|
I was so hyped when I saw a Paranoia KS, but yeah, it's raising all the same red flags for me that the rest of you are seeing. The tone is way off -- bitter sarcasm instead of comedy, and LOOK LOOK, LOOK HOW RIGHT WE WERE, like... were you trying to make actual predictions? Because no you weren't, where the gently caress is that rant coming from. I don't know what the gently caress the cards are for, or how they're making gameplay in any way better. In fact, at first glance I'm pretty sure they're making it worse. Strictly defined equipment with printed rules so that they work predictably? Really, guys? And finally, I just plain don't like that all three "stretch goals" really meant "we'll add these to the add-on section, congratulations, you have now unlocked the ability to give us more money if you want them".
|
# ? Oct 27, 2014 21:18 |
|
|
# ? Jun 1, 2024 06:04 |
|
So there's this: https://www.kickstarter.com/projects/heavygearblitz/heavy-gear-blitz-war-for-terra-nova-starter-set?ref=category Is Heavy Gear Blitz a good game? Are these guys known for making good rules? Should I bother getting into this game?
|
# ? Oct 28, 2014 02:00 |
|
signalnoise posted:So there's this: https://www.kickstarter.com/projects/heavygearblitz/heavy-gear-blitz-war-for-terra-nova-starter-set?ref=category I've heard pretty good things about it, and they just came out (or are still working on?) the new edition of the rules. From what I've read of the current rules the game seems pretty legit, and a very viable alternative in style to other miniature games.
|
# ? Oct 28, 2014 02:18 |
|
GimmickMan posted:Hey TG, its been a while. I'm kickstarting my anime as balls mecha game, Battle Century G. All the guys in the Japanese RPG club I go to are huge mecha fans and they haven`t really been satisfied with any of the mecha RPGs available over here so I can`t wait to try this out with them. You don`t mind if I translate some of the basics into Japanese and pass it around within the club do you?
|
# ? Oct 28, 2014 05:14 |
|
signalnoise posted:So there's this: https://www.kickstarter.com/projects/heavygearblitz/heavy-gear-blitz-war-for-terra-nova-starter-set?ref=category I've only played once, but I really enjoyed what I tried of it, so I'm backing that kickstarter to get two decent size starter armies to demo with. It's quite rules-y in terms of the amount of things you can do, but the rulebook used to explain using neat flowcharts the stages of each action which I thought was a very good idea.
|
# ? Oct 28, 2014 08:55 |
|
S.J. posted:I've heard pretty good things about it, and they just came out (or are still working on?) the new edition of the rules. From what I've read of the current rules the game seems pretty legit, and a very viable alternative in style to other miniature games. Lightning Strike was a very good set of space combat rules with mecha, and they've kept working on the system, so this is probably a very playable set. I'm tempted to pledge a buck to nag them about JC/LS in the comments, but nobody else seems to want that system/setting to continue.
|
# ? Oct 28, 2014 09:35 |
|
CapnAndy posted:And finally, I just plain don't like that all three "stretch goals" really meant "we'll add these to the add-on section, congratulations, you have now unlocked the ability to give us more money if you want them". Either they've reworded it or it's been like that all along, but all the stretch goals are added to the boxset. Only thing you have to kick extra for so far if you're at £30 is the Form Pack. E: OR I could actually read the goddamn update which says it's an addon. Good god what a goddamn clusterfuck. ElNarez fucked around with this message at 12:38 on Oct 28, 2014 |
# ? Oct 28, 2014 12:33 |
|
Getsuya posted:All the guys in the Japanese RPG club I go to are huge mecha fans and they haven`t really been satisfied with any of the mecha RPGs available over here so I can`t wait to try this out with them. You don`t mind if I translate some of the basics into Japanese and pass it around within the club do you? Not a problem at all! Many of the rules/powers/etc are written around western perceptions of japanese conventions, so I'd be very interested to hear what they think.
|
# ? Oct 28, 2014 13:11 |
|
There's a lot of bitterness on Dakkadakka about the Heavy Gear kickstarter. I don't know the truth of it, but there seem to be a lot of angry internet men talking about rules problems, sidelined playtesters, and plotline changes that render existing units or factions useless. I'd suggest doing a little research before spending the money. EDIT: Lightning Strike always did look cool. It was one of my "games that got away" - I never had money when it was on sale in my area, and then it vanished entirely. It's extremely Gundam, with an interesting mix of hard SF and anime.
