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frajaq
Jan 30, 2009

#acolyte GM of 2014


Granted some of the Tomes DO encourage the players to be dicks to each other, which doesn't help much

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Kai Tave
Jul 2, 2012
Fallen Rib

Night10194 posted:

Which, admittedly, will make Black Crusade suddenly take a massive turn to Catpiss Town even moreso than any other 40kRPG.

Even Black Crusade doesn't say "yeah you should totally threaten other players' characters to go along with your dumbfuck ideas, always be teamkilling!" Like, it discusses interparty conflict and how since everybody in your average BC game is some stripe of ambitious, power-hungry egotist with aspirations of godhood and poor impulse control that you might might very well see it crop up more than in other games, but at no point does it say that you should be threatening to use psyker powers on other peoples' characters all the time or making kids gently caress sheep or any of the other stupid poo poo people have apparently taken Black Crusade as an invitation to indulge in.

Azhais
Feb 5, 2007
Switchblade Switcharoo

frajaq posted:

Granted some of the Tomes DO encourage the players to be dicks to each other, which doesn't help much

Every evil campaign in any system turns into party backstabbing at some point

Shadow Isaac
Nov 16, 2011

by Ralp

Azhais posted:

Every evil campaign in any system turns into party backstabbing at some point

This is the philosophy I operate on and this is why any BC campaign I run will involve either humans working under a chaos legion or space marines working under a daemon prince, because otherwise they will steamroll it with the BC rules.

Doodmons
Jan 17, 2009

Shadow Isaac posted:

This is the philosophy I operate on and this is why any BC campaign I run will involve either humans working under a chaos legion or space marines working under a daemon prince, because otherwise they will steamroll it with the BC rules.

No offense but that sounds awful. Like, not to dogpile on you or anything but you sound like you've had some really bad experiences with rear end in a top hat players and you're happily parading down the road to the rear end in a top hat adversarial killer GM that nobody likes who only started to keep the one rear end in a top hat they should have kicked out in check. A lot of the stuff you've been saying about these games paints your idea of the GM/player relationship as a competition or somehow adversarial in nature. Winning, losing, "being steamrolled", "punishing" your players. It's a group 'have fun, tell stories' exercise, dude. Lighten up.

Werix
Sep 13, 2012

#acolyte GM of 2013

Kai Tave posted:

Yeah I don't think the problem here is Black Crusade, I think the problem is that you regularly game with idiot assholes.

This here is yer problem. It does take a certain type of player to play BC, or more accurately, there are certain player types that shouldn't, and the kind of shitheel that actively threatens/fights other players isn't one of them. Like you're playing a bunch of evil dudes, people are going to have disagreements and it's fun to role play those.

The right way to do it is for two players to go "hey i think it will be really cool if we're rivals always arguing about stuff" and they take it and run with it, knowing its only a game and never intending real harm. With them alternating who "wins" arguments and engaging in show duels.

When another player has the mind set that they're always right and they should use their power to force others to listen you've got poo poo players and an even more poo poo GM for not stopping that poo poo right away. I pitty you and your poo poo luck in finding good gamers to play with.

Gaghskull
Dec 25, 2010

Bearforce1

Boys! Boys! Boys!
Yes, please find a better group to play with. The current group that is made up of other forum users that have posted in this thread is having a great time. Sure, your players could be a bunch of assholes, but part of being a decent group is the agreement for both players and GMs not to be giant shitlords.

Black Crusade should be a game where crazy poo poo happens, as a result of and then to the players. In my game, the players took over a Black ship of the inquisition, have murder servitors from the previous owners in the underdecks they haven't managed to get rid of, and are trying to wheel and deal with the dark mechanicus so that they can restock their badly depleted crew. This game is supposed to be fun, it's too bad you've had bad people to play with.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Your entire objective as a Black Crusade GM should be to see how far you can let your players take things. If they're going to try and ruin poo poo for other players, you should step in and deal with it, otherwise you're only there to enable them.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

I mean, the game even gives you a cool roleplaying tool to minimize interparty conflict called Compacts.

I dunno, it's like FFG realized some people might be lovely to each other and gave the GM the power to sort of minimize this in what can best be described as a strange amount of forethought.

Also, I'm going to have to work real hard to make Danny Devito, Dwarf Psyker-Lord of Tzeentch, into something pretty awesome.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Azhais posted:

Every evil campaign in any system turns into party backstabbing at some point

Neither of the BC games I ran did; in the first one, the other two PCs converted the Khornate as part of his story arc (something they all agreed upon OOC as the game developed) to prevent him coming after them when they started doing poo poo Khorne was going to really dislike and they were always working for a common purpose, since the Apostate was kind of a mentor to the young, brash Psyker and the Renegade had started out being along for the ride because holy poo poo these guys get in great fights.

