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GyverMac
Aug 3, 2006
My posting is like I Love Lucy without the funny bits. Basically, WAAAAAAAAAAAA
AAAAAAAAAAAHHH
HHHHHHHHHHHHHH
I was playing Shadow of Mordor, and trying to cheese the "kill a graug" hunting challhenge by draining it to death, and this happened. http://1drv.ms/1t9040h (onedrive link)

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Wes Warhammer
Oct 19, 2012

:sueme:

I was playing Mega Man Revolution (a fangame) and at one point while climbing a ladder, I somehow started floating backwards into a wall until I eventually fell out of the level. I wish I had caught it on video, but here's a screenshot of it as it was happening:



bass are you ok

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Lizard Wizard posted:

That is a horrible tumblr.

You know more about it than I do :v:

I saw it via a friend's reblog of a reblog.

buzz wing wow
Aug 2, 2010
Counter Strike: Global Offensive pillows rolling around

http://youtu.be/ElSIHP1fHug

buzz wing wow has a new favorite as of 04:17 on Oct 25, 2014

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



buzz wing wow posted:

Counter Strike: Global Offensive pillows rolling around

http://youtu.be/ElSIHP1fHug

lol @ pillows

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

buzz wing wow posted:

Counter Strike: Global Offensive pillows rolling around

http://youtu.be/ElSIHP1fHug
I particularly like the bit where someone starts shooting at him and he's like FOR gently caress'S SAKE RIGHT IN THE MIDDLE OF MY PHYSICS FUCKERY

Zyntherius
Jul 25, 2014

CJacobs
Apr 17, 2011

Reach for the moon!
Push-ups are a very important part of fitness, I don't see the glitch here. :colbert:

Zyntherius
Jul 25, 2014

CJacobs posted:

Push-ups are a very important part of fitness, I don't see the glitch here. :colbert:

You can clearly see that they are lacking in Leg day so they have no excuse to be doing pushups

Astrobastard
Dec 31, 2008



Winky Face

Id pay good money to see Skull-wars. Thumb-wars is poo poo

bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal

Minus Green posted:

I was playing Mega Man Revolution (a fangame) and at one point while climbing a ladder, I somehow started floating backwards into a wall until I eventually fell out of the level. I wish I had caught it on video, but here's a screenshot of it as it was happening:



bass are you ok

Derail: is that any good?

For whatever reason the megaman fangame signal:noise ratio seems to be really high and I haven't heard of that one. I'll check it out.

e: (dammit awful.app stop showing me yospos colors outside yospos)

bucketmouse has a new favorite as of 06:55 on Oct 26, 2014

Dabir
Nov 10, 2012

It's pretty good.

Wes Warhammer
Oct 19, 2012

:sueme:

MMR is good, yeah. It's a little buggy at times but definitely worth checking out.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!
I'll be nice, enjoy a hidden gem that many of you probably don't know about yet



http://forums.somethingawful.com/showthread.php?threadid=3523112&userid=0&perpage=40&pagenumber=3#post410872569

bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal
https://www.youtube.com/watch?v=LQBU4ZfA_qY

Gimbal lock is a magical thing in Bethesda games.

bucketmouse has a new favorite as of 07:11 on Oct 26, 2014

AfroSquirrel
Sep 3, 2011

Breaking Madden continues to deliver:
http://www.sbnation.com/2014/10/23/7008965/breaking-madden-brett-favre-peyton-manning-touchdowns

Perhaps there should be a script to just post those articles to this thread as they happen, because they're all amazing.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
https://www.youtube.com/watch?v=L1RjMUUeick

Tracula
Mar 26, 2010

PLEASE LEAVE

Is this a bug or a feature? :psyduck:

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

That's not a bug, that's a romhack/fangame.

Tracula
Mar 26, 2010

PLEASE LEAVE

ChaosArgate posted:

That's not a bug, that's a romhack/fangame.

Sort of a shame. Part of me would believe you could somehow use a TAS to force every robot master to spawn at the same time.

Chamale
Jul 11, 2010

I'm helping!



Tracula posted:

Sort of a shame. Part of me would believe you could somehow use a TAS to force every robot master to spawn at the same time.

You could, but it wouldn't look like that. It would be extremely laggy, with the graphics constantly flickering in and out, and there'd be a lot of handholding behind the scenes to make it possible without crashing. I think Megaman is one of the games where total control has been achieved, meaning that you can upload custom code to the RAM using only controller input, and that means you can do anything within the capabilities of the NES. Spawning lots of bosses in a non-laggy way is not within those capabilities.

I think the Super Mario World Total Control video has been posted, here's Total Control in Pokemon Yellow:

https://www.youtube.com/watch?v=3UnB1fomvAw

General Specific
Jun 22, 2007

I had one of those, but the front wheel fell off and I had to get rid of it.



