Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
SkySteak
Sep 9, 2010
Well, played an Ultimate General: Gettysburg game as the Confederacy, random difficulty:



AI was nowhere near as tough as it could have been but it felt satisfying. Confederacy forces you to be a ton more pro active by than the Union (Who can often play the game of TowerRidge Defence). Day 3 turned into a horrific mess, as I just forced Pickets troops into Round Top (with some artillery moving to Devils Den)




The battle went on and it turned into a horrifying blood bath near Round Top and Little Round top, neither side really breaking through. By now though, the Union had moved so many troops south that I was free to simply just to charge some brigades into Cemetary Hill:



Soon after the Union morale simply did not allow them to break any part of my line. I feel this is where a better AI personality would have focused one part down or prevented this mess entirely.







Not a bad result. Could have done better though it was a fantastic fight to play through.

Seriously though, Gettysburg is pretty great.

Adbot
ADBOT LOVES YOU

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
The battle of Rocroi is marked as the point where the Tercio became obsolete, but this is not strictly true.

After Don Francisco de Melo declared infantry would form the Tercos Viejos (spanish: Eater of Souls), the spanish cavalry deserted and left the rampaging horrors without support. After the whole loving french army had surrounded the hellbeasts and whittled their numbers with musketfire so much that the groupmind could not maintain control, the surviving Spaniards fell into convulsions and were put down by the weeping Frenchmen.

At least, this is how my battle played out

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

Illegal Username posted:

The battle of Rocroi is marked as the point where the Tercio became obsolete, but this is not strictly true.

After Don Francisco de Melo declared infantry would form the Tercos Viejos (spanish: Eater of Souls), the spanish cavalry deserted and left the rampaging horrors without support. After the whole loving french army had surrounded the hellbeasts and whittled their numbers with musketfire sustained artillery bombardment so much that the groupmind could not maintain control, the surviving Spaniards fell into convulsions and were put down by the weeping Frenchmen were allowed to march out with their arms and colors intact.

At least, this is how my battle played out

With those small changes, that's a pretty accurate description of the real battle - the French never actually broke the Spanish squares and their performance in the game is possibly even understating how effective they were.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

SkySteak posted:

Seriously though, Gettysburg is pretty great.

It does get better when you turn off the stupid blue filter, though.

SkySteak
Sep 9, 2010
RE: Myoclonic Jerk

Got an email from UoC support and they cannot change GG keys to Steam keys. You mentioned PMing you about it if it didn't work out. I don't have PMs so do you have an email I can contact?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Register your keys on the unityofcommand.com website and they'll give you DRM-free downloads straight from the website. It's not as good as a Steam key, but you won't need to DL it from gamersgate if that's your issue.

That's what I did.

SkySteak
Sep 9, 2010

gradenko_2000 posted:

Register your keys on the unityofcommand.com website and they'll give you DRM-free downloads straight from the website. It's not as good as a Steam key, but you won't need to DL it from gamersgate if that's your issue.

That's what I did.

Not to be dumb but could you link to the specific page for that?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Let me correct myself: I emailed their support, register <at> unityofcommand.net, sending them my GG keys and proof of purchase, and they sent me back a registration and download link.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Tried out a Polish vs. Ottomans game for some variety. Polish infantry blows and there's never enough of it but goddamn Winged Hussars are insane

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

Tried out a Polish vs. Ottomans game for some variety. Polish infantry blows and there's never enough of it but goddamn Winged Hussars are insane

The only good thing about plain shot and pike is their 40 point price tag, honestly.

Myoclonic Jerk
Nov 10, 2008

Cool it a minute, babe, let me finish playing with my fake gun.

SkySteak posted:

RE: Myoclonic Jerk

Got an email from UoC support and they cannot change GG keys to Steam keys. You mentioned PMing you about it if it didn't work out. I don't have PMs so do you have an email I can contact?

I just gave you that option in case they didn't respond. It sounds like Gradenko has the right idea. Do what he did. If that still doesn't work, email me at ritalingamer at geeeeee male dawt com and I'll commence with the customer service.

Oh, and I included that option to reinforce that I am an important person. :rolleyes:

dtkozl
Dec 17, 2001

ultima ratio regum
Well it looks like our DC: Case White game has come to a close. I hope everyone had as much fun as I did. Poland really is a nightmare to invade, it seems to be 50% swamp and 50% forest and mountains, with a 3% error of open farmland. I think if polish forces had prevented me from crossing the Warta on turn 1 we would have had a real problem winning. Over the Warta and up past Lodz to Warsaw is the only good tank terrain there seems to be.

