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Morholt posted:I read the Pike and Shot manual and now I want elephants in my 30YW campaign. Maybe you can re-enact the Battle of the Pelennor Fields...
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# ? Oct 21, 2014 17:21 |
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# ? Jun 6, 2024 14:56 |
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Pride of Nations is the weekly Matrix sale, is it still absolute garbage or has it been patched into respectability?
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# ? Oct 21, 2014 17:34 |
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Dirt Worshipper posted:Pride of Nations is the weekly Matrix sale, is it still absolute garbage or has it been patched into respectability? No. It's still poo poo.
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# ? Oct 21, 2014 17:38 |
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My first foray into Pike and Shot as the Swedish in their first scenario is ending with miserable failure. Worthless Saxon allies and my own units being unable to rout neither cavalry or infantry (Tercio?) blobs effectively even when charging from flanks/rear. Whittling away with gunfire seems about the most effective, but it's slow going and doesn't fragment the enemy for long (and seems to take me like 5 formations of gun-infantry. Probably inflicted about equal losses but morale just isn't holding up. I will return, you jerks
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# ? Oct 21, 2014 17:59 |
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Pimpmust posted:My first foray into Pike and Shot as the Swedish in their first scenario is ending with miserable failure. Worthless Saxon allies and my own units being unable to rout neither cavalry or infantry (Tercio?) blobs effectively even when charging from flanks/rear. Whittling away with gunfire seems about the most effective, but it's slow going and doesn't fragment the enemy for long (and seems to take me like 5 formations of gun-infantry. You should be looking to pick on the later tercios with your salvo infantry. If you've softened them up a little bit you can usually get a morale hit on the impact which is where the salvo troops make their money. With your cavalry you need to try to use your detached infantry to put hits on the enemy cavalry as much as possible. You have an advantage in rough terrain with your detachments. Also, when you have light guns and they don't, try to keep the range out to 4 squares. You'll do better in firefights against musket-armed units. Muskets usually get significantly better within 2 squares. Try and use your artillery to hit the big early tercios.
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# ? Oct 21, 2014 18:07 |
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The Swedish Salvo Infantry gets a 50% penalty for shooting at close range (within 2 tiles) so don't do that too much.
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# ? Oct 21, 2014 19:19 |
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Morholt posted:The Swedish Salvo Infantry gets a 50% penalty for shooting at close range (within 2 tiles) so don't do that too much. Salvo infantry are basically shooting at half effect all the time. That's why you get more firepower with normal s&p units and I think normal guys are better against tercios, particularly normal ones with regimental guns.
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# ? Oct 21, 2014 19:58 |
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Pimpmust posted:My first foray into Pike and Shot as the Swedish in their first scenario is ending with miserable failure. Worthless Saxon allies and my own units being unable to rout neither cavalry or infantry (Tercio?) blobs effectively even when charging from flanks/rear. Whittling away with gunfire seems about the most effective, but it's slow going and doesn't fragment the enemy for long (and seems to take me like 5 formations of gun-infantry. I'm assuming you were playing the Bretenfield scenario. I just beat it as Sweden, the Saxons crumbled but I managed to tie up their cavalry enough that they couldn't capitalize on that. It still leaves you at 30% or so broken. I managed to pull off beating the cavalry on the right flank. This was partly by using light foot to shoot at any opportunity and partly by charging at anyone that broke through the lines. I got off a couple lucky flanks, too. With my right flank secure and my left holding, they moved up their tercios, but I could just roll up the flank with light foot and break them down piece by piece. Ended up 65%-54% or so.
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# ? Oct 21, 2014 20:25 |
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Thanks for the UoC tips. I'd actually started as the Soviets first of all, and I think the reason I was struggling was because I'd been playing them like you would the Germans. I had a go at the German barbarossa campaign (applying the same strategies) and its worked a treat. Also, while we're doing millions-of-russians-in-tanks-chat: can anybody recommend me a NATO vs Warsaw Pact grognard game? Ideally something operational-level and central europe, but anything cold war would be good.
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# ? Oct 21, 2014 20:39 |
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Flashpoint Campaigns: Red Storm. Good game, creative C3i mechanic, very user-friendly while having plenty of groggy stats under the hood.
