|
chitoryu12 posted:Someone needs to make a mod where you can take DNA from everyone
|
# ? Oct 23, 2014 21:31 |
|
|
# ? Jun 8, 2024 06:33 |
|
Paracelsus posted:The Slab probably has you covered for that. It does, but you'll have to collect it by harvesting their uterus or their semen or getting pregnant by them (also works with creatures).
|
# ? Oct 23, 2014 21:46 |
|
SplitSoul posted:It does, but you'll have to collect it by harvesting their uterus or their semen or getting pregnant by them (also works with creatures).
|
# ? Oct 23, 2014 21:49 |
|
Not everybody reads the Awful Mods thread, although they should. We have such sights to show you.
|
# ? Oct 23, 2014 21:59 |
SplitSoul posted:Not everybody reads the Awful Mods thread, although they should. We have such sights to show you. I have and I don't want to.
|
|
# ? Oct 23, 2014 22:06 |
|
Where we're going, we dont need eyes to see.
|
# ? Oct 23, 2014 23:20 |
|
Is there something wrong with Mojave Music Radio Extended music pack 2? Whenever I try to download it, the .rar file is corrupted. I would just skip it, but you need music pack 2 to get packs 3 and 4.
|
# ? Oct 24, 2014 00:01 |
|
Whereabouts can I find The Armory these days? Google isn't too helpful.
|
# ? Oct 27, 2014 06:24 |
|
The Lone Badger posted:Whereabouts can I find The Armory these days? Google isn't too helpful. You might find this helpful. The link with the mod posted by pokemeister appears to work. http://www.gamefaqs.com/boards/959559-fallout-new-vegas/63885245
|
# ? Oct 27, 2014 07:01 |
|
The Lone Badger posted:Whereabouts can I find The Armory these days? Google isn't too helpful.
|
# ? Oct 27, 2014 09:29 |
|
The WIP posted on the main page is broken for some reason, but WIP 2.9 Should work.
|
# ? Oct 27, 2014 23:58 |
|
Awesome, thanks.
|
# ? Oct 28, 2014 09:39 |
|
Naky posted:The WIP posted on the main page is broken for some reason, but I thought I was clicking on an image and it started downloading around 400 mb
|
# ? Oct 28, 2014 09:44 |
|
I haven't really found any music mods that really tickle my fancy. I've just been replacing individual tracks as I see fit. Here's what I'm using for the main theme song, and the ending song. What do you guys use for track replacements?
|
# ? Oct 29, 2014 20:54 |
|
I would suggest checking out the soundtrack for Starcraft and Starcraft 2. The tracks with guitar in them sound like they would fit in New Vegas. Unfortunately I am so familiar with these tracks that every time I listen to them I can practically hear "How ya'll doin?" from the SCV. "*BEEP BEEP BEEP* We require more minerals"
|
# ? Oct 29, 2014 22:36 |
|
Tyrone Biggums posted:I haven't really found any music mods that really tickle my fancy. I've just been replacing individual tracks as I see fit. Here's what I'm using for the main theme song, and the ending song. What do you guys use for track replacements? Existence 2.0 -Robot Radio- is my favorite. JunK'et, your cheery (not!) host, is as memorable a character as any you'll encounter in the wastes. Edit: you may not be looking for radio stations. If you are, CONELRAD's very good, too. v1ld fucked around with this message at 09:09 on Oct 30, 2014 |
# ? Oct 30, 2014 09:06 |
|
Hey guys, this thread has been pretty good for inspiration and expectation-setting, so thanks! I finally dug into modding Fallout 3 a using a premade wine wrapper so it'll run on my Mac. Has anyone else in the thread done this with F3 or NV? Looking for some general tips, since using wine seems to add an extra layer of buggyness potential. Someday, someday... I'll get a PC.
