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SRM posted:I ran one of these as Marbo in a tournament last year. His name is Stormshadovich: Marbo RIP in peace, you bad mo-fo.
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# ? Oct 22, 2014 21:58 |
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# ? May 15, 2024 00:33 |
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Rapey Joe Stalin posted:The plastic Prince is cool, you leave him alone. He looks like babby's first drawing of a daemon with a ridiculously cartoonish saturday-morning villain head.
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# ? Oct 22, 2014 22:03 |
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But plastic is easier to convert
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# ? Oct 22, 2014 22:06 |
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Squifferific posted:Glad it worked out. I've had a Master of Ordnance whiff three times in a row before landing a direct hit on the squad next to the one he was aiming at, wiping them out. It's super random, but for 20 points it's hilarious. I completely agree. Good against vehicle heavy armies as well. As you say, it's 20 pts on a squad which will not (in a footslogging army) be in any way inhibited by using him. Even if he kills a model or two, it's not a dead loss, and sometimes he just fucks poo poo up.
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# ? Oct 22, 2014 22:09 |
Now that is a cool looking demon prince Hypnostache.
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# ? Oct 22, 2014 22:12 |
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SRM posted:Jes Goodwin said it was up to him to either have new jetbikes or new Wraithguard, and he went with Wraithguard. I think he made the right decision. I dispute it had to be a one or the other situation If anything, cancel the Wraithknight and use the plastic to make new Jetbikes and plastic warp spiders
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# ? Oct 22, 2014 22:12 |
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I for a second thought you named him Hypnostache and was confused as he doesn't seem to have a mustache.
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# ? Oct 22, 2014 22:17 |
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I need all y'all peoples help. I will be participating in a tournament rather shortly (next month) and I am having some trouble deciding on my army list. These are the restrictions I have to deal with: code:
code:
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# ? Oct 22, 2014 22:25 |
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Any time I see a arbitrary like list of restrictions my first immediate thought is how can I make the most abusive army list to abuse that? That's really not a lot of guys for your army. What are you going to put on objectives? If you have Razorbacks or something to put your Squads in instead of the vindicator maybe go with that so you don't just stand around while your opponent runs over and grabs objectives?
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# ? Oct 22, 2014 22:32 |
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Yeah. The lack of dudes is also what concerns me. I don't think the addition of two razorbacks are going to fix that issue. I should probably also mention that we aren't using the rulebook mission, but using this monstrosity instead: https://www.dropbox.com/s/yw3msaz3rpz05ig/Random%20mission%20generator.pdf?dl=0
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# ? Oct 22, 2014 22:42 |
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DJ Dizzy posted:Max 10 warp charges Grey Knights: Stack Land Raiders or gtfo.
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# ? Oct 22, 2014 22:46 |
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raverrn posted:Grey Knights: Stack Land Raiders or gtfo. Grey Knights are allowed 12. Heh.
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# ? Oct 22, 2014 22:54 |
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Really? So what's the point in limiting if you're just going to make arbitrary exceptions? Are the people running the tournament that afraid of their favorite toys not winning?
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# ? Oct 22, 2014 23:00 |
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It's run by one guy who plays Horde Imperial Guard , what oh yeah 2 troop choices, okay here is my 200 mens. I would seriously just take like 5 full ten man tactical squads of Space Marines w/ Razorbacks 1 Flyer and then a dude to hang around. Don't care who you are playing against it's really annoying to try and kill 50 Space Marines. Hollismason fucked around with this message at 23:06 on Oct 22, 2014 |
# ? Oct 22, 2014 23:03 |
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All the restrictions can be found here in the undiluted glory! http://www.powerfist.dk/forum/index.php?topic=82251.0 (warning, in danish but shouldnt be too hard to understand)
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# ? Oct 22, 2014 23:05 |
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Yeah that's kind of weirdly restrictive, how many people are expected to play? Seriously, take a poo poo ton of tactical marines and do rhino rush. It's goddamn hard to deal with a ton of objective secured guys and vehicles.
