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Kanfy posted:- In the game you also have access to a codec-like phone which you can use to call various people by typing in a phone number. One of the numbers you get is for "LoveLine", and calling there twice (IIRC) nets you this pretty great conversation. Haha In Ikari III for nintendo you fistfight a ton of fairly samey enemy soldiers. As you get into the third level or so they start to drop the pretense of being realistic and suddenly start acting like "video game enemies," like there will be a guy continually jumping up and down and spin-kicking, or a group of guys carrying other guys who hurl them at you as projectiles. The sight of realistic-ish army man characters suddenly breaking kayfabe to act like koopa troopas is just funny to me I guess
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# ? Oct 17, 2014 02:05 |
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# ? May 16, 2024 17:12 |
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Kimmalah posted:The note on his body is also a hint that the key on his body allows you to unlock a tiny model house inside one of the homes in Minefield. That is my favorite container in the entire game.
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# ? Oct 17, 2014 02:16 |
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There is a set of costume accessories in Killer Instinct Season 2 that makes TJ Combo look exactly like Kimbo Slice and I will grind endlessly until I unlock them.
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# ? Oct 17, 2014 12:10 |
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I really like how the different chapters of Evil Within have separate "themes" and teach you about different things. I'm going to put the examples of what different chapters teach you in spoilers just in case: Chapters 2, 3 and 4 are about stealth and ammo conservation as well as use of matches; chapters 6 and I think most of 7 are about combat and crowd control, and chapter 9 (maybe 8 too, I forget) is about utilizing the environment itself to save health and ammo. It somehow makes the game a lot more memorable than most, even if its teachings come by the way of "figure it out or get hosed", with no hand holding.
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# ? Oct 17, 2014 19:58 |
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smuh posted:I really like how the different chapters of Evil Within have separate "themes" and teach you about different things. I'm going to put the examples of what different chapters teach you in spoilers just in case: Chapters 2, 3 and 4 are about stealth and ammo conservation as well as use of matches; chapters 6 and I think most of 7 are about combat and crowd control, and chapter 9 (maybe 8 too, I forget) is about utilizing the environment itself to save health and ammo. It somehow makes the game a lot more memorable than most, even if its teachings come by the way of "figure it out or get hosed", with no hand holding. Chapter 3 teaches you all those things though.
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# ? Oct 17, 2014 20:07 |
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ImpAtom posted:Chapter 3 teaches you all those things though.
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# ? Oct 17, 2014 20:14 |
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Sad lions posted:The enemy marking system in MGS Ground Zeroes (and soon Phantom Pain) is an absolutely fantastic system that encourages doing a spot of recon before moving in. I disagree. To me marking systems in any game make them way too easy. Especially in a series like MGS where half of the rush comes from being alert at all times because you never know where an enemy is at. Granted, I can just not use it and I don't, but the fact that it is there at all just seems like its kind of defeating the point of the game. I also hated the soliton radar in the previous games and turned it off the second the option was available. The only "helper" mechanic that I appreciated was the sound ring in MGS4 that helped give you directional awareness for noises that normal speakers cannot provide themselves. I am doubly unimpressed with the reflex system. I don't want to be given a helping hand when I gently caress up and get discovered. I want to be punished with a hail of bullets for my mistake. Ground Zeroes was amazing and has added a lot to the formula that the series desperately needed (wide open levels!). But it's also added a lot of hand-holding that I just don't appreciate.
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# ? Oct 18, 2014 05:45 |
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Esroc posted:I disagree. To me marking systems in any game make them way too easy. Especially in a series like MGS where half of the rush comes from being alert at all times because you never know where an enemy is at. Granted, I can just not use it and I don't, but the fact that it is there at all just seems like its kind of defeating the point of the game. I also hated the soliton radar in the previous games and turned it off the second the option was available. The only "helper" mechanic that I appreciated was the sound ring in MGS4 that helped give you directional awareness for noises that normal speakers cannot provide themselves. I will totally admit it led to me abusing the reflex to an absurd level. Not so bad in hard mode though since their visual range is much higher. I figure a better way of balancing the use of that is to take away points every time it happens rather than only if it happens the once. One thing I really do appreciate is is that you can't just stand there taking damage and huffing rations any more. It forces you to consider your position in open combat and to take explosives a lot more seriously than previous games in the series. My first time crawling over a claymore was... surprising.
