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PeterWeller posted:That's one way to think about it. On the other hand, you could argue that having all these ridiculously specialized creatures is very fluffy because it's all ultimately just biomass to be pumped out in the most efficient form for the job to be done and then recycled when that job is over. The Tyranid book has several cool options for armies, and some good themes going for it. The problem is that, unless your theme is "All FMCs, all the time" or "Brain Leech Worms for all!" that you are stuck with a lot of sub-par units that just wilt the moment a Battlecannon looks at them.
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# ? Oct 28, 2014 21:31 |
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# ? May 29, 2024 20:26 |
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Reading you guys talk about Nids makes me sad I get asked by the other guys in my group about these new units and I'm all 'oh yeah it looks cool and rules seem alright' but then everyone says the rules suck...I still want to try the dataslate stuff for them, I don't want my Nids to live in a box like my Dark Eldar have done until very recently. But I have a question for anyone who's built a Warhound titan, I know there are a couple of folks here - about how long did it take to assemble, and how many spots can you magnetize for transport or movement?
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# ? Oct 28, 2014 22:12 |
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Master Twig posted:I don't think the treatment of Tyranids is GW purposely screwing them over. They're trying, they just have no idea how their game actually works. The end result is game mechanics like Instinctive Behaviour, where if you don't keep a bunch of expensive and/or relatively fragile units alive, you lose. Outside of a narrow bunch of list styles it's like playing as an end-level boss in a video game, where you have a single glowing red target for your opponent to shoot at to win. Von Humboldt posted:That would be cool. Changing Synapse back, at least in part, to the older version would help. "Tyranids in Synapse are immune to ID caused by doubling out" would make several units way more survivable, and lets things with actual ID still be relevant. We don't need Eternal Warrior all over the place for Nids to be relevant - in fact I wish they'd make Synapse less relevant. Tone down all the random instinctive crap and make it viable to run an army without any synapse at all. It just should be a nice bonus that helps if you can keep it alive, rather than a self-destruct button for your army. We can make things more survivable with some more sensible biomorphs and upgrades. Tyranids are supposed be to constantly evolving super-predators - so why are they all using the same boring T6 Sv3+ profile with little variation? Let's bring back Toughened Exoskeletons, Armoured Shells and Null Zones. If GW are going to keep using old material for inspiration they may as well use the good ideas.
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# ? Oct 28, 2014 22:21 |
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krushgroove posted:Reading you guys talk about Nids makes me sad I get asked by the other guys in my group about these new units and I'm all 'oh yeah it looks cool and rules seem alright' but then everyone says the rules suck...I still want to try the dataslate stuff for them, I don't want my Nids to live in a box like my Dark Eldar have done until very recently. Hey man, just remember that the very book that got you to pull your DE back out is called mediocre by many.
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# ? Oct 28, 2014 22:24 |
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krushgroove posted:Reading you guys talk about Nids makes me sad I get asked by the other guys in my group about these new units and I'm all 'oh yeah it looks cool and rules seem alright' but then everyone says the rules suck...I still want to try the dataslate stuff for them, I don't want my Nids to live in a box like my Dark Eldar have done until very recently. Doesn't matter what you play as long as you like playing them. back in 3rd Ed I played DE and lost 90% of the time. However I had a poo poo ton of fun especially since most had never gone against them before. Things sometimes went hilariously well, and I learned a lot. There's so much more to this than the game, bugs look great and are probably the most fun to paint. And when you lay out an 1850 swarm it's good to see your opponent sweat until the game starts.
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# ? Oct 28, 2014 22:29 |
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So yeah, the rules are out now.
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# ? Oct 28, 2014 22:30 |
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xtothez posted:So yeah, the rules are out now. I like how the maleceptor has scything talons and no options to swap them for other wargear. They literally do nothing for it.
