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My predictions: Hyrule Warriors - Twilight Princess DLC info & date & amiibo functionality Mario Kart 8 - DLC info & date & amiibo functionality Smash Bros - Duck Hunt Duo trailer Captain Toad - new footage + announcement of co-op play (P1 as Toad, P2 as Toadette) Yoshi's Wooly World - new footage & amiibo functionality Pokemon ORAS - I dunno, but something for sure Mario Maker - new footage, announcement of SMB 3 engine Majora's Mask 3D announcement
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# ? Nov 4, 2014 14:23 |
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# ? May 30, 2024 01:47 |
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Hoping for a closer look at some more new MK8 tracks and an explanation of what Amiibo does in the non-Smash titles this year, personally.
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# ? Nov 4, 2014 14:24 |
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greatn posted:Who picks these seemingly random times? Last time it was at 3pm pacific so there's at least the chance people in the eastern time zone are home from work and people in the west coast are home from school.
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# ? Nov 4, 2014 14:26 |
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greatn posted:Who picks these seemingly random times? Last time it was at 3pm pacific so there's at least the chance people in the eastern time zone are home from work and people in the west coast are home from school. It's 7AM japan time, so maybe that's when someone gets into the office and presses "go." It's not like it matters watching live anyway, though. They upload them to YouTube pretty shortly afterwards anyway.
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# ? Nov 4, 2014 14:27 |
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Cat Machine posted:There are countries other than America in the world???? Really makes you think
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# ? Nov 4, 2014 14:27 |
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Dunban posted:Majora's Mask 3D announcement Hahahahahahahahaha. I wish
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# ? Nov 4, 2014 14:53 |
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Look, Nintendo is gonna have to stop teasing Majora's Mask 3D at some point... right?
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# ? Nov 4, 2014 14:55 |
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TheHoosier posted:Hahahahahahahahaha. They are working on it, it's just a matter of announcing it.
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# ? Nov 4, 2014 14:55 |
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A Majora's Mask remake announcement would make the 3DS my favorite piece of hardware in my house.
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# ? Nov 4, 2014 14:55 |
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Nintendo announce majoras mask For the new 3ds
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# ? Nov 4, 2014 15:03 |
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That sounds depressingly plausible even if it would be totally unnecessary. Wouldn't bother me too much since I'm going to get a New XL anyway, but a lot of people would be rightfully annoyed by that.
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# ? Nov 4, 2014 15:05 |
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Hey, Majora's Mask shifted some serious expansion packs. No reason the remake couldn't pull the same kind of trick a decade later!!
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# ? Nov 4, 2014 15:05 |
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New Super Luigi U was interesting. I played through that last night and I liked the idea of having levels that are short but intense challenges. I kind of liked how since there isn't time for exploration most of the star coins are positioned in ways that are technically challenging to reach as opposed to in the main game where sometimes I just found myself pushing against every wall until I happened to accidentally find the star coin. NSMBU was good but I think I liked this DLC more just because it feels more frantic and I like to speed through levels anyway.
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# ? Nov 4, 2014 15:11 |
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I really hope they talk about splatoon
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# ? Nov 4, 2014 15:14 |
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Shelf Adventure posted:Nintendo announce majoras mask If the graphical quality was above that of Ocarina 3DS (better textures, redone models) then I'd be 100% on board with this idea. I know this ain't happening but it'd be really nice as I've never played Majora's Mask.
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# ? Nov 4, 2014 15:35 |
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mabels big day posted:I really hope they talk about splatoon I really doubt this will happen, but it would make me very happy. More stuff about Splatoon would be great.
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# ? Nov 4, 2014 16:04 |
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I remember preordering majoras mask, playing it upon launch and getting really bored with it quick. I got at least 80% done and quit. Still own it but never picked it back up. At the time it just couldnt hold a candle to ocarina for me.
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# ? Nov 4, 2014 16:09 |
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PaletteSwappedNinja posted:Oh hey, it's Nintendo Direct time again! November 5, showcasing games for both Wii U and 3DS: Details will be added to the OP momentarily. mabels big day posted:I really hope they talk about splatoon
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# ? Nov 4, 2014 16:20 |
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Maybe they will announce you can now play Wii games with the gamepad controls
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# ? Nov 4, 2014 16:24 |
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oknope posted:Maybe they will announce you can now play Wii games with the gamepad controls From what I understand this is impossible, sadly.
