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A Shitty Reporter
Oct 29, 2012
Dinosaur Gum
Agreed. Tau have hooves, idealism, and robot friends, and are therefore the best.

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Genghis Cohen
Jun 29, 2013
That Slaanesh list Lord Thrust posted is a big improvement. 1 of the lists I played against on saturday was that sort of set-up: castled havocs behind an ADL, obliterators coming in. Rounded out by summoned daemons (in this case played by your allies. It worked really well, admittedly he had 4 heldrakes at 1650.

Question about IG poo poo. My army has a lot of infantry, and I am trying to specialise down the other components of the army.
-I am using currently a 30 man squad with meltaguns, power axes and a priest. Really happy with this atm, does anyone have tips on other good characters to put in? I was thinking of an inquisitor with rad grenades. Too much at 40pts, 70 with psyker upgrade? Azrael is a big commitment given the requirement for other DA allies, but short of that I wouldn't mind adding characters.
- Also using 30 man squad with plasma guns/autocannons, not as keen on that. Seems expensive for what it does - sit in cover. Thinking of 20 men with just lascannons, as plasma guns are often out of range. Still keeping the commissar obviously.

- Pretty happy with tanks, going to keep experimenting with squadron setups. Was so very happy when Paskisher wiped an unwounded chapter master on bike off the board in one round, love that guy. Does anyone have any good examples of leman-russ heavy lists backed up by dismounted infantry?

- Stormtroopers, or scions. Allied in with Militarum tempestus? Seems almost a waste of an allies slot, all they get over the obscene amount one gets in the AM codex is some good orders for their command squad. I really like at least 1 drop melta squad in any list though.

- Assassins. Anyone seen the new data slate and have any comments? All of them seem interesting but situation dependant to me, not sure if they are all-round usable enough for competitive play.

- Inquisition in general. Are there any frequent uses of henchman units, rather than attached IC hqs in tournament lists? I know it's more of a casual idea, but I could make such a gnarly assault unit to go in a land raider, or a very plasma-filled foot squad, perhaps in some sort of fortification?

Frobbe
Jan 19, 2007

Calm Down
Speaking of escalation leagues in general, I want to run one in my club, using planetary empires. Any ideas and tips/tricks?

Squifferific
Oct 17, 2004
Proud user of machines that go "Ping!"

Genghis Cohen posted:

That Slaanesh list Lord Thrust posted is a big improvement. 1 of the lists I played against on saturday was that sort of set-up: castled havocs behind an ADL, obliterators coming in. Rounded out by summoned daemons (in this case played by your allies. It worked really well, admittedly he had 4 heldrakes at 1650.

Question about IG poo poo. My army has a lot of infantry, and I am trying to specialise down the other components of the army.
-I am using currently a 30 man squad with meltaguns, power axes and a priest. Really happy with this atm, does anyone have tips on other good characters to put in? I was thinking of an inquisitor with rad grenades. Too much at 40pts, 70 with psyker upgrade? Azrael is a big commitment given the requirement for other DA allies, but short of that I wouldn't mind adding characters.
- Also using 30 man squad with plasma guns/autocannons, not as keen on that. Seems expensive for what it does - sit in cover. Thinking of 20 men with just lascannons, as plasma guns are often out of range. Still keeping the commissar obviously.

- Pretty happy with tanks, going to keep experimenting with squadron setups. Was so very happy when Paskisher wiped an unwounded chapter master on bike off the board in one round, love that guy. Does anyone have any good examples of leman-russ heavy lists backed up by dismounted infantry?

- Stormtroopers, or scions. Allied in with Militarum tempestus? Seems almost a waste of an allies slot, all they get over the obscene amount one gets in the AM codex is some good orders for their command squad. I really like at least 1 drop melta squad in any list though.

- Assassins. Anyone seen the new data slate and have any comments? All of them seem interesting but situation dependant to me, not sure if they are all-round usable enough for competitive play.

- Inquisition in general. Are there any frequent uses of henchman units, rather than attached IC hqs in tournament lists? I know it's more of a casual idea, but I could make such a gnarly assault unit to go in a land raider, or a very plasma-filled foot squad, perhaps in some sort of fortification?

Mind posting the full list you used?

Lord Thrust
Jan 18, 2013

If you build a man a fire he'll be warm for a night.
If you set a man on fire he'll be warm for the rest of his short, painful life.