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# ? Oct 18, 2014 06:59 |
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Esroc posted:I disagree. To me marking systems in any game make them way too easy. Especially in a series like MGS where half of the rush comes from being alert at all times because you never know where an enemy is at. Granted, I can just not use it and I don't, but the fact that it is there at all just seems like its kind of defeating the point of the game. I also hated the soliton radar in the previous games and turned it off the second the option was available. The only "helper" mechanic that I appreciated was the sound ring in MGS4 that helped give you directional awareness for noises that normal speakers cannot provide themselves. So why not turn off the Reflex system? That's specifically an option in the game.
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# ? Oct 18, 2014 07:06 |
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I love the fact that a lot of games are including a photo mode that allows you to change the camera angle and apply silly filters. I spend way too much time screwing around with it, and I get to do stupid poo poo like this:
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# ? Oct 18, 2014 17:18 |
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^^^^^^ Yep, favorite little thing of this gen. Shadow of Mordor got the feature patched in too and the internet is already filled with pictures people keep taking. I think I've spent like 5 hours just taking pictures so far
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# ? Oct 18, 2014 17:29 |
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Esroc posted:I disagree. To me marking systems in any game make them way too easy. Especially in a series like MGS where half of the rush comes from being alert at all times because you never know where an enemy is at. Granted, I can just not use it and I don't, but the fact that it is there at all just seems like its kind of defeating the point of the game. I also hated the soliton radar in the previous games and turned it off the second the option was available. The only "helper" mechanic that I appreciated was the sound ring in MGS4 that helped give you directional awareness for noises that normal speakers cannot provide themselves. You can specifically turn off all those things you hate, and I tell you flat out as someone whose first MGS game was Ground Zeroes I wouldn't have played it for 5 minutes without those mechanics. The series is already loving ridiculously difficult to get in to. These small concessions to new and/or terrible players are huge and will help the series in the long run retain popularity. I have gone and tried Peace Walker and MGS2 since, and Christ they are difficult to play as someone new to the series.
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# ? Oct 18, 2014 17:32 |
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smuh posted:^^^^^^ Yep, favorite little thing of this gen. Shadow of Mordor got the feature patched in too and the internet is already filled with pictures people keep taking. I think I've spent like 5 hours just taking pictures so far I think Shadow of Mordor's is the best one yet. The game is extremely photogenic. These were mine from the other night.
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# ? Oct 18, 2014 17:41 |
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Shhhh, No tears. Only dreams now.
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# ? Oct 18, 2014 17:44 |
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Smelly posted:These were mine from the other night. Ugh, the more I see of this game, the more I think of not bothering to get another good Assassin's Creed game for my library and just going straight to SoM instead.
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# ? Oct 18, 2014 17:45 |
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toasterwarrior posted:Ugh, the more I see of this game, the more I think of not bothering to get another good Assassin's Creed game for my library and just going straight to SoM instead. This would be a good choice.
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# ? Oct 18, 2014 17:52 |
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A stupid thing, but when I noticed it it made me smile: in Dissidia, in each of the scenarios for a character from Final Fantasies I to X you can find a chest containing an amount of gil corresponding to the that character's game's year of release. It would probably be just a weird random number to people not familiar with the series, but Dissidia devs knew their audience.
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# ? Oct 18, 2014 17:55 |
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Smelly posted:The Uruk are extremely photogenic.
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# ? Oct 18, 2014 18:35 |
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GARBAK WANT BE MALE MODEL. GARBAK LOOK GOOD IN SPEEDO.
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# ? Oct 18, 2014 19:17 |
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toasterwarrior posted:Ugh, the more I see of this game, the more I think of not bothering to get another good Assassin's Creed game for my library and just going straight to SoM instead. I've never played any of the AssCreed games, what would you/others suggest? I'm 42 hours into SoM and it's still just so much fun. It's the little things.
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# ? Oct 18, 2014 21:27 |
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toasterwarrior posted:the more I think of not bothering to get another good Assassin's Creed game for my library Well there's only one good Assassin's Creed game so it's not like you have much choice.
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# ? Oct 18, 2014 21:48 |
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mng posted:I've never played any of the AssCreed games, what would you/others suggest? I'm 42 hours into SoM and it's still just so much fun. It's the little things. What AssCreed games would we suggest? I'm in the Assassin's Creed 2 camp. 2, Brotherhood, and (to a slightly lesser extent) Revelations are all a lot of fun. They go on sale on Steam regularly too - you could probably get them for $5 each if you kept an eye out. If you ever want to play the first AssCreed, I would strongly recommend playing it first, because it's almost too primitive to tolerate after you've played its sequels.
