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  • Locked thread
GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Flame112 posted:

C'tis, garbage disposal of High Seraphs

Edit:



Feel free to send some more seraphs to come party. Huffing swamp gas is a grand time for everyone involved!

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Turin Turambar
Jun 5, 2011



Have Some Flowers! posted:

You wouldn't want to foul vapors Asphodel using a bunch of regular human mages. If he had used Foul Vapors, it probably would have helped him quite a bit, though.

I used the following spells in that fight:
  • Solar Brilliance (kill some undead, hopefully blind some carrion bows/mages)
  • Storm (prep for Wrathful skies, make carrion bows less accurate again)
  • Wrathful Skies (kill lots of undead)
  • Quagmire (slow down the tide)
  • Antimagic (protect my undead and mages)
  • Unraveling (Aspho freespawn are magic, Skeletons are not. All my mages had like 20+ MR so I wasn't worried)
  • Life After Death (my only answers to Foul Vapors/passive mage kills. Unfortunately it's not a total solution: when the mages come back as undead mages, they have terrible MR and would then die to my own Solar Brilliance. But 2-3 more turns of mages is better than none)
  • Horde of Skeletons (chaff!)
  • Nether Darts (Nether darts Feeblemind's huge areas, which even against mindless freespawn still reduces their MR by 5. This makes stuff like Unraveling, Solar Brilliance and Banishment more successful)
Unfortunately my chaff ran out before the last guys died and they reached my communion. Losing sucks, but it was (almost) my last stand after being pushed back to being a 6 province nation for a long time after getting dogpiled.

I think this probably cost Neruz the game, however. When it's just him and a giant lategame blood power left, he just threw away a lot of momentum by engaging a tiny stubborn dying player. I probably could have been killed by a domkill or remote attacks (since all my mages were in one spot). Several big nations just AI'd, and that Aspho stack could have gobbled up a lot of territory or broken open some forted thrones. Now Neruz has to waste a lot of time bringing a second army to my cap to finish this up since I have enough Thaums to probably recall my god in time for another costly defense.

The moral of the story is: Don't AI! Maybe you can cause your attackers some grief, and at the worst, you get to play around with some battle magic on your research stack.

Thanks for the explanation. I always forget Quagmire. And how much does antimagic lower the MR?
Given the close final results, maybe with just 100 more undead in the chaff you could have won.

jBrereton
May 30, 2013
Grimey Drawer
Antimagic raises it by 4.

Have Some Flowers!
Aug 27, 2004
Hey, I've got Navigate...

The Gentleman posted:

Whatever happens in MidLife crisis I gotta give Hatwer some recognition for being the hardest person to kill ever.
It was a pretty epic series of Iron Blizzards vs Nether Darts. The skies were full of overpowered nastiness from both sides.

I was not looking forward to the process of trying to retake territory that was being defended by earthquake traps once I finally stabilized.

Culka
May 20, 2007
Nothing
Looks like Desura is letting me download a 4.14 -thing now.

edit:

Changelog:

quote:

