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Citizenship rights should probably be a reform policy and not a party policy. A little ridiculous that so many people can lose their franchise on the whims of a single election result.
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# ? Oct 27, 2014 00:07 |
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# ? May 29, 2024 03:43 |
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I still can't understand how people like the lovely piecharts.
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# ? Oct 27, 2014 00:12 |
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Hitlers Gay Secret posted:I still can't understand how people like the lovely piecharts. Fifth post you made about this which people are ignoring for a reason. We get it.
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# ? Oct 27, 2014 00:14 |
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Hitlers Gay Secret posted:I still can't understand how people like the lovely piecharts. You, sir, are oppressing my piechart privilege. I do not appreciate this, and will ask you to leave the thread if you continue to do so.
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# ? Oct 27, 2014 00:20 |
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Enjoy posted:I liked that you had to choose between minting coins or investing in techs in EU3, that was a better way of trading off expansion vs technological development because it didn't add any superfluous new resources that you had little control over. The choice was never between minting coins and investing in tech, in practice. You had the tradeoff of minted cash versus inflation, and the tradeoff of different types of tech against each other. The times where you wanted to mint so much cash that it had a meaningful direct impact on your research rate were very, very rare. Sliders, likewise, rarely provided meaningful choices. You centralized as much as your government type & eagerness for revoltrisk allowed (being careful not to make the slider move before raising milmaint, since the odds of a rebellion were iirc two in three?), and, for each other slider, you chose the position you wanted to be in (which was pretty much always the same position for each slider, all the way over to one side) and slowly moved in that direction. Once every ten years, for centuries. I am beginning to wonder if the people who liked EU3's mechanics liked them because they did not understand them.
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# ? Oct 27, 2014 00:22 |
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The problem with POPs in Victoria II was not just about there being too many of them. The system appeared opaque to the player because the most important bits of information about them was hidden in a tool-tip three panels away. For example, to learn why your farmers weren't converting into craftsmen you had to click on a demographics tab, then click on a farmer POP, (who might not be a good representative of your farmers as a whole) then hover your mouse to see which modifiers on farmer-to-craftsman conversion were currently affecting them. This wasn't a trivial statistical information only grogiest of grognards would care about. Industrializing your nation is one of the core gameplay elements for this game, so you had to know exactly how conversion into craftsmen happened. How much should I spend on administration to have more bureaucrats? What does the clergy do? Why can't I build more brigades? Where do the capitalists get their money to build their stupid factories? To find answers to these questions you had to search in unlikely places to find tooltips written in an unnatural language. Or, more likely, you would read a guide on the internet somewhere... But even if you did all these, you would find out there is actually a very limited number of things you could do to affect the inner workings of the game system and most of them would only work gradually by adding some small percentage bonus that would start to impact things later down the line. That's not very exciting. It's like waiting for MPs to fill up in EUIV, except there isn't even the satisfaction of spending them. You pass some reforms, build some factroys and pray you would be in a position to interact with more dynamic and fun parts of the game such as wars and the crisis system. I believe Paradox already figured out how to do Victoria justice with CK2. I don't mean that we have to include Queen Victoria giving a good tumble to someone, but giving some domestic elements more agency and more ways to interact with them directly would go a long way. National focuses and budget sliders just aren't doing it for me.
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# ? Oct 27, 2014 00:24 |
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brocretin posted:Well, this happens all the time in real-life democracies, so Mantis42 posted:Citizenship rights should probably be a reform policy and not a party policy. A little ridiculous that so many people can lose their franchise on the whims of a single election result. e: Would need to find the right balance between making the parties too easily controlled by the player, and making it so politics and reforms aren't taken out of the player's hands too though. A Buttery Pastry fucked around with this message at 00:51 on Oct 27, 2014 |
# ? Oct 27, 2014 00:46 |
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Panzeh posted:Ah yes, the thing you set every ten years unless you get lucky and get some event help. Engagement. Activity. Wait a sec, were we talking about policy sliders? I thought it was budget sliders.