|
# ? Oct 30, 2014 16:34 |
|
mamelon posted:Hey guys, this thread has been pretty good for inspiration and expectation-setting, so thanks! Don't use Wine. If you insist on playing and modding F3/FNV on the Mac, get Bootcamp and W7. Wine is just a bad idea because Bethesda games are buggy enough as is, even without a Wine wrapper. Parallels Desktop or VMFusion will tank the performance because virtualization eats resources so those are out as well. Get Bootcamp, install W7, most problems solved. Also make sure that you only use texture packs if you have a half decent GPU. Wouldn't bother with those unless you have one with at least 1 GB VRAM but that's a matter of personal taste.
|
# ? Oct 30, 2014 19:58 |
SolidSnakesBandana posted:I'd say it is if the reason is engine limitations. It's hard to make a face that looks good in Gamebryo. That guy who remade Hsu probably spent loving weeks making that. This seriously made me laugh. Not because I disagree, but because imagining some beleaguered bethesda or Obsidian employee sweating over Mr. Potato Head facegen tools in a fruitless effort to make a Chinese person is hilarious.
|
|
# ? Oct 30, 2014 20:41 |
|
Whelp, I managed to gently caress my game up again somehow. I retrieved the Platinum Chip from Benny, but Vulpes never showed up. Neither did Alerio. I've been messing around with console commands trying to make it work, but I can't talk to the "incognito" version of Vulpes I spawned, the camera just zooms in on his face for a second. Alerio just asks the default "What do you need?" line. Resetting the quest doesn't work either. I think it might have something to do with the fact that I originally played the game with the Caesar's New Regime mod mod, but I ended up uninstalling it pretty early on as I preferred the vanilla "Evil Football Team" look. Also, it changed Vulpes Inculta's headdress into a bear because of course it did. I also tried out New Vegas Restoration, which turns The Strip into a single area and cleans up all the junk lying around, but it messed up one of Niner's quests so I uninstalled it and rolled back to a save from before I got to the Strip. No idea if this messed anything up. The only other mention I've found of this bug is this forum post from way back in 2011. The fixes suggested there didn't work for me, just ended up with the same results as before.
|
# ? Oct 31, 2014 00:29 |
|
What's the best way to get jsawyer, EVE, and WMX to play nice together with regards to GRA stuff? Depending on the load order, jsawyer will remove the GRA suffix from things like Laser Pistols, which can then access WMX's mods no matter what, but stores still stock GRA mods that can't be used. Sometimes WMX's weapon mods doesn't even show on the Weapon Mod Menu at all. Sometimes weapons still retain the GRA suffix and can't use any of WMX's mods. I think I'm losing track of what these mods are applying to what anymore.
|
# ? Oct 31, 2014 00:39 |
|
potaties posted:What's the best way to get jsawyer, EVE, and WMX to play nice together with regards to GRA stuff? Depending on the load order, jsawyer will remove the GRA suffix from things like Laser Pistols, which can then access WMX's mods no matter what, but stores still stock GRA mods that can't be used. Sometimes WMX's weapon mods doesn't even show on the Weapon Mod Menu at all. Sometimes weapons still retain the GRA suffix and can't use any of WMX's mods. I think I'm losing track of what these mods are applying to what anymore. I'm playing with all of them using the Jsawyer compatibility patch for the PN-FOOK-WME-WMX-EVE Convergence mod, but I don't know if there's one for just those three. ThaumPenguin fucked around with this message at 00:53 on Oct 31, 2014 |
# ? Oct 31, 2014 00:50 |
|
potaties posted:What's the best way to get jsawyer, EVE, and WMX to play nice together with regards to GRA stuff? ThaumPenguin posted:I also tried out New Vegas Restoration, which turns The Strip into a single area and cleans up all the junk lying around, but it messed up one of Niner's quests so I uninstalled it and rolled back to a save from before I got to the Strip. No idea if this messed anything up Prid 131f78 enable moveto player If that doesn't work, you may need to start a new game. After doing so, you may want to console yourself quickly to New Vegas to verify that your current loadorder works correctly.
|
# ? Oct 31, 2014 00:53 |
|
potaties posted:What's the best way to get jsawyer, EVE, and WMX to play nice together with regards to GRA stuff? Depending on the load order, jsawyer will remove the GRA suffix from things like Laser Pistols, which can then access WMX's mods no matter what, but stores still stock GRA mods that can't be used. Sometimes WMX's weapon mods doesn't even show on the Weapon Mod Menu at all. Sometimes weapons still retain the GRA suffix and can't use any of WMX's mods. I think I'm losing track of what these mods are applying to what anymore. This is your only realistic hope but it should work. This is what ThaumPenguin was talking about.