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# ? Nov 4, 2014 16:29 |
Hoping for Splatton anything, Majora's Mask 3D announcement and MK8 DLC out NOW! or tomorrow.
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# ? Nov 4, 2014 16:48 |
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Splatoon had a playable demo at PAX-Aus, so there's no reason to think there won't be at least something on it.
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# ? Nov 4, 2014 16:52 |
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mabels big day posted:From what I understand this is impossible, sadly. Know what else was 'impossible'? Displaying Wii Mode on the gamepad.
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# ? Nov 4, 2014 16:53 |
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Admiral H. Curtiss posted:Know what else was 'impossible'? Displaying Wii Mode on the gamepad. Apples and Oranges. They managed to fudge the Wii Mode on the gamepad because it uses the "Wii" mode hardware for streaming to the gamepad anyway. Gamepad controls are strictly wireless, and the Wii can only see Bluetooth connections for its Wiimotes.
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# ? Nov 4, 2014 16:54 |
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I'm sure it would be possible to hack around the issue. Would probably be pretty difficult and the result would be quite ugly on the code side, and it certainly wouldn't be worth the time and effort, but not impossible.
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# ? Nov 4, 2014 16:56 |
davey4283 posted:I remember preordering majoras mask, playing it upon launch and getting really bored with it quick. It could, you just had bad opinions at the time, obviously you've matured since then and should try it again.
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# ? Nov 4, 2014 16:57 |
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So I just explained the Wii U, compatible controllers, the gamepad in general, and the smash adapter debacle to a friend, and wow this console is still really confusing to explain to people.
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# ? Nov 4, 2014 17:12 |
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Admiral H. Curtiss posted:I'm sure it would be possible to hack around the issue. Would probably be pretty difficult and the result would be quite ugly on the code side, and it certainly wouldn't be worth the time and effort, but not impossible. Yeah, exactly this. Nothing is impossible when it comes to coding a videogame system. It is likely prohibitively expensive to do and would be ugly and buggy, but it's not impossible. And the fact that they got it to display on the gamepad is absolutely not apples and oranges when it comes to retrofitting new hardware to old hardware, it was just cheaper and easier to develop, so it was worth their time to do it.
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# ? Nov 4, 2014 17:14 |
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it's a console with a controller that's entirely normal except it has a screen on it and it's compatible with a whole shitload of controllers and now they're adding even more controllers for it to be compatible with that wasn't too bad.
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# ? Nov 4, 2014 17:14 |
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Ultigonio posted:it's a console with a controller that's entirely normal except it has a screen on it and it's compatible with a whole shitload of controllers and now they're adding even more controllers for it to be compatible with Then comes the dreaded question, "But which one should I buy?" and the follow up answer... "Well, it depends". Edit: After having it for a while, it's really easy to forget how confusing this thing is for the uninitiated. I remember when I was first planning on buying one, I was in here asking questions everyday because I was confused, despite having played videogames for 25 years. Fremry fucked around with this message at 17:21 on Nov 4, 2014 |
# ? Nov 4, 2014 17:19 |
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Neddy Seagoon posted:Splatoon had a playable demo at PAX-Aus, so there's no reason to think there won't be at least something on it. I wouldn't get too excited, I'd imagine they'll mostly be hyping their Christmas games. Hopefully I'm wrong.
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# ? Nov 4, 2014 17:23 |
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Man, can't wait for tommorow's SMTxFE gameplay!!
