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BULBASAUR posted:Don't forget about THE SPARTAN ASSAULT TANK, grand daddy to all land raiders, fought in 2 world wars, smoked 2 packs every day, made love to every woman in town, and died only after he felt it was agreeable. Is that painted half in Fists colors and half in BT? Is it like... a timeshare or something?
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# ? Oct 28, 2014 05:19 |
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# ? May 23, 2024 11:27 |
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I thought they were the same thing in the pre-heresy? Back then their colors were black, iron, and yellow. Pretty rad actually.Sulecrist posted:Hobby progress! This belongs in the painting thread, but I really dig what you did with the gritty armor. Looks ace and I bet it didn't take you a long time either. What kind of varnish did you use? Was it testors dullcote?
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# ? Oct 28, 2014 05:22 |
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BULBASAUR posted:I thought they were the same thing in the pre-heresy? Back then their colors were black, iron, and yellow. Pretty rad actually. Well, the germanic cross(?) specifically is what made the black half say 'templars' to me, rather than just a black-heavier variant on a Fists scheme. Of course, it's possible that they had that too and I'm just ignorant of it.
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# ? Oct 28, 2014 05:24 |
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The Black Templars are a successor chapter of the fists, could be its a templar land raider dating from all the way back to their founding and they got lazy about painting it halfway through.
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# ? Oct 28, 2014 05:30 |
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BULBASAUR posted:Don't forget about THE SPARTAN ASSAULT TANK, grand daddy to all land raiders, fought in 2 world wars, smoked 2 packs every day, made love to every woman in town, and died only after he felt it was agreeable. The Spartan Assault Tank is not a Land Raider variant. Hollismason posted:I think I'm remembering right but wasn't 3rd edition like the BRB for 3rd didn't it have good Tyranid rules? Tyranids have followed a really weird downward spiral over the editions. In 2Ed they were straight-up broken, with Carnifexes having ten wounds, the whole army moving as fast as the fastest other models in the game (Hormagaunts could run 21", for example), everything being straight-out immune to anything that referenced their Leadership, etc, etc. Basically they were a huge pile of special exceptions to the rules (in a good way.) 3Ed toned that down a lot, but they were still playing their own unique game compared to most armies- there was a whole "Hive Fleet customization" minigame that you could play that let you alter the stats and availability of all your units, plus you could then also tack on unique mutations to specific models. 4E was the "build-a-bug" codex that realistically boiled down to "take a Flyrant and six Carnifexes with minimum Genestealer troops." The problem is that GW wants Tyranids to be unique, even amongst the xenos codices, but doesn't actually do a very good job writing the book in such a way as to support their nominal primary strategy. Tyranids have, historically speaking, been pretty terrible as an assault army and that's absolutely bizarre. The lack invulnerable saves, the vulnerability to ID, the slow movement speed, and other factors have just made them complete non-competitors in that arena, meaning that all of their successful builds have relied on shooting for functionality.
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# ? Oct 28, 2014 05:36 |
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Pretty much. The best assault unit in my Tyranid detachment is the hive tyrant. If it's in assault, it usually means things have gone horribly wrong. The primary assault unit in my Tyranid list is my imperial knight. Though I did bog down a squad of marines containing Lysander in assault for five game turns by spawning over 70 termagaunts from one Tervigon. That was fun.
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# ? Oct 28, 2014 06:14 |
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I'm looking at the Renegades and Heretics list, and I have to ask - at 1850, what's a good amount of points to sink into blobs of scoring infantry? With cheap Plague Zombies and ways to make mobs of 3 point Mutants Fearless via CSM allies, I'm very excited. At the same time, I don't want to invest too much into units that are essentially going to set someplace, soak fire, and try very hard to get me an objective.
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# ? Oct 28, 2014 06:21 |
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Hamshot posted:The Black Templars are a successor chapter of the fists, could be its a templar land raider dating from all the way back to their founding and they got lazy about painting it halfway through. It looks like it's done for 30k since Sigismund and his company used his personal heraldry. Which when the legions split, became the Black Templars.