|
# ? Oct 31, 2014 00:56 |
|
potaties posted:What's the best way to get jsawyer, EVE, and WMX to play nice together with regards to GRA stuff? Depending on the load order, jsawyer will remove the GRA suffix from things like Laser Pistols, which can then access WMX's mods no matter what, but stores still stock GRA mods that can't be used. Sometimes WMX's weapon mods doesn't even show on the Weapon Mod Menu at all. Sometimes weapons still retain the GRA suffix and can't use any of WMX's mods. I think I'm losing track of what these mods are applying to what anymore. For what it's worth, I'm using CCO, jsawyer, and WMX (and a bunch of compatibility patches for each), and I get an option at a workbench to convert (GRA) mods to Standard versions (and convert standard mods to GRA versions if you would ever want to do that). I don't know which mod specifically adds the option, but I noticed it last time I was playing, and loaded the game up just now to confirm (and get a screenshot). I suspect it's WMX's DLC patch, but I'm not positive.
|
# ? Oct 31, 2014 01:13 |
|
Raygereio posted:This was probably the cause of your problem. You could try these console commands outside The Tops: Ended up with the same result as before, Vulpes shows up, but it just does that standard zooming thing, and after that he just stands around with this smug look on his face: Look at him, he knows he's doing something wrong, the bastard. Also, he has a really weird face. --- Probably going to mess with my mods a bit and try to load from some earlier saves, starting with the one from before I killed Benny. I really don't want to start a new game
|
# ? Oct 31, 2014 01:18 |
|
I always forget who Vulpes is, because every playthrough I kill him as he attempts to leave Nipton. I've thought about leaving him alive on subsequent playthroughs so I can see what they do with his character but every time I look around at Nipton and I just can't let him leave.
|
# ? Oct 31, 2014 01:32 |
|
Maybe you could kill everyone else at nipton and then run off.
|
# ? Oct 31, 2014 01:37 |
|
Thanks for all of the replies. I'm not any good at messing with FNVEdit, but I have the load order set to a reasonable balance. Things like Laser Pistol (GRA) exist, with their own mods, and the normal versions have all of the WMX mods.beats for junkies posted:For what it's worth, I'm using CCO, jsawyer, and WMX (and a bunch of compatibility patches for each), and I get an option at a workbench to convert (GRA) mods to Standard versions (and convert standard mods to GRA versions if you would ever want to do that). That's super helpful, thanks. I see that option too, so it probably is WMX's DLC patches.
|
# ? Oct 31, 2014 02:27 |
|
potaties posted:That's super helpful, thanks. I see that option too, so it probably is WMX's DLC patches. Yes, it's WMX-GRA doing that. GRA added a number of weapon mods that were the same as ones I had already added in WMX, and this was my solution to that weirdness. Without removing things, that is; so that players wouldn't load their game and have it crash, or have their attached weapon mods disappear because I've swapped their weapons for GRA versions or whatever. As I understand it, GRA's somewhat clumsy implementation was down to limitations with the console versions of the game (no load order tools) so it couldn't really be helped - barring enough money being budgeted on the PC version (har har har) - but still... what a mess. Anyway, I haven't used JSawyer's mod myself so take this with a grain of salt, but just loading it before WMX should have (most?) things working fine. I don't remember anyone mentioning big problems using both at the same time, anyway. Really the golden rule with WMX, if you want it to work properly, is basically don't load mods that edit the same weapons after it.
|
# ? Oct 31, 2014 05:19 |
|
Is there a camera command to rotate the camera like 90 degrees to the left? What I mean is, I have a 16:9 display, is there some set_whatever_command 90 to "fake" having a 9:16 display? or do I have to do poo poo like turn my monitor sideways and convince FNV to work in 1080x1920 if that's even possible
|
# ? Nov 1, 2014 00:55 |
|
Psion posted:Is there a camera command to rotate the camera like 90 degrees to the left? What I mean is, I have a 16:9 display, is there some set_whatever_command 90 to "fake" having a 9:16 display? There is no console command to do that. You might be able to use nifskope to rotate the camera node in the skeleton 90/270 degrees around the Z-axis to achieve this without having to see if NV will render at a 9:16 resolution.
