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Is the problem with unit balance in DH something that can be fixed by mods, or due to hardcoded stuff?
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# ? Oct 19, 2014 02:48 |
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# ? May 29, 2024 23:17 |
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StashAugustine posted:How has no one made a combat rebalance mod? Darkest Hour was already supposed to be the combat rebalance mod, because the original HOI2 is very much biased towards infantry (and bombers) as well.
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# ? Oct 19, 2014 02:55 |
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I'm a long time Paradox fan, but I never got into HoI since its complexity was very daunting to me. I want to give it a shot though, and I see that HoI3 + all DLC is on sale for $12 on bundlestars. Is that worth the price, or should I just spend the on DH instead?
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# ? Oct 19, 2014 04:06 |
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Three is slightly easier to get into but bad while DH is infinitely better once you learn it but there is a steep learning curve.
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# ? Oct 19, 2014 04:11 |
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Smoremaster posted:I'm a long time Paradox fan, but I never got into HoI since its complexity was very daunting to me. I want to give it a shot though, and I see that HoI3 + all DLC is on sale for $12 on bundlestars. Is that worth the price, or should I just spend the on DH instead? If you've done a Paradox game before, you can handle DH, it'll just be a bit more difficult. Trial and error it and ask a lot of questions.
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# ? Oct 19, 2014 04:15 |
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BBJoey posted:Is the problem with unit balance in DH something that can be fixed by mods, or due to hardcoded stuff? The math behind battles is hardcoded but you can change the various values of units in their files and a bunch of battle modifiers in misc.txt.
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# ? Oct 19, 2014 04:46 |
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Raskolnikov38 posted:It's a dumb GUI issue but if you hover over the checkbox in the corner of the decision instead of the rest of the decision it will tell what conditions have to be met. That's amazing. You are amazing.
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# ? Oct 19, 2014 05:51 |
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BBJoey posted:Is the problem with unit balance in DH something that can be fixed by mods, or due to hardcoded stuff? Some things (infantry too good/tanks too bad) can be fixed by mod. I'm not sure how you'd go about fixing the naval mechanics.
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# ? Oct 19, 2014 10:22 |
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Naval mechanics have been broken in all hoi games. Maybe hoi4 will fix them.
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# ? Oct 19, 2014 14:17 |
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In Victoria 2, is there any reason (especially when playing as the US) to not make states out of colonies when you have the option?
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# ? Oct 19, 2014 15:20 |
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Spakstik posted:In Victoria 2, is there any reason (especially when playing as the US) to not make states out of colonies when you have the option? Not really. Colonies do not participate in elections and do not contribute to your literacy average, so turning a colony into a state might reduce your literacy or give you different electoral results than you'd want, but generally the effect is small enough that it won't ever matter unless you are playing a country with a small enough population that it has a significant impact.
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# ? Oct 19, 2014 15:34 |
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Spakstik posted:In Victoria 2, is there any reason (especially when playing as the US) to not make states out of colonies when you have the option? If the colony is overseas, it ties up colonial power that you might prefer to get more colonies elsewhere
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# ? Oct 19, 2014 15:38 |
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Pakled posted:If the colony is overseas, it ties up colonial power that you might prefer to get more colonies elsewhere Turning a colony into a state removes the colonial point upkeep it has though - so it's a good thing to do if you're in need of colonial points. The thing is that you need to be above a certain threshold to do it. For example while I was playing Spain I couldn't turn Cuba into a colony for decades even with enough primary culture bureaucrats because it needed a whooping ~950 colonial power to do so. That colonial power is not gone when you turn a colony into a state, it's simply a requirement to be able to do so.
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# ? Oct 19, 2014 15:49 |
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What's new in the Charlemagne DLC? I knew it would push the start date back further, but just starting up a game (without buying the DLC yet) it looks like it made a lot of changes to pagans as well.
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# ? Oct 19, 2014 16:43 |
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Spakstik posted:In Victoria 2, is there any reason (especially when playing as the US) to not make states out of colonies when you have the option? Colonies get colonial migration (which has to be primary/accepted culture) whereas states get foreign immigrants, so it could speed up future immigrant assimilation if you ensure all provinces in the colony have some primary culture farmer/labourer POPs.
