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Flytrap posted:I don't see the problem there. Honestly, I wish more villains could have such a refreshing motivation. Yeah I agree. I don't understand everyone who's like "the writing is SO BAD it gave me cancer" it's like...what writing? The old dude wants to gently caress with Korra. That's it.
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# ? Oct 24, 2014 13:35 |
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# ? May 28, 2024 14:16 |
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It probably has less flavour than a regular twenty minute episode of the show though. I don't have a problem with the villain just being unambiguously bad but aside from the design he had pretty much nothing going for him. Armstrong is a huge dick out of nowhere but he also gets a twenty minute cutscene to be hugely charismatic dick, espouse objectivism and clown on raiden which gives him a decent presence in the story and make you want to kill him. Taking the time to give characters motives and personality is important even for mechanics focused action games, everyone loves Resident Evil villains for example despite how absurdly stupid they are because they still turn up and do silly, memorable things and get funny lines, Mungun didn't really do anything at all apart from laugh a load and then reveal his character design which I thought hurt the finale despite encounter design being rad as gently caress.
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# ? Oct 24, 2014 23:21 |
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This fight with the two giant spirits is loving awful. It's some real fake difficulty, because I can't loving SEE half the time because there's two huge things in a small arena.
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# ? Oct 24, 2014 23:45 |
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Rincewind posted:Gathering all of the leftover random antagonists from the first two seasons into one dumb army was pretty clever, anyway. I love how smug that waterbender looks every time he appears. I mean you've kicked his rear end 10 times in a row so far but this time, nah, he ain't worried Also technically one of the villain's motivations was revenge in addition to being a dick.
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# ? Oct 24, 2014 23:59 |
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Slime posted:This fight with the two giant spirits is loving awful. It's some real fake difficulty, because I can't loving SEE half the time because there's two huge things in a small arena. That's why they have the bright glowing red outline to let you know when to counter.
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# ? Oct 25, 2014 00:09 |
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Emalde posted:That's why they have the bright glowing red outline to let you know when to counter. Doesn't help me all that much when I can't see when it's about to connect on account of barely being able to tell where I actually am. And besides I cheesed the fight with good old airbending.
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# ? Oct 25, 2014 00:23 |
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The Moon Monster posted:I love how smug that waterbender looks every time he appears. I mean you've kicked his rear end 10 times in a row so far but this time, nah, he ain't worried "You're going straight to the hospital. "
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# ? Oct 25, 2014 00:39 |
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Throw me in as someone who enjoyed the pro bending. It's incredibly frustrating sometimes, and it can be difficult to keep track of everything that's being thrown around, but that kind of feels like the point. And throwing that last opponent into the water in the final match of Ace difficulty after failing so many times was ridiculously cathartic. edit: morallyobjected fucked around with this message at 06:07 on Oct 25, 2014 |
# ? Oct 25, 2014 02:51 |
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Man, I thought I was pretty good at this game before I tried to play it on extreme.
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# ? Oct 26, 2014 08:22 |
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Emong posted:Man, I thought I was pretty good at this game before I tried to play it on extreme. the naga running sequence right before the spirit world on extreme is bullshit
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# ? Oct 27, 2014 20:37 |
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That triple mech fight is agony with such a slim margin of error.
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# ? Oct 27, 2014 22:00 |
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Not only that but the closer you get to victory the more they spring up new behaviors and new cues for them. It's a thing you're supposed to bash your head against until you get lucky because the rng was forgiving one time in which moves they chain.
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# ? Oct 28, 2014 00:04 |
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Nah the mechtank fights are more an excersise in knowing when to back off and be defensive. They have huge tells you just need to not get greedy and back off for a dodge or counter if possible. They are just completely opposite from normal enemies that encourage you to overwhelm them to keep them off guard. Trying to overwhelm a tank with offense just leads to you missing a que and getting a lightning punch to the face.
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# ? Oct 28, 2014 00:17 |
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randombattle posted:Nah the mechtank fights are more an excersise in knowing when to back off and be defensive. They have huge tells you just need to not get greedy and back off for a dodge or counter if possible. They are just completely opposite from normal enemies that encourage you to overwhelm them to keep them off guard. Trying to overwhelm a tank with offense just leads to you missing a que and getting a lightning punch to the face. You can still pound on them with waterbending almost nonstop and swap over to Fire/Earth?Air for bigger damage when the time comes though.