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# ? Oct 18, 2014 21:48 |
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mng posted:I've never played any of the AssCreed games, what would you/others suggest? I'm 42 hours into SoM and it's still just so much fun. It's the little things. Depends how far back you want to go; AssCreed 1 is definately skippable. Theres a kernal of a good game there but its repetitive as poo poo. AssCreed 2 is generally accepted to be an improvement in pretty much every area. It spawned its own trilogy (Asscreed 2, asscreed brotherhood and Asscreed Revelations). A lot of people reckon Brotherhood is the high point of the series, though how much of a dip it takes for revelations is a matter of debate. Soome people hated it, I thought it was good just not as good as Brotherhood personally. Assassins Creed 3 is the drizzling shits for a variety of reasons. Assassins Creed IV is a pretty good pirate game, but is the least like SoM because of the increased emphasis on ship combat. To be honest it was probably for the best because even as someone who would generally say I liked the series the central gameplay by the time you get to IV would be charitably described as "tired". So, if you are willing to go back to last gen stuff and want to play assassins creed, I'd recommend skipping 1 and starting with 2, then brotherhood and then revelations if you like the main character of 2 enough to get a coda on his story. 3 is skippable, 4 is good but more of a pirate game for a large amount of its runtime. 4 is also the only one thats on next gen consoles if thats your thing. New one is due shortly which promises to improve the combat and parkour. I'll play it eventually but Im waiting on reviews because "We've improved the parkour and combat" is something they have promised with literally every AC game since 2 and its never been what you would call completely true. Just so you are aware, the stealth, assassination and parkour elements of SoM are very similar to thhe AC games, the combat in AC is not nearly as good as Arkham, so isnt as good as SoM. A lot of the time the most efficient way to win fights in AssCreed is to switch to your hidden blde or bare hands and block then counter enemies and then do a streak of assassination kills. Not massively engaging, but I like messing around with the extra ways of killing people, smoke bombs and frenzy poisons and rope darts and so on. SiKboy has a new favorite as of 21:52 on Oct 18, 2014 |
# ? Oct 18, 2014 21:49 |
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2/BroHood/Revelations has a decent story and character progression, and the equipment and mechanics work well enough.
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# ? Oct 18, 2014 21:50 |
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mng posted:I've never played any of the AssCreed games, what would you/others suggest? I'm 42 hours into SoM and it's still just so much fun. It's the little things.
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# ? Oct 18, 2014 21:57 |
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Paradox games are pretty well-known for having humorous events, but even the various tooltip descriptions can be pretty chuckleworthy at times.
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# ? Oct 18, 2014 22:52 |
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Kanfy posted:Paradox games are pretty well-known for having humorous events, but even the various tooltip descriptions can be pretty chuckleworthy at times.
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# ? Oct 19, 2014 04:46 |
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I believe they mean instead of meaning "respond non-violently to your oppressor", I think they mean more in the "taking your ball and going home" in response to seeing your enemies. Either that or it means 'enemies' in an ironic sense, that the character will act contrarily to whomever the perceive as an enemy.
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# ? Oct 19, 2014 04:58 |
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umalt posted:I believe they mean instead of meaning "respond non-violently to your oppressor", I think they mean more in the "taking your ball and going home" in response to seeing your enemies. Long story short, the joke is that it's the complete opposite of Jesus' original message of "Treat others as you'd want to be treated, for if you love and show kindness only to those who love you already, what have you gained?" Edit: See here Doctor Bishop has a new favorite as of 05:21 on Oct 19, 2014 |
# ? Oct 19, 2014 05:17 |
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also im pretty sure its a butt joke content: tomodachi life is surreal as hell
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# ? Oct 19, 2014 05:35 |
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Dad Jokes posted:also im pretty sure its a butt joke All hail the roast beef. Watch out for outbreaks of baked beans too.
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# ? Oct 19, 2014 06:12 |
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Croccers posted:https://www.youtube.com/watch?v=DvC9d6VQwOo What the hell is this game, how have I never heard about this before.
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# ? Oct 19, 2014 06:57 |
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It's by the WarioWare guys. That should tell you pretty much everything you need to know about why it's so fuckin surreal and weird. Do note that it's also a really good game with a lot of funny stuff to do, it manages to be consistently entertaining whether you've got 5 people on your island or 30.