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# ? Oct 28, 2014 06:40 |
have they made a 40k equivalent of the warhammer uniforms and heradly books, specifically IG?
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# ? Oct 28, 2014 06:56 |
a cat youtube posted:have they made a 40k equivalent of the warhammer uniforms and heradly books, specifically IG? Lexicanum has tons of them, the codex itself has quite a few, IA1 has lots and lots of vehicle paint schemes although they're generally not too fancy.
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# ? Oct 28, 2014 07:01 |
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CUT IT OUT
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# ? Oct 28, 2014 07:18 |
lmao he really does have a script that alerts him when someone says his name doesn't he
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# ? Oct 28, 2014 07:26 |
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ghetto wormhole posted:lmao he really does have a script that alerts him when someone says his name doesn't he Either that or he just browses the thread but doesn't post.
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# ? Oct 28, 2014 07:39 |
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AbusePuppy posted:. To be fair it looks pretty trivial to make a small pin on the end of the tentacles (which seem to be all one piece) and just pop it in a drill hole each time, a friend of mine does that with his maulerfiend.
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# ? Oct 28, 2014 08:02 |
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Lord Twisted posted:To be fair it looks pretty trivial to make a small pin on the end of the tentacles (which seem to be all one piece) and just pop it in a drill hole each time, a friend of mine does that with his maulerfiend. I'm sure pinning is trivial for those of you who started playing with old metal minis that fell apart without it, but as a newer player my response to anything that needs pinning is "gently caress off, never going to buy it" Tiny rear end drill bits and a hand drill for making magnet holes in tanks and walkers and turrets and arms is hard enough already. NTRabbit fucked around with this message at 08:25 on Oct 28, 2014 |
# ? Oct 28, 2014 08:20 |
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Abusepuppy missed the Land Raider Ares and the one with the lascannons that block its other lascannons. Terminus maybe?
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# ? Oct 28, 2014 08:39 |
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I think it's been retconned since no more rules exist, or am I wrong?
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# ? Oct 28, 2014 08:49 |
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Sorry to double post but here are the actual rules to the new bugs. Enjoy, but please do not break loose:quote:Toxicrene 160-ish pts (Heavy Choice, unit composition: 1)
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# ? Oct 28, 2014 08:59 |
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oh, i guess that's why you called me. 160 points for a ws3 close combat mc with a 5+ save, no movement options, and a 30% chance of not being able to function on its own turn lol and what's the other one? a 205 point zoanthrope replacement but worse in every conceivable way? stellar.
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# ? Oct 28, 2014 09:16 |
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Lungboy posted:Abusepuppy missed the Land Raider Ares and the one with the lascannons that block its other lascannons. Terminus maybe? I can find information about what the Ares is easily enough, but I can't actually find any rules for it
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# ? Oct 28, 2014 09:26 |
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Jesus Christ, those are bad. The toxic one's pointless SRM posted:Man, I am really not a fan of those new Nids. I'm usually pretty positive about new GW releases, but comparing those Nids to the Nagash stuff is just a complete joke. Don't know why they couldn't have put out a Zoanthrope/Venomthrope plastic kit instead of introducing two more MCs to an army already bloated with MCs. Edit: The new power takes two warp charges? Hahahahahahahaha Safety Factor fucked around with this message at 09:48 on Oct 28, 2014 |