In the other, which was more standard murderhobo, they would joke about how weak each other's gods were and mock one another sometimes and occasionally do stuff to assert dominance in a situation but when presented with problems they'd come together to kill the everloving gently caress out of them and laugh as their foes turned to ashes under their feet, then resume bickering over the spoil. They would compete to be the most favored and glorious, but they never killed one another, as recommended by the game system when it talks about making your PCs a circle of equals bound by compact to their greater glory.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
No matter what the game, I generally make my players come up with backstories that explain why they're all working together and what they hope to gain from helping the group achieve their common goals. This is especially important in a game like BC where everyone is a jerk.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

You can have a fun game where the characters are at odds, so long as it is above board and it is a character conflict, not a player conflict. A group of characters intermittently trying to out-scheme each other and set up pitfalls for their fellows can be fun, but only if that's what you were going in for. If you have one player who is intent to be an rear end and is derailing a collaborative-themed game, it's total rear end.

chin up everything sucks
Jan 29, 2012

Best BC game I have been in involved the entire party drinking recaf and discussing philosophy.

Kai Tave
Jul 2, 2012
Fallen Rib

Night10194 posted:

In the other, which was more standard murderhobo, they would joke about how weak each other's gods were and mock one another sometimes and occasionally do stuff to assert dominance in a situation but when presented with problems they'd come together to kill the everloving gently caress out of them and laugh as their foes turned to ashes under their feet, then resume bickering over the spoil. They would compete to be the most favored and glorious, but they never killed one another, as recommended by the game system when it talks about making your PCs a circle of equals bound by compact to their greater glory.

This is basically the ideal Black Crusade experience in my opinion...argue, bicker, insult, boast, act selfish and petty, but when poo poo gets real everybody works together even if it's only because you view the other party members as your personal band of meatshields.

Fellblade
Apr 28, 2009

Kai Tave posted:

This is basically the ideal Black Crusade experience in my opinion...argue, bicker, insult, boast, act selfish and petty, but when poo poo gets real everybody works together even if it's only because you view the other party members as your personal band of meatshields.

See: First Claw in the Night Lords novels. :allears:

They all hate each other, they just hate everybody else more.

Epic High Five
Jun 5, 2004



Before I kill them all I must convince them of my greatness

Otherwise, what is the point?

Clanpot Shake
Aug 10, 2006
shake shake!

frajaq posted:

Rogue Trader 2.0 when FFG?

Switching topics, this game already exists and it's called Edge of Empire.

Still disappointed they didn't do DH2 with that ruleset.

S.J.
May 19, 2008

Just who the hell do you think we are?

Clanpot Shake posted:

Switching topics, this game already exists and it's called Edge of Empire.

Still disappointed they didn't do DH2 with that ruleset.

I think I already said that here, but yeah, if they had remade DH with EotE's rules it would have been a day 1 purchase for me. I dunno if I'll bother picking it up now.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I would love 40k or Fantasy roleplay with EotE's rules. My biggest problem with the rules as they stand is that they're too complex for what they do.

S.J.
May 19, 2008

Just who the hell do you think we are?

In all fairness, taking EotE and turning it into 40k seems like it would be extremely easy. Age of Rebellion becomes only war, and the new book will be about Psykers and poo poo.

Name Change
Oct 9, 2005


Both EotE and DH suffer from being fairly over-complicated, with redundant ability scores and skills. EotE's organization is a lot more solid, though.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
What is EotE?

E: Also, great OW day today. The intrepid bro-sergeant lost good comrades in battle, took down a power-armored "shrimp-naut" and hurt another prawn alien so bad it vomited fish juice all over him. Living the life :black101:

Tias fucked around with this message at 22:25 on Oct 21, 2014

S.J.
May 19, 2008

Just who the hell do you think we are?

Edge of the Empire, the new Star Wars RPG from FFG.

NGDBSS
Dec 30, 2009






Last session my party's Heretek finally got a Psy Rating (and now is viewed as slightly less crazy) and so I'm making up Technomancy psychic powers for the character and/or the party Psyker who actually has a good WP. Plus a Chaos-tainted Ork is joining up (for mechanical purposes he's a Noise Marine, so in-character he just carries a big megaphone), which will allow for more wild shenanigans.

Werix
Sep 13, 2012

#acolyte GM of 2013
Technomancy powers exist, it's called the ferric lure, maglev coil, and all the funky poo poo they can already do without a psi rating.

Kai Tave
Jul 2, 2012
Fallen Rib
To be fair a good argument could be made that things like creating daemon engines counts as a sort of "technomancy" too. There's even an advanced archetype in...Tome of Fate, I think...that's all about being a psychic heretek from a forge-world that's renowned for stuff like that.