Borderlands: The Pre-Sequel is much buggier than the Borderlands 2. Besides the occasional display driver crash (which happened frequently and exclusively in Opportunity in BL2), there are a number of poorly scripted achievements/Badass ranks, especially in co-op.
Many achievements only triggered for one of two players, or required it to be repeated for player two when the zone reloaded, or failed to work at all. (e.g. "Feed the Fish" in Hyperion Hub of Honor)

The deadly Shock field before the boss fight on top of the laser stopped cycling correctly when one player died in the fight, requiring us to leave and come back to refresh the zone.

Big fights with Kraggons (and only Kraggons) seem to tax the game so much it slows down, probably due to spawning a lot of particle effects.

edit: For some reason a late-game quest in Triton Flats involving the Moonshot Cannon crashed my game client, but only in co-op mode.

As well as over-aggressive use of invisible walls, some levels have some pretty big holes in them. In the crashed ship, there's a spot where you are supposed to jump down a metal cage into a somewhat dark, tall room with a chest in it. If you instead cut left between the wall and the cage, and sprint-jump-boost forwards, you cut through a wall and can walk around a huge area of the level on top of the ceiling. Somehow when i was doing this I fell through an area that wasn't painted with death-floor boundary and landed on a platform that was supposed to be for decoration. When I fell off this platform I fell infinitely into the void; the only thing that would have killed me was running out of oxygen. My co-op friend had to trigger a level change to restore everything to sanity. There's an area near a Vault Symbol above a pipe in Lunar Launching Station that isn't blocked with invisible walls, allowing you to see and jump down to some ugly terrain that's normally hidden.

If you drive a Stingray into the small upper entrance of Janey Springs's house, the Stingray will vibrate angrily against the walls and floors. If it gets into the house far enough, and you exit the vehicle, it can push you into a closed area inside the map that you can't escape except by dying or leaving the level/session.

Most of the gameplay improvements are very welcome (Oxygen kit stats, low grav and butt-slams combined with more interesting melee character builds add some variety to the gameplay) and the game is still a lot of fun if you look at it as a giant standalone expansion pack to BL2 but this comparison also makes it a bit jarring to encounter obvious lapses in quality/design like these. Other than Opportunity crashing repeatedly for some reason, the only thing i remember having trouble with in BL2 was some poor loose-item collision causing items dropped on the floor to be lost forever in the golden chest room in Sanctuary, or difficult to reach in the Bunker battle's hexagon floor, or dropped in lava after the final boss fight.

edit 2: I was able to cause trouble with the opening mission Moonshot launch on later playthroughs. On playthrough 2 as Athena, I somehow found myself standing on top of the cargo container in the chamber as it was ready to be fired, and on a new character playthrough as Nisha, I got the character crushed (and respawned outside) during the cannon loading the container. So for my playthroughs, the story as Athena tells it is: Athena surfed the top of the Moonshot container with her shield pointed at the moon to survive the landing, Wilhelm rode inside because it sounded cool, and Nisha lied about taking the Moonshot and stayed behind with Jack to arrive on Concordia later.

General Specific has a new favorite as of 08:08 on Oct 27, 2014

CJacobs
Apr 17, 2011

Reach for the moon!

Chamale posted:

You could, but it wouldn't look like that. It would be extremely laggy, with the graphics constantly flickering in and out, and there'd be a lot of handholding behind the scenes to make it possible without crashing. I think Megaman is one of the games where total control has been achieved, meaning that you can upload custom code to the RAM using only controller input, and that means you can do anything within the capabilities of the NES. Spawning lots of bosses in a non-laggy way is not within those capabilities.

The classic Mega Man games are some of the only games that have pixel-perfect speed runs too, similar to the original Super Mario Bros. There's a speed run out of there of Super Mario Bros. that is 100% flawless because it was done one frame at a time and the time cannot legitimately be beaten by a human in realtime because Mario never slows down from his running speed. :v:

Carbon dioxide
Oct 9, 2012

CJacobs posted:

The classic Mega Man games are some of the only games that have pixel-perfect speed runs too, similar to the original Super Mario Bros. There's a speed run out of there of Super Mario Bros. that is 100% flawless because it was done one frame at a time and the time cannot legitimately be beaten by a human in realtime because Mario never slows down from his running speed. :v:

It's called a TAS and there's an entire community devoted to making those for a lot of games.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Carbon dioxide posted:

It's called a TAS and there's an entire community devoted to making those for a lot of games.

Speaking of which,

https://www.youtube.com/watch?v=kJAVo-SZCbA

This is a good one to watch and it fits the thread because he literally outruns the game's rendering code. He's simply moving too fast- parts of the level load in as gibberish.

E: It appears that the runner also forced the game to run faster than it was meant to to make this run possible.