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# ? Oct 21, 2014 20:52 |
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Dekko posted:Also, while we're doing millions-of-russians-in-tanks-chat: can anybody recommend me a NATO vs Warsaw Pact grognard game? Ideally something operational-level and central europe, but anything cold war would be good. For your operational needs The Operational Art of War 3 is the best bet. It has just about every real or imaginable cold war scenario covered, and everything else as well. Then there's Flashpoint Campaigns: Red Storm which I had forgotten about - I was keenly awaiting its release but then forgot about it. Thanks for reminding me! It appears that it was released a year ago, I have no idea if it's good but I was really sold on their promises back then. John Tiller's Modern Campaigns line of games has the topic thoroughly covered. I have not played them so can't tell how good they are. Personally I have never liked Mr. Tiller's games (I disliked the system and UI) but there's a lot of fans, too. Finally at the grand tactical end of spectrum there's Steel Panthers 3 which, unlike other titles in the series, has platoons as the lowest level of granularity. It's not true operational scale but it fills the gap between tactical and operational quite nicely. You won't find it anywhere except abandonware sites, though. Some non-operational level, non-Central Europe cold war grognard games: Steel Armor: Blaze of War (tank simulator but it also has a tactical layer to it) Combat Mission Afghanistan Steel Panthers Main Battle Tank Buzz Aldrin's Space Program Harpoon
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# ? Oct 21, 2014 21:11 |
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Nenonen posted:Then there's Flashpoint Campaigns: Red Storm which I had forgotten about - I was keenly awaiting its release but then forgot about it. Thanks for reminding me! It appears that it was released a year ago, I have no idea if it's good but I was really sold on their promises back then. quote:Steel Armor: Blaze of War (tank simulator but it also has a tactical layer to it
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# ? Oct 21, 2014 21:38 |
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Nenonen posted:For your operational needs The Operational Art of War 3 is the best bet. It has just about every real or imaginable cold war scenario covered, and everything else as well. Red Storm is fun and has gotten even better in some the recent patches. I was happy with it when I bought it on release and the new patches just make it great.
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# ? Oct 21, 2014 21:45 |
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Zaodai posted:Could you provide more information on this? I'm at work right now and can't look it up, but I'm a sucker for tank simulators. While this almost certainly means you know of Steel Beasts and that it now has a more affordable model, I'm saying this in case you weirdly don't.
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# ? Oct 21, 2014 22:02 |
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WiiFitForWindows8 posted:Any grognard games that let you do Japan? I don't really care for Shogun 2 but I always wanted to do strategy with Japan. War in the Pacific looks like it, but I was hoping WW1 period or earlier. Pride of Nations has a stand alone Russo-Japanese war scenario. If you get the 'Scramble for Africa' DLC you can start the grand campaign in 1880 as Japan with the Meiji reforms having taken place, a cassus belli against Korea and lots of options to expand. It's on sale now for so if you're really interested in the period I'd check it out. Just don't have too high expectations because Panzeh posted:No. It's still poo poo.
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# ? Oct 21, 2014 22:35 |
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Dark_Swordmaster posted:While this almost certainly means you know of Steel Beasts and that it now has a more affordable model, I'm saying this in case you weirdly don't. My knowledge of grog games is extremely patchy, as my exposure to most of the games comes through this thread. I'm a lazy, lazy man, so I don't go out of my way researching their bullshit. If a game is good enough to warrant being discussed in this thread, and it piques my interest, I'll do more research. If it isn't, I'm not one to spend time researching a game where I'd have to read some forum in Sanskrit to locate an out of date manual to half-understand systems that came to the designers in a fever dream. My tolerance for actual grog-ness is surprisingly low.
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# ? Oct 21, 2014 22:42 |
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It's not grog really it's more DCS: Tanks. But I figured since you like 'em tanks...
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# ? Oct 21, 2014 23:29 |
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Dark_Swordmaster posted:It's not grog really it's more DCS: Tanks. But I figured since you like 'em tanks... I just wasn't aware of it, basically. I'll look into it when I get home. I (probably) can't get a tank to cause a big enough problem with the propulsion systems to catastrophically self destruct like a helicopter.
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# ? Oct 21, 2014 23:35 |
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Pike and Shot is really fun but I wish the skirmish generator was a little more refined, mostly with drop down menus for your army lists, especially for the Thirty Years' War.
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# ? Oct 22, 2014 01:50 |
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Thanks to overuse of Full Speed and my eagerness to finally forestall the invasion of Rabaul in a new game of WitP, I ran the Lexington and Enterprise dry of fuel just off Rabaul - just as two Japanese CVLs arrived. The Lexington, dead in the water, was an easy target. However, I pasted both Japanese flattops and, whereas my planes could redirect to Rabaul, theirs had nowhere to go. So, embarrassing, but not entirely disastrous.
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# ? Oct 22, 2014 04:31 |
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I bought Commander the Great war ages ago, but there wasn't a Mac version and Virtual Box wouldn't run it properly. Just converted it to Steam today and holy crap is it hard compared to other WW1 games I have played. Serbia is absurdly difficult to knock out. I've been playing with heaps of different plans, even going as far as to leave a skeleton force on the west front and recruit just garrisons for Germany so I can divert all my Austro-Hungarian forces to Serbia. It can build so many divisions to replace the ones I wipe out. Not to mention the war against Russia is just bizzare, even with all of Germany, the Ottoman Empire and Austria focusing on it it seems to be able to pull full divisions out of it's rear end.
