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illectro posted:Looking forward to trying TrackIR whenever the plebs get access to new builds Nice! Yeah I'm still getting a feel for what's correct. It's also going to be more forgiving in some ways on lower difficulties. I have some ideas to make it more interesting too.
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# ? Sep 11, 2014 06:00 |
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# ? Jun 2, 2024 20:34 |
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Yep I was really wanting to make an update video, but I noticed the comment in the patch notes, so I'll be patient. The overheat sound effects are just a bit too intrusive, I kept finding myself with both weapons overheating, and also sitting with a missile lock tone just waiting for things to cool off. In general the sound mix seems off to be honest, it seems to have lost a lot of low end rumble, perhaps it's the new cannon sound? I'll try and quantify that statement a bit more lucidly if I get a chance to look at it tonight.
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# ? Sep 11, 2014 18:31 |
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Kairo posted:Hahaha. If you're joking, I hate you. Some of us do play with eyefinity setups. Here's mine, with bonus cats. 3600x1920 is awesome for games - everything from X3 to Civ 5 to Wasteland 2.
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# ? Sep 14, 2014 17:49 |
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oogs posted:Some of us do play with eyefinity setups. Here's mine, with bonus cats. 3600x1920 is awesome for games - everything from X3 to Civ 5 to Wasteland 2. I see three screens but only two cattes, what gives?
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# ? Sep 14, 2014 19:17 |
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mirarant posted:I see three screens but only two cattes, what gives? The wife won't let me get more cats. Or screens. Or wives for that matter.
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# ? Sep 14, 2014 23:45 |
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This looks pretty sweet!
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# ? Sep 21, 2014 09:36 |
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I'm guessing all the stream archives were deleted in the Great Twitch Copyright Wipe or whatever. Are they available anywhere else?
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# ? Sep 22, 2014 14:24 |
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I think those cats are sunning themselves to your monitors.
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# ? Sep 22, 2014 14:50 |
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# ? Sep 26, 2014 19:15 |
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That controller sure is excited to be there.
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# ? Sep 26, 2014 19:27 |
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That's... why doesn't everyone do that?!!!!! Is that on one of the analog sticks?
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# ? Sep 26, 2014 19:27 |
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What are we even seeing there? I don't really know what the interesting point of that gif is. Something to do with controller tilt affecting the ship...?
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# ? Sep 26, 2014 19:31 |
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Supraluminal posted:What are we even seeing there? I don't really know what the interesting point of that gif is. Something to do with controller tilt affecting the ship...?
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# ? Sep 26, 2014 19:43 |
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PS4 sixaxis support!
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# ? Sep 26, 2014 19:47 |
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Essobie posted:That's... why doesn't everyone do that?!!!!! Is that on one of the analog sticks? Yep, right stick lets you wiggle around the control diagram. It's a cute little touch, although hardly practical.
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# ? Sep 26, 2014 19:52 |
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Hey dudes -- yeah without context that image is kind of dumb. I was working on the controller map menu and decided to take a few minutes and add goofy wiggle support for the controller model. Turns out it's actually useful to inspect the controls, even if I didn't originally consider it like that. This menu was implemented because it very quickly tells players what they can do in the game. It's a really cost-effective way of teaching them until I can spend time finishing the real tutorial mission(s) (which are notorious time-sinks on every project). I am working on Starmap generation and unit placement for it at the moment. I used a minimal spanning tree algorithm for the first pass, but it doesn't provide enough choices or links, so I'm modifying that as best I can. Hold me. Edit: As with most of these algorithms, I have no idea they even exist until I google for stuff like, "How to link random points or nodes." I love the internet.
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# ? Sep 26, 2014 20:15 |
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Every game should let you wiggle around ui elements IMO
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# ? Sep 26, 2014 20:18 |
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Galaga Galaxian posted:That controller sure is excited to be there. It looks more like it's desperately trying to break free of the label webbing. It's stressing me out!
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# ? Sep 26, 2014 20:33 |
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I'm now actually a little surprised that nobody's made a controller setup screen that lets you control something on it... but not very since UI is often a get-it-done sort of process.
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# ? Sep 26, 2014 20:38 |
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dupersaurus posted:I'm now actually a little surprised that nobody's made a controller setup screen that lets you control something on it... but not very since UI is often a get-it-done sort of process. I think you're right about it being get-it-done, but I also think they normally just use 2D elements. Starfighter is super geared around putting UI geometry out in space anyways, so it was easier to make it readable/working like this. Anyone remember Riddick's crazy UI? https://www.youtube.com/watch?v=CwNok2lj4xs This is still amazing to me.