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# ? Oct 19, 2014 17:43 |
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So I picked up Kaiserreich again for my semi-annual playthrough and started as revanchist Canada before tag-switching to the CSA when the 2nd ACW kicked off. I then managed to hold off both the US and AUS and steamrolled both of them by spamming militia and then took a brief pause before overrunning the West Coast, bringing glorious socialism to Hollywood and sending the fat cat PSA leaders to the gulags. Canada refused my demands to return the rest of America's rightful cores and the Canal Zone, so I touched off the Internationale-Entente war to get them back. While the invasion of Canada has been going well and Ottawa and Halifax are both set to fall by the end of 1940, I won't be able to put a decisive end to the monarchist threat until I secure the Panama Canal. So here's where my problem starts. I got my West Coast transport fleet that I requisitioned from the PSA, loaded some guys onto it and ordered an amphibious invasion in Balboa, but for some reason the fleet refuses to start the mission. The STR/ORG limits are set well below what my forces have, and they're adequately supplied to begin the invasion, but when I look at the ETA for the mission to start in the tooltip, it keeps postponing it by one hour so that it will never begin. Anyone have any insight into what's going wrong? beefart fucked around with this message at 18:14 on Oct 19, 2014 |
# ? Oct 19, 2014 18:07 |
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AfroSquirrel posted:What's new in the Charlemagne DLC? I knew it would push the start date back further, but just starting up a game (without buying the DLC yet) it looks like it made a lot of changes to pagans as well. The opportunity to capture charlemagne in battle and sacrifice him to the pagan gods of the saxons.
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# ? Oct 19, 2014 18:08 |
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beefart posted:So here's where my problem starts. I got my West Coast transport fleet that I requisitioned from the PSA, loaded some guys onto it and ordered an amphibious invasion in Balboa, but for some reason the fleet refuses to start the mission. The STR/ORG limits are set well below what my forces have, and they're adequately supplied to begin the invasion, but when I look at the ETA for the mission to start in the tooltip, it keeps postponing it by one hour so that it will never begin. Anyone have any insight into what's going wrong? Is the base that they're starting from in range? If not, find your coastal province closest to Balboa, right-click on it (while the transports are selected), select rebase, and once they're there, try the invasion again.
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# ? Oct 19, 2014 18:30 |
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AfroSquirrel posted:What's new in the Charlemagne DLC? I knew it would push the start date back further, but just starting up a game (without buying the DLC yet) it looks like it made a lot of changes to pagans as well. Ask the CK thread: http://forums.somethingawful.com/showthread.php?threadid=3551718
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# ? Oct 19, 2014 18:41 |
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Farecoal posted:Is the base that they're starting from in range? If not, find your coastal province closest to Balboa, right-click on it (while the transports are selected), select rebase, and once they're there, try the invasion again. Basically yeah the ships can't find their way there. If I remember right Balboa is hellaciously dumb in that you can only access the sea zone amphibious assaults are launched from if you already own Balboa. Even if they won't be needed if I have some extra research time or IC I work a little towards paratroopers and transports for that reason.
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# ? Oct 19, 2014 20:18 |
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ArchRanger posted:Basically yeah the ships can't find their way there. If I remember right Balboa is hellaciously dumb in that you can only access the sea zone amphibious assaults are launched from if you already own Balboa. Even if they won't be needed if I have some extra research time or IC I work a little towards paratroopers and transports for that reason. It's this, the beach for balboa is inside the Canal Zone. Just dec on whichever tiny Central American nation borders it, invade one of its accessible beaches and march on Balboa. E: Gibraltar, Suez and all the other straits are also like this to make naval choke points not easily bypassed. Raskolnikov38 fucked around with this message at 20:38 on Oct 19, 2014 |
# ? Oct 19, 2014 20:35 |
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Decided to pick up Darkest Hour since some people have been recommending Kaiserriech lately in the thread. Any advice or tips for someone new to Darkest Hour, and by extension the whole WW2 wargaming genre?
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# ? Oct 19, 2014 20:40 |
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VerdantSquire posted:Decided to pick up Darkest Hour since some people have been recommending Kaiserriech lately in the thread. Any advice or tips for someone new to Darkest Hour, and by extension the whole WW2 wargaming genre? Play as Germany first. You get to control the whole pace of war, and you start out with a really easy one against Poland, then slowly increasing the difficulty with France, Britain, and eventually the USSR. Just don't make the same mistakes as Hitler, like attacking the Russians in winter before finishing off Britain. Also, Darkest Hour is very biased towards infantry. It sounds odd, but even as Germany the majority of your force should be infantry with a motorized infantry vanguard. Finally, you start out with limited manpower but gain more with each mobilization event. However, unlike HOI, your manpower refills far too slowly to be of use. Consider your manpower limited and increasable only by event.
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# ? Oct 19, 2014 20:46 |
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VerdantSquire posted:Decided to pick up Darkest Hour since some people have been recommending Kaiserriech lately in the thread. Any advice or tips for someone new to Darkest Hour, and by extension the whole WW2 wargaming genre? Mouse over the red X in the corner of decisions to see what you need to do to enact them.
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# ? Oct 19, 2014 22:46 |
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Okay, thanks for the advice. It also seems like the tutorial for Darkest Hour is a bit broken, I would guess because it was recycled from the HoI2 tutorial. I got enough information for it to get a good idea of what I should be doing, though.
