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rear end Creed Pirates I got this along with a PS4 and for some reason when I'm climbing stuff, Edward will get to the top ledge of something and refuse to climb up until I release the thumb stick and press it forward again. It has led to some messed up chases or whatever but I have to say I've gotten used to it after a few days and it's forgivable, because that game is awesome and fun.
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# ? Oct 24, 2014 18:37 |
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# ? May 15, 2024 04:35 |
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DStecks posted:Tiggum is getting bitched at because he's saying that broadly employed design concepts, which for many people in the thread are a big part of why they enjoy video games, are lovely because he personally does not want to play a video game more than once or use GameFAQs. He's complaining about a broadly employed design concept in a thread where people regularly bitch about tutorials. Which I would consider tutorials a broadly employed design concept. But I guess since Tiggum has an opinion different from everyone else it's okay to dogpile him.
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# ? Oct 24, 2014 18:41 |
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To be fair, I rarely replay a game until several years have passed since my first time through it. This year will probably be my second playthrough of Skyrim even though it's been out forever. Consequently, I like to be able to do everything the first time.
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# ? Oct 24, 2014 18:45 |
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DStecks posted:Tiggum is getting bitched at because he's saying that broadly employed design concepts, which for many people in the thread are a big part of why they enjoy video games, are lovely because he personally does not want to play a video game more than once or use GameFAQs. So what that's the point of the thread just let it go already.
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# ? Oct 24, 2014 19:19 |
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can we possibly perhaps never again talk about missable content in videogames please
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# ? Oct 24, 2014 19:36 |
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StandardVC10 posted:Shut up about that already, will you. This is why Rise has the best Christmas gift, it gives 50% more SP, I think my protagonist had like 600 for the end boss.
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# ? Oct 24, 2014 19:37 |
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smuh posted:can we possibly perhaps never again talk about missable content in videogames please You could say that no one would miss this derail
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# ? Oct 24, 2014 19:37 |
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im pooping! posted:rear end Creed Pirates It doesn't happen automatically because sometimes when you're sneaking you don't want him to automatically jump up.
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# ? Oct 24, 2014 19:57 |
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Dark Souls is my favorite game, and I was so excited for Dark Souls 2. But this screenshot shows what's dragging it down for me: That background area just has so much wrong with it. And it is just this thing; I believe that this game is probably about as good as the first. But I've had it since PC release, and this just bums me out so bad that I have a hard time playing farther into it. The map/world in DS1 was so big a part of what was impressive about it, and then the first real area in DS2 has this throw-away area. I'm letting it bother me too much, but blech. Captain Lavender has a new favorite as of 20:31 on Oct 24, 2014 |
# ? Oct 24, 2014 20:21 |
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Spiderman 2: Tobey Maguire and the citizens of New York City sound bored as hell.
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# ? Oct 24, 2014 20:35 |
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Alpha Protocol, the hacking minigame. This is literally the worst hacking I've ever done in a game. Maybe there's something wrong with my eyes but the time limit isn't near long enough when you consider that the words keep switching places. Controlling the menus with a mouse is also like pulling teeth.
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# ? Oct 24, 2014 20:39 |
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Celery Face posted:Spiderman 2: Tobey Maguire and the citizens of New York City sound bored as hell. The voice acting in Spider-Man 2 and 3 are both just god awful.