Of course this might be why I had so much fun :black101:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Morholt posted:

Yeah the old-style Tercios own in this game. They do take extra damage from cannons due to being huge blobs of men in a small space. And at least if you rout one you get lots of score since they are so huge.

I think the theory behind taking down Tercios is to surround them with lots of smaller gun units and fire away. They can only fire at one unit at a time, and tend to take high casualties from guns. I'm not really sure how to prevent them charging (since piling more people into the fight is just sending more sacrifices to the Tercio God) but firing away at them as they pursue is relatively effective.

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

I think the theory behind taking down Tercios is to surround them with lots of smaller gun units and fire away. They can only fire at one unit at a time, and tend to take high casualties from guns. I'm not really sure how to prevent them charging (since piling more people into the fight is just sending more sacrifices to the Tercio God) but firing away at them as they pursue is relatively effective.

Tercios cost 3x as much as normal pike and shot units, so you should be able to just tie up the tercio while you break the rest of the enemy force. Tercios run around 120 a pop, 70 for a plain jane newer tercio. Normal pike and shot guys cost 40. 70-80 points gets you the pike and shot units with high firepower, some kind of melee bonus, or both.

Use artillery on old school tercios. It helps a lot. Also keep in mind that while tercios can't be flanked, they can still only charge forward.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Incidentally, what army list is the most 'shooty'?

WiiFitForWindows8
Oct 14, 2013
Any grognard games that let you do Japan? I don't really care for Shogun 2 but I always wanted to do strategy with Japan. War in the Pacific looks like it, but I was hoping WW1 period or earlier.

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

Incidentally, what army list is the most 'shooty'?

The mid-late Germans(both prot and catholic) have pike and shot units with light artillery attached which significantly improves their firepower. The latest swedish army is similar(they are very similar to the late Germans, losing their salvo infantry). Weimarans probably have the best shooting in their pike and shot units overall while also having access to French shot and pike for melee purposes.

The armies that rely on Hadjuks/Janissaries as their quality infantry will get good shooting out of those guys but with no pikes they die to cavalry.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

dtkozl posted:

Well it looks like our DC: Case White game has come to a close. I hope everyone had as much fun as I did. Poland really is a nightmare to invade, it seems to be 50% swamp and 50% forest and mountains, with a 3% error of open farmland. I think if polish forces had prevented me from crossing the Warta on turn 1 we would have had a real problem winning. Over the Warta and up past Lodz to Warsaw is the only good tank terrain there seems to be.

I for one really enjoyed the PBEM. It's been said, but more strategy games need this sort of co-op option.

So who's going to write up the LP? :v:

orphean
Apr 27, 2007

beep boop bitches
my monads are fully functional
Has anyone bit the bullet (har har) on Pike and Shot? It looks pretty good, and I'm a big fan of the period of history of the setting which is pretty underserved.

The price is right but just wanted to see if there are any major glaring issues.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Most of the last two pages is people talking about it.......

Graphically basic, but it seems to do the period well.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

orphean posted:

Has anyone bit the bullet (har har) on Pike and Shot? It looks pretty good, and I'm a big fan of the period of history of the setting which is pretty underserved.

The price is right but just wanted to see if there are any major glaring issues.

We've been talking about it for the last two pages :v: Looks pretty good.

orphean
Apr 27, 2007

beep boop bitches
my monads are fully functional
Bah my bad guys. Thanks, got it downloading now. :v:

Drone
Aug 22, 2003

Incredible machine
:smug:



dtkozl posted:

Well it looks like our DC: Case White game has come to a close. I hope everyone had as much fun as I did. Poland really is a nightmare to invade, it seems to be 50% swamp and 50% forest and mountains, with a 3% error of open farmland. I think if polish forces had prevented me from crossing the Warta on turn 1 we would have had a real problem winning. Over the Warta and up past Lodz to Warsaw is the only good tank terrain there seems to be.

Of course this might be why I had so much fun :black101:


All the swamp and inundation was probably also because we were playing with poor weather options enabled. I can't remember the last turn we had that wasn't a rain turn.

It was fun, but I felt my part was limited as an infantry army whose job it was to just keep a Polish army tied down. I made some early gains, but my plan to roll up on those forts in the north was spoiled by my own lack of understanding of just how brutal keeping my armies in swamp hexes would be. In the end they took a beating due to exhaustion, lack of supply, and lack of morale, and I had to retreat a bit to the edge of the swamps and hold the line. Not exactly tactical genius, but I think it at least kept some Polish forces distracted enough to allow the more mobile German armies around me to do what they had to do.