|
# ? Oct 28, 2014 13:34 |
|
Loxbourne posted:EDIT: Lightning Strike always did look cool. It was one of my "games that got away" - I never had money when it was on sale in my area, and then it vanished entirely. It's extremely Gundam, with an interesting mix of hard SF and anime. Good news ! http://rpg.drivethrustuff.com/product/1004/Lightning-Strike-Rulebook-2nd-Edition?it=1 Six bucks each for the 2e rules and companion as PDFs. You can always just geek out over the artwork if you don't have another mechagamer locally.
|
# ? Oct 28, 2014 17:32 |
|
Didn't see anyone post this, so here:https://www.kickstarter.com/projects/bullypulpitgames/night-witches That's Jason Morningstar's next game, a PbtA game about the WW2 all-female Russian bomber unit that flew WW1 biplanes into combat against the Germans. I'm pretty excited in seeing what this ends up as, since I really like Fiasco/Durance, PbtA and WW2 stuff. Also, the art is gorgeous.
|
# ? Oct 28, 2014 21:19 |
|
That concept is amazing and I guess I'm gonna have to back that. Alqays thought the various night-time raiders of the Eastern Front were neat and the Night Withes one of the coolest. My inner plane wants to point out though the Po-2 is from the late 20s though, not WW1. Still horribly antiquated by the time of WW2 though. Its top speed was less than 100mph!
|
# ? Oct 28, 2014 21:35 |
|
Galaga Galaxian posted:That concept is amazing and I guess I'm gonna have to back that. Alqays thought the various night-time raiders of the Eastern Front were neat and the Night Withes one of the coolest. Which is exactly what made it so effective. At that speed, German monoplane interceptors would stall and fall right out of the sky. And at night it's hard to hit faraway 3D moving targets from the ground, especially quiet ones like the Po-2. This is right up my alley and I am so backing this!
|
# ? Oct 28, 2014 21:39 |
|
Loxbourne posted:There's a lot of bitterness on Dakkadakka about the Heavy Gear kickstarter. I don't know the truth of it, but there seem to be a lot of angry internet men talking about rules problems, sidelined playtesters, and plotline changes that render existing units or factions useless. Jovian has some really odd hard SF stuff in it. Me and my friend once figured out that the basic mech has EXACTLY the right amount of resources on board for you to make a journey from Earth to Mars using the slingshot method.
|
# ? Oct 28, 2014 21:43 |
|
Oh, my. Sharing this with a warplanes fan I know.
|
# ? Oct 28, 2014 21:43 |
|
Lemon Curdistan posted:Didn't see anyone post this, so here:https://www.kickstarter.com/projects/bullypulpitgames/night-witches Yes! Just saw this and it looks fantastic.
|
# ? Oct 28, 2014 22:09 |
|
The guy who made Lifeboat (not lifeboats) is putting out a sequel called Desert Island. Lifeboat is one of the most thematic "everyone is a traitor" games I've played. In both games each player is given a player to hate, who they score points in they don't make it to rescue, and a player they love, who scores them points if they survive to rescue. You put some people in increasingly dangerous situations and hope they starve to death then get in fights over bananas. I played it while it was near the end of development at Gencon and thought it was awesome. Also one of the stretch goals is banana tokens
|
# ? Oct 28, 2014 23:57 |
|
ThaShaneTrain posted:The guy who made Lifeboat (not lifeboats) is putting out a sequel called Desert Island. This sounds extremely my poo poo, backed at the level to get it and lifeboat and all that jazz, my group loves gently caress your friends games and ones with secret fuckers are the best kind.
|
# ? Oct 29, 2014 01:04 |
|
Puppetland: The Storytelling RPG of Grim Make-Believe is now on Kickstarter: https://www.kickstarter.com/projects/arcdream/puppetland-the-storytelling-rpg-of-grim-make-belie This was a big storytelling game in the 1990s and written by John Scott Tynes, one of the authors of Delta Green. The new version is pretty similar to the old one from what I understand and it involves some interesting concepts like games taking exactly one hour. quote:Puppetland is a diceless tabletop RPG in which the players take the roles of puppets in a fairy-tale paradise gone bloodily wrong. It's Punch & Judy taken to its logical extreme: Punch has killed the Maker of all puppets and transformed peaceful, magical Puppetland into his personal nightmare realm. High end rewards include puppets and customized copies of the book.