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# ? Oct 22, 2014 23:08 |
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Hollismason posted:Yeah that's kind of weirdly restrictive, how many people are expected to play? There are 14 spots, 14 have signed up and 2 are on the waiting list. I can't take 50 marines and 5 razorbacks, due to the abovementioned restrictions on max 3 of the same troop choice and max 2 of the same dedicated transport. Oh and I fixed the mans issue in the list. I added 5 sniper scouts with camo cloaks for the cost of the vet sargs, a powerfist and a sternguard. DJ Dizzy fucked around with this message at 23:14 on Oct 22, 2014 |
# ? Oct 22, 2014 23:11 |
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1 Tactical Squad w/ Rhino 1 Tactical Squad w/ Razorback 1 Tactical Squad w/ Razorback 1 Sternguard Squad w/ Drop Pod 1 Dreadnought w/ Drop Pod 1 Command Squad w/ Rhino
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# ? Oct 22, 2014 23:12 |
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Babe Magnet posted:Are the people running the tournament that afraid of their favorite toys not winning? This is almost always assuredly the case. Limiting players to having no duplicate selections except from troops and poo poo like that keeps coming up lately. Who the hell are these idiots organizing events like this? They're just limiting variables for them and their buddies to have to face. I wouldn't even consider playing games like that. They probably have some other bizarre poo poo you don't know about yet too, like some rule interpretation that they and their friends " always play it this way" which totally fucks everyone else over. There are definitely spammy lists and clever combinations of units and special rules which push the limits of the current ruleset, but the way to counter that kind of poo poo isn't to arbitrarily institute your own brand of bullshit. Players need to adapt and overcome, not make the guy that's winning a lot of games' army illegal. Fuckin nerds.
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# ? Oct 22, 2014 23:13 |
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It is now this threads job to help you make the best list possible for the tournament with those restrictions. Cause seriously, the other army restrictions are even worse. What do you have to play with? Hollismason fucked around with this message at 23:23 on Oct 22, 2014 |
# ? Oct 22, 2014 23:15 |
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Hollismason posted:It is now this threads job to help you make the best list possible for the tournament with those restrictions. Cause seriously, the other army restrictions are even worse. Seeing as I am buying a new army, pretty much everything within reason. I can squeeze the following in Chaplain with 5 vet command squad all with plasma guns in a TLLC razorback Ironclad in drop pod 10 sternguards with 3xCombi Melta and 2xMelta in a drop pod 2x10 tacs with a plasma gun in rhinos 10 tacs with a plasma gun and a lascannon in a TLLC razorback Vindicator. Comes out to 1500 exactly.
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# ? Oct 22, 2014 23:27 |
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I thought razorbacks can only comfortably seat six?
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# ? Oct 22, 2014 23:29 |
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Squifferific posted:I thought razorbacks can only comfortably seat six? Yeah? Tactical squad will obviously be split up.
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# ? Oct 22, 2014 23:31 |
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DJ Dizzy posted:Yeah? Tactical squad will obviously be split up. I keep forgetting about that part.
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# ? Oct 22, 2014 23:32 |
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Those DE parts look stupidly good on that. A whip made out of vertebrae looks way more cool and even more plausible on a warpspawned abomination.
