|
Lotish posted:like something that gives warriors a reason to wear Mage gear Hey Hrothgar the Mighty, we found a fanny pack on that orc back there, you wanna hold some of my magical charms in it?
|
# ? Oct 16, 2014 16:15 |
|
|
# ? Jun 7, 2024 15:35 |
|
Lotish posted:Dragon age is kind of married to the whole Holy Trinity of class design, but it would be cool to get some variety in the core classes. Barring that, some out there specializations would be cool, like something that gives warriors a reason to wear Mage gear, or letting Mages become jade empire style monks or something. (Disclaimer: I never played Jade Empire) I'm more interested in seeing what a mage/rogue hybrid gets you. You see plenty of warrior hybrids, but few magical rogues. I guess the two classes are so esoteric (and squishy) that most game designers aren't sure how to work with them combined. Rogue/warrior sounds cool too, as a multi-master kind of character that work great as a huge distraction for enemies by drawing attention then immediately disappearing/dispersing traps when they get too close. Funnily, both rogue hybrid classes sound like two different flavors of ninja.
|
# ? Oct 16, 2014 16:17 |
|
Lotish posted:I would love to see a dwarven lyrium specialist take the place of their missing Mage class. No idea what it would do, but
|
# ? Oct 16, 2014 16:18 |
|
Drifter posted:Hey Hrothgar the Mighty, we found a fanny pack on that orc back there, you wanna hold some of my magical charms in it? You know Hrothgar will do it because he's a team player, and also incapable of feeling shame, which is why he wears fantasy crocs with socks.
|
# ? Oct 16, 2014 16:26 |
|
Lotish posted:I would love to see a dwarven lyrium specialist take the place of their missing Mage class. No idea what it would do, but I agree that dwarves need something to make up for being locked out of magic. If Templar weren't already one of the main specializations, I'd have recommended it be dwarf only. I'd do the same for Tempest rogues. Maybe they could have some exclusive stone manipulation abilities. They are supposed to be connected to rock and all. That or some lyrium tech based class with gunlike objects shooting glowing bullets of deadly rock only they can safely handle.
|
# ? Oct 16, 2014 16:30 |
|
Geostomp posted:I agree that dwarves need something to make up for being locked out of magic. If Templar weren't already one of the main specializations, I'd have recommended it be dwarf only. I'd do the same for Tempest rogues. Dwarven demolitions expert?
|
# ? Oct 16, 2014 16:31 |
|
Think outside the box. Lyrium Pugilists. Lyrium infused martial arts. Fist of the North Star kind of ridiculousness.
|
# ? Oct 16, 2014 16:34 |
|
I hope if they ever visit Kal Sharok we find all the thread's dwarf dreams have come true.
|
# ? Oct 16, 2014 16:39 |
|
Geostomp posted:I'm more interested in seeing what a mage/rogue hybrid gets you. You see plenty of warrior hybrids, but few magical rogues. I guess the two classes are so esoteric (and squishy) that most game designers aren't sure how to work with them combined. Rogue/warrior sounds cool too, as a multi-master kind of character that work great as a huge distraction for enemies by drawing attention then immediately disappearing/dispersing traps when they get too close. Funnily, both rogue hybrid classes sound like two different flavors of ninja. Rogues in DA:I get the Tempest specialisation, which the devs have described as a magic rogue, so I guess we'll see what their interpretation is there. I seem to remember hearing a heavy focus on alchemy, but I guess we'll see. As for Dwarf mages, it's almost certain that Sandel'll be in DA:I so that might be explored too.
|
# ? Oct 16, 2014 16:45 |
|
Byers2142 posted:I would preorder this game if they'd made mages all make finger-guns and say "pew-pew" while shooting their magic out of them. gently caress staffs, finger-guns are the true mage's weapon. I was gonna say,"maybe they'll have a mage only sword like DAO" but I like your idea better.
|
# ? Oct 16, 2014 16:57 |
|
CottonWolf posted:Rogues in DA:I get the Tempest specialisation, which the devs have described as a magic rogue, so I guess we'll see what their interpretation is there. I seem to remember hearing a heavy focus on alchemy, but I guess we'll see. Tempests have been described as basically drugging themselves up and setting themselves on fire through alchemy to charge into the fray. They seem to be the front-line swashbuckler type as opposed to the assassin and artificer.