|
# ? Nov 1, 2014 04:25 |
|
Haha, that's pretty hardcore. I might try that but I'm hoping there might be an advanced free-cam mod or something that does rotate first.
|
# ? Nov 1, 2014 04:31 |
|
I might have misunderstood your question but would this mod be helpful? http://www.nexusmods.com/newvegas/mods/34744/
|
# ? Nov 1, 2014 15:22 |
|
I posted a similar question in the Skyrim thread, but I'll repost it here since New Vegas was another game I wanted to get into modding.Canemacar posted:I've got the specs to handle the base game, but I was wondering how much of a strain the mods would put on my system. My current specs are: Also, is the jsawyer mod pretty compatible with other mods that add new areas, enemies and characters to the game? I wanted to use it as a base to build off of, but I'm not sure how much that would limit my options.
|
# ? Nov 1, 2014 21:32 |
|
Canemacar, that rig should be fine to handle most mods, though you probably don't want to overdo it with graphic mods (some texture overhauls really hit your VRAM if you don't download the performance options) and you won't want to load too many characters in an area anyway because Gamebryo is poopy and a beastly rig can only do so much. EDIT: Jsawyer is also compatible with pretty much everything except overhauls that touch the same things (and they usually add compatibility patches). You might want to check the ncompatibility sections of the mods, just to be sure, but you'll usually do just fine installing Jsawyer and something else that isn't an overhaul. Fair Bear Maiden fucked around with this message at 21:37 on Nov 1, 2014 |
# ? Nov 1, 2014 21:35 |
|
Do note that mods that add new enemies are a special exception. If the enemies aren't of a type that already exists (I.E. a modder makes a new type of ghoul or something and adds it to the list with the ghouls that already spawn) it won't be balanced for jsawyer/project nevada/whatever you use and will probably not work the way it was intended. Like the above poster said though, sometimes there are compatibility patches you can use that change the stats of whatever new thing gets plopped in.
|
# ? Nov 1, 2014 21:46 |
|
Psion posted:Is there a camera command to rotate the camera like 90 degrees to the left? What I mean is, I have a 16:9 display, is there some set_whatever_command 90 to "fake" having a 9:16 display? I'm not sure I understand what you're after, but video card drivers usually let you rotate your display (setting it to portrait or landscape), and you can try editing FalloutPrefs.ini in \Documents\My Games\FalloutNV\ to set a custom resolution. Look for 'iSize W' and 'iSize H'.
|
# ? Nov 2, 2014 00:56 |
Does anybody know of a mod that sort of acts like Skyrim's No Death Mod? Basically, the idea is that when you "die", instead of always having to reload a save, the game reawakens you somewhere to continue your story. So if you were defeated by raiders in the middle of nowhere, you might wake up missing most of your stuff...or you might wake up in town, courtesy of a good Samaritan. While you can still die, there's a good chance that you'll simply lose consciousness and wake up somewhere else. It's kind of a neat alternative to the reloading-a-save-until-you-succeed method, and can make for some amusing scenarios where you're running through the wilderness in your underwear, wielding some weapon you scrounged off of somebody.
|
|
# ? Nov 2, 2014 03:11 |
|
|
# ? Jun 8, 2024 06:33 |
|
I'd like to do a crazy evil cannibal fiend playthrough since my characters always end up being such goody-two-shoes, and I was wondering if there was a mod that lets you collect trophies from the people you kill (that isn't a creepy fetish thing)? Sort of like in the legion ear sidequest, but expanded to everyone. I know there's one for eyeballs but, uh, that's a little too gross for me. And before you point it out, yes I do realize how funny it sounds that I want to play as a cannibalistic monster who collects body parts but think eyeballs are crossing the line.
|
# ? Nov 2, 2014 18:09 |