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Oxxidation posted:That's more the PC gamers justifying their $1500 fun machines like always. Ha, what Nerds! Unlike me, Consoles 4 lyfe. So I just finished Batman: Arkham Origins and it was obvious that they didn't have much to add to the formula of the series. Almost all of the new gadgets are pretty crappy, I only really enjoyed the remote claw, which can string people up gargoyles and pull environmental objects or even other enemies towards your foes. On the other hand the concussion grenade is totally useless most of the time, sometimes it can be an outright hindrence, and Shock Gloves basically just let you cheat through the combat, you smack every enemy regardless of weapons or armor and dudes get knocked down by them so all of the nuance and special strategies you have to devise get thrown out the window. The combat's not exactly difficult most of the time so this makes the final stretch of the game pretty dull, which is a shame since I liked some of the new enemy types.
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# ? Oct 19, 2014 05:06 |
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# ? May 13, 2024 10:47 |
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Your Gay Uncle posted:The really hidden stuff in Darks is really, really well hidden though. I don't know how they expect you to be able to find the Painted World on your own. I missed going back to the Asylumn the first few times I played. I can understand returning to the Asylum. I can understand Ash Lake. But painted world? How do you not find the painted world if you do even a minimal amount of exploration? Edit: Oh man I'm totally dumb. I forgot you had to pick up the doll at the asylum to get to the painted world. I really should go back and play more Dark Souls kazil has a new favorite as of 07:03 on Oct 19, 2014 |
# ? Oct 19, 2014 07:01 |
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Having hidden stuff is one thing but if I knew in the back of my mind if I didn't rush poo poo would happen without me I'd be annoyed the whole time. It's one of those things where gameplay has to trump total immersion.
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# ? Oct 19, 2014 07:42 |
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kazil posted:I can understand returning to the Asylum. I can understand Ash Lake. But painted world? How do you not find the painted world if you do even a minimal amount of exploration? At least the downer guy in the beginning gives you some kind of very vague clue on how to get back to the asylum (and into painted world). Nothing suggests that there's not one, but two hidden walls linked to two entire levels behind the chest in the far end of Blighttown.
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# ? Oct 19, 2014 08:00 |
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Pac-man Championship Edition DX+: You can unlock the original Pac-man graphics if you get all the medals (like achievements, but harder). Those medals include "Share 5 medals and all achievements on Facebook". So if I was that cool skin, I gotta share like 17 stupid achievements on Facebook. Nothin doin Pac-man.
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# ? Oct 19, 2014 08:29 |
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I still think that in terms of having allies that are actually competent, Freespace did it best. Your wingmates aren't perfect, and they don't know how to use the game's mechanics as well as someone who's gone through all the tutorials, but they're good enough that, at the very least, they can shoot things down and give you breathing room when needed. It's also not a game that something can 'steal content' from you in; if the objective is to take down the big honkin' spaceship, it's not the game's fault that you didn't.
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# ? Oct 19, 2014 09:04 |
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khwarezm posted:Ha, what Nerds! Unlike me, Consoles 4 lyfe. What dragged Arham Origins down for me was when you use the Shock Gloves to restart Alfred's heart. Defibrillators aren't used for that!
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# ? Oct 19, 2014 15:37 |
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Who What Now posted:What dragged Arham Origins down for me was when you use the Shock Gloves to restart Alfred's heart. Defibrillators aren't used for that! Me too... and then a few others later... Batman should know this stuff! He even warns Alfred to watch out for fibrillations afterwards! The things a defibrillator is designed to de! And then Alfred is just a bit bruised and shaken, despite apparently having been beaten and buried under boulders by Bane. Electric restarts hearts, mends bones and tops-up your missing blood it seems!
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# ? Oct 19, 2014 15:49 |
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khwarezm posted:So I just finished Batman: Arkham Origins and it was obvious that they didn't have much to add to the formula of the series. What dragged this game down for me was the electrocutioner fight. I ran up to him, pressed the punch button and it immediately went to the you win cutscene. I don't know whether that was a bug or intentional but either way it was pretty lame when I was expecting a real boss fight.
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# ? Oct 19, 2014 18:57 |
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The Moon Monster posted:What dragged this game down for me was the electrocutioner fight. I ran up to him, pressed the punch button and it immediately went to the you win cutscene. I don't know whether that was a bug or intentional but either way it was pretty lame when I was expecting a real boss fight. You see I thought that was hilarious though, and it was intentional, Electrocutioner is pretty clearly the comedy joke boss from the start. Besides you get to fight Deathstroke a moment later.