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# ? Oct 24, 2014 20:46 |
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Sleepy Owl posted:lol true but my point is that i usually talk to everyone anyway in games like that even if they dont have anything of "value" to say some of the dialogue can still be interesting and talking to them usually takes no time whatsoever I don't understand why people are so confused by Tiggum. I mean, I get exactly what he's talking about. Springboarding off of the Alpha Protocol bit, multiple paths are no problem. You're not missing something by choosing a path, you are choosing a path. That is a gameplay choice handed to the player. He doesn't like missable side quests when it's content that is not down another path of choice but rather a single path with poo poo that he will miss. Example? Wasteland 2 you have a very early choice to save one place at the expense of another. That is a choice, you are explicitly provided with that choice. What would drive Tiggum batshit insane is if there were a hidden third choice which you would only find by going and searching all over the place and uncovering a third location on the other side of the map from the two provided choices where you could save that third place and change the story yet again, but nowhere were you told about this choice or that the option existed. It was just a location that you had to hunt around the world map and get close enough to uncover, unmarked on your map until you found it, but choosing that option would open up new content that Tiggum is very interested in participating in and he doesn't find said content until an online guide or discussion pointed him to it. I don't necessarily share his perspective, but as someone who also can find it tedious to go sample every NPCs irreverent dialogue in order to find the two random NPCs with something interesting and important to add to the game is irritating. When it's literally "talk to everyone in an area because they might have something interesting to say" especially in an NPC dense area, it can be irritating and I share his disdain for content delivered that way. I would rather have a cohesive experience where there was enough characterization that the NPCs who add content are people who I walk up wanting to talk to for some reason, even if I don't immediately know that they are going to hand me some content/a quest/whatever. Dark Souls 2 tweaks this irritation a little with the incipid "Exhaust all NPC dialogue even though none of them have anything remotely interesting to say" poo poo. :edit: Since I brought up Wasteland 2, the energy weapon vs armor system is irritating. A multiplier based on the energy weapon having a penetration less than the armor the enemy is wearing. So if your gun has 5 armor penetration and the enemy has 4 armor you do like 70% of the full damage but if your gun has 4 penetration and the enemy has 5 armor you do more than double the base damage of the weapon. And of course, the higher the level of the energy weapon the higher the armor penetration because otherwise if it went down you'd just have enemies with more armor and energy weapons which are always going to do max damage against pretty much anything. So energy weapons basically are actually your heavy weapons. Pick the one with the highest damage possible and only pull it out when facing something armored as hell which your other weapons won't do poo poo worth of damage to because they're all 2-3 armor pen below the enemy armor level. It's stupid and nonsensical. "If your energy weapon hits unshielded flesh it doesn't do much damage unless it kills them and melts them into a puddle of purple goo, but if they're wearing Kevlar it hits them for double damage!" Also energy cells weigh a poo poo ton and yet plenty of energy weapons go through ammo just as fast as any other gun making them a bitch to haul around for those random few encounters where they're in any way preferable to ballistics. 9/10 times the best assault rifle you can carry around with you beats the best energy weapon you can have at the same skill level. Really assault rifles are just the best weapons besides high explosives for almost any situation unless you make a melee brawler because that poo poo can get absolutely ridiculous. I am frustrated that my pistolero character is borderline useless by comparison. And shotguns are just complete poo poo until you find a good one later in the game. Melee is and will always apparently be better than shotguns. And though I've only found one drat heavy weapon past the prison apparently heavy weapons are also just complete poo poo and not worth using. TheSpiritFox has a new favorite as of 22:19 on Oct 24, 2014 |
# ? Oct 24, 2014 21:42 |
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StandardVC10 posted:Shut up about that already, will you. I don't remember having that problem I think I just popped a couple of somas and kept on going. Mind you I had a Yoshitune which is pretty much the "here you win" Persona. Persona 3 (portable) the final boss is a huge annoying loving slog. At the start the battle is super fun, the final boss has different phases where it mixes up its abilities so you have change your tactics. The final phase is just the worst though. It increases it's defense, starts throwing out buffs/debuffs, has high hp, and deals a lot of damage. So I had a system that worked out well, one character healed the party every turn, one character threw out buffs, and the two other characters were on damage duty. With this system I was In no danger what so ever but it was long and boring. Thank god the music was good or I would not have finished it. I've also heard horror stories of the boss charming one of your characters and having them heal all of its hp. I would have thrown my Vita across the room (onto the soft couch) in rage.
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# ? Oct 25, 2014 00:53 |
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littleorv posted:I've also heard horror stories of the boss charming one of your characters and having them heal all of its hp. I would have thrown my Vita across the room (onto the soft couch) in rage. I didn't have that happen to me in Persona 3 FES, but I brought a couple personas with Amrita for status healing duty, IIRC. All it would take is Yukari or Mitsuru's Diarahan to do that, though.
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# ? Oct 25, 2014 01:05 |
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Captain Lavender posted:Dark Souls is my favorite game, and I was so excited for Dark Souls 2. But this screenshot shows what's dragging it down for me: Forest of the Giants is just a weirdly lovely outlier for Dark Souls 2. The rest of the game is great, and hell, the later parts of the Forest are great, but it just doesn't start well at all. I suppose it's good that the area is technically optional; there's two ways to get to the Lost Bastille and the first Great Soul, and you could instead go to Heide's Tower of Flame. I'd say you probably shouldn't, because there's better stuff in the Forest, but you can.
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# ? Oct 25, 2014 02:17 |
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quote:Big rear end post by Spiritfox about Tiggum PYF thing dragging this game down: shut the gently caress up about Tiggum already. Content: Been playing War In the North. Theme seems to be "hold off against ridiculously large hordes of orcs until plot magic opens a door." In the second area, this happened three or four rooms in a row. The combat isn't all that great so it's more an exercise. In tedium instead of fun.