Direwolf posted:

If you want you could screen him with the Rhinos, but unless you do a full biker squad he's going to be alone at 1,000 points unfortunately. I've never used Noise Marines but they get a ton of ignores-cover shots with the blasters for their points, and will be super resilient with the Aegis. But CSM don't need to really worry about Morale much anyways, LD 9 will pass leadership checks 5/6 of the time, so if you're paying hte points tax just for Fearless there are probably better ways to spend it / get more bodies or something.

Reserves come in on a 3+, then 3+, then automatic, so the odds of the Heldrake not coming in are super low. It happens, sure, but that Heldrake will do more damage and be more resilient than those Havocs, I guarantee.

What kind of options do you have, model wise?

All good points and very compelling. Between my propensity for spending dumb amounts of money on space mans and the guy that I'm teaming up with's giant collection, I can field everything you're talking about. I think I'm sold. I can build a biker squad around the biker lord when I've got to go alone and it's what I wanted to do anyway. What are your thoughts on a steed of Slaneesh vs. the bike?

serious gaylord
Sep 16, 2007

what.

Esser-Z posted:

30k has no Tau. No Tau, no sell.

Orks would also be acceptable, but they too are missing.

The tau were still working out how to make fire at this period and the Orks had been smashed to pieces at Ullanor though.

Esser-Z
Jun 3, 2012

serious gaylord posted:

The tau were still working out how to make fire at this period and the Orks had been smashed to pieces at Ullanor though.
Yeah, I know, but that doesn't change it being less interesting for the lack! I guess there's Mechanicus, but... Eh.

There could be Tau from the future, who invented time travel and have come back to stop some calamity!

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

Esser-Z posted:

30k has no Tau. No Tau, no sell.

Orks would also be acceptable, but they too are missing.

The orks are "missing" but you can play any of the races just relying on the 30k Force Org charts and it works pretty well.

Esser-Z
Jun 3, 2012

Ghost Hand posted:

The orks are "missing" but you can play any of the races just relying on the 30k Force Org charts and it works pretty well.

Oh, really? Hmmmm. How much do those tend to differ from the 40k ones?

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

JerryLee posted:

Okay, yeah, I was pretty unclear on the terminology, sorry. Stay and injunction were linked in my mind for some reason.


But the point remains that as Hollismason said, it could be just a standard thing? They might not grant it on a whim but they might also just be saying 'yeah, freezing the assets so they can't do business while we wait for an appeal is within the umbrella of reasonable legal requests.' Where, of course, we define 'reasonable' as 'poo poo a high-powered corporate counsel can get away with.'

Direwolf posted:

GW won a judgment in the previous iteration of these suits and the assets are being frozen in anticipation of discovery, not any additional wrongdoing.

Ah I get it.

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

Esser-Z posted:

Oh, really? Hmmmm. How much do those tend to differ from the 40k ones?

Bear in mind games of 30k are intended to be played at 2000+ points... (except for the smaller games mentioned in book 3 which play entirely different)

The force orgs are too terribly different (especially now that 7th edition is out) but they have a few idiosyncrasies associated with them. LoW slot can only be so many points, etc etc..

BULBASAUR
Apr 6, 2009




Soiled Meat

Esser-Z posted:

God, the Contemptor is so so SO much better than a regular dreadnought. I really need to get around to assembling mine.

I got two close combat arms for it, 'cause they look really nice and I mostly plan to paint it up as a display piece, rather than actually run it.

And the rules. Even the rules are better.

krushgroove posted:

30K question: Is there a way to do 30K in an escalation league style campaign? I've never done an escalation league but I just received my first Horus Heresy book and want to get my buddies into it. I've read many of the books, none of the other guys have, but a couple of them are aware of much of the story.

Whatever you go with, pump the points up a little bit. Its tough to make small lists in 30k that are flexible.

Ghost Hand posted:

Bear in mind games of 30k are intended to be played at 2000+ points... (except for the smaller games mentioned in book 3 which play entirely different)

The force orgs are too terribly different (especially now that 7th edition is out) but they have a few idiosyncrasies associated with them. LoW slot can only be so many points, etc etc..

What's worked for me is this- use the BrB if you're playing other 40k armies. Use the Age of Darkness force org if you're sticking to 30k.

As for points, 'over 2000' gets tossed around a lot, but the reality is that its well balanced at lower points. You just can't bring as many toys. The ammount of firepower you can pack in 2500 is just stupid.

Dulkor
Feb 28, 2009

Hra Mormo posted:

Aren't casino dice also terrible for tabletop gaming because they're so heavy and sharp that they either just plant the gently caress down on the table and refuse to tumble or land on an edge and get chipped to poo poo if the surface isn't properly padded?