GAME
  • 2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)
  • Added some descriptions that were missing
  • Barrier (artifact) cannot be used by mounted units
  • Better enforcement of magic item rules
  • Bouda pretender for EA Machaka was missing
  • Cannot steal mercs blood slaves with 'V'
  • Changes to Erinya's weapons
  • Coastal income bonus info bug fix
  • Could not use magic item rituals while sieging
  • Enforce no orders for undisciplined squads
  • Event update
  • False cheat detection during fort construction fixed
  • File handle leak fixed
  • Graphics for Seraphine/High Seraph prophets were missing
  • Heart Finding effect now an internal damage
  • Horror improvements
  • Icons for Disease Res and Dominion Spreader
  • Improved battle reports for some attacks with temporary monsters
  • Improved magic item info
  • Internal damage (e.g. incinerate, disintegrate) always hits body
  • Kindly Ones conj 9 -> 8
  • Mace dmg 4 -> 5
  • Negative forge bonus did not work
  • Network protocol updated, server & client must be updated at the same time
  • New ability: Poisonous Skin
  • New epithets
  • New mod command: #limitedregen
  • Nonmounted units -2 def / attack, mounted -1 def / attack
  • Onaqui random S -> random F
  • One unit too much from certain send spells
  • Overpopulation improvement
  • Pretender and disciple blesses all units every round
  • Random event monster count bug fix
  • Scrying from sites was broken
  • Some rituals could pass through domes unhindered, fixed
  • Sorcerer pretender for MA Machaka was missing
  • Spell name change: Blood Vengeance -> Damage Reversal
  • Squad size not updated after 'remove unable units'
  • Star of Heroes only strikes one magic armor part at a time
  • Theurg communicants did not work properly
  • Too much info in F1 in certain circumstances
  • Transformation bug fixed
  • Typos and stat fixes
  • Units target random squares in battle more often
  • Updated insanity orders
  • Valkyrie got light lance like other flyers
  • Vengeance of the dead did not ignore orders like other assassinations
  • Wild Hunt conj 9 -> 7
  • Wrong icon for battle menu
  • Wrong range for multiple missile weapons
MODDING
  • #holyboost didn't work properly
  • Event modding added (over 200 new mod commands)
  • Heat-/Coldrec 0 now works for mods
  • Mod #dmg can take higher numbers
  • Mod downloading during game setup could lock up the game
  • Modded nations with nation number > 127 didn't work with network play
  • New mod command: #diseaseres
  • New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor
  • New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
  • Possible to make global ritual and nation effects with event modding
OTHER
  • AI AI war states now reset between games

Culka fucked around with this message at 20:25 on Nov 3, 2014

How are u
May 19, 2005

by Azathoth
Nothing on Steam so far.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



oh man, am i going to get my bat people when i get home? a whole new era of mesoamerican dominance.

jBrereton
May 30, 2013
Grimey Drawer
New guys look pretty promising. Some kind of paralyzation effect on Muuch guys, and a ton of soul-based magic in Thaumaturgy and Blood, plus a lot of Conjuration.

Obligatory god pic:



e: and here's the LA Zotz guys startscout:

jBrereton fucked around with this message at 20:33 on Nov 3, 2014

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
He's not very good for scouting.

jBrereton
May 30, 2013
Grimey Drawer
He isn't, but there have always been nations with non-standard starting commanders.

Turin Turambar
Jun 5, 2011




Is that a... bipedal human-elephant hybrid?

Flame112
Apr 21, 2011

Turin Turambar posted:

Is that a... bipedal human-elephant hybrid?

Pretty sure it's just a frog-dude.

jBrereton
May 30, 2013
Grimey Drawer
No, it's a weirdo Atlantian exposed to cave radiation.

Nanomashoes
Aug 18, 2012

Did a single one of you fuckers in Hitler Retarf Betrayer not take a N9 pretender?

Culka
May 20, 2007
Nothing

jBrereton posted:

New guys look pretty promising. Some kind of paralyzation effect on Muuch guys, and a ton of soul-based magic in Thaumaturgy and Blood, plus a lot of Conjuration.

Obligatory god pic:



e: and here's the LA Zotz guys startscout:



Take a screenshot of the Nazcan cap only mage. It's crazy. I would myself, but my laptop has crap resolution and it ruins the image.

amuayse
Jul 20, 2013

by exmarx
EA Bats got recruitable Onaqui.
Also, skeleton batman!

amuayse fucked around with this message at 21:07 on Nov 3, 2014

jBrereton
May 30, 2013
Grimey Drawer

Culka posted:

Take a screenshot of the Nazcan cap only mage. It's crazy. I would myself, but my laptop has crap resolution and it ruins the image.


850 gold. Not cheap.