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# ? Nov 4, 2014 17:23 |
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I imagine we're totally gonna get the Duck Hunt trailer finally, but I wonder if they'll mention any other DLC to go along with mewtwo now? I really hope we see more Mario Maker and Wooly World. I want to play around with the Mario Maker so badly. That being said if they were to have to delay the game so they could put more tilesets in then godspeed Nintendo
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# ? Nov 4, 2014 17:25 |
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Fremry posted:Yeah, exactly this. Nothing is impossible when it comes to coding a videogame system. It is likely prohibitively expensive to do and would be ugly and buggy, but it's not impossible. And the fact that they got it to display on the gamepad is absolutely not apples and oranges when it comes to retrofitting new hardware to old hardware, it was just cheaper and easier to develop, so it was worth their time to do it. It really is apples and oranges, because sending the video out to the gamepad only requires changing the output channel before firing up Wii Mode. Running controls through hardware the Wii can't even perceive is a magnitude different, and largely pointless - Most of the Wii Library needs waggle controls in some capacity. Granted there's a good chunk of games that use the Classic Controller, but not the majority of titles. Shelf Adventure posted:I wouldn't get too excited, I'd imagine they'll mostly be hyping their Christmas games. Hopefully I'm wrong. If they've gotten it to the public demo stage in one region, Australia no less, then they're probably going to be pushing it elsewhere as well.
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# ? Nov 4, 2014 17:30 |
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Shelf Adventure posted:I wouldn't get too excited, I'd imagine they'll mostly be hyping their Christmas games. Hopefully I'm wrong. They're gonna show off games launching in early 2015 as well.
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# ? Nov 4, 2014 17:33 |
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Macaluso posted:I really hope we see more Mario Maker and Wooly World. I want to play around with the Mario Maker so badly. That being said if they were to have to delay the game so they could put more tilesets in then godspeed Nintendo Captain Toad and Wooly world are the two games I'm most hyped about right now. I'm really hoping we'll hear stuff about both of them. This console is causing me to have a backlog already. I still have to finish Wind Waker (but that's my fault for playing Aria of Sorrow and Metroid Fusion in the interim), and I still have Pikmin 3 and DKC: Tropical Freeze to play. I may actually be good for a couple months of no releases in Jan-March to catch up. Edit: Neddy Seagoon posted:It really is apples and oranges, because sending the video out to the gamepad only requires changing the output channel before firing up Wii Mode. Running controls through hardware the Wii can't even perceive is a magnitude different, and largely pointless - Most of the Wii Library needs waggle controls in some capacity. Granted there's a good chunk of games that use the Classic Controller, but not the majority of titles. I agree, but saying it's impossible is not true and is going to get a reaction when you're on a forum that has a disproportionate number of IT professionals. It would take some clever and ugly interface code, but it's definitely technically feasible. Fremry fucked around with this message at 17:35 on Nov 4, 2014 |
# ? Nov 4, 2014 17:33 |
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Using the Wii U Gamepad controls in Wii Mode would be nice, but not something I'm banking on, much like the Wii U Gamepad being used to display Wii Mode stuff.
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# ? Nov 4, 2014 17:37 |
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zfleeman posted:So I just explained the Wii U, compatible controllers, the gamepad in general, and the smash adapter debacle to a friend, and wow this console is still really confusing to explain to people. I don't really understand it either and I've had it for a few months now. Top that with me already ordering an Amiibo and still being pretty much baffled at how they'll work outside of Smash and I guess I'm pretty clueless. -- Here's a thing I wrote about waggle controls in the recent generation: Eight Defining Games of the Waggle Generation. It never bothered me that much, and I think it settled down towards the end of the Wii's life cycle (disregarding Skyward Sword I guess). I wasn't bothered at the waggling in either Wii Zelda but I've always wished I could sit down and play them waggle-less. I'm personally hoping for HD announcements to that effect. I really like the way the Wii U has advanced the motion controls of the Wii, so that now it's primarily just the subtle, gyro stuff as in Wind Waker HD. I think those can enhance the normal gaming experience without changing it too much, if you know what I mean?
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# ? Nov 4, 2014 17:38 |
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In can't imagine skyward sword being release again without motion controls, they'd have to build it again from the ground up. Even the combat is grounded in them making encounters much slower and more puzzle like.
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# ? Nov 4, 2014 17:42 |
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# ? May 30, 2024 01:47 |
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PoshAlligator posted:I don't really understand it either and I've had it for a few months now. Top that with me already ordering an Amiibo and still being pretty much baffled at how they'll work outside of Smash and I guess I'm pretty clueless. You're not clueless. We are all wondering what they are going to do outside of Smash. Maybe (hopefully) tomorrow's direct will shed some light on that.
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# ? Nov 4, 2014 17:42 |