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# ? Oct 28, 2014 22:38 |
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Mechanicon 2014 Trip Report Mechanicon is a 40k (and Fantasy) tournament held just North of Philadelphia in Oaks, PA. It was two days, 5 games. In this post, I talk about my overall experience, the individual games, and will post pictures of pretty spacemen. Overall, I had a great time. The tournament was well-organized, the terrain was beautiful, and there wasn't one Wave Serpent spam list in sight! I'll definitely return for next year. The venue was pleasant, and the tables were fantastic. They were only grouped by twos, so you could easily get around to the other side if you had to. The tournament was at 1850 points, and each list needed to be battle forged. However, there was no limit to how many CADs you could take, so there was still a good amount of exploitation. So, 5 missions, each with different victory conditions. All of the missions had Slay the Warlord, Linebreaker, and First Blood in addition to their primary objectives. 1st mission: 6 objectives, each worth 3, scored at the end of the game. Dawn of War. 2nd mission: 2 objectives in each deployment zone, each worth 4, one objective in the exact center, worth 1. Hammer and Anvil. 3rd mission: Tactical objectives: draw one at 1st turn, draw 1 on any subsequent turns where the player starts without a card; one objective card at a time. Discarding as normal. Dawn of War. 4th mission: Kill Points. Dawn of War. 5th mission: Random objectives: 1 worth 4, 2 worth 3, 2 worth 2, 1 worth 1. Diagonal setup (whatever it's called). I brought a mechanized AM list that looked a little like this: CCS, 2 melta, 2 plasma 2 ML2 Psykers 2 Vet squads in Chimeras w/ 2 meltas 2 Vet squads in Chimeras w/ 3 plasmas 3 Armored Sentinels w/ plasma cannons 2 Vendettas 2 Leman Russes 1 Demolisher You guys have all seen my army, so I won't spam you with pictures of it. 1st mission My opponent's Army: 1 CAD Space Wolves, 1 CAD Grey Knights, 1 Allies Space Marines, Medium-sized bunker w/ escape hatch. Totally got hosed in this one. His GK's dropped in and cleansing flamed most of my Chimeras, and his Centurions got out the escape hatch and started taking out my Russes. My inexperience with GKs and escape hatches really showed, here. Dude was nice, though. The army looked great, but I found out later it was not painted by him. Final score: 28-0, him. 2nd Mission My opponent's army: 1 CAD Dark Eldar - the older codex. The new codex didn't make the rules cutoff date. Lots of raiders, couple of ravagers, a razorwing. He seized the initiative and I thought I was reamed, but he proceeded to not hit or penetrate a single thing with all of his dark lances. My tanks had no problem on my turn, though. Highlights include my demolisher single-handedly destroying 2 ravagers and 2 raiders, and a shaken Chimera destroying the razorwing in one round of shooting, the turn it came in. Result: 21-4, me. 3rd mission My opponent's army: 2 CADs Tyranids The four Flyrants were all he needed to totally demolish me. I ended up killing one, but the other three completely wrecked my poo poo. The rest of his army did nothing but contest objectives. Still a fun game, though, dude was super nice. He actually lives near me, so we'll play again in the future. Result: 16-1, him. 4th mission My opponent's army: 1 CAD CSM, 1 CAD Deamons Belakor. That loving guy. This game was a ton of fun. Inexperience once again raised it's head because I had no idea beasts moved so drat fast. It was kill points so I had a bunch of crap in reserve. Started out bad, but I ended up picking up 7 KPs to his 9 (he got bonus pts for the win), so it turned out to be pretty close. Result 14-7, him. 5th mission My opponent's army: 1 CAD Sapce Marines done up like Storm Troopers from Star Wars with TIE Fighter Stormtalons and a Lambda Shuttle Stormraven. Best game of the tournament, right here. We were both well out of it, so we were able to focus on pure fun and action. Lots of things died, on both sides. Late game, my Vendettas proved to be awesome (again) and one of my Leman Russes just would quit kicking rear end. He had a Typhoon land speeder that would not stop kicking my rear end, though. Took out 2 chimeras and a squad all on it's own. Great game. Result: 25-3, me. At the end of it, I actually won something! I was awarded with Best Overall (battle points + painting) for Astra Militarum! Tournament weekends are the best. I can't wait for my next one! Here's a bunch of pictures of other armies: This army was loving rad. Buzz Lightyear themed storm troopers!
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# ? Oct 28, 2014 22:42 |
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LingcodKilla posted:You know... Bugs need some sort of special rule were you can take one extra slot of anything else except HQ for every troop choice. And have it count as chosen troop slot. Won't help that much but at least the slots would free up a bit it run a larger variety of things....(the bad poo poo still won't be run). Y'know you just have to take two HQ and four troops and you can double all other slots by putting them into separate CADs. Having enough free force org slots isn't really an issue nowadays.
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# ? Oct 28, 2014 22:53 |
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Master Twig posted:I like how the maleceptor has scything talons and no options to swap them for other wargear. They literally do nothing for it. Tyranid weapons were PERFECT last edition. I have no idea why they decided to change them.
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# ? Oct 28, 2014 23:01 |
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LordAba posted:Tyranid weapons were PERFECT last edition. I have no idea why they decided to change them. Because clearly hormagaunts and trygons were overpowered.
