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All of these Tyranid MCs would be better if they could deep strike with mycetic spores. Or allow same turn deep strikes out of Trygon tunnels.
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# ? Oct 27, 2014 23:05 |
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# ? May 30, 2024 08:17 |
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xtothez posted:Nids, commence your chittering. It's like a fat spider. Tiny head spider. The tentacle one just looks kinda mopey and sad but this one is comical.
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# ? Oct 27, 2014 23:20 |
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why do they have giant WWI german helmets on those nids lol?TheChirurgeon posted:Ugh. I loving hate that "tongue through a closed mouth" thing they do. It looks so stupid Yeah it looks especially bad on the mawlerfiend. Doesnt look scary at all, its cute
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# ? Oct 27, 2014 23:25 |
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The gently caress.
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# ? Oct 27, 2014 23:28 |
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Blue tongued skink. Run in fear of its off color tongue. Or just pick it up and receive a mild bite.
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# ? Oct 27, 2014 23:32 |
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I love blue tongue skinks they're all like, stay back my tongue is blue therefore probably poisonous! no dont pick me up and cuddle me!
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# ? Oct 27, 2014 23:39 |
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Hobby progress! Dreadnought (sort of rough since I didn't strip it before painting it, but I think it'll look good once varnished) Chaos Terminator Sorcerer (pretty much straight out of the box; the only conversions are the halberd and the base) Fire Raptor (still a ways to go, but built up enough to play with, and I need to at least prime before putting on any more)
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# ? Oct 28, 2014 00:17 |
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I don't get it... is this their reaction to low nid sales? more big bug kits... between carnifices, tyrants, trygons, mawlocs, Tyrannofexes, tervigons, haruspexes and exocrines it seems that all the bases are covered. I mean instead of just pumping out more giant bug kits couldn't they just make it so that the rules for the army weren't terrible. I started putting a nid army together in the lead up to the codex release... the codex dropped and it's all still in boxes. GW, if you want me to build those nids and buy more nids just make it so that genestealers don't suck... Seriously, boost the book and everyone's on board.
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# ? Oct 28, 2014 00:26 |
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Step 1: Create a new drop pod thingy for Nids Step 2: Make the rules decent (1 big MC, 2 Carnifex, decent amount of gaunts/genestealers) Step 3: Print money
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# ? Oct 28, 2014 00:34 |
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That would involve GW understanding that good rules sell models. Hell, I got a crone and two exocrine kits when the codex came out. Why? Because they're good! I love the pyrovore model, but I will never buy one. I have exactly as many genestealers now as I did in 5th edition. All of my ripper models are being used as wound counters on my MCs, and none are on swarm bases.
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# ? Oct 28, 2014 00:36 |
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Kinda wish they did a new mid sized shooty bug, give it a new gun or something. Could make it a troop but non synapse.
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# ? Oct 28, 2014 01:07 |
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I like the look of the tentacle thing but neither one have fun rules :/ I guess unless fun is running screaming at your enemy while hoping in vain all their twin linked ignore cover weapons miss you Another pic of the one with really bad rules muggins fucked around with this message at 01:26 on Oct 28, 2014 |
# ? Oct 28, 2014 01:20 |
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How I would improve Tyranids: Mycetic spores. Either exactly as they were in the last book, or as a piece of wargear that allows deep strike. Remove falling back and attacking own unit from instinctive behavior, or at the very least make it happen on a 1 only. Most infantry units may take a warrior as a sergeant upgrade. Genestealers can assault from outflank. Hormagaunts can run and assault same turn. Adrenal glands give assault grenades. Wargear option to give invulnerable save to monstrous creatures. Warp lance becomes Warp charge 1.
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# ? Oct 28, 2014 01:29 |
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muggins posted:I like the look of the tentacle thing but neither one have fun rules :/ I guess unless fun is running screaming at your enemy while hoping in vain all their twin linked ignore cover weapons miss you Okay, side pic looks a lot better.
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# ? Oct 28, 2014 01:36 |
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LordAba posted:Okay, side pic looks a lot better. Agreed, but can we get it with googly eyes?
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# ? Oct 28, 2014 01:38 |
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The white dwarf with the new tyranid on the cover instantly made me think of whoever has the gol-shogeg avatar on here. The slightest touch from a toxicrene causes INSTANT DEATH.
