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Hencoe posted:Vorax are up Man Mechanicum gets all the cool poo poo. I'd actually want to run them as counts-as Centurions in normal 40K.
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# ? Nov 1, 2014 22:07 |
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# ? May 30, 2024 00:35 |
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sorry man beetleborgs will never be cool
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# ? Nov 1, 2014 22:19 |
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I've been looking at the inquisition codex, and what's a good build from there? I kind of want an ordo xenos inquisitor to roll around with because I mostly play against xenos like tau
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# ? Nov 1, 2014 22:49 |
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PeterWeller posted:Dude, there are tons of people who are real fluff bunnies about this kinda poo poo. You and I and many others may find it silly, but ours is not a universal viewpoint. Sorry, but that just doesn't matter in any kind of realistic sense. The kinds of people that won't purchase a character because they're dead in the fluff are insignificant in any sense, but especially compared to the kinds of people who will buy them because of cool rules, cool models, or cool fluff. All you accomplish by leaving character death out of the equation is leaving out interesting stories.
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# ? Nov 1, 2014 22:59 |
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Frobbe posted:I've been looking at the inquisition codex, and what's a good build from there? I kind of want an ordo xenos inquisitor to roll around with because I mostly play against xenos like tau Make sure you take as many servo-skulls as you can. I'd also recommend making him a psyker and taking Psychic Communion. I'd also make sure to buy a box of the long out of production plastic IG Commandos for style points.
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# ? Nov 1, 2014 23:15 |
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Rapey Joe Stalin posted:Make sure you take as many servo-skulls as you can. I'd also recommend making him a psyker and taking Psychic Communion. I'd also make sure to buy a box of the long out of production plastic IG Commandos for style points. The twenty year old ones wearing stupid hats with a mono pose? Those were terrible.
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# ? Nov 1, 2014 23:17 |
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Yes, those ones. Because they are awesome.
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# ? Nov 1, 2014 23:22 |
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REAL MUSCLE MILK posted:Anyone have any tutorials for painting large vehicles? I'm trying to practice some before the Solar Auxilia releases and it feels like I just don't 'get' painting anything bigger than a Land Raider. If you don't have an airbrush, Montana Gold and Liquitex both make acrylic spray paints in a rainbow of colors. Tanks look good even with a two-tone camo scheme so you could prime, lay down tone 1, and then use masking tape/masking liquid to create your camo pattern and then hit it with tone 2.
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# ? Nov 1, 2014 23:28 |
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Blood from every orifice AND death? Tyranids don't gently caress around.
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# ? Nov 1, 2014 23:39 |
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LordAba posted:Blood from every orifice AND death? Tyranids don't gently caress around. Don't worry, your flak armor protects you against it.
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# ? Nov 2, 2014 00:16 |
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S.J. posted:Sorry, but that just doesn't matter in any kind of realistic sense. The kinds of people that won't purchase a character because they're dead in the fluff are insignificant in any sense, but especially compared to the kinds of people who will buy them because of cool rules, cool models, or cool fluff. All you accomplish by leaving character death out of the equation is leaving out interesting stories. One less sale is one less sale, and the point of the stories is sales. Sorry, but the idea that you can't have interesting stories without killing important characters is just immature. E: on a more important note, those vorax look great. The throwback robots get better and better.
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# ? Nov 2, 2014 00:19 |
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LordAba posted:Blood from every orifice AND death? Tyranids don't gently caress around. I love the order of events here. I feel the horror of the airways closing would be lessened somewhat by the rupturing organs in the previous step rendered it moot. Basically an onlooker would only notice the guy collapse and die. A quiet pause whilst his airway closes and then blood spurting out of ears and bum. This is a pretty weak bit of background creation.
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# ? Nov 2, 2014 00:23 |
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JackMack posted:This is a pretty weak bit of background creation. Dude, it's supposed to be completely absurd. Note the part where you check off how witnesses should be executed.
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# ? Nov 2, 2014 00:35 |
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PeterWeller posted:One less sale is one less sale, and the point of the stories is sales. Sorry, but the idea that you can't have interesting stories without killing important characters is just immature. Not to mention the fact that the stories where these characters get killed are created by the players, over and over again.
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# ? Nov 2, 2014 00:37 |
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LingcodKilla posted:The twenty year old ones wearing stupid hats with a mono pose? Those were terrible.
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# ? Nov 2, 2014 01:19 |
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SRM posted:Nah, beret stormtroopers are awesome. Concept good, execution bad.
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# ? Nov 2, 2014 01:23 |
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LingcodKilla posted:Concept good, execution bad. Even before I was so deeply invested in retro poo poo, I still dug these models: I also really like that they brought the berets back with the new plastics. I was checking out my friend's the other day and that's a wonderful kit.