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# ? Oct 27, 2014 00:50 |
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A Buttery Pastry posted:Can you name any examples? I mean, of across the board straight-up "No more vote for you" legislation, not just how some middle/upper class black people vote for Republicans while Republicans do everything in their power to convince poor blacks that the election is the day after it actually is, or poo poo like voter ID laws. White lower-class rural people in the south do it all the time, essentially denying themselves public services and allowing the representatives they elect to let more and more manufacturing jobs disappear overseas. But I was just being sarcastic. Let's not make this thread turn into US politics/economy discussion.
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# ? Oct 27, 2014 00:54 |
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Autonomous Monster posted:Wait a sec, were we talking about policy sliders? I thought it was budget sliders. I was talking policy sliders, yeah. I think this kind of misunderstanding is what makes me hate talkin' on the internet.
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# ? Oct 27, 2014 00:54 |
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The Damocles Project event chain in KR seems kinda dumb now that I know what it is. Anybody know when the war will kick off with it active?
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# ? Oct 27, 2014 01:36 |
Chief Savage Man posted:The Damocles Project event chain in KR seems kinda dumb now that I know what it is. Anybody know when the war will kick off with it active? When France has two nukes. They'll never use them because the AI can't figure nukes out, but hey, it's the thought that counts, right?
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# ? Oct 27, 2014 01:39 |
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I guess I'll just go declare a few of my own wars to make things move along then. Goddamn French screwing with my narrative.
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# ? Oct 27, 2014 01:43 |
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One thing that came to mind that wasn't about POPs in imaginary potential V3 was that I'd like to be able to set tariffs on individual industries, or even specific goods. I mean, even a game as old-school as SimCity 2000 would let me set industrial tax rates on a global scale, then fine tune it to encourage certain industries if I so desired. Once I figured out how the industrial tax thing worked, I'd go wild and do things like create an industrial dystopia by dropping petrochemical taxes to zero while disencouraging every other industry by setting 20% tax rates! That was so fun! I'd like to be able to do something like that. It'd be much better than relying on the National Focus to encourage certain industries in certain states.
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# ? Oct 27, 2014 02:27 |
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Beamed posted:Fifth post you made about this which people are ignoring for a reason. We get it. Hmm... feels much like this back and forth bickering for Vicky III.
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# ? Oct 27, 2014 02:32 |
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Hitlers Gay Secret posted:So I guess the consensus is Victoria III needs to be complex, but not too complex. Simple but not too simple. You could say this about all the paradox games.
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# ? Oct 27, 2014 02:34 |
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Chief Savage Man posted:The Damocles Project event chain in KR seems kinda dumb now that I know what it is. Anybody know when the war will kick off with it active? What is the Damocles Project and how does the event chain work?
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# ? Oct 27, 2014 02:35 |
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QuoProQuid posted:What is the Damocles Project and how does the event chain work? There were events for Britain and France that I didn't pay attention to but apparently is a Manhattan Project and it caused a higher chance of France not starting the war with Germany and now I am apparently waiting for France to get nukes to trigger the new event that starts the war.
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# ? Oct 27, 2014 02:38 |
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How harmful are winters in darkest hour?
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# ? Oct 27, 2014 03:08 |
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Reveilled posted:Goddamn, I thought I was alone in liking Civ III these days. Everyone's so down on it because it had a few bad mechanics, but overall it really was a great game. That makes three of us. I just mod out the Corruption out of Civ 3 and still play it semi-regularly up to now. In general the series is able to accomplish what Paradox players have been asking since forever: play a mega-campaign from 3000 BC to Tomorrow, but it does so with a lot of boardgamey abstractions that serve as an interesting counter-point to Paradox's simulationist approach.
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# ? Oct 27, 2014 03:50 |
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maker posted:How harmful are winters in darkest hour? Pretty harmful. Check the terrain screen and avoid attacking into any province that is iced or muddy. If the entire front is iced, then just put the war on hold for a bit. Also, in original HoI2 snowy weather would make planes a lot less effective, but I don't know if it still works the same way.