# ? Oct 28, 2014 09:30 |
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The Toxicrene *could* be useful in a niche kind of way. It's pretty lethal to MCs (and especially Wraith-stuff), although it's debatable if a Dimachaeron is better. Really it boils down to another unit easily capable of killing massed infantry and light vehicles, which was never an issue for Tyranids to begin with. Good if you want to run a theme list with Malanthropes and Venomthropes I guess, but nothing exciting. That Maleceptor is actually insultingly bad. It needs 12 warp charges per turn to make use of it's power, but only generates 2 and has BS3 to boot. That won't be an issue of course as the 4+/5++ means it'll be a smoking crater by turn 2. They say never attribute to malice that which is adequately explained by stupidity, but the only explanation I have for this is that the rules writers are both dumb AND wanted to send a big 'gently caress-you' to Tyranid players. Safety Factor posted:On the other hand, I can't even imagine how fragile a finecast venomthrope would be. xtothez fucked around with this message at 09:45 on Oct 28, 2014 |
# ? Oct 28, 2014 09:41 |
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xtothez posted:a Dimachaeron you made that up
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# ? Oct 28, 2014 09:54 |
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Broken Loose posted:you made that up
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# ? Oct 28, 2014 10:05 |
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LordAba posted:The psychic beast sounds neat. You can snipe out dude! Sure it has crappy armor, but it has a 5++! Then you realize to actually use it you need 12 dice for a lvl 2 psyker. It can scare other psyker characters and a wraithknight, but good luck getting it within 24" of anything worth it beyond a plasma gunner or power fist guy. Mind War is never used for much the same reason (and it got nerfed this edition by the latest rules for Focused Witchfire). Farseers are crosseyed, you know. Oh well, Ol' Bugeyes will always own, throughout time. Forever. Holy poo poo, just being a sorcerer is neato:
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# ? Oct 28, 2014 10:06 |
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fw made a deathleaper? holy poo poo that's really detailed even if the claws and armor are hideous. got any other angles?
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# ? Oct 28, 2014 10:17 |
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So I've been commissioned to do a kind of crazy project. I'm assembling/painting an SM army made up entirely from random mini's me and client have scavenged out of bit boxes and eBay lots over the years. I basically have free reign except he calls some shots (pretty standard for commissioned armies I guess). His paint scheme of choice is primarily black with red accents and trim. Very similar to the BA Death Company scheme. Were going with this because its the scheme the first minis we chose for the army were originally painted in (in heavy coats of testors enamel of course!) by some angsty ten year old. What I want to know (I am super rusty on 40k lore) is if there is an actual chapter that uses that scheme or a very similar one?
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# ? Oct 28, 2014 11:00 |
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Broken Loose posted:fw made a deathleaper? holy poo poo that's really detailed even if the claws and armor are hideous. got any other angles? Bit bigger than a Deathleaper I believe NTRabbit fucked around with this message at 11:10 on Oct 28, 2014 |
# ? Oct 28, 2014 11:06 |
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As with most Tyranid MCs, its rules are poo poo
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# ? Oct 28, 2014 11:07 |
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SRM posted:Man, I am really not a fan of those new Nids. I'm usually pretty positive about new GW releases, but comparing those Nids to the Nagash stuff is just a complete joke. Don't know why they couldn't have put out a Zoanthrope/Venomthrope plastic kit instead of introducing two more MCs to an army already bloated with MCs. Yeah this 100%
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# ? Oct 28, 2014 11:17 |
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BULBASAUR posted:As with most Tyranid MCs, its rules are Other than the 6" movement, it's very solid since nothing will want to get within a foot of it. Plus it has fleet, which helps a lot. The leaping is odd because of the huge base, but you can basically ignore terrain with it. Unlike the new stuff. And holy gently caress warp charge 2? You need at least 6 dice? Or an average of 18 dice for a statistically reasonable chance? And S3 armorbane? WHY.