Somfin has a new favorite as of 14:12 on Oct 27, 2014

Carbon dioxide
Oct 9, 2012

Ah, so this is what programmers mean by a 'race condition'. ;)

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Somfin posted:

This is a good one to watch and it fits the thread because he literally outruns the game's rendering code. He's simply moving too fast- parts of the level load in as gibberish.

And fittingly enough, it's Sonic games that still carry this bug. Here's Pokecapn's Sonic Generations LP showing off a stupidly fast time on one of the longer stages by bypassing a whole section of the level, and all the texture loading triggers therein.

https://www.youtube.com/watch?v=qmpc8lOkMTY&t=494s

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Cleretic posted:

And fittingly enough, it's Sonic games that still carry this bug. Here's Pokecapn's Sonic Generations LP showing off a stupidly fast time on one of the longer stages by bypassing a whole section of the level, and all the texture loading triggers therein.

https://www.youtube.com/watch?v=qmpc8lOkMTY&t=494s

I forget if they mention it in the video or not, but this also highlights a quirk in the Hedgehog engine Sonic Team uses where the game preloads level textures for upcoming sections by storing them in the current section, but Pokecapn flat out skipped one section, so the section he went to didn't have textures available.

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

ChaosArgate posted:

I forget if they mention it in the video or not, but this also highlights a quirk in the Hedgehog engine Sonic Team uses where the game preloads level textures for upcoming sections by storing them in the current section, but Pokecapn flat out skipped one section, so the section he went to didn't have textures available.

They do, yeah. It's a pretty common technique, really, though it's become less and less common (or at least, dramatic) as RAM has become cheaper and cheaper. Sonic Generations really benefits from it because there are only so many paths to take through the level and there are often long stretches of the map that are just massive on-rails run super fast sections. Sonic Generations speedruns are loving amazing, by the way.

https://www.youtube.com/watch?v=UI2tEcp1-M0

Gotta go so loving fast :byodood:

Arsonist Daria has a new favorite as of 15:16 on Oct 27, 2014

I Killed GBS
Jun 2, 2011

by Lowtax
The bit around 22 minutes is particularly relevant to the thread. It's always fun when the level designers leave behind poo poo in the borders like that.

Robhol
Oct 9, 2012
I was playing Kerbal Space Program and got an interesting glitch. This was supposed to be a single space station, but somehow part of it got separated. However part of the game still thinks it's connected, leading to this happening when I tried to use the engine:

https://www.youtube.com/watch?v=RZa9yNDUnyo

Edit: Now with appropriate music!

Robhol has a new favorite as of 23:21 on Oct 29, 2014

Irradiation
Sep 14, 2005

I understand your frustration.
Not really a glitch I guess...

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Irradiation posted:

Not really a glitch I guess...



Can love bloom on a soccer field?

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I don't know a lot about soccer, but that probably warrants a flag of some kind.

Kugyou no Tenshi
Nov 8, 2005

We can't keep the crowd waiting, can we?

CzarChasm posted:

I don't know a lot about soccer, but that probably warrants a flag of some kind.

That one gets the elusive rainbow flag - no penalty, just a tacit acknowledgement with some flair.

Slowflake
Aug 18, 2010

GyverMac posted:

I was playing Shadow of Mordor, and trying to cheese the "kill a graug" hunting challhenge by draining it to death, and this happened. http://1drv.ms/1t9040h (onedrive link)

Something similar:

https://www.youtube.com/watch?v=Qu6Jdm7dwP4&t=600s

Trigger warnings: Idiots yelling, bad Unity games

beato
Nov 26, 2004

CHILLL OUT, DICK WAD.

jonsicoli posted:

Something similar:

https://www.youtube.com/watch?v=Qu6Jdm7dwP4&t=600s

Trigger warnings: Idiots yelling, bad Unity games

What cartoon character is playing that?

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
His name is Shmorky, he's SA's mascot I think.

Major INTERSpess
Apr 18, 2013

Call Apogee
Say Aardwolf

Robhol posted:

I was playing Kerbal Space Program and got an interesting glitch. This was supposed to be a single space station, but somehow part of it got separated. However part of the game still thinks it's connected, leading to this happening when I tried to use the engine:

https://www.youtube.com/watch?v=RZa9yNDUnyo

Needs music; http://en.wikipedia.org/wiki/File:Strauss,_An_der_sch%C3%B6nen_blauen_Donau.ogg

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Cicadas!
Oct 27, 2010


jonsicoli posted:

Something similar:

https://www.youtube.com/watch?v=Qu6Jdm7dwP4&t=600s

Trigger warnings: Idiots yelling, bad Unity games

Schmorky's voice is like a Bethesda glitch happening in real time, like somebody hosed around with the sliders and now he sounds like he should be hosting a skeevy local-broadcast kids program.

Wasn't there a guy who used to do Donkey Kong LP's that suddenly turned into mickey mouse? Do LP's have some sort of voice-glitching effect on people?

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