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# ? Oct 25, 2014 02:33 |
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Cleretic posted:Forest of the Giants is just a weirdly lovely outlier for Dark Souls 2. The rest of the game is great, and hell, the later parts of the Forest are great, but it just doesn't start well at all. It's one of my favorite areas in the game and gave me a really good first impression of it
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# ? Oct 25, 2014 05:54 |
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Tunicate posted:Yeah, we should bitch at him for not playing Star Control II. Apparently it's some kind of combination adventure/action game? That doesn't sound like something I would enjoy.
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# ? Oct 25, 2014 07:56 |
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Every time I try to play Star Control 2 I aimlessly bob around Sol getting shouted at by aliens and then I try to leave and get attacked by different angry aliens and then I have to play the combat and I don't understand the combat and get killed by what seems to be an overwhelming foe immediately. I do not understand Star Control 2
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# ? Oct 25, 2014 13:35 |
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Huh, I always thought Star Control 2 was a 4X game or something. What the heck game was I thinking of? edit: Oh, I think it might have been the original GalCiv. Inco has a new favorite as of 15:51 on Oct 25, 2014 |
# ? Oct 25, 2014 15:32 |
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Star Citizen
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# ? Oct 25, 2014 15:37 |
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Imperium Galactica? EDIT: /\ Star Citizen is just a scam, not even a real game.
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# ? Oct 25, 2014 15:37 |
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Mokinokaro posted:EDIT: /\ Star Citizen is just a scam, not even a real game. Hence the ""
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# ? Oct 25, 2014 15:46 |
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Gestalt Intellect posted:It's one of my favorite areas in the game and gave me a really good first impression of it Agreed, FoFG is extremely good. The skybox/background/whatever isn't pretty, but whatcha gonna do, DS2's world has a hub-and-spokes structure instead of DS1's tightly tangled knot.
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# ? Oct 25, 2014 16:08 |
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My problem with Dark Souls 2 is that they seem to have mis-typed the title. What I expected was a sequel to Dark Souls and what I got was a sequel to Demon's Soul.
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# ? Oct 25, 2014 17:54 |
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Xoidanor posted:My problem with Dark Souls 2 is that they seem to have mis-typed the title. What I expected was a sequel to Dark Souls and what I got was a sequel to Demon's Soul. Bloodborne is literally Demons Souls 2 anyway, right down to having the main From dev team and Sony assistance.
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# ? Oct 25, 2014 19:25 |
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muscles like this? posted:The voice acting in Spider-Man 2 and 3 are both just god awful.
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# ? Oct 26, 2014 00:48 |
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Celery Face posted:"Oh no, my balloon!" you would have balloons
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# ? Oct 26, 2014 01:52 |
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Wolfenstein New Order has some really cool areas The Moon. Submarine. but you never really get to stick around them too long, the game shuffling you back to Generic Land instead like bridges, camps and buildings TheSpiritFox posted:Example? Wasteland 2 you have a very early choice to save one place at the expense of another. That is a choice, you are explicitly provided with that choice. What would drive Tiggum batshit insane is if there were a hidden third choice which you would only find by going and searching all over the place and uncovering a third location on the other side of the map from the two provided choices where you could save that third place and change the story yet again, but nowhere were you told about this choice or that the option existed. Don't go to any place. Eventually both will fall.
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# ? Oct 26, 2014 02:47 |
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WEEDLORD CHEETO posted:Every time I try to play Star Control 2 I aimlessly bob around Sol getting shouted at by aliens and then I try to leave and get attacked by different angry aliens and then I have to play the combat and I don't understand the combat and get killed by what seems to be an overwhelming foe immediately. I do not understand Star Control 2 You mean these guys? Yeah they're pretty tricky to fight if you're a new player. I have to say the worst thing in the game is that their random encounter rate is about 10 times normal before you finish the tutorial (IE: getting the earth starbase online by giving them some radioactives from mercury, then dealing with the lunar stuff). It's one of the few examples of developer enforced railroading. I do like how you can set the combat mode to 'cyborg', and have the computer do all your fights for you, so you just need to pick good ship matchups to win.
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# ? Oct 26, 2014 05:24 |
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Celery Face posted:"Oh no, my balloon!"