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# ? Oct 22, 2014 23:44 |
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I'd take a Librarian over a Chaplain just to have access to the Psychic Phase. It still gets you a command squad that can make a effective beat stick. Plus command squad can take grav guns. Plus he can go Biomancy and become a very effective beat stick. That'd give two units if you roll right Feel No pain, The apothecary w/ the Command Squad and another squad being given it through the Psychic Phase. If they are allowing allies, consider Legion of the Damned , as they're relentless and can land with a meltagun , multimelta, combi-melta that ignores cover which is helpful in eliminating Wave Serpents and other vehicles that jink. Plus they're cheaper than a Stern Guard squad I believe for the points and you get a great unit to deep strike. The ignore cover is the part that's fantastic though, as it's very surprisingly effective to shoot targets that are shrouded especially Daemon Princes or other units that have shrouding. I'd do something like Librarian (LvL 2) for Biomancy or Telepathy Command Squad w/ Grav Guns mixed Armament Elite Ironclad w/ Drop Pod Sterngard w/ Rhino Troop Tactical w/ Razor Tactical w/ Razor Tactical w/ Drop Pod Fast Attack Storm Talon w/ Skyhammer Missile Launcher H. Support Thunderfire Allied Legion of the Damned w/ Melta load out I don't play marines but this seems to be the variation of lists I've seen, which gives you a wide range of abilities to deal with units that would give you trouble and plenty of bodies. Hollismason fucked around with this message at 23:59 on Oct 22, 2014 |
# ? Oct 22, 2014 23:48 |
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OK So I've hit kind of a wall trying to outfit a powerblob of guardsmen. I'm thinking 40 guys in one blob, one flamer per 10, power axes on the sergeants. Possibly krak grenades if I can swing the extra points. As per abusepuppy's suggestion I've decided to go with 2 blobs instead of just one; the second being just a bunch of mooks bubblewrapping pask's tank squadron. I'm not really sold on giving the backfield blob any wargear other than a ton of flamers and attaching like..3 lascannon teams to them to bring down armour/high toughness creatures. If I went with this setup should I even bother adding a company command squad or instead designate pask as my warlord and rely on my junior officers for orders?
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# ? Oct 22, 2014 23:50 |
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Hollismason posted:I'd take a Librarian over a Chaplain just to have access to the Psychic Phase. It still gets you a command squad that can make a effective beat stick. Plus command squad can take grav guns. Plus he can go Biomancy and become a very effective beat stick. That'd give two units if you roll right Feel No pain, The apothecary w/ the Command Squad and another squad being given it through the Psychic Phase. I could just bring Space Wolves and bring Wolf Lord with Helm of Durfast and Frost Axe 15 Blood Claws with flyer with multimeltas 2x10 Grey Hunters with 2 Meltas in drop pods 10 Grey Hunters with 2 Plasma in a rhino Murderfang in a drop pod. Oh and a unit of thunderwolves, because why the gently caress not. Because yes, Space Wolves can bring 3 drop pods if they take one as fast attack because DJ Dizzy fucked around with this message at 23:59 on Oct 22, 2014 |
# ? Oct 22, 2014 23:55 |
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I'd take something that ignores cover for the army because it's difficult and annoying to deal with. Eh I don't play marines but play against them fairly regularly and find when someone puts out a bunch of Rhinos and bodies it's fairly difficult to deal with in objective based / mission games. I posted the above as I've played against that variation like a billion times. Well probably not a billion but christ I am tired of Command Squads w/ Grav Guns.
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# ? Oct 23, 2014 00:01 |
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Hollismason posted:I'd take something that ignores cover from the army because it's difficult and annoying to deal with. 60 melee attacks ignore cover
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# ? Oct 23, 2014 00:02 |
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I know pretty much nothing about Space Wolves as no one in our group plays them. they have a lot of things with Murder in the title, that's it.
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# ? Oct 23, 2014 00:04 |
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Hollismason posted:I know pretty much nothing about Space Wolves as no one in our group plays them. they have a lot of things with Murder in the title, that's it. Murderfang delivers 8-10 s8 ap2 mastercrafted shred attacks on the charge. The flyer of doom has 2 twinlinked multi meltas, a twinlinked lascannon and a doomgun that can either shoot S6 AP3 small blast, or S8 AP1, both with the helfrost special rule that says if you suffer an unsaved wound, take a strength test or immediately be removed from the battle. It's also 12 12 12 with ceramite plating and has power of the machine spirit. Oh and its an assault vehicle with 16 transport capacity.