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# ? Oct 28, 2014 01:41 |
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muggins posted:I like the look of the tentacle thing but neither one have fun rules :/ I guess unless fun is running screaming at your enemy while hoping in vain all their twin linked ignore cover weapons miss you At best it looks like a neat kitbash of a Carnifex theres nothing exciting or new about it at all
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# ? Oct 28, 2014 01:50 |
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Master Twig posted:How come everyone else (two other armies) gets MCs with 2+/5++ and 12" movement and Tyranids don't? Because it's only natural that the premiere Monstrous Creature army in the game gets the worst Monstrous Creatures around. Lower stats, slower movement, worse armor, fewer abilities- these are only a few of the masterful qualities the Hive Mind breeds into its intensely lovely creations. I don't hate the model, but it does bring up one thing that really bugs (HURR!) me sometimes: does Games Workshop not realize that people have to transport their models to and from places, ideally without them breaking into a hundred tiny pieces? I like fancy kits as much as the next guy, but a model like this is just borderline unusable because there's just no way you're going to be able to fit it into a case or foam without it taking up a hideously unreasonable amount of space.
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# ? Oct 28, 2014 01:52 |
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AbusePuppy posted:Because it's only natural that the premiere Monstrous Creature army in the game gets the worst Monstrous Creatures around. Lower stats, slower movement, worse armor, fewer abilities- these are only a few of the masterful qualities the Hive Mind breeds into its intensely lovely creations. You mean you didn't buy an official GW Ford Transit van/army case? The sliding doors and single seat really help transport your apocalypse army or Tyrannid 40k army.
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# ? Oct 28, 2014 01:58 |
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Abusepuppy, can you briefly review the three SM Land Raiders? I have a Crusader already and I'm thinking of picking up another (not necessarily a Crusader) and I need to hear someone talk about them. EDIT: okay (both of you ) review as many as you want. I want to know SYNERGIES and TECH and what's TRASH as opposed to merely SUBOPTIMAL vvvvv Sulecrist fucked around with this message at 02:08 on Oct 28, 2014 |
# ? Oct 28, 2014 02:00 |
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There are a lot more than three but I can do it if you tell me what you want to know about.
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# ? Oct 28, 2014 02:03 |
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Moola posted:At best it looks like a neat kitbash of a Carnifex My biggest disappointment is still the Harpy. The original artwork described it as long and sinuous, like a Trygon. Then the model dropped and we got a fat bumblebee/blimp which looks almost exactly like a Carnifex with Hive Tyrant wings glued on. We didn't need a new model to do that. Sorry to complain - I look forward to seeing them from more angles, and I am glad that Tyranids are getting more options! Dude looks super cool. Started mocking up my Exo-Armour Squats. These will ally with my Catachan and existing Squats as Grey Knight Terminators. Still need details and cleaning up, but these show the basic idea. Terminator with Thunder Hammer. Terminator Sergeant or whatever it's called for GK. Terminator Librarian. I like the way the dwarf armor disguises the Terminator shoulders, so I may add it to the others too. My concern is that it looks a little too Warmachine-y, and I usually can't stand that aesthetic. Also finished my brother's Squiggoth. He's painting it up right now. BuffaloChicken fucked around with this message at 02:13 on Oct 28, 2014 |
# ? Oct 28, 2014 02:04 |
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And ip want to clarify, I do still really like Tyranids. Flying hive tyrants are amazing, exocrines, tervigons and crones are good. You can make a very competitive list with the current book. The problem is every good tournament list for Tyranids is going to be 90% the same. Then you have some classic, iconic Tyranids that are just plain bad. This is really the saddest part. Genestealers and Carnifexes deserve better. (And I maintain that carnifexes would be great if they could take spores again.)
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# ? Oct 28, 2014 02:25 |
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I got a forge world variant I never use, two standards I rarely use and Redeemer I will be cremated with.
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# ? Oct 28, 2014 02:34 |
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Sulecrist posted:Abusepuppy, can you briefly review the three SM Land Raiders? I have a Crusader already and I'm thinking of picking up another (not necessarily a Crusader) and I need to hear someone talk about them. So basically: Land Raider vanilla is pretty weak. Its centerline gun (Heavy Bolter) is way worse than the others and while its sponsons are okay, they don't mix well with what the vehicle typically wants to be doing (i.e. pushing forward to disembark troops.) It also doesn't help that it has the smallest capacity of any of the normal variants. It can have some value in specific circumstances, but with both its armaments being arguably weaker than the other versions, you are typically hard-pressed to take one. The Crusader is generally regarded as the "good" one. Its capacity is enough to take a basic squad + HQ (which is often what you want to load into a LR) and it has two good guns for smashing hard targets (Multimelta, Assault Cannon) as well as sponsons that are great at spraying bullets randomly into infantry. Its versatility generally makes it the go-to version, as it is quite capable of hanging back at 24" and putting out good firepower or racing in close to dump its contents on the enemy. If you're stuck for what else to take, it's hard to go wrong with a Crusader- it's also very nice against hordes. The Redeemer has some interesting advantages in capacity and price compared to the others and its sponson guns are extremely strong when they get to shoot, but that ends up being the problem- with their limited fire arcs and necessity to move, it is very hard to bring both of them to bear at once (and, unlike the Crusader, they can't just snapfire at random things.) If you are looking to dump a big squad of something on the enemy the Redeemer is obviously your pick, but typically its worse (if not a ton worse) than its cousin. Thankfully, it's easy to magnetize between the two. A Redeemer will mostly only get the nod over the Crusader when you specifically want to gently caress over MEQ armies as hard as possible and aren't too worried about anything else. It also has a bit higher utility against MCs, although with the way things go these days usually such models are just in the air anyways, so... There's also the various kooky Forge World variants, but I'm guessing you don't really care about those. Most of them are pretty ignorable anyways.