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# ? Oct 22, 2014 12:31 |
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I have here a Pike and Shot mod that lets you play ECW factions against TYW factions in skirmish if you like. Parliamentarians are anti-imperial, Royalists pro-imperial. I could do the same for the Italian Wars but that one has some game rule changes to accomodate the more medieval style of warfare. Also it probably isn't remotely balanced with the later forces. https://www.dropbox.com/s/lyd4h5gk5jw93mi/4AllInOne.zip?dl=0 All you need to do is drop the folder in campaigns and select all-in-one in skirmish. EDIT: Unfortunately I found a graphical bug. I'm going to set the ECW factions back to their originals(Parliamentarians used to be on the pro-Imperial side). EDIT2: Found out the ECW has seperate GFX files in the campaign folder. Fixed graphical issues and got the Royalists and Parliamentarians on the sides where they belong. Panzeh fucked around with this message at 14:33 on Oct 22, 2014 |
# ? Oct 22, 2014 13:32 |
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Myoclonic Jerk posted:Thanks to overuse of Full Speed and my eagerness to finally forestall the invasion of Rabaul in a new game of WitP, I ran the Lexington and Enterprise dry of fuel just off Rabaul - just as two Japanese CVLs arrived. Full speed is basically combat and dire emergency only. It burns so much fuel and damages your ships its just not sustainable for more than 2 days or so. US has it a bit better with their long legged destroyers. Anybody want to play some C:TGW. I'm happy to play either side but I only just got it so am still fairly new! Saros fucked around with this message at 15:13 on Oct 22, 2014 |
# ? Oct 22, 2014 13:43 |
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Any good modern (1900-) games that take place in the US? I want to get my fix.
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# ? Oct 22, 2014 15:25 |
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Nenonen posted:For your operational needs The Operational Art of War 3 is the best bet. It has just about every real or imaginable cold war scenario covered, and everything else as well. You're forgetting CMANO
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# ? Oct 22, 2014 15:27 |
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About half Panzer General campaigns .
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# ? Oct 22, 2014 15:28 |
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Top Hats Monthly posted:Any good modern (1900-) games that take place in the US? I want to get my fix. Strategic Command: Assault on Democracy has a 'Invasion USA' scenario where Germany and Japan try to take out the US before they get nukes.
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# ? Oct 22, 2014 15:31 |
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Lord Windy posted:I bought Commander the Great war ages ago, but there wasn't a Mac version and Virtual Box wouldn't run it properly. Just converted it to Steam today and holy crap is it hard compared to other WW1 games I have played. I did a mini-AAR of the Central Powers earlier, click the ? under my avatar. You have to focus on breakthroughs rather than attacking across the entire front as central powers. Also don't build garrisons, you need maximum power per hex, especially early on.
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# ? Oct 22, 2014 16:31 |
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Nenonen posted:For your operational needs The Operational Art of War 3 is the best bet. It has just about every real or imaginable cold war scenario covered, and everything else as well. The big OpArt 3 'Cold War turned hot'-scenarios that come with the game all seem to have nasty quirks, ranging from inaccurate maps and silly oobs all the way to bad design choices where super rivers rule the roost and no-one seems to get any decent engineering assets. I've done some scenario building myself though, so if Dekko feels like bugtesting my half-done stuff he/she can go right ahead As for Tiller's series, the Panzer Campaign engine that those MC games use hasn't been updated enough to reflect changes in the general lethality of a 1980s battlefield IMO. Pitched battles in a 3 hour turn only seem lead to single digit percentage losses in units; which really doesn't cut it IMO. There have been some efforts to work around those problems in Danube Front 85, the last I saw was a combination of generally higher attack values with a 1989 scenario (yuck), but DF85 - the most up-to-date one - is a pretty unwieldy game to begin with and I've mostly given up on it.
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# ? Oct 22, 2014 16:40 |
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Saros posted:Full speed is basically combat and dire emergency only. It burns so much fuel and damages your ships its just not sustainable for more than 2 days or so. US has it a bit better with their long legged destroyers. The irony is, because this time the Japanese didn't send a battleship, my garrison could have easily held out a couple more days waiting for the carriers, so I lost Lady Lex for nothing. I did the same thing to Force Z, with them running out of fuel just short of Darwin. That wasn't so bad, though, seeing that there were no enemies nearby at the time. Oh well, lesson learned, time to reload a save. Re: C:TGW - The Central Powers are an uphill slog. Yes, you have the initiative in the early months, but you have to do everything just right to win an early victory. IMO, the Russians need to be weakened - I haven't been able to replicate a Tannenberg-style decisive victory in the East in any of my games. Serbia, meanwhile, is so powerful you'd think this was a Paradox game. Speaking of The Great War, I posted this on the Unity of Command FB page and thought you guys would find it as fascinating as I did - as the glaciers recede from the alps, new relics, remains, and complete bunkers are emerging from the war between Austria and Italy.