Depends on your setup and how you roll, yeah. You don't want to roll them on extremely hard surfaces, some kind of padding will greatly extend their life and they can potentially leave small divots/etc. in soft woods. As far as the stopping on edges, you mainly have to roll them into something to encourage a tumble, rather than letting the change in momentum from the impact itself do the rolling like you would with a rounded die.

Short version, if for some reason you're possessed with the idea to use casino dice, build a felt lined dice tray or something and roll them laterally into the sides of it. If you're already crazy enough to buy casino dice in those numbers, you probably won't balk at spending a bit more for that.

I use casino dice for 1d6 RPG systems since I only needed one per player :v:

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

BULBASAUR posted:

As for points, 'over 2000' gets tossed around a lot, but the reality is that its well balanced at lower points. You just can't bring as many toys. The ammount of firepower you can pack in 2500 is just stupid.

Considering Alan Bligh and I talked about this. I'll go with the intention of the author... though yes. You CAN play it at lower - but it is designed for larger games.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Ghost Hand posted:

Considering Alan Bligh and I talked about this. I'll go with the intention of the author... though yes. You CAN play it at lower - but it is designed for larger games.

If you spent more time in CD, you'd know that authorial intent doesn't carry much weight around here. :v:

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
CineD is the BTP of SA forums posting.

A 50S RAYGUN
Aug 22, 2011
The smaller you go in 30k the more restrictive RoW get. The unique FOC does allow for some cheesy nonsense but between the high starting costs for squads and prevalence of non-compulsory troops, most builds get 'better' non-linearly as you increase max points.

Most of the 'good' small lists are AdMech and it seems like (do you know, Ghost Hand) that they're definitely one of the more common 30k choices.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
As it is, Forge World also says you're free and clear to play Heresy armies against 40k armies. I can't actually think of any way Ork, Eldar, Dark Eldar, or Necron lists would be any different in the 30k era. Tau simply aren't spacefaring yet.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Still, if you really want to play Tau in 30k it's as easy as waving your hands and saying "the Warp did it."

BULBASAUR
Apr 6, 2009




Soiled Meat
Its pretty well balanced, more so than a lot of the top tier dexes out there right now.

I feel the reason Bligh recommends 2500 points is to help represent massive battles that make it feel like you’re in the cataclysmic heresy. Regardless if it was his intention, the ‘pay less the more you spend’ design approach really balanced the hell out of the army at 1500-2000 points. You have to take economic options and make sacrifices in areas in order to make a list work, or pay the premium and have less points to work with.

Once you ‘unlock’ all your requirements though, you get a lot of flexibly in your lists. At that point it swings the other direction. By and large the 30k armies are points and not FOC limited so once you’re past the up front costs all the cheap heavy support balloons in a scary way.


REAL MUSCLE MILK posted:

The smaller you go in 30k the more restrictive RoW get. The unique FOC does allow for some cheesy nonsense but between the high starting costs for squads and prevalence of non-compulsory troops, most builds get 'better' non-linearly as you increase max points.

Most of the 'good' small lists are AdMech and it seems like (do you know, Ghost Hand) that they're definitely one of the more common 30k choices.

Admech are probably the best allies for Legions, but I bet the SA will be up there. Each army has its perks and quirks though. Admech plugs some holes in the Legion army has and the Legion army plugs holes in the Admech army.

I might hate on GW a lot, but the balance and design in 30k is really refreshing (except for whoever decided assault squads should cost 250 points for 10 marines without upgreydds, gently caress that)


e: :goonsay:

Moola
Aug 16, 2006

Rapey Joe Stalin posted:

CineD is the BTP of SA forums posting.

I want to quote this from now until the end of time.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

Moola posted:

I want to quote this from now until the end of time.

Blue Table Posting

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
One thing to beware of if you play a 40k army against a 30k: 30k has some of the meanest special characters ever to grace the battlefield, including not only the Primarchs but also characters like Sigismund, Kharn, and Sevatarion who will happily slapchop supposedly dangerous melee units.

serious gaylord
Sep 16, 2007

what.
Sigismund is the best character in the game. Hes far too good for his points.

panascope
Mar 26, 2005

I just looked up Sigismund and couldn't believe all the special rules they gave him, especially for only 230 points. He's so much better than Abaddon it hurts.

A 50S RAYGUN
Aug 22, 2011
Too bad he's an imperial fist.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Sigismund stands a fighting chance against the weaker primarchs. I've always wanted to see what happens when he gets in close against the Tau.

OXBALLS DOT COM
Sep 11, 2005

by FactsAreUseless
Young Orc

BULBASAUR posted:








grim-dark-steam-punk :getin:

I was hoping for more ruffs and puffy sleeves.