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# ? Oct 28, 2014 23:04 |
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The Sex Cannon posted:Mechanicon 2014 Trip Report Awesome pics! Where is your army?
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# ? Oct 28, 2014 23:05 |
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Hencoe posted:It looks like it's done for 30k since Sigismund and his company used his personal heraldry. Which when the legions split, became the Black Templars. A couple of pages back, but this is it, yes. Sigismund was First Captain of the Imperial Fists, and as such the First Company used Sigismund's heraldry. When the Legions split, Dorn assigned Sigismund to command one of the successor chapters, which adopted Sigismund's heraldry full-time and were named the Black Templars. Templars being a thing that already existed in the 30k-era Fists as a special rank/duty.
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# ? Oct 28, 2014 23:11 |
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xtothez posted:So yeah, the rules are out now. I like how its just floating in the air
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# ? Oct 28, 2014 23:13 |
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The Sex Cannon posted:Mechanicon 2014 Trip Report Ignite Memories posted:It's really kind of astounding how ugly and generic the newer monstrous creatures look. I just can't understand where the inspiration went - like they're totally out of gribblies and now all they can do is photoshop them around, make certain gribblies bigger. It's like they're trying to make a giant-oval-base-sized version of every tyranid that already exists.
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# ? Oct 28, 2014 23:16 |
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Awesome army shots! PeterWeller posted:Hey man, just remember that the very book that got you to pull your DE back out is called mediocre by many. Yep, very true! I really like the new DE. And... OhDearGodNo posted:Doesn't matter what you play as long as you like playing them. I know my DE make the other players sweat just as much as pulling out a massive horde of Nids so it's all good.
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# ? Oct 28, 2014 23:19 |
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Here are some pics of Sex Cannon's beautiful IG force: Glad you had a good time and got another medal! I see you didn't go for the Lord Commissar in a personal Vendetta, though...
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# ? Oct 28, 2014 23:29 |
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Are Plasma Cannon Sents the bomb now?
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# ? Oct 29, 2014 00:02 |
So I have finally finished my honor guard and Chapter Master for my Cathartes Aura Space Marine Chapter. There are a few things that I need to touch up, as usual, that I wasn't able to see until I put a camera on my figures. Anyway, let me know what you guys think. Cathartes Aura is the scientific name of the red headed Turkey Vuture by the way. Also, Cathartes means purifier. Group shot Chapter Master Standard Bearer along with shots of the banner and the Vulture. A special thanks to BuffaloChicken for the axe. He looks better now that he actually has a weapon. Here is the Champion. I am really happy with how this guy turned out. For the most part I plan on running them as having Relic Blades. Most of them are modeled with axes, but I did use swords as well. Yeah, yeah, I know. Drill my barrels. Unfortunately my drill bit broke and my exacto knife doesn't have a point on it anymore so I wasn't able to drill the barrel yet because money is short. It will get drilled though.
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# ? Oct 29, 2014 01:10 |
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good thing you posted those before I posted the Tyranids i am working on so I know to just post them much, much later
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# ? Oct 29, 2014 01:28 |
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xtothez posted:So yeah, the rules are out now. I like the look of this model in this shot. It's built less like a carnifex and more like a weird, hunchbacked centaur with a brain-hump. I'm also glad the dead terminator is an optional bit and not something it has to drag around with it. Hopefully it gets better rules in the next codex.
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# ? Oct 29, 2014 01:33 |
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jadebullet posted:So I have finally finished my honor guard and Chapter Master for my Cathartes Aura Space Marine Chapter. There are a few things that I need to touch up, as usual, that I wasn't able to see until I put a camera on my figures. Anyway, let me know what you guys think. Cathartes Aura is the scientific name of the red headed Turkey Vuture by the way. Also, Cathartes means purifier. The muted colour palette on these guys is awesome. The mix and match of all the different armour styles and types is great as well. Not many people get the "gritty space mans" thing right, but I'd love to see these guys on a table.
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# ? Oct 29, 2014 01:38 |
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It's shaped like a zoat. Nothing new, nothing original.
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# ? Oct 29, 2014 01:38 |
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This is a super duper serious question, or not. How do Eldar Corsairs protect themselves from Slaanesh? Craft World use Spirit Stones, Exodite use ????, Eldar Corsairs use ??? , Dark Eldar use BDSM.
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# ? Oct 29, 2014 01:47 |
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Same way? They usually have a craftworld they are aligned with to replenish and sell crap.