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# ? Oct 19, 2014 23:13 |
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gradenko_2000 posted:Darkest Hour was already supposed to be the combat rebalance mod, because the original HOI2 is very much biased towards infantry (and bombers) as well. HoI is kinda poo poo in a way because all you really need are mass Destroyers for fleets, two militias coupled with an infantry unit + some motorized infantry to surround enemy units + interceptors and naval bombers to block anything from coming too close.
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# ? Oct 19, 2014 23:21 |
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Cantorsdust posted:Play as Germany first. You get to control the whole pace of war, and you start out with a really easy one against Poland, then slowly increasing the difficulty with France, Britain, and eventually the USSR. Just don't make the same mistakes as Hitler, like attacking the Russians in winter before finishing off Britain. Also, Darkest Hour is very biased towards infantry. It sounds odd, but even as Germany the majority of your force should be infantry with a motorized infantry vanguard. Finally, you start out with limited manpower but gain more with each mobilization event. However, unlike HOI, your manpower refills far too slowly to be of use. Consider your manpower limited and increasable only by event. I just got this game yesterday and played as Germany. I followed the historical events: I annexed Austria, followed by Czechoslovakia, created the puppet of Slovakia, demanded Danzig from Poland and went to war with them. I've conquered about half of Poland, but now France and the UK already DOWed me, what gives? Aren't they supposed to patiently wait for me to invade them?
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# ? Oct 20, 2014 00:03 |
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France and the UK historically did declare war on Germany when they invaded Poland, that was the kind of the whole thing behind it becoming WWII in the first place. I've never played Germany, but I guess you have to keep a few troops at the border to stop France from just swarming over you.
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# ? Oct 20, 2014 00:15 |
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Smoremaster posted:I've conquered about half of Poland, but now France and the UK already DOWed me, what gives? Aren't they supposed to patiently wait for me to invade them? ... said Hitler when France and the UK honored their alliance with Poland.
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# ? Oct 20, 2014 00:20 |
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Yeah the AI gives no fucks about the phony war so you gotta put stacks on the French border.
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# ? Oct 20, 2014 00:21 |
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Oh, derp. I guess I got my history wrong. Seems about right then!
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# ? Oct 20, 2014 00:28 |
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Cantorsdust posted:Just don't make the same mistakes as Hitler, like attacking the Russians in winter before finishing off Britain. Operation Barbarossa started in June.
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# ? Oct 20, 2014 00:34 |
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I've come across a problem in my current EUIV game. I recently added the exploration idea group, and when I spend my DIP points on the first idea the game doesn't acknowledge that I purchased it. It just causes me to waste points for no reason. So basically I have no way of utilizing any of my idea groups. Has anyone else had this happen to them?
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# ? Oct 20, 2014 00:55 |
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Smoremaster posted:Oh, derp. I guess I got my history wrong. Seems about right then! Don't worry, it was kinda cute. Stalin, June 1941 posted:Guys, Hitler is attacking me even though we signed a treaty!!! Is this a known bug? Paradox, fix your poo poo!
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# ? Oct 20, 2014 00:59 |
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Heh, I managed to annex Poland before Russia got a single piece of it. I guess they don't care, either? Time to move West! This game is pretty cool, but it is kind of overwhelming and the interface is god awful. e: Oh, nevermind. Russia is demanding their half of Poland now. I guess I should do it? Smoremaster fucked around with this message at 01:51 on Oct 20, 2014 |
# ? Oct 20, 2014 01:41 |
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That depends on if you think the reason Nazi Germany lost the war was because they didn't create a multi-front war soon enough.
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# ? Oct 20, 2014 02:48 |
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I actually did a HoI3 game as the Soviets and invaded Germany right when they started their France invasion in earnest...and somehow they managed to beat and annex both of us. It was very embarrassing, I'm not very good at HoI3. Darkest Hour is much easier, but then that's all the HoI3 provinces make me cross-eyed.
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# ? Oct 20, 2014 02:54 |
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I love how the EUIV AI is so insanely retarded that it will peace out of a secondary, smaller war, despite that war being the only reason it's much stronger allies can fight the powerful country trying to annex them. Good job, Mewar! Now I can't help you against the Timurids.
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# ? Oct 20, 2014 02:58 |
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Its not much better in Vicky 2 either. Yes Italy, we're stuck in a war against France, Austria and The UK. Peace out with the one I actually have a border with so you get curbstomped by Frenchmen while I fart around in central europe.
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# ? Oct 20, 2014 03:38 |
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# ? May 29, 2024 23:17 |
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Zeron posted:I actually did a HoI3 game as the Soviets and invaded Germany right when they started their France invasion in earnest...and somehow they managed to beat and annex both of us. HoI games are railroaded to hell with doctrine tech trees that ramp up at different speeds.
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# ? Oct 20, 2014 04:00 |