Turin Turambar
Jun 5, 2011



jBrereton posted:


850 gold. Not cheap.

Holy poo poo. edit: hey it's explained in their description!

Inexplicable Humblebrag
Sep 20, 2003

jBrereton posted:

New guys look pretty promising. Some kind of paralyzation effect on Muuch guys, and a ton of soul-based magic in Thaumaturgy and Blood, plus a lot of Conjuration.

Obligatory god pic:



e: and here's the LA Zotz guys startscout:



lol at both the filenames and the pretender names

And that mummybundle is the most expensive unit in the game, right?

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



they better be that goddamn good for costing nearly 1k gold

jBrereton
May 30, 2013
Grimey Drawer

scalded schlong posted:

that mummybundle is the most expensive unit in the game, right?
By literally hundreds of gold, yeah.

Have a good one trying to protect it from Dust to Dust while still being useful at all.

e: on reflection I'm pretty sure Magic Duel doesn't affect lifeless units so they should be safe from that at least.

jBrereton fucked around with this message at 21:24 on Nov 3, 2014

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

jBrereton posted:



850 gold. Not cheap.

Finally! My scales will provide!!!!

amuayse
Jul 20, 2013

by exmarx
Spoilers: MA Xibalba isn't a bat nation, it's a toad nation

Turin Turambar
Jun 5, 2011



jBrereton posted:

By literally hundreds of gold, yeah.

Have a good one trying to protect it from Dust to Dust while still being useful at all.

e: on reflection I'm pretty sure Magic Duel doesn't affect lifeless units so they should be safe from that at least.


Kitfox88 posted:

Finally! My scales will provide!!!!

What the more veteran Dominions player think? Can be worth that amount of gold the magical flexibility?
edit: and they should be able to cast twice per turn!

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



jBrereton posted:


e: on reflection I'm pretty sure Magic Duel doesn't affect lifeless units so they should be safe from that at least.

i'll still hold the torch of 'magic duel shouldn't be a binary death check and should have varying effects based on the gap in the two mages' astral levels' in any case

Diabl0658
Dec 10, 2008

These are the games we play.

jBrereton posted:

By literally hundreds of gold, yeah.

Have a good one trying to protect it from Dust to Dust while still being useful at all.

e: on reflection I'm pretty sure Magic Duel doesn't affect lifeless units so they should be safe from that at least.

Its mindless units that are not effected by magic duel. Lifeless units are fair game.

jBrereton
May 30, 2013
Grimey Drawer
^^^^ if this is right and I'm wrong (and that could totally be the case), they're even worse.

Turin Turambar posted:

What the more veteran Dominions player think? Can be worth that amount of gold the magical flexibility?
I'm not that much of a veteran, but basically no.

It's not much better than any mage MA TC has in terms of battlemagic, and with the communion fatigue changes it will probably gently caress up every other mage when it goes off-script, which will happen within 3 rounds.

quote:

edit: and they should be able to cast twice per turn!
They can! Look at the unit icons, that green pentagram is Innate Spellcaster (1).

Turin Turambar
Jun 5, 2011



quote:


GAME

2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)
Added some descriptions that were missing
Barrier (artifact) cannot be used by mounted units
Better enforcement of magic item rules
Bouda pretender for EA Machaka was missing
Cannot steal mercs blood slaves with 'V'
Changes to Erinya's weapons
Coastal income bonus info bug fix
Could not use magic item rituals while sieging
Enforce no orders for undisciplined squads
Event update
False cheat detection during fort construction fixed
File handle leak fixed
Graphics for Seraphine/High Seraph prophets were missing
Heart Finding effect now an internal damage
Horror improvements
Icons for Disease Res and Dominion Spreader
Improved battle reports for some attacks with temporary monsters
Improved magic item info
Internal damage (e.g. incinerate, disintegrate) always hits body
Kindly Ones conj 9 -> 8
Mace dmg 4 -> 5
Negative forge bonus did not work
Network protocol updated, server & client must be updated at the same time
New ability: Poisonous Skin
New epithets
New mod command: #limitedregen
Nonmounted units -2 def / attack, mounted -1 def / attack
Onaqui random S -> random F
One unit too much from certain send spells
Overpopulation improvement
Pretender and disciple blesses all units every round
Random event monster count bug fix
Scrying from sites was broken
Some rituals could pass through domes unhindered, fixed
Sorcerer pretender for MA Machaka was missing
Spell name change: Blood Vengeance -> Damage Reversal
Squad size not updated after 'remove unable units'
Star of Heroes only strikes one magic armor part at a time
Theurg communicants did not work properly
Too much info in F1 in certain circumstances
Transformation bug fixed
Typos and stat fixes
Units target random squares in battle more often
Updated insanity orders
Valkyrie got light lance like other flyers
Vengeance of the dead did not ignore orders like other assassinations
Wild Hunt conj 9 -> 7
Wrong icon for battle menu
Wrong range for multiple missile weapons

MODDING
#holyboost didn't work properly
Event modding added (over 200 new mod commands)
Heat-/Coldrec 0 now works for mods
Mod #dmg can take higher numbers
Mod downloading during game setup could lock up the game
Modded nations with nation number > 127 didn't work with network play
New mod command: #diseaseres
New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor
New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
Possible to make global ritual and nation effects with event modding

OTHER
AI AI war states now reset between games

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
It's not even got the slots to stack boosters on it. I'm not sure what it's meant to be for.

What do the rest of their mages look like?

amuayse
Jul 20, 2013

by exmarx
Stealing the sun gives you your sacreds awe :aaa:

Turin Turambar
Jun 5, 2011



jBrereton posted:

^^^^ if this is right and I'm wrong (and that could totally be the case), they're even worse.

I'm not that much of a veteran, but basically no.

It's not much better than any mage MA TC has in terms of battlemagic, and with the communion fatigue changes it will probably gently caress up every other mage when it goes off-script, which will happen within 3 rounds.

Maybe they should have two "100% +1FAESD", so at least they have a pair of paths at level 3, and the rest at 2. A little more oomph for that money.

quote:

They can! Look at the unit icons, that green pentagram is Innate Spellcaster (1).

True! But what's the icon after the "don't need to eat"?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Fortune Teller?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Change to "Erinya's" weapons? Do they mean one of them or all three? Either way, hopefully they made it so the anti-blood global can actually do what it is supposed to do: Kill bloodmages.

Turin Turambar
Jun 5, 2011



goatface posted:

Fortune Teller?

I remembered that trait with a different color... :doh:

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

goatface posted:

It's not even got the slots to stack boosters on it. I'm not sure what it's meant to be for.

What do the rest of their mages look like?

Hey, they can wear a Skull Face and a Winged Helmet, as well as a Ring of Wizardry, Ring of Sorcery, Skull of Fire AND a Crystal Coin!

jBrereton
May 30, 2013
Grimey Drawer

Torrannor posted:

Hey, they can wear a Skull Face and a Winged Helmet, as well as a Ring of Wizardry, Ring of Sorcery, Skull of Fire AND a Crystal Coin!
Now that's using the old noggin!

Turin Turambar
Jun 5, 2011



Torrannor posted:

Hey, they can wear a Skull Face and a Winged Helmet, as well as a Ring of Wizardry, Ring of Sorcery, Skull of Fire AND a Crystal Coin!

Being a couple, they should be able to wear two rings of sorcery and two rings of wizardry. :sassargh:

Inexplicable Humblebrag
Sep 20, 2003

Takes your entire gold economy to recruit, takes your entire gem economy to equip.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Give them four copper arms.

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Turin Turambar
Jun 5, 2011



I'm reading they have Innate Spellcaster (2), not (1), that would be two extra spells per turn?

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