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# ? Oct 28, 2014 00:19 |
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It depends. You can do so much more damage waiting and doing a counter than you can with even charged up bending. If you can do both that's good but if you have to pick then countering is way better during the triple tank fight.
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# ? Oct 28, 2014 00:23 |
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ImpAtom posted:You can still pound on them with waterbending almost nonstop and swap over to Fire/Earth?Air for bigger damage when the time comes though. Waterbending does almost zero damage to them though. I found that only earth does enough damage to make the fun not a miserable slog.
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# ? Oct 28, 2014 01:21 |
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ImpAtom posted:You can still pound on them with waterbending almost nonstop and swap over to Fire/Earth?Air for bigger damage when the time comes though. To be fair, I think he was still talking about the Naga fight, not regular tank fights. notZaar posted:Waterbending does almost zero damage to them though. I found that only earth does enough damage to make the fun not a miserable slog. I usually default to firebending for them. Seems to work well with chi charged up.
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# ? Oct 28, 2014 06:17 |
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Maxed out firebending owns the tanks, before I had that maxed out I just defaulted to water to keep my distance so I could reliably block and counter. Now I too am stuck on the Naga running segment where you fight the tanks on extreme and no real will to finish the game :/ I wish there was some sort of wave mode so I could play around with maxed out Korra some more.
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# ? Oct 28, 2014 07:05 |
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Fano posted:Now I too am stuck on the Naga running segment where you fight the tanks on extreme and no real will to finish the game :/ Make sure you're using the waterbending shield to give yourself that extra hit (seems obvious, but I hadn't been until someone else in the thread mentioned it), and your biggest problem after that should just be the sections where they start making rocks show up on the ground. It takes a while to recognise all the moves, but they're telegraphed pretty obviously.
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# ? Oct 28, 2014 07:17 |
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morallyobjected posted:Make sure you're using the waterbending shield to give yourself that extra hit (seems obvious, but I hadn't been until someone else in the thread mentioned it), and your biggest problem after that should just be the sections where they start making rocks show up on the ground. It takes a while to recognise all the moves, but they're telegraphed pretty obviously. I've been trying to use airbending + earthbending to leap over those sections, and it works well enough when I don't gently caress up the timing.
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# ? Oct 28, 2014 10:00 |
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Fano posted:Maxed out firebending owns the tanks, before I had that maxed out I just defaulted to water to keep my distance so I could reliably block and counter. You and I are the same person. :O Yeah I just want endless waves of enemies and like 15 tanks at the same time so I can wear spirit korra costume, dart around on an airball and massacre everything with my max air and fire bendings. The naga fight was more difficult than the final boss fight on extreme...
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# ? Oct 28, 2014 16:20 |
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Honestly, that Naga fight would be much better balanced if Extreme gave you even a second hit. They wouldn't even need to fill up the second health container to start, considering they leave all the health pickups. I'm also a little annoyed that the Pro-Bending mode has Korra being knocked off mean an auto-loss. I sort of understand not wanting to make the player watch the AI for possible a full round, but considering the animations are identical, why not switch control to Mako or Bolin when that happens?
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# ? Oct 29, 2014 01:09 |
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Gaz-L posted:Honestly, that Naga fight would be much better balanced if Extreme gave you even a second hit. That's essentially what the waterbending shield is for. If you're getting hit by the attacks, you just need to spend a couple rounds watching the cues to learn which ones are which, and it probably won't be an issue after that. My problem was always getting twitchy during the rock sections and jumping to try and avoid the tall pillars before hoping I could move to the side before I smacked one.
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# ? Oct 29, 2014 01:17 |
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Does this game have any way to extend your health bar like in other Platinum games? I'm assuming not since it's so short, but it feels so weird never improving my health.
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# ? Oct 29, 2014 01:53 |
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AccountingNightmare posted:Does this game have any way to extend your health bar like in other Platinum games? I'm assuming not since it's so short, but it feels so weird never improving my health. If you pay attention to the messages when you get them, some of the bending style level ups give you health increases.
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# ? Oct 29, 2014 02:37 |
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wateyad posted:If you pay attention to the messages when you get them, some of the bending style level ups give you health increases. There's also a talisman that doubles your health but halves your attack power, but I dunno if it's ever worth using. Health is never really that big a concern unless you've got like one or two of the HP-halving talismans on.