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# ? Oct 28, 2014 11:39 |
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LordAba posted:Other than the 6" movement, it's very solid since nothing will want to get within a foot of it. Plus it has fleet, which helps a lot. The leaping is odd because of the huge base, but you can basically ignore terrain with it. Remember you need an extra charge for the focused part to work~
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# ? Oct 28, 2014 11:46 |
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Hey the OP is a little out of date but I was wondering what podcasts goons now recommend to keep up to date with warham news and goings on
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# ? Oct 28, 2014 13:06 |
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El Estrago Bonito posted:So I've been commissioned to do a kind of crazy project. I'm assembling/painting an SM army made up entirely from random mini's me and client have scavenged out of bit boxes and eBay lots over the years. I basically have free reign except he calls some shots (pretty standard for commissioned armies I guess). His paint scheme of choice is primarily black with red accents and trim. Very similar to the BA Death Company scheme. Were going with this because its the scheme the first minis we chose for the army were originally painted in (in heavy coats of testors enamel of course!) by some angsty ten year old. Flesh Tearers I think might be along the lines of what you are looking for, possibly other blood angels successors. Obviously this is just to point you in the right direction. Hencoe fucked around with this message at 13:28 on Oct 28, 2014 |
# ? Oct 28, 2014 13:16 |
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Herr Tog posted:Hey the OP is a little out of date but I was wondering what podcasts goons now recommend to keep up to date with warham news and goings on What's out of date so I can change it? I don't look it over constantly but if something's wrong I'd be happy to update it. Also lol at being given another two 6"-movement MCs. The venom-based one is okay and situationally good, but the psychic one is just bad, bad, bad. I especially hate the look of its head and I don't expect to be picking up either one at least for a long while. We're now back to the 5th/6th Tyranid problem, where the Elite and Heavy Support slots are too full of obviously "best" options to ever see some of the more "interesting" ones. I might consider fielding a Toxicrene if a Malanthrope and two Zoanthropes weren't the hands-down best options available.
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# ? Oct 28, 2014 13:32 |
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Master Twig posted:Though I did bog down a squad of marines containing Lysander in assault for five game turns by spawning over 70 termagaunts from one Tervigon. That was fun. Last editions codex, right? Tervigons can't make babies into assault no more
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# ? Oct 28, 2014 13:56 |
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With the toxicrene, do Tyranids need help killing other monstrous creatures? Tons of units can get toxin sacs, rending, or both. Hive tyrants can even take boneswords for a chance at instant death. True, boneswords aren't exactly prevalent right now, but they're an option. This new thing is really not doing anything that other units can't already. The models themselves aren't bad, if pretty lackluster, but the rules are downright terrible. I don't see a niche for either of these things.BULBASAUR posted:As with most Tyranid MCs, its rules are
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# ? Oct 28, 2014 14:28 |
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muggins posted:Last editions codex, right? Tervigons can't make babies into assault no more Nope. The turn 1 babies assaulted turn 2, the turn 2 babies assaulted turn 3, etc etc.
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# ? Oct 28, 2014 14:34 |
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Safety Factor posted:With the toxicrene, do Tyranids need help killing other monstrous creatures? Tons of units can get toxin sacs, rending, or both. Hive tyrants can even take boneswords for a chance at instant death. True, boneswords aren't exactly prevalent right now, but they're an option. This new thing is really not doing anything that other units can't already. The models themselves aren't bad, if pretty lackluster, but the rules are downright terrible. I don't see a niche for either of these things. Not really, I don't have issues killing other T6 with stuff like dakkafexes but in melee they are still only I2, I do run stonecrushers but they have a reputation in the local game group and most people scream in terror and deploy as far away as possible if they can, plus all their power is in the charge. That one is interesting since it has shrouded baked in it doesn't need to huddle up next to my malanthropes for their bubble (of course a broadside unit won't give two fucks but that's besides the point) and WS3 wasn't a surprise at all, but if it really has 6 attacks at I6 because lash whips I would probably use it in a foot MC assault list. (It's not good but it's fun)
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# ? Oct 28, 2014 14:56 |
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# ? May 23, 2024 11:27 |
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raverrn posted:Remember you need an extra charge for the focused part to work~ How's that? I ask because I really don't know.
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# ? Oct 28, 2014 15:04 |