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# ? Oct 27, 2014 04:17 |
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brocretin posted:White lower-class rural people in the south do it all the time, essentially denying themselves public services and allowing the representatives they elect to let more and more manufacturing jobs disappear overseas. But I was just being sarcastic. Let's not make this thread turn into US politics/economy discussion. DrSunshine posted:One thing that came to mind that wasn't about POPs in imaginary potential V3 was that I'd like to be able to set tariffs on individual industries, or even specific goods. I mean, even a game as old-school as SimCity 2000 would let me set industrial tax rates on a global scale, then fine tune it to encourage certain industries if I so desired. Once I figured out how the industrial tax thing worked, I'd go wild and do things like create an industrial dystopia by dropping petrochemical taxes to zero while disencouraging every other industry by setting 20% tax rates! That was so fun!
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# ? Oct 27, 2014 06:42 |
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I heard something that there would be Muslim fixes for Charlemagne, have they become any better or are the Decadence mechanic still a broken mess?
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# ? Oct 27, 2014 07:16 |
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The people in this thread talking about theoretical V3 continue to be insanely awful. Nobody cares about the sperg you want in the game. Paradox probably isn't going to make a game so complex only someone like population pyramid and output/throughput guy would play. I mean, they might, but that'd be an insane waste of manpower considering normal human beings actually play the newer two Paradox games.
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# ? Oct 27, 2014 08:09 |
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The best thing about the last few pages has been imagining the look on Wiz's face as he reads them.
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# ? Oct 27, 2014 08:35 |
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quote:V3 chat upgrade the ui and gfx tia
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# ? Oct 27, 2014 08:59 |
Larry Parrish posted:The people in this thread talking about theoretical V3 continue to be insanely awful. Nobody cares about the sperg you want in the game. Paradox probably isn't going to make a game so complex only someone like population pyramid and output/throughput guy would play. I mean, they might, but that'd be an insane waste of manpower considering normal human beings actually play the newer two Paradox games. I love Victoria, but goddamn I've glazed over every post in the past five pages or so. I check once daily to see if someone is still mentioning Victoria 3, and if so I just keep scrolling past. Ghost of Mussolini posted:everyone else is wrong, What game is this?
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# ? Oct 27, 2014 09:25 |
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Victorian Era Sex Politics Simulator 2016
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# ? Oct 27, 2014 09:28 |
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Settlers 2 is the best Victoria game.
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# ? Oct 27, 2014 09:29 |
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A Buttery Pastry posted:Can you name any examples? I mean, of across the board straight-up "No more vote for you" legislation, not just how some middle/upper class black people vote for Republicans while Republicans do everything in their power to convince poor blacks that the election is the day after it actually is, or poo poo like voter ID laws. Vicky happens in the 19th century, though, when this occurred all the time. Jim Crow anyone? And it's not just an American thing, the German Empire also hosed around with disenfranchising minorities in various indirect ways.
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# ? Oct 27, 2014 09:44 |
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Herr Kaiser, the Spanish have discovered the technology of erotic fiction *This could end us all! [declare war, gain 5 decency points] *I shall need to see some samples... [declare defeat]
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# ? Oct 27, 2014 09:48 |
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Drone posted:What game is this?
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# ? Oct 27, 2014 09:54 |
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In my HoI-3 playthrough I finally defeated Germany in the summer of 42. However, they're still listed as a member of the Axis, and are influencing nations? Seems like a bug or did I miss something? I think the German Air Force is still around since I found them in Hungary (and maybe now they moved to Bulgaria since I smashed through Hungary?) so is this like a French/Polish Resistance situation? Also because I didn't declare a war goal I can't make Germany a puppet- nice for the big FRANCE written across Europe, but I kinda feel like, perhaps it is I who is the Fascist now? Nor can I re-create/liberate Austria or the Czech Republic... Also noticing that winning the war so early makes it tough to actually get a lot of Allied victory conditions. I need Belgium, Greece and Romania to join the allies- but now there's no reason for any of them to join nor can I liberate them into the cause. And I guess I'm not sure what to do for the next ~6 years. Go pick a fight w/ Japan, who's stalled out in Nationalist China? Seems kinda unmotivated since they really haven't taken a shot at any European colonies. I'd like to be able to fight a limited war to liberate the Baltics and the remainder of Poland from the Soviets, but it seems like I have to go full on and take out all of the SU, which is probably going to be tough with all the manpower I lost taking out Germany. edit- also maybe it's just me but transport planes are way too costly, IMO Fidel Cuckstro fucked around with this message at 10:18 on Oct 27, 2014 |
# ? Oct 27, 2014 10:13 |
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^^^ Germany is now a government in exile in the next Axis leader, probably Japan? The end game-state in HoI3 is pretty messy. You can by all intents and purposes win the war but still fall short of decisive victory because *someone* forgot to setup the requirements at the start Also wrong war goals, game crashing on puppet release, alliance leader loving things up, etc.