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# ? Sep 26, 2014 20:46 |
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dupersaurus posted:I'm now actually a little surprised that nobody's made a controller setup screen that lets you control something on it... but not very since UI is often a get-it-done sort of process.
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# ? Sep 26, 2014 20:57 |
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Kairo posted:I think you're right about it being get-it-done, but I also think they normally just use 2D elements. Starfighter is super geared around putting UI geometry out in space anyways, so it was easier to make it readable/working like this. I'd never seen Riddick, that's pretty rad. Just window dressing for all the usual stuff, but still cool. In a lot of stuff there's a pretty strong line between menu world and game world, which is probably a big reason why. Obviously you don't have that problem (would it be much of a reach to make that ship in the gif controllable, instead of the controller?), but that requires a design decision that probably happens long before anybody is thinking about main menu screens. But I'm now thinking about Assassin's Creed and their white room during loading; you'd think it wouldn't be too terrible to make that available on the setup screen. (Who am I kidding, it would be terrible.)
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# ? Sep 26, 2014 20:58 |
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This isn't quite the same thing, but BioShock Infinite's graphics settings screen had a dude sitting there getting his shoes polished, and as you changed the graphics settings he and the scene would update in real time, so you could see what the different graphics options looked like. That was cool.
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# ? Sep 26, 2014 21:06 |
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Cicero posted:On Goldeneye's control screen, the analog stick reflects its actual position. This is exactly what I was thinking about. Didn't the buttons move also? I'm old.
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# ? Sep 27, 2014 09:30 |
TychoCelchuuu posted:This isn't quite the same thing, but BioShock Infinite's graphics settings screen had a dude sitting there getting his shoes polished, and as you changed the graphics settings he and the scene would update in real time, so you could see what the different graphics options looked like. That was cool.
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# ? Sep 27, 2014 17:54 |
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Great Joe posted:Pretty sure this is the reason almost every single Valve game since Half-Life 2 has had a real-time scene rendered behind the main menu.
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# ? Sep 27, 2014 21:49 |
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dupersaurus posted:I'd never seen Riddick, that's pretty rad. Do yourself a favor, and play Butcher Bay.
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# ? Sep 27, 2014 22:06 |
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Butcher Bay is a legit great game. It's not even very long, so you really should give it a run through. It's without a doubt the best piece of the Riddick franchise.
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# ? Sep 27, 2014 23:19 |
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Butcher Bay is a rare case where the game is arguably better than the movies it's based on.
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# ? Sep 28, 2014 00:13 |
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Here's a fun look at the state of Enemy Starfighter's development... back in October of 2012: https://www.youtube.com/watch?v=DqDb834sPjw
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# ? Sep 28, 2014 03:28 |
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TerminalSaint posted:Butcher Bay is a rare case where the game is arguably better than the movies it's based on. Dark Athena on the other hand.
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# ? Sep 28, 2014 03:31 |
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Alehkhs posted:Here's a fun look at the state of Enemy Starfighter's development... Still pretty awesome.
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# ? Sep 28, 2014 03:56 |
TychoCelchuuu posted:Which would be great if the menu didn't gray that out whenever you go to the graphics options and also Dota 2 doesn't have this nor does Team Fortress 2 or Day of Defeat Source or Counterstrike Global Offensive. But yeah that might be the reason. Bioshock does it much slicker though because you don't have to it "apply" either.
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# ? Sep 28, 2014 23:56 |
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Some cool stuff from twitter: http://i.imgur.com/vZEpub5.webm
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# ? Oct 12, 2014 16:18 |
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mad.radhu posted:Some cool stuff from twitter: Aaand now I want TV-cam missiles as an anti-cap/subsystem option.
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# ? Oct 12, 2014 18:04 |
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Fishstick posted:Aaand now I want TV-cam missiles as an anti-cap/subsystem option. :Mace flashbacks intensify:
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# ? Oct 12, 2014 18:07 |
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there was an invite-only VR event in Seattle: http://www.engadget.com/2014/10/19/inside-seattle-vr-summit/ ZOOM, ENHANCE "Seattle-based Marauder Interactive showcased its space combat title Enemy Starfighter." sweet.
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# ? Oct 20, 2014 15:11 |
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Something to tide people over until this comes out?quote:How awesome is this.
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# ? Oct 24, 2014 12:18 |
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TheMostFrench posted:Something to tide people over until this comes out? Awesome, but is FS2 still a pain in the rear end to get running on modern machines?
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# ? Oct 24, 2014 13:23 |
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# ? Jun 2, 2024 20:34 |
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Fart Car '97 posted:Awesome, but is FS2 still a pain in the rear end to get running on modern machines?
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# ? Oct 24, 2014 13:28 |