|
# ? Oct 29, 2014 02:52 |
|
clockworkjoe posted:Puppetland: The Storytelling RPG of Grim Make-Believe is now on Kickstarter: https://www.kickstarter.com/projects/arcdream/puppetland-the-storytelling-rpg-of-grim-make-belie http://www.bromart.com/plucker.html
|
# ? Oct 29, 2014 03:30 |
|
I was just thinking of Puppetland a few days ago. I wonder if the remake will keep the original's plot twists and truths behind the setting - the wording of the Kickstarter announcement suggests they won't.
|
# ? Oct 29, 2014 03:54 |
|
clockworkjoe posted:Puppetland: The Storytelling RPG of Grim Make-Believe is now on Kickstarter: https://www.kickstarter.com/projects/arcdream/puppetland-the-storytelling-rpg-of-grim-make-belie I'm not getting down on the Kickstarter or anyone who likes it, but Puppetland is not really a game. I don't mean this in a "NOT AN RPG" sense, just that there are no game mechanics other than a stopwatch and a drawing. You play mother-may-I with your Puppet Master after choosing some arbitrary traits from a bizarre class-based system. At some point (also pretty much determined by the Puppet Master) your puppet falls dead from doing bad things. There is a ton of thematic advice and the setting is engaging as hell. The reason I mention this is: it's not very promising that the developer has said it "doesn't need a rules overhaul." Puppetland would be an awesome game with mechanics that encourage the type of play he's describing. Unfortunately, it looks like we're just getting a reprint with new art, GM advice, and more metaplot.
|
# ? Oct 29, 2014 04:14 |
|
Zurui posted:I'm not getting down on the Kickstarter or anyone who likes it, but Puppetland is not really a game. I don't mean this in a "NOT AN RPG" sense, just that there are no game mechanics other than a stopwatch and a drawing. You play mother-may-I with your Puppet Master after choosing some arbitrary traits from a bizarre class-based system. At some point (also pretty much determined by the Puppet Master) your puppet falls dead from doing bad things. There is a ton of thematic advice and the setting is engaging as hell. This kind of thing would seem to require a staggering amount of mutual trust among the members of your RPG circle, as the players seem to be just literally putting themselves in the GMs hands and allowing him or her to railroad them through a plot with the only chance involved being the GMs fickle will. That said this really fits my own personal GM style as I tend to make my games like point and click adventures where it's more important to string together clues and navigate conversations with NPCs than it is to win rolls or build powerful characters. I'll have to look a little more into it, but I'm loving the idea of telling the guys at the RPG club over here to bring their favorite anime figure and having a Puppetland game where everyone plays as figures.
|
# ? Oct 29, 2014 06:40 |
|
Hey kickers, what do you think about Strife: Legacy of the Eternals? I'm only thinking about getting it because it's so cheap ($15). I'm not really sure there's much content in here otherwise. Also does anyone have opinions on Omen: A Reign of War? I'll probably get this one when I get the 48h reminder since it does seem to pack some nice content for the price ($17, the $25 deluxe version even comes with 20 metal coins! Pretty neat) and it seems to have a bunch of favorable reviews around the net.
|
# ? Oct 29, 2014 15:33 |
|
Finally got Myth by Mercs, and I'm impressed by the sheer amount of stuff in the box (weighed more than 7kg). The minis look cool and have a nice style. Too bad I read the rulebook about a year ago and it read awkwardly, and by now the gaming group I wanted to play it with doesn't even exist anymore, so I guess I'm going to sell it. Did anyone actually play it?
|
# ? Oct 29, 2014 17:51 |
|
Luebbi posted:Finally got Myth by Mercs, and I'm impressed by the sheer amount of stuff in the box (weighed more than 7kg). The minis look cool and have a nice style. I thought they fixed the rulebook and put it up online? Or I could be misremembering.
|
# ? Oct 29, 2014 18:16 |
|
Hey Inverse World Accelerated arrived! Quality looks great.