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
You could try ganking the Rak'Gol Technoshaman 'psychic' talents for him.


vvv Navis Primer.

KlavoHunter fucked around with this message at 05:44 on Oct 22, 2014

NGDBSS
Dec 30, 2009






In theory, but in practice those abilities tend to be gimmicky. Plus this whole business came about in the first place because the character rolled the Dark Magiks disorder in the third session, and thereafter claimed to have magical powers in front of the party psyker. Giving the character a Psy Rating (eventually) and allowing her to fulfill her boast just seemed narratively appropriate to our game.

^^I will try looking those up.

Kai Tave
Jul 2, 2012
Fallen Rib
I think it's the sign of a good GM when they do their best to encourage their player-characters' delusions.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Kai Tave posted:

I think it's the sign of a good GM when they do their best to encourage their player-characters' delusions.

The opposite is also sometimes true. Have it come up in the game that according to legend the Sister of Battle in the Rogue Trader campaign literally spits fire at heretics, and her player may decide, with DM permission, to add a one-shot flamer to the faceplate of her armor's helmet.

Kai Tave
Jul 2, 2012
Fallen Rib
You should already be sticking Exterminator Cartridges on every available unattended surface as often as possible though.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

My guardsman got into a zero gravity chainsword fight with a genestealer tonight and won. There were so many attacks and parries going back and forth it was like some DragonballZ poo poo. In the one hit the stealer landed, my guardsman did get bitten and had something injected into him though :getin:

Shadow Isaac
Nov 16, 2011

by Ralp

Kai Tave posted:

I think it's the sign of a good GM when they do their best to encourage their player-characters' delusions.

I've got one of my players who currently has 2 voices in his head: the daemon prince that tricked him into killing his entire family, and the party psyker who is slowly conditioning him into his attack dog. He only knows about the first one of these.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Only two voices? Gods be disappointed, son!

Esser-Z
Jun 3, 2012

Game hasn't started yet, but I built a borged up sergeant/commadner/weapon specialist for a high level OW game. Thanks to her mods, she's got more armour naked than a guardsman in carapace. And it stacks with armour!

I need to make room for the talent that lets you take hits for people, don't I?

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
That's a rediculous beyond-high-level game where chaos space marines are the BASIC enemy we'll be facing. You're gonna need that armor, esp since a marine bolter will pen right through 90% of it.

Meanwhile I'm going to try that quad plasma pistol build i've been meaning to (fire two on maximal, holster. next turn quick draw the other pair and fire maximal while the first two cool off, repeat.)

Oh yeah, and Dodge 100% and sprinting 84m in one turn/six seconds. :ninja:

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I only recently discovered that there's an uparmored void suit (3ap, I think 4 on head) with jets in the Inquisitor's Handbook. Hell yes, [Let's Play] Deadspace.

ed: too bad I've only been attacked so far by a genestealer because lol at armor against them, but I can't wait to get shot at in space

Pharmaskittle fucked around with this message at 10:47 on Oct 23, 2014

apostateCourier
Oct 9, 2012


Ronwayne posted:

That's a rediculous beyond-high-level game where chaos space marines are the BASIC enemy we'll be facing. You're gonna need that armor, esp since a marine bolter will pen right through 90% of it.

Meanwhile I'm going to try that quad plasma pistol build i've been meaning to (fire two on maximal, holster. next turn quick draw the other pair and fire maximal while the first two cool off, repeat.)

Oh yeah, and Dodge 100% and sprinting 84m in one turn/six seconds. :ninja:

Sounds like this Kroot I played once. 3 defensive reactions and a spare reaction on the side, stupidly fast movement, and the ability to hide in plain sight. Oh, and a thunder hammer I had from session 1.

Esser-Z
Jun 3, 2012

Ronwayne posted:

That's a rediculous beyond-high-level game where chaos space marines are the BASIC enemy we'll be facing. You're gonna need that armor, esp since a marine bolter will pen right through 90% of it.

Meanwhile I'm going to try that quad plasma pistol build i've been meaning to (fire two on maximal, holster. next turn quick draw the other pair and fire maximal while the first two cool off, repeat.)

Oh yeah, and Dodge 100% and sprinting 84m in one turn/six seconds. :ninja:
Haha yeah I kinda figured I wasn't as powerful as I looked in a vaccuum. Marine enemies are why my primary weapon is a plasma gun.

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VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

Ronwayne posted:

Oh yeah, and Dodge 100% and sprinting 84m in one turn/six seconds. :ninja:

That's 31 mph or 50 kmph. Nice. Can you keep that speed up indefinitely?

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