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# ? Oct 23, 2014 00:10 |
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Ultramega posted:OK So I've hit kind of a wall trying to outfit a powerblob of guardsmen. I'm thinking 40 guys in one blob, one flamer per 10, power axes on the sergeants. Possibly krak grenades if I can swing the extra points. As per abusepuppy's suggestion I've decided to go with 2 blobs instead of just one; the second being just a bunch of mooks bubblewrapping pask's tank squadron. I'm not really sold on giving the backfield blob any wargear other than a ton of flamers and attaching like..3 lascannon teams to them to bring down armour/high toughness creatures. If I went with this setup should I even bother adding a company command squad or instead designate pask as my warlord and rely on my junior officers for orders?
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# ? Oct 23, 2014 00:11 |
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Ran my DE against Grey knights for the first time tonight and have to say im gleefully impressed. He ran the deep strike detachment, with Dreadknights and terminators etc, while I ran a few raiders and venoms, with a killy archon and court in a venom. Overall DE now fair much better against GKs, the loss of psy-bolt ammo was a huge advantage to me, only loosing 2 raiders and venom, even then it took him 5 turns to do that. I think its fair to say that DE do not get curb stomped like they used to by GKs.
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# ? Oct 23, 2014 00:20 |
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I've heard nothing but positive outcomes for D Eldar in general despite the woe begotten cries of the masses. No one I know plays them but someone is considering starting a army.
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# ? Oct 23, 2014 00:24 |
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Hollismason posted:I've heard nothing but positive outcomes for D Eldar in general despite the woe begotten cries of the masses. No one I know plays them but someone is considering starting a army. The local meta has DE players using the WWP to drop Wave serpants and fire dragons in. Though still no solid anti Tau.
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# ? Oct 23, 2014 00:33 |
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Foul Ole Ron posted:Ran my DE against Grey knights for the first time tonight and have to say im gleefully impressed. My main opponent when I first started playing was a grey knight player and it was really demoralizing to get tabled literally every single game/have a lone trueborn squad farting around in a venom doing fuckall. SRM, thanks for the blob suggestions. Probably will end up dropping it down to 30 guys w/ flamers and stuff and 40 in the backfield but I'm just not sold on spending points on what are basically ablative wounds for my warlord to be able to fire back S7 shots with 24" range. That's what pask is there for; to delete anything that gets within the danger zone.
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# ? Oct 23, 2014 00:50 |
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Ultramega posted:My main opponent when I first started playing was a grey knight player and it was really demoralizing to get tabled literally every single game/have a lone trueborn squad farting around in a venom. Oh tell me about it, psy pilot and razor back spam coupled with psybolt ammo was a hideous thing to face. From what I see, Grey knights are more balanced now and are not insta against certain armies. The rate this is going I cant wait to see Tau and Necrons get balanced.
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# ? Oct 23, 2014 00:57 |
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I kind of think Necrons are already pretty balanced , but could use some rule changes to Tesla mainly. If they changed it so that the 6s were not on snap shots or however it is in SW book with living lighting. There's a few things that are a little overpowered, but overall the army really needs some fleshing out of the rules on some creatures in order to make them semi viable. From a pretty reliable source at least one who has so far been 100% with rumours for the last year or so, we're getting Dynasties which will affect the army in some way. That's all I've heard on the rumour mill. Blood Angels October, Necrons January. If I had to guess just looking at what's before, I'd say we see a price decrease in Ghost Arks and a increase in the Fliers across the board. I honestly think they are going to get rid of the resurrection rules and it just be delegated to a Feel No Pain roll. I would not doubt this at all as it's annoying mechanic that just slows things down. So I see them just getting the USR of Feel No Pain. Hollismason fucked around with this message at 01:20 on Oct 23, 2014 |
# ? Oct 23, 2014 01:17 |
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# ? May 15, 2024 00:33 |
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if they are doing blood angels in October uh they're kinda running out of time
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# ? Oct 23, 2014 01:39 |