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# ? Oct 28, 2014 02:43 |
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Man, I am really not a fan of those new Nids. I'm usually pretty positive about new GW releases, but comparing those Nids to the Nagash stuff is just a complete joke. Don't know why they couldn't have put out a Zoanthrope/Venomthrope plastic kit instead of introducing two more MCs to an army already bloated with MCs.
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# ? Oct 28, 2014 02:46 |
Every time I see the drat tongue on that new nid all I can think is that someone should make some sort of Kiss themed Nid army.
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# ? Oct 28, 2014 02:50 |
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Master Twig posted:Then you have some classic, iconic Tyranids that are just plain bad. This is really the saddest part. Genestealers and Carnifexes deserve better. (And I maintain that carnifexes would be great if they could take spores again.) Lictors ;(
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# ? Oct 28, 2014 02:59 |
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SRM posted:Man, I am really not a fan of those new Nids. I'm usually pretty positive about new GW releases, but comparing those Nids to the Nagash stuff is just a complete joke. Don't know why they couldn't have put out a Zoanthrope/Venomthrope plastic kit instead of introducing two more MCs to an army already bloated with MCs. THIS THIS THIS YOU loving TRIGGERED ME AASJDAISDN"KSDN adsf asdfj jawet asdfjiasdfja j;sdfjop asdfuajds f klfads m *cough* I'm ok now. Sorry about that. Seriously why cant they just cover poo poo they need to put on in plastic that already exsists and people want to buy instead of new stuff not even really in the rules....
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# ? Oct 28, 2014 03:15 |
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I feel like if Synapse gave everything FNP 5+ in addition to what it does now, everyone would just shut up and play 'Nids. Makes sense from a fluff perspective, too. The Hive Mind doesn't care about how much it hurts, silly little bug.
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# ? Oct 28, 2014 03:22 |
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AbusePuppy posted:There's also the various kooky Forge World variants, but I'm guessing you don't really care about those. Most of them are pretty ignorable anyways. Thanks for the overview! I actually don't know anything at all about the Forge World variants--I've never seen the rules for most of them--so if you have any particular wisdom to impart there I'd be glad to hear it.
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# ? Oct 28, 2014 03:26 |
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Master Twig posted:How I would improve Tyranids: And 4 point genestealers with 10 point broodlords! And immunity to poison weapons and grenades. And T6 warriors with AP2 swords! Plus blowjobs from supermodels.
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# ? Oct 28, 2014 03:33 |
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LordAba posted:And 4 point genestealers with 10 point broodlords! And immunity to poison weapons and grenades. And T6 warriors with AP2 swords! Plus blowjobs from supermodels. I'd settle for a handy J.
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# ? Oct 28, 2014 03:34 |
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At this point I have been gradually assembling and painting an Ultramarines force, and I have completed a good number of models including: 35 tactical Marines with an assortment of specialist and heavy weapons 5 terminators 1 Librarian Sitting at the 99% marker simply awaiting minor highlights and chapter insignia: 1 Rhino and 5 Sternguard I also took the time to purchase Calgar w/ 4 honor guard, who are receiving their base coats. Anyway, as I have been painting I have had more time to think about how I want to arrange my force. Overall, my plan is simply to assemble a large range of models that I can reorganize in various ways depending on what faction I might be facing. With this in mind here are a couple lists I'd like advice on. 2000 Points HQ Marneus Calgar - 275 Troops 10xTactical Marines: Specialist Weapon, Combi-Gun, and Drop Pod - 195 10xTactical Marines: Specialist Weapon, Combi-Gun, and Drop Pod - 195 10xTactical Marines: Specialist Weapon, Combi-Gun, and Drop Pod - 195 Elites 9x Sternguard Veterans: 4x Combi-Melta, 2x Heavy Flamer, and Drop Pod - 293 9x Sternguard Veterans: 4x Combi-Melta, 2x Heavy Flamer, and Drop Pod - 293 Heavy Support Storm Raven - 200 8xHonor Guard: Chapter Banner - 225 Fast Attack Storm Talon: Skyhammer Missles: 125 I had really wanted to add a 2nd Storm Talon, and still think it might be worth chopping down the Marine squads by a few guys to fit it in. Basically, after having watched a slew of battle reports it seemed to me Drop Pod assaults are highly effective. I realize it depends on your opponents, but from a good number of battles it almost always seems to be in the Space Marines favor to close with their enemies and lay into them at the earliest possible moment. Almost every one I saw where they tried