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# ? Oct 19, 2014 19:16 |
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Xander77 posted:Based on your previous posts, I'm fairly sure that you've never actually played a game like this, and are just speculating based on pure nothing.
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# ? Oct 19, 2014 19:18 |
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Electrocutioner being a joke is kind of the entire point of him being there. He's a D-lister, way in over his head. Even regular goons rip into him for that.
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# ? Oct 19, 2014 19:20 |
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khwarezm posted:You see I thought that was hilarious though, and it was intentional, Electrocutioner is pretty clearly the comedy joke boss from the start. Besides you get to fight Deathstroke a moment later. The Deathstroke fight was really cool right up until two minutes in when you've seen the entirety of his patterns.
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# ? Oct 19, 2014 21:44 |
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Planetside 2: My dubmass teammates who stand in my line of fire and block the shots as I'm currently shooting someone, or about to shoot someone. I'm not asking you to look both ways before crossing the battlefield (actually, I am) but if you're going to block my shot do me a loving favor and SHOOT THE GUY I WAS TRYING TO KILL BEFORE YOU GOT IN THE WAY. You walk right in front of me, deny me killing someone, and loving die without even killing someone else and the guy I was shooting ran for cover. Thanks, jackass. You're probably the same guy who watches as an enemy jumps into a group of friendlies and knifes everyone and don't make an attempt to kill him. EDIT: Also people who just sit outside of a point room and don't actually push. Hey jackass, even if you do kill someone who in the building from the outside there is an exact 100% chance there is a medic also in the building that you cannot kill from the outside who can just bring the guy back to life in a few seconds and can do this an infinite number of times. Leal has a new favorite as of 01:33 on Oct 20, 2014 |
# ? Oct 20, 2014 00:54 |
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Captain Lavender posted:I just beat Shadow of Mordor, and I mostly think it's outstanding. So many parts of it are carbon-copied from other games, but it really puts it all together competently. The dwarf killed it for me -- hated his character. His missions are the last ones left before I finish the game, I'm considering the game "done" and moving on, because gently caress it if I have to listen to this badly voice acted midget.
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# ? Oct 20, 2014 01:25 |
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I finally got around to playing some Uncharted (a little late on that one, I know), but the fight at the end of Chapter 17 is the most unfun thing I've ever had to do half a dozen times before I finally pulled it off. To top it off, I played it at a friend's place and now I feel like beating it, so I get to play through the whole game again. So far I'm only dreading two fights in the whole thing, but Chapter 17 is so bad that it just makes the other fight I'm not looking forward to seem like a mild setback by comparison.
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# ? Oct 20, 2014 01:28 |
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Ryoshi posted:I finally got around to playing some Uncharted (a little late on that one, I know), but the fight at the end of Chapter 17 is the most unfun thing I've ever had to do half a dozen times before I finally pulled it off. Is that the first dark horde things?
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# ? Oct 20, 2014 01:45 |
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Yeah. I knew the game got "weird" and it was honestly telegraphed pretty hard the whole time, but the actual fight is just not fun. It's a small dark room with no cover - in a cover shooter - full of holes that enemies crawl out of so there's no way to protect yourself from all angles at once. Plus, since they can't be melee attacked, there's a good chance you're going to blow through most of your ammo on the fight (and while there are a couple M4s and shotguns in the room, there's enough enemies that you'll probably blow through those as well. God help your sorry rear end if you pick up one of the M4s and then grab the ammo from the other one, maxing out the clip with a measly 10 more rounds instead of emptying the gun first and picking up ~35 from the second.) Meanwhile you get to hear the same four lines of dialogue over and over again. Jesus Christ, Elena just toss down the drat rope already - ROPES CAN'T RUST.
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# ? Oct 20, 2014 01:51 |
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Ryoshi posted:I finally got around to playing some Uncharted (a little late on that one, I know), but the fight at the end of Chapter 17 is the most unfun thing I've ever had to do half a dozen times before I finally pulled it off. I've only played Uncharted 3 but this exactly mirrors my experience with a few fights at the end of that game. The gameplay really degenerates into choreography after awhile.
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# ? Oct 20, 2014 02:16 |
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Gestalt Intellect posted:I've only played Uncharted 3 but this exactly mirrors my experience with a few fights at the end of that game.
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# ? Oct 20, 2014 03:07 |
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I didn't find the supernatural enemies super annoying in any of the games. The dark hordes in uncharted one I found to be pretty straight forward and fun to fihgt. It went from cover shooting and punching dudes to just running around like a loon, and not-punching. It's unfortunate you can't steel fist the dudes, but it's not a big deal. It's important to dodge roll like crazy, especially when picking up ammo. Uncharted's two dudes were super hard until you took one of their crossbows, which magically did more damage than the regular ones, only to them. For some reason. They were also much weaker to grenades than bullets.