|
# ? Oct 16, 2014 17:02 |
|
Ainsley McTree posted:I never liked how rogues carried double daggers, dual wielding always seemed aesthetically tacky to me. I wish they used one dagger, or a fencing sword or something, I feel like that would be more satisfying. I could have sworn that Duelist encouraged or required one-weapon fighting but it looks like I must have been thinking of Baldur's Gate 2's Swashbuckler.
|
# ? Oct 16, 2014 18:31 |
|
I never liked how they never seem to carry weapons on their belt. Attaching them to their back is just so goddamn stupid to me - especially daggers.
|
# ? Oct 16, 2014 18:34 |
|
Jimbot posted:I never liked how they never seem to carry weapons on their belt. Attaching them to their back is just so goddamn stupid to me - especially daggers. Agreed. Dragon's Dogma does it right.
|
# ? Oct 16, 2014 18:39 |
|
Lotish posted:Agreed. Dragon's Dogma does it right.
|
# ? Oct 16, 2014 18:45 |
|
Jimbot posted:I never liked how they never seem to carry weapons on their belt. Attaching them to their back is just so goddamn stupid to me - especially daggers. I could handle swords worn on the back if they were slung crossing each other like in WoW or even a Witcher both-slung-on-one-side style, but two swords just kind of limply hanging straight down like in DA:O has always looked lame. Even more so with daggers. And yeah, Daggers should be worn on the belt, and a staff should be leaned on like a walking stick when stationary and held to the side with one hand when running around. Hanging staves on the character's back looks pretty dumb. I mean it seems like a small thing but your weapons as they hang on your forward-moving character arguably get more screen time than anything else in the entire game, so at least some thought ought to be put into how they look to the player. GreatGreen fucked around with this message at 21:03 on Oct 16, 2014 |
# ? Oct 16, 2014 18:54 |
|
Are Qunari in this game proud followers of the Qun or lame Andraste worshipers?
|
# ? Oct 16, 2014 19:00 |
|
The best is how Fenris always had Floating Anime Swords. If they could work the kinks of animating it so that your Mages always walked with staff in hand, that would be pretty awesome.
|
# ? Oct 16, 2014 19:01 |
|
It just comes off as 10 year old design ideas that they never bothered to update. It's not even about seeing your weapon at this point. Skyrim allowed you to zoom in on items and view them like a model viewer within the equipment menu, they could have (or maybe they do?) done that in Dragon Age. It's just another one of my nitpicky things.
|
# ? Oct 16, 2014 19:02 |
|
Kurtofan posted:Are Qunari in this game proud followers of the Qun or lame Andraste worshipers? The Inquisitor is not part of the Qun at least.
|
# ? Oct 16, 2014 19:03 |
|
KoB posted:The Inquisitor is not part of the Qun at least. boo What's an inquisitor anyway? Can we go gently caress the Chantry and the like? Or is it a Mass effect situation where you're an alliance commander/specter anyhow.
|
# ? Oct 16, 2014 19:04 |
|
Kurtofan posted:Are Qunari in this game proud followers of the Qun or lame Andraste worshipers? The PC character is neither. You are Vashoth--born and raised outside the Qun. You have never been "qunari" as Sten would say, but neither are you a Tal-Vashoth traitor, though your mom and dad almost certainly were. Do you believe in Andraste or the Qun, having been outside both? I believe you get to actually make that decision in game. People are certainly going to ask, and they've said several times that Qunari players will have to deal with perceptions of their race. That says to me people are going to assume you believe in the Qun whether you do or no. Kurtofan posted:boo Inquisition originally has Chantry backing, then something happens early on that drives a wedge between the two, so your organization can grow independently. Some quests are hinted at to mend the rift and get them back in your corner if you like. marshmallow creep fucked around with this message at 19:11 on Oct 16, 2014 |
# ? Oct 16, 2014 19:05 |
|
Kurtofan posted:What's an inquisitor anyway? Can we go gently caress the Chantry and the like? Or is it a Mass effect situation where you're an alliance commander/specter anyhow. The Chantry gets the Inquisition started, but it looks like how close they remain is up to you. Some quests that have been shown off indicate the possibility of the Inquisition going completely off the Chantry's rails.
|
# ? Oct 16, 2014 19:08 |
|
Lotish posted:The PC character is neither. You are Vashoth--born and raised outside the Qun. You have never been "qunari" as Sten would say, but neither are you a Tal-Vashoth traitor, though your mom and dad almost certainly were. Cythereal posted:The Chantry gets the Inquisition started, but it looks like how close they remain is up to you. Some quests that have been shown off indicate the possibility of the Inquisition going completely off the Chantry's rails. This actually sounds interesting
|
# ? Oct 16, 2014 19:11 |
|
Kurtofan posted:This actually sounds interesting A lot about Inquisition sounds interesting, but it remains to be seen how well Bioware will execute it. I want to be excited for this game, but...