RIP, puffy sleeve guardsman

An Angry Bug posted:

Agreed. Tau have hooves, idealism, and robot friends, and are therefore the best.

This is 30k, the Imperium has all of these except the hooves.

Boon
Jun 21, 2005

by R. Guyovich
Can anyone confirm/deny the rules for the DE Shadowfield. Battlescribe is telling me that the 2+ save goes away at the end of the phase for the rest of the game if it's failed.

If that's true then holy poo poo :aaa:

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Boon posted:

Can anyone confirm/deny the rules for the DE Shadowfield. Battlescribe is telling me that the 2+ save goes away at the end of the phase for the rest of the game if it's failed.

If that's true then holy poo poo :aaa:

Yeah it's end of the phase. To be honest it isn't that big of a deal since t3 is doubled out easily.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

panascope posted:

I just looked up Sigismund and couldn't believe all the special rules they gave him, especially for only 230 points. He's so much better than Abaddon it hurts.

And he gets the fun things like forcing refills on the invuln save that they took away from the swarmlord.

BULBASAUR
Apr 6, 2009




Soiled Meat

REAL MUSCLE MILK posted:

Too bad he's an imperial fist.

Pretty much this.

Their rules aren't that bad, overall, but they do sit in the upper end of 'ok but not great' valley

Cooked Auto
Aug 4, 2007

Cythereal posted:

Sigismund stands a fighting chance against the weaker primarchs. I've always wanted to see what happens when he gets in close against the Tau.

Lots and lots of screaming drowning out the sounds of gory dismemberment I imagine. :v:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Cooked Auto posted:

Lots and lots of screaming drowning out the sounds of gory dismemberment I imagine. :v:

Excellent. And really, would you expect any less from the First Captain of the Imperial Fists and first Chapter Master/Grandmaster of the Black Templars?

A 50S RAYGUN
Aug 22, 2011
Sigismund was a loving failure and he was only made to lead the Templars because he was a fuckup, this is canonical

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Naramyth posted:

Yeah it's end of the phase. To be honest it isn't that big of a deal since t3 is doubled out easily.

Yeah, but against stuff that doesn't double you out it is pretty huge that FNP can stop it from dropping.

Chiwie
Oct 21, 2010

DROP YOUR COAT AND GRAB YOUR TOES, I'LL SHOW YOU WHERE THE WILD GOOSE GOES!!!!
ABD is going to write old man Sigismund vs Abaddon in his next book. The mini preview for it in the back of Talon of Horus is pretty great.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Chiwie posted:

ABD is going to write old man Sigismund vs Abaddon in his next book. The mini preview for it in the back of Talon of Horus is pretty great.

I'm not looking forward to it, to be honest. All of ADB's 40k works have felt very same-y to me. He tells a good story with good characters, but he's almost as bad as the Ciaphas Cain books when it comes to my sense of "Haven't I read this before?" when I read each book of his.

Boon
Jun 21, 2005

by R. Guyovich

Naramyth posted:

Yeah it's end of the phase. To be honest it isn't that big of a deal since t3 is doubled out easily.

Original argument deleted. It's still amazingly useful to tank wounds on for Wave-Serpent mounted D-Scythes. Even if he dies there are only so many S6+ weapons in an army and they will ahve to deal with both the D-Scythes, the Wave Serpent, and the (probably) advancing Wraithknights.

Rapey Joe Stalin posted:

Yeah, but against stuff that doesn't double you out it is pretty huge that FNP can stop it from dropping.

I don't think FNP would stop it from dropping because you would have still technically failed the save.

Boon fucked around with this message at 01:28 on Oct 21, 2014

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Direwolf
Aug 16, 2004
Fwar

Lord Thrust posted:

All good points and very compelling. Between my propensity for spending dumb amounts of money on space mans and the guy that I'm teaming up with's giant collection, I can field everything you're talking about. I think I'm sold. I can build a biker squad around the biker lord when I've got to go alone and it's what I wanted to do anyway. What are your thoughts on a steed of Slaneesh vs. the bike?

Well, a bike gives you relentless twin linked bolters, +1T (and therefore more instant death survival), turbo boost faster than cavalry run; the steed gives you +1A and Outflank, which means that you will come in later and possibly on the wrong side of the board.

Bike is nearly better in every way and gives you guns and survivability and you'll probably charge turn 2 instead of turn 3/4 from being in reserves. However, I really like the idea of the steed? So I would put him on a steed and call it a bike, ha.

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