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# ? Oct 22, 2014 16:55 |
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Saros posted:
I'm happy to do another game! PM me if you have pms; if not, email this username at gmail. I think I'll take CP.
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# ? Oct 22, 2014 17:35 |
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I'm playing an Ironman WitP:AE game with Historic AI. I heard a rumor that I need to turn up the AI difficulty level for a few turns each month to Hard or Hardest, otherwise the AI will starve itself out. Is this true? In my previous game, which was Vanilla with easy AI, I stopped playing after I noticed that Japan had rolled over in mid 1942, but I attributed that to me sinking all but one of their CVs and all but 10 of their xAKs, not a supply shortage. In my current game, it's Jan 1942 and I'm just barely hanging on to Singapore, so I am reluctant to turn the AI difficulty up, but I will if it means that it will be a better game in the long run. Also, could someone explain to me how to use paratroopers?
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# ? Oct 22, 2014 19:06 |
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Alikchi posted:I'm happy to do another game! PM me if you have pms; if not, email this username at gmail. I think I'll take CP. Only if you promise to not charge in recklessly and get all your carriers sunk this time
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# ? Oct 22, 2014 19:10 |
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paradigmblue posted:I'm playing an Ironman WitP:AE game with Historic AI. I heard a rumor that I need to turn up the AI difficulty level for a few turns each month to Hard or Hardest, otherwise the AI will starve itself out. Is this true? Murdering all their merchants will starve them and that's as it should be. I just had an auto win in my first vanilla game on easy in 1/1/44 and when you win it shows you the other side. I think there were 20.000 fuel left in all of Japan, and they had exactly one tanker left, as well as 2 BBs (the big 2) and a gaggle of the awful CVEs. Pretty much everywhere was low or out of supply, but I ascribed that to the lack of hulls to transport fuel and oil to the HI and the resulting supplies to where they were needed. Might be the AI wuold be too inept anyway, but I never gave it the chance to. The Japanese merchant marine died in the Solomon and Banda Seas when I sank pretty much 8 full invasion TFs with dive bombers out of Port Moresby and light cruisers out of Darwin in 42. I also just restarted with the latest beta on historical, but won't go higher. Hard and Hardest really annoy me with the "always in supply" thing. When I isolate and surround a city I drat well expect the enemy within it to starve. If I blockade the Marshalls I expect the air groups there to eventually stop flying. E: Paratroopers are just like air-lifting troops, it's just that the destination can be an enemy base. Also remember that commando units can be airlifted to enemy port bases by seaplane. (at least in the beta) Caconym fucked around with this message at 19:43 on Oct 22, 2014 |
# ? Oct 22, 2014 19:40 |
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Ironman already does things like placing Light Industry in key bases such as Truk so that they can never completely starve out (spoilered in case you don't want specifics), so adding the supply-cheaty Hard/Hardest difficulty on top of that is just if you want to punish yourself even further, although technically you can still run down the Japanese since they cannot regenerate ship keels no matter how well supplied they have.
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# ? Oct 22, 2014 20:12 |
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Saros posted:Only if you promise to not charge in recklessly and get all your carriers sunk this time I'm a lot better at this game
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# ? Oct 22, 2014 20:12 |
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Koesj posted:The big OpArt 3 'Cold War turned hot'-scenarios that come with the game all seem to have nasty quirks, ranging from inaccurate maps and silly oobs all the way to bad design choices where super rivers rule the roost and no-one seems to get any decent engineering assets. I've done some scenario building myself though, so if Dekko feels like bugtesting my half-done stuff he/she can go right ahead You bastard, give me the scenario, I am too focused on playing OpArt
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# ? Oct 22, 2014 23:06 |
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Just noticed that Making History: The Great War as a Early access game, global ww1 strategy game? Probably horrid, but hey, more ww1.
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# ? Oct 23, 2014 19:06 |
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Making History is kind of like a poor man's turn-based Hearts of Iron where you also have to do Victoria- or Pride of Nations-level management of the economy.
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# ? Oct 23, 2014 19:14 |
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# ? Jun 6, 2024 14:56 |
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Top Hats Monthly posted:You bastard, give me the scenario, I am too focused on playing OpArt Well, bad news! It seems I've backed up the wrong TOAW.zip from my failing HD last week and now my scenario is... gone Have a look at the glorious map I made though: Might have to rebuild it.
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# ? Oct 23, 2014 22:53 |