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# ? Oct 27, 2014 14:56 |
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What bugged the poo poo out of me in Star Control 2 is the time limit. Well, it's not an explicit time limit, but basically if you take too long doing your poo poo, one of the evil races in the galaxy that is embroiled in a huge loving war with the other evil race will win the war and go on a mission of purging the rest of the galaxy. This will eventually result in the destruction of places like Earth, which is kind of important to you for stuff like, well, everything - crew, upgrades, ship bits, etc. So if you take to long in this really large sandbox game, you essentially lose. There are some things you can do to extend this limit (basically crippling one side and helping the other). I'm pretty sure it's a long time limit, but I like just going to places for the hell of it, looking around, grabbing resources, and not being harried by the thought that if I don't hurry up, I'm hosed.
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# ? Oct 27, 2014 15:59 |
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I was overcome with a strong desire to finally start Alpha Protocol last night. I had tried getting into it a few times but it didn't quite hold my interest beyond the tutorial. I made it out of Saudi Arabia last night, at least. Boy howdy is this game fuckin janky. Not necessarily bad, just... not rvery polished. I have a friend who has beaten the game multiple times and he told me to go stealth/pistols with a warning that it'll be a tough early game while I'll snap the endgame over my knee. Pretty sure stuff like stealth and shooting is based more on my character skills and less my own skills. The hacking minigames aren't super fun and I've had a couple times where I ran into a room I thought was empty because Awareness didn't pick them up but haha joke's on me the enemies just hadn't loaded until I entered the room and now they're staring at me. Still plan on sticking with it but I can see where the kinda mediocre critic reviews came from.
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# ? Oct 27, 2014 17:54 |
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AP is definitely an acquired taste. Just as a tip, the second level of the tech skills lets you bypass all hacking\lockpick minigames with an EMP grenade.
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# ? Oct 27, 2014 18:10 |
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You don't have to stealth/pistol it but if you don't like the combat that's the best way to skip it and it is unquestionably the best tactic against the bosses. If you get through the whole game definitely play a second time as a more combat-focused character and make different decisions, it's really impressive how much stuff the game keeps track off and refers back to, or hides away unless you've done certain things.
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# ? Oct 27, 2014 18:12 |
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I don't like the constant recommendations to go stealth/pistols on a first playthrough of AP. It's not awful to go with any other combination, and I feel like that recommendation takes away a lot of the agency that you have to go other routes to see other playthroughs, especially given how it breaks much of the combat of the game. I went through with assault rifles and did just fine on my first playthrough on hard difficulty, just like any other cover shooter (through Brayko was a bit of a pain in the rear end). As long as you don't go SMGs, you're fine.
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# ? Oct 27, 2014 18:35 |
Morpheus posted:I'm pretty sure it's a long time limit, but I like just going to places for the hell of it, looking around, grabbing resources, and not being harried by the thought that if I don't hurry up, I'm hosed. I never really got this complaint against Star Control 2. Outside of those planets and systems that actually have plot stuff in them, that is usually alluded to or hinted at by various conversations in the game, there's really no reason to go into the galaxy and mine out every single planet. Hell, I think destroying the Slylandro probes gives you more money than most planet hauls, and that doesn't take up any storage space and becomes trivially easy with a Spathi Eluder. But I guess OCD is a rather crippling condition sometimes.
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# ? Oct 27, 2014 18:37 |
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Morpheus posted:I don't like the constant recommendations to go stealth/pistols on a first playthrough of AP. It's not awful to go with any other combination, and I feel like that recommendation takes away a lot of the agency that you have to go other routes to see other playthroughs, especially given how it breaks much of the combat of the game. I went through with assault rifles and did just fine on my first playthrough on hard difficulty, just like any other cover shooter (through Brayko was a bit of a pain in the rear end). As long as you don't go SMGs, you're fine. Eh, to be honest I typically play games stealthily. I'm pretty bad at stealth in this game though so I'm packing a shotgun for when things go loud.
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# ? Oct 27, 2014 18:45 |
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# ? May 15, 2024 04:35 |
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Morpheus posted:I don't like the constant recommendations to go stealth/pistols on a first playthrough of AP. It's not awful to go with any other combination, and I feel like that recommendation takes away a lot of the agency that you have to go other routes to see other playthroughs, especially given how it breaks much of the combat of the game. I went through with assault rifles and did just fine on my first playthrough on hard difficulty, just like any other cover shooter (through Brayko was a bit of a pain in the rear end). As long as you don't go SMGs, you're fine. I can at least understand it if it's recommended for the express purpose of skipping through the janky combat in AP (though honestly it'd probably be more fun to embrace it and go shotguns ). But otherwise I get annoyed by people who are really insistent that blindly using the most efficient method is the best way to play. See also: Wrench build in Bioshock.
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# ? Oct 27, 2014 18:53 |