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# ? Oct 19, 2014 07:06 |
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Doctor Bishop posted:Long story short, the joke is that it's the complete opposite of Jesus' original message of "Treat others as you'd want to be treated, for if you love and show kindness only to those who love you already, what have you gained?"
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# ? Oct 19, 2014 07:46 |
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The joke is that you turn your head and look away when your enemy is in need of help.
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# ? Oct 19, 2014 08:18 |
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FredMSloniker posted:How do you interpret 'turn the other cheek' as 'hurt your enemy'? 'Turn your face away, to ignore their suffering.'
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# ? Oct 19, 2014 08:19 |
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I'm pretty sure it's used in an ironic sense. Most people, when they hear the phrase, they think 'ignore the ill will spread by my oppressors'. The description there rephrases it so it's not entirely wrong, but it changes the dynamic so that you are actively oppressing against your enemy. So digress a bit, I was once told that the commonly believed interpretation of 'Turn the other cheek' is actually incorrect. The phrase originates from the teachings of Jesus in relation of how one acts with their oppressors. 2000 years ago, the Romans would often use their left(?) hands to clean their feces, creating very strong connotations with left hands and uncleanliness. Thus, when they wanted to show disrespect, Roman soldiers would smack their left hands across the face of those who they subjugated. Jesus and his followers were common targets of the Roman soldiers, and would often be hit by soldier's poo hands. Jesus would often teach his followers to turn their cheek to force Romans to hit them with the other hand. Thus, the phrase 'Turn the Other Cheek' was not merely a plea of non-violence, but a call to demand to be seen as one's equal. Point being, if this story is indeed true, that the description presented is still taking the wrong message by describing you as the oppressor.
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# ? Oct 19, 2014 08:24 |
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SomeJazzyRat posted:So digress a bit, I was once told that the commonly believed interpretation of 'Turn the other cheek' is actually incorrect. The phrase originates from the teachings of Jesus in relation of how one acts with their oppressors. 2000 years ago, the Romans would often use their left(?) hands to clean their feces, creating very strong connotations with left hands and uncleanliness. Thus, when they wanted to show disrespect, Roman soldiers would smack their left hands across the face of those who they subjugated. Jesus and his followers were common targets of the Roman soldiers, and would often be hit by soldier's poo hands. Jesus would often teach his followers to turn their cheek to force Romans to hit them with the other hand. Thus, the phrase 'Turn the Other Cheek' was not merely a plea of non-violence, but a call to demand to be seen as one's equal. Point being, if this story is indeed true, that the description presented is still taking the wrong message by describing you as the oppressor. Nice story, but the Romans used sponges on sticks to clean themselves. (And that should put another bible scene in a different light...)
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# ? Oct 19, 2014 08:29 |
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Alien: Isolation is pretty great so far in my opinion. It can get pretty dang frustrating at times, but... when it decides to scare you, it really loving scares you. My rudimentary understanding of how they made the Alien behave is that they made several 'levels' of AI that would sequentially unlock as you played the game, creating the illusion of an enemy that learns from you. Pretty neat. I was playing an hour or so ago, and up til then, the Alien had never actually gone into any of the vents that I had access to. I had witnessed it jumping into overhead vents, and watched it travel really fast on my motion tracker, but... never in the wall or floor vents. I had just gotten to one of my objectives and was trying to move onward to at least find a save point. I'm creeping through this hospital area, and I hear people talking. I hide in a floor vent and keep on trucking, all the while listening to the Alien eviscerate the humans. The screaming stops, I check my tracker, it's gone... no, wait. It's coming back this way. Better stay hidden. I turn around to keep the blip on my tracker in my field of view, and OH gently caress it drops down into my vent from above and it kills me. Scared the pee out of me.
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# ? Oct 19, 2014 09:37 |
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# ? May 16, 2024 17:12 |
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Just played through Dishonored's dlc The Brigmore Witches and I just noticed that just before the end the magical scribblings and presumably some of the painting, given the location of the flasks, were done in whale oil. The whales in the game have something of an unrevealed connection to the Outsider and his gifts. Also, the transition to the Void when you make the leap of faith is something special. No impact or anything physical so much the world just appears in front of you like you were always just standing there and woke up.
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# ? Oct 19, 2014 10:29 |