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# ? Nov 2, 2014 01:31 |
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SRM posted:Even before I was so deeply invested in retro poo poo, I still dug these models: I have those, about 20 all told, with a smattering of special weapons and one HW team. I do lack the sergeant though
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# ? Nov 2, 2014 01:35 |
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PeterWeller posted:Dude, it's supposed to be completely absurd. Note the part where you check off how witnesses should be executed. I am not implying anything about the concept. What is weak is the execution, the rest of the document is a faux report and then the medical 'symptoms' are not symptoms for a start, and also could at least attempt to sound lile it is written using terminology' The four observed stages of spore inhalation 1) airway constriction - the victim reports difficulty in breathing, wheeziness and excessive respiratory secretions in response to initial contact 2) the spore is quickly absorbed in the bloodstream leading to systemic organ dysfunction 3) the subject rapidly starts to haemorrhage from the mouth, nose and eyes and digestive tract 4) death quickly follows. Risk of transmission of aerosolised spores from corpse high up to eighteen hours post mortem There we go. E: in fairness that will never fit into the little box but my point is it is pretty half assed. JackMack fucked around with this message at 01:56 on Nov 2, 2014 |
# ? Nov 2, 2014 01:44 |
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SRM posted:Even before I was so deeply invested in retro poo poo, I still dug these models: Ha! I loved those guys but I sold all of the normal dudes to a buddy who turned them into vets. I only kept the sergeant and a Heavy Bolter guy.
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# ? Nov 2, 2014 02:02 |
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JackMack posted:I am not implying anything about the concept. What is weak is the execution, the rest of the document is a faux report and then the medical 'symptoms' are not symptoms for a start, and also could at least attempt to sound lile it is written using terminology' Nah man, you are missing the point entirely. If it was logical and informative, it wouldn't be an Imperial report. E: those beret dudes are classic, probably my favorite oldschool IG models.
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# ? Nov 2, 2014 02:47 |
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Master Twig posted:Don't worry, your flak armor protects you against it. Hahahaha... haha... ha we all know this is going to be true.
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# ? Nov 2, 2014 03:30 |
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HiveCommander posted:Hahahaha... haha... ha we all know this is going to be true. Going to be? It is true. The Toxicrene's gun is Ap -. If it were ap 2, or hell, even 3, they might just be worth running.
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# ? Nov 2, 2014 03:34 |
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Master Twig posted:Going to be? It is true. The Toxicrene's gun is Ap -.
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# ? Nov 2, 2014 03:35 |
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HiveCommander posted:Well that just confirms my fears. What other rules does the thing have that might even make it slightly worth considering? The shooting attack has armorbane against open topped vehicles and vehicles that have taken at least one hull point. But it's only strength 3. It has 6 close combat attacks that are 2+ poisoned and is equipped with lash whips? Of course it's only WS3. It's strength and toughness 6. 5 wounds. 4+ armor, but also has shrouded. It's not completely terrible, but it's not good either. Just a bit bucket of meh. The Maleceptor on the other hand? Hot garbage. Like, I would say it's the worst Tyranid MC. (except maybe Old One Eye)
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# ? Nov 2, 2014 03:39 |
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Master Twig posted:The shooting attack has armorbane against open topped vehicles and vehicles that have taken at least one hull point. But it's only strength 3. It has 6 close combat attacks that are 2+ poisoned and is equipped with lash whips? Of course it's only WS3. It's strength and toughness 6. 5 wounds. 4+ armor, but also has shrouded.
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# ? Nov 2, 2014 04:15 |
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HiveCommander posted:How bad are we talking for that thing? Does it have something dumb like a freight-train of rules that finally lead to an FNP save like the Dimachaeron? It's a shame really, the only thing they needed to do to make that thing useable was make leaping in the movement phase a 12" move, since ignoring terrain on an oval base with 6" movement is stupid and useless. I would take OOE and pyrovores over it. At least they dont eat all your dice pool to try and cast a mediocre ability that misses half the time, and then requires a LD test, (3d6). All this for the amazing price of 205 points for a 5W 4+ tmc Hencoe fucked around with this message at 04:27 on Nov 2, 2014 |
# ? Nov 2, 2014 04:20 |
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HiveCommander posted:How bad are we talking for that thing? Does it have something dumb like a freight-train of rules that finally lead to an FNP save like the Dimachaeron? It's a shame really, the only thing they needed to do to make that thing useable was make leaping in the movement phase a 12" move, since ignoring terrain on an oval base with 6" movement is stupid and useless. It's main power is a mastry level 2 focused witchfire (so really needs 3 successes to be useful.) Needs to roll to hit, but the Maleceptor is BS3. Target model takes a lead check on 3d6. If it fails, the model takes d3 wounds with no cover or armor allowed. 4+ armor, 5+ invuln. S&T of 6, 3 attacks at WS3. Synapse, Shadow in the Warp, ML2. 205 points.
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# ? Nov 2, 2014 04:27 |
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That's... Yeah, I see your point. Why can't Tyranids ever catch a break?