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# ? Oct 27, 2014 10:41 |
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Koesj posted:^^^ Germany is now a government in exile in the next Axis leader, probably Japan? It also feels kinda weird to take out Germany and then need to needlessly kick around Slovakia, Hungary and the also-rans in Europe. Especially since Hungary was alternating between invading and asking for an energy trade agreement. Maybe aside from letting the player have more total alliance control regardless of which country they pick, something should be done to kinda break up the Asian side of the Axis versus the European side? I doubt the Hungarians were taking a lot of phonecalls from Hirohito or Tojo. edit- also now I'm imagining Hitler running a government in exile in Japan and him and Eva basically being 'Lost in Translation' Fidel Cuckstro fucked around with this message at 11:42 on Oct 27, 2014 |
# ? Oct 27, 2014 10:53 |
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DrSunshine posted:One thing that came to mind that wasn't about POPs in imaginary potential V3 was that I'd like to be able to set tariffs on individual industries, or even specific goods. I mean, even a game as old-school as SimCity 2000 would let me set industrial tax rates on a global scale, then fine tune it to encourage certain industries if I so desired. Once I figured out how the industrial tax thing worked, I'd go wild and do things like create an industrial dystopia by dropping petrochemical taxes to zero while disencouraging every other industry by setting 20% tax rates! That was so fun! Depending on how the inner calculations work this could add a lot, lot more calculations on purchasing, especially if you want to do more fun things like being able to set tariffs against specific countries. Each country would probably need to maintain a list of different prices for each good vs each producer, then assuming that purchases are made from the least expensive source they'd purchase from whoever's at the cheapest edge of the list, then move on to the next if that's producer doesn't produce enough to satisfy the needs and so on. You could argue that the list would only need to keep track of relative prices and so only need to be updated when there's a change in tariffs, but it's still a very simple model that does not account for any features that would cause a change in relative prices on a daily basis (for instance, taking account of geography for transportation costs as opposed to a singular monolithic teleportation-based world market like V2's). It's probably not impossible, but there's hurdles that SimCity does not have to deal with. maker posted:How harmful are winters in darkest hour? Depending on where you're fighting, it can either grind offensives to a halt or only be a slight annoyance. If you're fighting in places like the eastern front winter is basically downtime to prepare for a spring offensive or shore up your defences. What you'll want to be looking out for is "frozen" weather, that's what brings the combat malii for attacking.
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# ? Oct 27, 2014 11:06 |
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YF-23 posted:combat malii "Malus" is already not a word, but what unholy monstrosity is this
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# ? Oct 27, 2014 11:36 |
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Guildencrantz posted:"Malus" is already not a word, but what unholy monstrosity is this Maluses. Malipi. You malii, she maliis, he, we malii.
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# ? Oct 27, 2014 11:54 |
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Guildencrantz posted:"Malus" is already not a word, but what unholy monstrosity is this Malus isn't a word? http://en.wikipedia.org/wiki/Bonus-malus It's called Triarii so obviously it's called malii.
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# ? Oct 27, 2014 11:56 |
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# ? May 29, 2024 03:43 |
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Say penalty you loving gross nerds.
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# ? Oct 27, 2014 12:03 |