|
# ? Oct 29, 2014 19:03 |
|
Got my Alhambra and Kingdom Builder big boxes in today. They look like they're pretty nice quality but didn't dig into them much. They are, however, big as advertised.
|
# ? Oct 30, 2014 20:01 |
|
Humbug Scoolbus posted:Hey Inverse World Accelerated arrived! Quality looks great. I'm still waiting on my written-in copy of the base book.
|
# ? Oct 30, 2014 20:20 |
|
So did Ehdrigohr jist sort of fall off the side of the planet? Allen Turner last posted about it back in December. I got my book but never received any of the stretch goal supplemental material.
|
# ? Oct 30, 2014 21:26 |
|
If you backed Spirit of 77, check your email, links to the pledge managers went out today. I've seriously gotta reccomend Backerkit to anyone doing a complex kickstarter. It's a little pricey ($300 +1%) but solves so many problems. It imports all the data from kickstarter, after you set everything up it will automatically send out invites to all your backers with just a single click. It collects info like shipping addresses automatically, you can even tell it which items require shipping addresses. It also allows you ask some complex survey questions, and tailor the questions to individual products or pledge levels. It has a nice store-like page for backers to add-on items to their pledge (we've already raised an extra $150 through add-ons). It allows pre-orders for people who didn't get in on the initial kickstarter. It even lets you price pre-orders separately. It even allows dropped pledges to re-claim and pay for their pledge. It's probably too expensive for most smaller kickstarters, but well worth it for medium and larger.
|
# ? Oct 30, 2014 21:27 |
|
Tiny Epic Kingdoms is really impressive.
|
# ? Oct 30, 2014 21:29 |
|
Trouble in the Call of Catthulhu Kickstarter: https://www.kickstarter.com/projects/mrjoel/call-of-catthulhu-deluxe/posts/1033509
|
# ? Oct 31, 2014 01:43 |
|
S.J. posted:I thought they fixed the rulebook and put it up online? Or I could be misremembering. They did. They've also decided that this is really a "living" product with MMO-style ongoing support in the form of "patches" and periodic (free) additional downloadable content. Which is unfortunately a concept that's a little trickier to implement with a physical, minis-based boardgame. But hey, free support is free support.
|
# ? Oct 31, 2014 02:22 |
|
Bucnasti posted:If you backed Spirit of 77, check your email, links to the pledge managers went out today. I've backed projects that use backer kit and it seems like every single one of them runs into some kind of problem with it. Is it hard to set up? Complex? To be fair they always say backer kit works to resolve but it kind of makes me wonder.
|
# ? Oct 31, 2014 04:03 |
|
Doctor Zero posted:I've backed projects that use backer kit and it seems like every single one of them runs into some kind of problem with it. Is it hard to set up? Complex? There are a lot of options, and some of them are not available until after the kickstarter has completed, and then some more are not available until after you've sent out your surveys. I could see people missing stuff, and it's not that it isn't well documented, it's just that you don't know what questions to ask. It has solutions to problems you didn't know you were going to have. But their Customer service seems real good, they did a pre-launch review for us while we were waiting on the money to clear, and then did a final review when we were ready to launch.
|
# ? Oct 31, 2014 04:13 |
|
I don't think any of the Kickstarters I've pledged to, that have used Backerkit, have had any noteworthy issues with it. Fair lot of clicking through though. I can't imagine trying to run a complex KS with multiple add-ons without something like it.
|
# ? Oct 31, 2014 04:50 |
|
Evil Mastermind posted:I'm still waiting on my written-in copy of the base book. Yeah, same here.
|
# ? Oct 31, 2014 04:57 |
|
I've backed projects that have used BackerKit, Fundafull and Pledgemanager.com and they're all pretty similar at the user end, and I don't recall any problems
|
# ? Oct 31, 2014 05:21 |
|
|
# ? Jun 1, 2024 06:04 |
|
What I don't understand is why Kickstarter hasn't implemented any of the functionality these sites are offering. Or actual site support for things like stretch goals and addons. I mean, I suppose they may not actually want stretch goals or addons to be part of the Kickstarter experience but you'd think they'd make them against terms of service in that case. I love the concept of Kickstarter and I think they offer a better user experience than Indiegogo, which is the only other similar crowdfunding site I've used, but it could be a hell of a lot better.
|
# ? Oct 31, 2014 05:30 |