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# ? Nov 2, 2014 04:30 |
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Master Twig posted:The shooting attack has armorbane against open topped vehicles and vehicles that have taken at least one hull point. But it's only strength 3. It has 6 close combat attacks that are 2+ poisoned and is equipped with lash whips? Of course it's only WS3. It's strength and toughness 6. 5 wounds. 4+ armor, but also has shrouded. I mean you can look at their "test" for the model, along with the instant death rule it's a pure MC killer, that's all it does. It's really good at it, too, but it doesn't do much else. Edit: just some mathhammer, with WS 3 it's only hitting a Riptide on 3+ so you can assume 4+ against most MCs, 5+ against greater demons/demon princes/avatar. Most MCs won't have better than a 5+ invul. 6 attacks * 1/2 * 4/6 * 2/3 = 4/3 wounds + 6 * 1/2 * 1/6 * 2/3 = 1/3 instant kill wounds per round, so it'll kill a MC in 3 turns on average with a chance to kill them instantly, and if the MC doesn't have an invul it's pretty much toast. Actually redoing the mathhammer, it can almost kill the Avatar in combat, the only MC in the game that it won't wreck is the Bloodthirster, mainly because the Bloodthirster also has an instant kill option, and it still has a decent shot there. Huh. It's not super fast, is the only issue, so if you have an MC or two it'll be relatively easy to avoid, but with the blast it's still good against massed troops. So it's like an anti-MC Carnifex that comes with a built in troop option. Direwolf fucked around with this message at 04:53 on Nov 2, 2014 |
# ? Nov 2, 2014 04:31 |
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The Maleceptor would've been bad even if its unique power had cost 1 charge. The fact they made it 2 for no reason really sealed the deal.Master Twig posted:The Maleceptor on the other hand? Hot garbage. Like, I would say it's the worst Tyranid MC. (except maybe Old One Eye)
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# ? Nov 2, 2014 04:35 |
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Good thing this loving pain has great rules because I am not looking forward to painting the entire thing white.
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# ? Nov 2, 2014 04:46 |
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REAL MUSCLE MILK posted:
It's easy to paint things white when you prime them white
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# ? Nov 2, 2014 05:24 |
PeterWeller posted:Nah man, it's ultimately the same issue. The purpose of the rules and the fluff is to give you reasons to collect and play with your toys. vampire counts, before all this end time stuff, had more than a handful of characters that were currently dead in the main storyline. beastmen too. their character entries were basically " these guys really hosed stuff up here's their rules". there's absolutely no reason they couldn't do that in 40k (and i'm pretty sure they have too but i'm not going through my old codexes to check).
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# ? Nov 2, 2014 05:47 |
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I believe there was a canon story with an orc going back in time and killing his past self so he could dual-wield his gun, so I don't see why you can't have a dude popping in when he's supposed to be dead.
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# ? Nov 2, 2014 05:55 |
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Safety Factor posted:The Maleceptor would've been bad even if its unique power had cost 1 charge. The fact they made it 2 for no reason really sealed the deal. I really wish he was a carnifex upgrade. He's an HQ that's not a flying hive tyrant, which is oddly enough the biggest weakness of every other HQ in that book. I also pointed out a carnifex with the same upgrades as old one eye has. Your basically paying 25 points to give units near him lead 8. I love his fluff and all that. He's just not good. Another tragedy of the codex.
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# ? Nov 2, 2014 05:56 |
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a cat youtube posted:vampire counts, before all this end time stuff, had more than a handful of characters that were currently dead in the main storyline. beastmen too. their character entries were basically " these guys really hosed stuff up here's their rules". there's absolutely no reason they couldn't do that in 40k (and i'm pretty sure they have too but i'm not going through my old codexes to check). And now they've all come back to life to make sure that everyone knows you can use them with the cool new stuff. Beyond that, if the argument is killing these dudes leads to compelling stories, it's not a good idea to rest your case on WHFB, whose stories are best known for anticlimaxes and inconsequence. I will be very surprised if all that cool End Times stuff doesn't end with a whimper and return to status quo.
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# ? Nov 2, 2014 06:30 |
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JackMack posted:I am not implying anything about the concept. What is weak is the execution, the rest of the document is a faux report and then the medical 'symptoms' are not symptoms for a start, and also could at least attempt to sound lile it is written using terminology' I actually fully agree with you - it was done really poorly.
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# ? Nov 2, 2014 07:56 |
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Pyrolocutus posted:I believe there was a canon story with an orc going back in time and killing his past self so he could dual-wield his gun, so I don't see why you can't have a dude popping in when he's supposed to be dead. I liked the old, silly fluff like that. Is there still stuff like it in the new Ork codex?
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# ? Nov 2, 2014 09:05 |
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# ? May 30, 2024 00:35 |
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Just played a fun game with orks. Hero of the day was a killer kan. His two brethren got waxed early on but the lone grotmanz managed to catch a cullexis assassin in close combat and stomp the poo poo out of it before moving on to a wave serpent and destroying that too making it explode and kill a marine biker, wraith guard and three boyz. A twenty man unit of slugga boyz also caught a unit of warp spiders and and eversor assassin and curb stomped them too, Fun stuff glad I finally got around to playing them.
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# ? Nov 2, 2014 09:31 |