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# ? Oct 20, 2014 04:10 |
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Who What Now posted:The Deathstroke fight was really cool right up until two minutes in when you've seen the entirety of his patterns. Even then, Deathstroke was by far the best boss fight in the game.
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# ? Oct 20, 2014 04:43 |
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Shadow of Mordor is neat I guess but the berserkers drive me mad. I like them in principle - they auto-counter normal hits and greatly increase the difficulty of enemy groups - but the problem is that a) they're distinguished by wielding two weapons, which can be really bloody hard to notice in the murky darkness especially when you're drowning in supple multi-colored orc flesh, and b) the only way to hurt them is to stun them and unleash a flurry attack that you will never, ever get off in time if there's a single enemy in the same zip code as you. I'm usually reduced to running away and capping them with arrows whenever there's more than two or three in a group.
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# ? Oct 20, 2014 04:54 |
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kazil posted:Even then, Deathstroke was by far the best boss fight in the game. Every boss fight would have benefited greatly by being about 1/5 as long as they actually turned out to be. They're cool for like a minute and a half, tops, and then they all just turn into you doing the exact same thing over and over again with no change in animation or anything. The whole series had lovely boss fights, really. I wish more of them were in the style of the Deadshot fight (which still sucked, but I'm talking more the general idea) or the Mr. Freeze fight from Arkham City, where you can do your own thing to bring them down instead of a long series of canned animations.
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# ? Oct 20, 2014 04:58 |
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Oxxidation posted:Shadow of Mordor is neat I guess but the berserkers drive me mad. I like them in principle - they auto-counter normal hits and greatly increase the difficulty of enemy groups - but the problem is that a) they're distinguished by wielding two weapons, which can be really bloody hard to notice in the murky darkness especially when you're drowning in supple multi-colored orc flesh, and b) the only way to hurt them is to stun them and unleash a flurry attack that you will never, ever get off in time if there's a single enemy in the same zip code as you. I'm usually reduced to running away and capping them with arrows whenever there's more than two or three in a group. If you aren't combat branding them, you're doing it wrong.
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# ? Oct 20, 2014 06:17 |
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WeaponGradeSadness posted:Every boss fight would have benefited greatly by being about 1/5 as long as they actually turned out to be. They're cool for like a minute and a half, tops, and then they all just turn into you doing the exact same thing over and over again with no change in animation or anything. Funny you mention these two because Mr. Freeze is by far the best fight the series ever did and Deadshot is the worst.
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# ? Oct 20, 2014 06:18 |
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mr. mephistopheles posted:If you aren't combat branding them, you're doing it wrong. Haven't unlocked brand yet, won't for some time.
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# ? Oct 20, 2014 06:40 |
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Xander77 posted:Based on your previous posts, I'm fairly sure that you've never actually played a game like this, and are just speculating based on pure nothing. Austrian mook posted:I think it's extremely important to have content you can miss in most games. RonMexicosPitbull posted:Having hidden stuff is one thing but if I knew in the back of my mind if I didn't rush poo poo would happen without me I'd be annoyed the whole time.
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# ? Oct 20, 2014 06:43 |
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Oxxidation posted:Shadow of Mordor is neat I guess but the berserkers drive me mad. I like them in principle - they auto-counter normal hits and greatly increase the difficulty of enemy groups - but the problem is that a) they're distinguished by wielding two weapons, which can be really bloody hard to notice in the murky darkness especially when you're drowning in supple multi-colored orc flesh, and b) the only way to hurt them is to stun them and unleash a flurry attack that you will never, ever get off in time if there's a single enemy in the same zip code as you. I'm usually reduced to running away and capping them with arrows whenever there's more than two or three in a group. I save my executions for those dudes. Also throw daggers at them and vault over them.
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# ? Oct 20, 2014 06:44 |
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In the new 3DS Smash Bros, you're only allowed to taunt twice during online matches, unless you reset it by getting a KO.