|
# ? Oct 16, 2014 19:13 |
|
Kurtofan posted:Can we go gently caress the Chantry That character is not romanceable.
|
# ? Oct 16, 2014 19:16 |
|
I want dual wielding with a longer weapon in your main hand and a shorter weapon in your off-hand, like in proper D&D. A short sword and a dagger for example.
|
# ? Oct 16, 2014 19:25 |
|
Well we know there are two kinds of daggers, and obviously some models are going to be different sizes, so you may be able to mix and match to get what you want. Daggers in Ferelden are the size of a Roman gladius anyway.
|
# ? Oct 16, 2014 19:29 |
|
Jimbot posted:I never liked how they never seem to carry weapons on their belt. Attaching them to their back is just so goddamn stupid to me - especially daggers. I could swear I saw someone in a gameplay trailer stick a sword in their belt, so hopefully that will be a thing in this game...but I agree, that bugs the poo poo out of me too.
|
# ? Oct 16, 2014 19:33 |
|
The good will of a huge chunk of Bioware's fanbase is riding on this game. They have every reason to have put a good faith effort into making a really good game. I'm pretty excited for it, especially if the multiplayer is even a fraction as good as ME3's was.
|
# ? Oct 16, 2014 19:35 |
|
precision posted:The good will of a huge chunk of Bioware's fanbase is riding on this game. They have every reason to have put a good faith effort into making a really good game. I'm pretty excited for it, especially if the multiplayer is even a fraction as good as ME3's was. Still, it's Bioware. They will have undoubtedly learned lessons from DA2, ME3, and TOR. The question is what lessons they've learned.
|
# ? Oct 16, 2014 19:40 |
|
Jimbot posted:I never liked how they never seem to carry weapons on their belt. Attaching them to their back is just so goddamn stupid to me - especially daggers.
|
# ? Oct 16, 2014 19:41 |
|
Ainsley McTree posted:I could swear I saw someone in a gameplay trailer stick a sword in their belt, so hopefully that will be a thing in this game...but I agree, that bugs the poo poo out of me too. I think that's for weapon and shield warriors. Rogues still stick their daggers onto their backs.
|
# ? Oct 16, 2014 19:44 |
|
Magical Zero posted:It's made worse by the fact that the game has no scabbards. Every weapon just kind of hovers an inch or two off the characters back and it looks really cheap. It's one thing to not have a scabbard, because a lot of weapons are really...oddly shaped or weirdly huge and wouldn't fit any sensible scabbard, so much as there's just plain nothing holding the weapon in place. Just...nothing. There should be a loop or a catch or just...something.
|
# ? Oct 16, 2014 19:44 |
|
SgtSteel91 posted:I think that's for weapon and shield warriors. Rogues still stick their daggers onto their backs. Still...better than nothing.
|
# ? Oct 16, 2014 19:50 |
|
Torrannor posted:I want dual wielding with a longer weapon in your main hand and a shorter weapon in your off-hand, like in proper D&D. A short sword and a dagger for example. We're lucky to have animations for women in this game at all, let alone animations for more than one or two weapon types per class! Wait, sorry, this isn't AssCreed Unity. Forget I said anything.
|
# ? Oct 16, 2014 19:51 |
|
I wonder if Varric will still only wield Bianca.
|
# ? Oct 16, 2014 20:05 |
|
Torrannor posted:I wonder if Varric will still only wield Bianca. You can switch him to daggers, but if you want to keep him as an archer, he's Bianca-only
|
# ? Oct 16, 2014 20:11 |
|
Cythereal posted:A lot about Inquisition sounds interesting, but it remains to be seen how well Bioware will execute it. I want to be excited for this game, but... Yeah, Bioware has never had a problem making things sound interesting. The basic premise of DA2 being a smaller story centering around a hosed up city isnt terrible itself, its the execution that made DA2 bad.
|
# ? Oct 16, 2014 20:21 |
|
|
# ? Jun 7, 2024 15:35 |
|
Torrannor posted:I wonder if Varric will still only wield Bianca. Varric is a faithful man Wasn't there a caveat in the lore leaving room for mage dwarves on the website that they removed for some odd reason? Like there could be a mage dwarves somewhere in thedas at some point in time?
|
# ? Oct 16, 2014 22:43 |