Someone turn it into an LP/AAR now.

Dekko
May 23, 2007
Anybody got any newbie tips for Unity of Command? I find it really irritating how leaving a tiny gap in your lines means that the AI will forget about doing any fighting and just get as many tanks onto your supply lines as possible (dont leave gaps I guess) and it sucks that you cant run more than one campaign concurrently.

Aside from that its every bit as good as everybody says.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Placing an infantry unit on a supply source to keep it from being entirely captured is sometimes useful.

If you are playing Germany, your panzers being out of supply is sort of the normal state of affairs. Just use supply drops/time it so they don't get 2-turn OOS.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


WiiFitForWindows8 posted:

Any grognard games that let you do Japan? I don't really care for Shogun 2 but I always wanted to do strategy with Japan. War in the Pacific looks like it, but I was hoping WW1 period or earlier.

Most I can think of is Sengoku, Europa Universalis 4, Victoria 2 or Hearts of Iron (I think Darkest Days does WW1). Basically pretty much only Paradox games.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

HerpicleOmnicron5 posted:

Most I can think of is Sengoku, Europa Universalis 4, Victoria 2 or Hearts of Iron (I think Darkest Days does WW1). Basically pretty much only Paradox games.

Don't forget War plan Orange. Its WITP but without many of the improvements and is set in 1922.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Saros posted:

WITP but without many of the improvements

What kind of torture is that? Please tell me that at least has much less units.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Dekko: this seems to be a somewhat isolated opinion, but I found it easier to play as soviets. You've got your big bad tanks to do actual fighting and enough little dudes to comfortably encircle everything.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Looks like Panther Games have ended up with Lock n Load - who are also putting out a digital version of the LnL pacific game.

http://forums.lnlpublishing.com/forums/command-ops-series-panther-games.28/

V for Vegas fucked around with this message at 12:37 on Oct 21, 2014

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

HerpicleOmnicron5 posted:

What kind of torture is that? Please tell me that at least has much less units.

It's set in the interwar period, 1920-1924 or 1922-1926, so yes, it does have a lot less units by virtue of there being almost no airplanes in any significant capacity besides recon. There's also no production to speak of, so convoying consists mainly of shipping whole units to-and-fro islands and shipping supplies from set production centers in the US/Japan over to where want to operate from.

Most of it is to be surface combat between Japanese and American battlecruisers and dreadnought battleships.

Lichtenstein posted:

Dekko: this seems to be a somewhat isolated opinion, but I found it easier to play as soviets. You've got your big bad tanks to do actual fighting and enough little dudes to comfortably encircle everything.

I share the same opinion. Playing the Red Turn scenarios gives a real Deep Battle feel and I wrote a bunch of words about it a while back:

quote:

Playing as the Soviets doesn't really feel very puzzle-game-ish because you're not relying on fewer-but-strong units to pull off encirclements. Instead, you have to hammer Axis units again and again all across the line, taking lots of casualties yourself, but eventually breaking down and destroying individual divisions, forcing them to contract their lines further and further as they have less and less to work with until their whole line just collapses and you can advance on a broad front. It also taught me to really pay attention to the iconography of the game as I pick out units with the "Weakened" modifier, units that aren't entrenched and which support units to attack with first and last.










quote:

I just played another Soviet game of UOC, this time the Baltic Offensive scenario from the Red Turn and I felt really good about being able to make a coherent plan and rational decisions based on what I learned from the Moscow Offensive.

First, you have to look for the weakest units on the line. Obviously any Axis Minors will fall into this category, but Security units are also prime targets. Luftwaffe divisions unfortunately defend at the same strength as regular Heer divisions - they're only weaker when being attacked by armor/infantry-with-an-armor-specialist or on the attack.

If you have to attack regular Heer divisions, then those with less steps and those without specialists take higher priority, along with any divisions with a Regular or even Green experience level compared to Veteran or Elite units.

To attack, first use any adjacent units with Artillery specialists, since they can remove the Entrenchment modifier and the artillery doesn't work anyway as soon as the unit takes a move. After that you can use any other healthy unit and/or units that have mobile specialists like T-34s or Assault Guns.