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# ? Oct 20, 2014 06:54 |
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Been playing a lot of games lately. - Arkham Origins: The sound effects are terrible, and not being able to use skins on your first playthrough is really bad. Some of these skins won't be available to you until you have done nearly everything there is to do. Completely inane. - The Evil Within: Shoddy stealth mechanics that are thrown out of the window as packs of monsters appear at least 3-5 times a chapter. Dangerously close to being unable to complete bosses if you aren't overly stingy with ammo or can't maneuver into using partner/environmental traps. - Shadow of Mordor: A story that polarizes... if you don't care about LOTR, this game will not change it. If you like LOTR, you will think the story is really bad. This game is a lot of fun, though. The Elf wraith stuff could've been excised from the game entirely. Just give me a regular bow. I don't like to do ghost hits, I'd rather the "flurry" combo after the stun be just as cool as Batman's ridiculous long combo. I hate all the loving things having to do with sharing a body with a goddamn ghost elf in this game. Not a fan of Tolkien, I just think it's stupid and makes Talion's moveset seem smaller than it is. - Tomb Raider: (the newest, grimy Uncharted ripoff one) I have a high tolerance for QTE. What is the point of a QTE that kills you when you fail, but if you fail, you start off at that exact QTE? In this case, couldn't it just be a movie? - Alien: Isolation: The motion tracker lies. - Black Flag: Nobody cares about the Animus stuff. Please stop loving doing this. You are doing something cool, and get to break immersion and drive the pacing to a goddamn stand still while you walk around a big metacommentary on how hard it is to be a video game designer. gently caress you, Ubi Soft. Firstborn has a new favorite as of 07:31 on Oct 20, 2014 |
# ? Oct 20, 2014 07:26 |
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Firstborn posted:- Alien: Isolation: The motion tracker lies. Having gone through the game twice now I've never seen it "lie."
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# ? Oct 20, 2014 07:32 |
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Firstborn posted:Been playing a lot of games lately. I loved though how if you have to counter 2 enemies simultaneously, the wraith kind of hops out of your body to take on one of them.
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# ? Oct 20, 2014 07:43 |
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Oxxidation posted:Shadow of Mordor is neat I guess but the berserkers drive me mad. I like them in principle - they auto-counter normal hits and greatly increase the difficulty of enemy groups - but the problem is that a) they're distinguished by wielding two weapons, which can be really bloody hard to notice in the murky darkness especially when you're drowning in supple multi-colored orc flesh, and b) the only way to hurt them is to stun them and unleash a flurry attack that you will never, ever get off in time if there's a single enemy in the same zip code as you. I'm usually reduced to running away and capping them with arrows whenever there's more than two or three in a group. I treat them the same as I treat shield dudes - vault over (easy to tap the space bar), rack up a few hits on their behind, hit somebody else, and you're charged up enough to execute them. Not too much trouble as long as you're aware of them in the mob.
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# ? Oct 20, 2014 07:54 |
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Tiggum posted:I haven't played Star Control 2, but I have played games where things go on without you if you take too long, and I hate them. It completely ruins the game by making me feel rushed and stressed, and I can't really anything because I always have to keep moving. Same with timers where you just fail if you take too long. Just let me play the game at my own pace, gently caress off with this pressure. As soon as I feel like the game is forcing me to go faster than I want to I stop playing and never touch it again. i'm sorry you're bad at games
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# ? Oct 20, 2014 08:18 |
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SpookyLizard posted:i'm sorry you're bad at games Hasn't that been Tiggum's MO forever?
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# ? Oct 20, 2014 08:24 |
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Firstborn posted:- Black Flag: Nobody cares about the Animus stuff. Please stop loving doing this. You are doing something cool, and get to break immersion and drive the pacing to a goddamn stand still while you walk around a big metacommentary on how hard it is to be a video game designer. gently caress you, Ubi Soft. I do. I also liked Desmond, and the aliens stuff. gently caress you for being among the vocal assholes who kept me from getting a full game of him.
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# ? Oct 20, 2014 08:38 |
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Avenging_Mikon posted:I do. I also liked Desmond, and the aliens stuff. gently caress you for being among the vocal assholes who kept me from getting a full game of him. The dumb alien stuff would of been a passable video game story on it's own, but the way they told it, it just got in the way of nearly everything the game actually was.
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# ? Oct 20, 2014 10:09 |
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I got a Wii U recently, and it really drags Okami down that it's not on that. Here's the perfect hardware finally but no one's going to port it again.
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# ? Oct 20, 2014 10:21 |
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# ? May 13, 2024 10:47 |
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Tiggum posted:I have no problem with minor stuff you can miss, but I hate when it's entire quests. The thing I absolutely hate about games like Deus Ex: Human Revolution or Vampire: The Masquerade - Bloodlines or Dragon Age: Origins (all games I otherwise love and have played multiple times) is that I have to go on the internet to find out where all the side quests are because I don't want to miss any of them. It annoys the poo poo out of me that there can be a quest you never even know exists because you didn't talk to this one NPC or didn't pick up this item. If I'm enjoying the game, why would I want there to be bits I didn't get to play? Baldur's Gate 2: Shadows of Amn (and its sequel/expansion) sound like the perfect game for you.
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# ? Oct 20, 2014 10:32 |