to trek across the field ended poorly. Drop Pod assault also just seems to fit well with how I play strategy games, in that I want my opponent to react to me, not the other way around. I figured with this list one can launch Calgar with the Sternguard using tactical doctrine to maximize the starting damage, along with a nice orbital barrage. Depending on how reserve rolls go, one can then pop a second tactical doctrine to keep up the firepower, or use assault doctrine to increase the chances of the honor guard taking the fight to the enemy's heart as they turn to try to deal with your initial drop. 1500 points HQ - Chief Librarian Tigerius - 165 Troops 10xTactical Marines: Heavy Weapon, Specialist Weapon, Combi-Gun, and Rhino - 205 10xTactical Marines: Heavy Weapon, Specialist Weapon, Combi-Gun, and Rhino - 205 10xTactical Marines: Heavy Weapon, Specialist Weapon, Combi-Gun, and Rhino - 205 Elite Dreadnaught: 2x Twin-Linked Autocannons - 120 Heavy Thunderfire Cannon - 100 3x Centurian Devastators: Grav-Cannons, Omniscope - 260 Fast Attack 2x Storm Talon: Skyhammer missles - 250 This setup I simply came up with because I wanted something that would much different in play style than the above army. My goal is get to the point where I can swap drop pods and rhinos out of each list as needed, and using each list as buy/paint/assemble checklist should serve as a good starting point on how I want my collection to look initially.
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# ? Oct 28, 2014 03:34 |
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Hey if there's new nids shouldn't broken loose be turning up soon?
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# ? Oct 28, 2014 04:33 |
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Cataphract posted:Hey if there's new nids shouldn't broken loose be turning up soon? Let's see lets try... "Broken Loose .... Broken Loose.... Broken Loose...." No? "Esool Nekorb.... Esool Nekorb..... Esool Nekorb..." Any minute now...
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# ? Oct 28, 2014 04:35 |
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BROKEN LOOSE
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# ? Oct 28, 2014 04:38 |
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Sulecrist posted:Thanks for the overview! I actually don't know anything at all about the Forge World variants--I've never seen the rules for most of them--so if you have any particular wisdom to impart there I'd be glad to hear it. There's not a ton to say. There's the Proteus, which is... it's basically just stupid. There's the Helios, which is the one you take when you want a Whirlwind but want to pay more points for it. There's the Achilles, which is for when you want your friends to hate you but don't want to actually put anything inside. And there's the Prometheus, which is for when you just can't get enough Heavy Bolters and are willing to pay extra for them. Seriously, though, with the exception of the Achilles there is no reason to ever bother with any of them. The Achilles gets a Thunderfire Cannon (which is sexy) and Multimelta sponsons as well as being essentially impervious to most ways to kill it (-1 on all rolls on the damage table, immune to Melta and Lance rules) but only carries six guys and isn't an Assault Vehicle. LordAba posted:And 4 point genestealers with 10 point broodlords! And immunity to poison weapons and grenades. And T6 warriors with AP2 swords! Plus blowjobs from supermodels. Wishlisting aside, let's not pretend that Tyranids are a functional army right now. Their troops are hilariously vulnerable, their MCs are slow and overpriced (with basically two exceptions), their little bugs die in droves to basically anything and their mid-sized bugs are a stunning combination of ineffective and fragile. Plus they are specifically excluded from using psychic powers and can only ally in the worst possible way while also lacking access to many of the unit types and tools that other armies get.
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# ? Oct 28, 2014 04:47 |
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I think I'm remembering right but wasn't 3rd edition like the BRB for 3rd didn't it have good Tyranid rules? My dream Warhammer 40k thing to happen would be for them to clean slate it again but hire Greg Stolze as a advisor. Hollismason fucked around with this message at 04:54 on Oct 28, 2014 |
# ? Oct 28, 2014 04:50 |
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# ? May 30, 2024 08:17 |
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Don't forget about THE SPARTAN ASSAULT TANK, grand daddy to all land raiders, fought in 2 world wars, smoked 2 packs every day, made love to every woman in town, and died only after he felt it was agreeable. Besides the Achilles the Spartan is basically a land raider, but better in every way for about 50 points more. Same problems as a normal land raider, but better in all the others. The Proteus has a single gimmick in 30k- you can modify reserve roles AND it has infiltrate/scout. It's also the easiest way to spam AV14. Otherwise its pretty bad. e: I hope this thread gets... broken, loose
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# ? Oct 28, 2014 05:16 |