The idea is that you try to score as many outright kills on these weaker divisions as possible. The SS divisions or regular-Heer-with-specialist divisions might be untouchable while they're entrenched, but if you create single-hex holes in the line by hammering their weaker neighbors then the Germans will be forced to proactively move those tougher units and give up their entrenchment anyway. And yes, sometimes these elite units will still be difficult to kill even outside of entrenchment, but you'll eventually be able to either surround them and wait for three turns to put them out of supply, or you'll have an excess of units to hit them with even if you have to take a lot of losses doing so.

I'd also like to throw in the use of the Reorganize button: If one of your units is down to just 1-2 steps, then it's better to just Reorganize him away and use the refunded steps as replacements for another unit. A single 6-step unit has a better chance at obtaining favorable results than a pair of 3-step units.

It occurs to me that perhaps a lot of this might have been obvious to other players, but it certainly wasn't obvious to me and I didn't read of any similar posts before, so I just wanted to share how I came to actually learn the game's mechanics and start making analysis with an actual basis rather than just checking the map randomly to see which attacks had a favorable outcome.

EDIT: Another thing I learned just now from reading the manual is extended movement. If the unit's movement outline is still orange, you can press spacebar to change the movement outline to black. Extended movement is farther, but the unit cannot participate in combat afterwards. It's usually just one or two more hexes, but those can be essential when chasing after a deadline. I just used it to score a Brilliant Victory on the Race to Rostov scenario from the original campaign.

SkySteak
Sep 9, 2010

Lichtenstein posted:

It does get better when you turn off the stupid blue filter, though.

Yeah I was testing it in that game. It can look pretty but sort can look weird and rob you of the scale of a fight.

Also I got my issues with UoC figured out. Thanks for all the help.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

WiiFitForWindows8 posted:

Any grognard games that let you do Japan? I don't really care for Shogun 2 but I always wanted to do strategy with Japan. War in the Pacific looks like it, but I was hoping WW1 period or earlier.

1) Steel Panthers games (free) let you play anything from WW2 and later. SPWW2 comes with scenarios Khalkhyn Gol 1939, a Japanese-Vichy battle 1940, a bunch of Japan vs. USA/Commonwealth battles, a China 1937 campaign playable as Japan and two Pacific War campaigns playable as US, plus of course an unlimited number of generated battles and campaigns. SPWAW also has a few Manchuria 1945 scenarios.

2) Age of Rifles has a Russo-Japanese War 1905 campaign, and you also have some Japanese units in the Boxer rebellion I think.

Nenonen fucked around with this message at 14:09 on Oct 21, 2014

Zamboni Apocalypse
Dec 29, 2009

Nenonen posted:

1) Steel Panthers games (free) let you play anything from WW2 and later. SPWW2 comes with scenarios Khalkhyn Gol 1939, a Japanese-Vichy battle 1940, a bunch of Japan vs. USA/Commonwealth battles, a China 1937 campaign playable as Japan and two Pacific War campaigns playable as US, plus of course an unlimited number of generated battles and campaigns. SPWAW also has a few Manchuria 1945 scenarios.

2) Age of Rifles has a Russo-Japanese War 1905 campaign, and you also have some Japanese units in the Boxer rebellion I think.

I was going to reply to WiiFitForWindows8 with SP and Distant Guns (from Storm Eagle Studios, boat war focusing on Tsushima) but then I saw "strategy", and, uh, I suck at strat so I usually avoid them...

IIRC there were WWI-era scenarios done up for SPWAW, but I don't know that any were done in/near the Pacific. (Fan-made, that is, not official.)

dtkozl
Dec 17, 2001

ultima ratio regum
Distant Guns does have a good strategy part of the game, it really is the best thing about it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
There's also Naval Campaigns Tsushima, which I consider to be much easier to control/play than Distant Guns, but less visually awesome.

http://www.hpssims.com/Pages/Products/NavCamp/Tsushima/tsushima.html

Panzeh
Nov 27, 2006

"..The high ground"
Also, i've looked at modding for Pike & Shot and it wouldn't be that difficult to make a 1560-1600 Japanese force. The game has enough capabilities to do that era justice. The toughest part would be getting new graphics.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Speaking of modding pike&shot, is there a way to replace the one music track they seem to have?

Panzeh
Nov 27, 2006

"..The high ground"

StashAugustine posted:

Speaking of modding pike&shot, is there a way to replace the one music track they seem to have?

Yep. It's under data/music. I think you might be able to make a playlist in music.txt in data by putting several songs in there.

To put it in perspective, the squads.xls file is a very clear and easy file to edit and the manual explains what some of the unused capabilities do.

Adbot
ADBOT LOVES YOU

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
I read the Pike and Shot manual and now I want elephants in my 30YW campaign.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply