 2014 |
# ? Oct 16, 2014 06:46 |
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That's just life for a mech with ammo. MG ammo may be twice the bomb per ton of other ammo but there still aren't a lot of mechs that can survive a full ton of ammo cooking off.
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# ? Oct 16, 2014 07:14 |
I've got these lovely long arms to reach out and hug everyone but there's so many buildings! I just want to be friends, little Firestarter!
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# ? Oct 16, 2014 09:22 |
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PoptartsNinja posted:Physical Combat Phase: Well, I heard of people knocking over a liquor store before, but not /literally/...
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# ? Oct 16, 2014 10:49 |
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Well, you just torched a liquor store. I guess this mission now officially counts as a riot.
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# ? Oct 16, 2014 11:10 |
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Tran posted:Well, you just torched a liquor store. I guess this mission now officially counts as a riot. Just getting in the mood for some proper violence! Gotta get the old murder engine good and fired up.
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# ? Oct 16, 2014 13:24 |
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I love how this scenario just gets everyone into the proper mindset right off the bat.
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# ? Oct 16, 2014 13:47 |
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I'm just picturing the Blackjack standing ankle-deep in a pile of empty shell casings while the echoes slowly fade away.
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# ? Oct 16, 2014 14:36 |
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PhotoKirk posted:I'm just picturing the Blackjack standing ankle-deep in a pile of empty shell casings while the echoes slowly fade away. "THANK YOU FOR YOUR COOPERATION."
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# ? Oct 16, 2014 14:55 |
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Mukaikubo posted:"THANK YOU FOR YOUR COOPERATION." https://www.youtube.com/watch?v=tyPN2Nsw30k
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# ? Oct 16, 2014 15:16 |
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I have a question, since I can't get a LoS on any enemy unit this turn (unless I missed something). I'd like to know wether buildings do indeed count as valid targets for ADHS targeting, OR would I have to shoot blues to fulfill the condition? Not that I would do such a thing. Trust me, I'm here to help.
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# ? Oct 16, 2014 15:21 |
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Tank Boy Ken posted:I have a question, since I can't get a LoS on any enemy unit this turn (unless I missed something). I'd like to know wether buildings do indeed count as valid targets for ADHS targeting, OR would I have to shoot blues to fulfill the condition? Not that I would do such a thing. Trust me, I'm here to help. I thought that your goal meant you weren't supposed to shoot the same target twice in a row, not that you have to shoot something different every turn.
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# ? Oct 16, 2014 15:51 |
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fool_of_sound posted:I thought that your goal meant you weren't supposed to shoot the same target twice in a row, not that you have to shoot something different every turn. This. If you have two targets, shooting the one you didn't shoot the turn before is your objective. If you only have one valid target, this doesn't apply.
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# ? Oct 16, 2014 15:53 |
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Do buildings count as valid targets? Or do I not have to destroy all of them liquor stores? Did they have more than one liquor store? Or is Grandma's Groceries Store next? EDIT Actual joke question: "Does PTN want me to turn upon my fellow mechWARRIORS!?"
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# ? Oct 16, 2014 15:57 |
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I don't think buildings are actually threatening, unless the infantry are hiding in them.
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# ? Oct 16, 2014 16:15 |
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goatface posted:I don't think buildings are actually threatening, unless the infantry are hiding in them. I like to think that I'm discouraging that tactic.
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# ? Oct 16, 2014 16:20 |
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Truly, you are doing God's work.
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# ? Oct 16, 2014 16:25 |
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Tank Boy Ken posted:Actual joke question: "Does PTN want me to turn upon my fellow mechWARRIORS!?" Actual serious response: No.
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# ? Oct 16, 2014 16:28 |
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It would be inadvisable anyway, treason gets you a one way piledriver ticket to Painville, population: your face.
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# ? Oct 16, 2014 18:07 |
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If you havn't got any good targets this round. Look at the map, figure out which buildings would be smart to knock down. Cooperate with your snipers to create good firing lanes. (Also .. maybe don't destroy too many buildings. There could be consequences for that, like the population rising up against you instead of kinda sorta harassing you.)
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# ? Oct 16, 2014 18:20 |
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Affi posted:If you havn't got any good targets this round. Look at the map, figure out which buildings would be smart to knock down. Cooperate with your snipers to create good firing lanes. BREAK EVERYTHING
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# ? Oct 16, 2014 18:24 |
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Affi posted:Also .. maybe don't destroy too many buildings. look at this wrong post from a wrong person with wrong opinions
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# ? Oct 16, 2014 18:24 |
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Frankly a little
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# ? Oct 16, 2014 18:26 |
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# ? May 10, 2024 15:53 |
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Psion posted:look at this wrong post from a wrong person with wrong opinions its me i'm the wrong opinion guy goddamn
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# ? Oct 16, 2014 19:02 |