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# ? Oct 29, 2014 01:48 |
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Safety Factor posted:I like the look of this model in this shot. It's built less like a carnifex and more like a weird, hunchbacked centaur with a brain-hump. I'm also glad the dead terminator is an optional bit and not something it has to drag around with it. Hopefully it gets better rules in the next codex. Give it a big tail and it could be Atma Weapon. quote:How do Eldar Corsairs protect themselves from Slaanesh? Craft World use Spirit Stones, Exodite use ????, Eldar Corsairs use ??? , Dark Eldar use BDSM. Dunno about Corsairs, Exodites use what they call World Spirits, which are basically menhirs and other types of ancient rune-covered stone things. Works just like the infinity circuit though.
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# ? Oct 29, 2014 01:51 |
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BULBASAUR posted:I like how its just floating in the air good grief...
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# ? Oct 29, 2014 01:53 |
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if any of you idiots buy that kit Im going to be very disappointed
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# ? Oct 29, 2014 01:53 |
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Hollismason posted:This is a super duper serious question, or not. A mix of stones, infinity circuits, and presumably BDSM depending on who the corsairs are. Some are DE, some are the Craftworld fleets, and some are a mix.
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# ? Oct 29, 2014 01:54 |
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Moola posted:if any of you idiots buy that kit Im going to be very disappointed It's a low-res image. The back left hoof is pretty clearly on the ground and just bright red, and the front left claw is on the ground too. You can't see the back right hoof, but I'm guessing it's on the ground.
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# ? Oct 29, 2014 01:56 |
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BULBASAUR posted:I like how its just floating in the air Haha, it cannot be unseen now!
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# ? Oct 29, 2014 02:19 |
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I actually think Tyranids are my least favourite army look wise. It just looks lovely. Sorry. Except for that guy who painted them Cel Shaded that was boss. Otherwise I think they look stupid and boring. They should get whoever is designing the Warhammer Fantasy models to redo Tyranids. How is it that Fantasy gets better looking miniatures all the time and just awesomely unique looking guys. Ugh. Fantasy looks so much better than 40k line, don't even loving argue with me.
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# ? Oct 29, 2014 02:20 |
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You mean you don't like empty armor plates nearly devoid of detail?
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# ? Oct 29, 2014 02:23 |
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Moola posted:if any of you idiots buy that kit Im going to be very disappointed I will buy 4.
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# ? Oct 29, 2014 02:28 |
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I've thought about playing fantasy just because apparently the rules changed and it's back to like 50% bad asses then some troops. Don't know if that's a good thing. edit: Oh I bought some Dark Eldar because the book is cool. Oh well I have a bunch of Slaanesh Daemons so I'm just gonna be all "It's a Crone World"
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# ? Oct 29, 2014 02:30 |
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jadebullet posted:Standard Bearer along with shots of the banner and the Vulture. A special thanks to BuffaloChicken for the axe. He looks better now that he actually has a weapon. The Tyranids are starting to look better now that we're seeing more angles. I can't comment on the rules because I'm illiterate and, after converting my minis, rely on my brother telling my drunk rear end mid-game how my own units function.
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# ? Oct 29, 2014 02:31 |
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krushgroove posted:Reading you guys talk about Nids makes me sad I get asked by the other guys in my group about these new units and I'm all 'oh yeah it looks cool and rules seem alright' but then everyone says the rules suck...I still want to try the dataslate stuff for them, I don't want my Nids to live in a box like my Dark Eldar have done until very recently. Stop listening to other people - develop your own opinions by proxying something as one of these creatures and see if it is fun to play/worth purchasing.
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# ? Oct 29, 2014 02:40 |
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Moola posted:its dogshit because its boring as gently caress codex to play, not cause it aint 'viable' or 'powerful' One of the best games of 40k I have EVER played was with the new codex in the last 5 months and I played Tyranids vs a Salamanders army. Neither of us were bored and it was an absolute blast. So it may be boring for YOU - but I don't think it is. Of course I am primarily playing my CSM army - so I guess that says something, but the CSM army has always been my army of choice.
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# ? Oct 29, 2014 02:45 |
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I enjoy playing my Tyranids. I've had some great, close matches with it. I legit do get people going "oh poo poo" when they see three FMCs, three ground MCs, and a malanthrope to give them all great cover turn one, AND have an imperial knight hanging out nearby. (Not trying to be smug about my list, just that I have been having fun with nids. I just wish there were more ways to do it. )
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# ? Oct 29, 2014 03:12 |
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# ? May 29, 2024 20:26 |
I had a great time playing against my friend's Nids back in 6th edition. It was a low points game, and it was actually pretty close.
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# ? Oct 29, 2014 03:15 |