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# ? Oct 29, 2014 03:40 |
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wateyad posted:If you pay attention to the messages when you get them, some of the bending style level ups give you health increases. I thought they only restored your HP? The size of the health bar never changes.
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# ? Oct 29, 2014 04:13 |
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notZaar posted:I thought they only restored your HP? The size of the health bar never changes. Not every level does it, but by the time you max them all out you should have about twice as much HP as before.
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# ? Oct 29, 2014 09:59 |
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Fano posted:Now I too am stuck on the Naga running segment where you fight the tanks on extreme and no real will to finish the game :/ The double damage talisman work during the last Naga section and will allow you to destroy the tanks before they start changing up their behaviour, which is the point i would normally pretty much always die at. I really enjoy the combat in this game, so after finishing on extreme i decided to pick up Metal Gear Rising and holy poo poo this is awesome go play this after you're done with Korra you guys.
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# ? Oct 29, 2014 10:36 |
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wateyad posted:If you pay attention to the messages when you get them, some of the bending style level ups give you health increases. Emong posted:Not every level does it, but by the time you max them all out you should have about twice as much HP as before. Well poo poo, I just assumed they all only refill my health. Thank you! Good to know.
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# ? Oct 29, 2014 13:03 |
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It seems weird to me that you can't unlock Korra's Pro-Bending outfit for normal gameplay. You even fight in it for a bit if you play Chapter 7 in the default costume.
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# ? Oct 29, 2014 16:21 |
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Emong posted:It seems weird to me that you can't unlock Korra's Pro-Bending outfit for normal gameplay. You even fight in it for a bit if you play Chapter 7 in the default costume. I was hoping there'd be one too (like for beating Pro-Bending on Ace), but alas.
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# ? Oct 29, 2014 18:16 |
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morallyobjected posted:There's also a talisman that doubles your health but halves your attack power, but I dunno if it's ever worth using. Health is never really that big a concern unless you've got like one or two of the HP-halving talismans on. They pretty much admit that one's mostly for racking up high combo scores when you've maxed all 4 styles.
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# ? Oct 29, 2014 19:07 |
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Gaz-L posted:They pretty much admit that one's mostly for racking up high combo scores when you've maxed all 4 styles. How much is the weight for combos with your medal scores? Because I get silver medals for finishing battles in like two seconds sometimes.
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# ? Oct 29, 2014 19:29 |
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morallyobjected posted:How much is the weight for combos with your medal scores? Because I get silver medals for finishing battles in like two seconds sometimes. There is a minimum combo score for platinum/PP
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# ? Oct 29, 2014 23:08 |
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https://www.youtube.com/watch?v=EHNQYuoCp9Q
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# ? Oct 29, 2014 23:13 |
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OK, Extreme done. I'm never platinuming the game, so I'll live with my gold, but what the hell is that fifth vanity item on the second row? It's the only one I need.
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# ? Oct 30, 2014 15:46 |
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Gaz-L posted:OK, Extreme done. I'm never platinuming the game, so I'll live with my gold, but what the hell is that fifth vanity item on the second row? It's the only one I need. Any particular reason? I mean I'm not a platinum trophy obsessive person, but I'm pretty sure the only ones I have left are all vanity items, bending 200 spirits, and going into avatar state 10 times, and those seem ridiculously easy to get in the course of normal gameplay. If there were one for getting all Pure Platinum medals or something, I definitely never would, since I haven't even gotten one. Fifth item is morallyobjected fucked around with this message at 16:59 on Oct 30, 2014 |
# ? Oct 30, 2014 16:56 |
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morallyobjected posted:The fifth item of the fourth row is the one I don't have, so I am guessing I'll get it via random chest at some point. I think I had success in the Spirit World with that. Is the fourth one S or SS? That's an S rank. The teapot's the only SS rank item.
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# ? Oct 30, 2014 17:06 |
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# ? May 28, 2024 14:16 |
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Is it just me or is the last boss in this game harder on normal than Armstrong was on hard? What are you supposed to do about his lighting-grab-kick combo? I swear it has no tell and comes out faster than any Platinum boss move I've ever seen before. Sindai fucked around with this message at 08:50 on Nov 3, 2014 |
# ? Nov 3, 2014 08:48 |