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So I'm trying to mod the provinces.csv file for KR. It seems pretty straight-forward- the layout and values- but none of my changes are taking in the game. I re-open the file and the updates to the IC for a few provinces are still there, but the game doesn't recognize these updates. Does the game not re-build the actual game-db from files every time you start it up?
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# ? Nov 2, 2014 02:05 |
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# ? May 30, 2024 00:00 |
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Dibujante posted:No, there's lots of terrible infrastructure provinces in the world. Imagine, if you will, a quadrupedal device that is capable of transporting men and materials effectively off-road... such a thing would clearly revolutionize warfare. https://www.youtube.com/watch?v=CARuG1rDqsQ&t=6s
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# ? Nov 2, 2014 02:14 |
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Slime Bro Helpdesk posted:So I'm trying to mod the provinces.csv file for KR. It seems pretty straight-forward- the layout and values- but none of my changes are taking in the game. I re-open the file and the updates to the IC for a few provinces are still there, but the game doesn't recognize these updates. Does the game not re-build the actual game-db from files every time you start it up? You might have edited the base game's files instead of the mod's files, check in \mods\KR
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# ? Nov 2, 2014 02:29 |
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Mister Adequate posted:Nah, just play shitloads of KR until you know what every event is. This is the correct answer. Some of them will remain obscure for a while but you'll soon have a pretty good handle on what's going on. Most of the important ones are multiple-option events and the chosen option gives you an idea of what's going on.
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# ? Nov 2, 2014 02:29 |
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Enjoy posted:You might have edited the base game's files instead of the mod's files, check in \mods\KR Nope, did the mod files. Even went and then did the main files when I wondered if some some reason the mod was using the main provinces.csv when my changes weren't showing.
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# ? Nov 2, 2014 02:31 |
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Mister Adequate posted:Now you're doing it! If you haven't already, it's time to say gently caress it to badboy and take as much of Canada as you can. The provinces are so developed at this point you can only take one at a time.
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# ? Nov 2, 2014 03:05 |
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Slime Bro Helpdesk posted:So I'm trying to mod the provinces.csv file for KR. It seems pretty straight-forward- the layout and values- but none of my changes are taking in the game. I re-open the file and the updates to the IC for a few provinces are still there, but the game doesn't recognize these updates. Does the game not re-build the actual game-db from files every time you start it up? Amytime I edit files for KR it doesn't take until I start a new campaign.
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# ? Nov 2, 2014 08:30 |
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cosmosisjones posted:Amytime I edit files for KR it doesn't take until I start a new campaign. Right- starting a new 1936 campaign each time. Still not seeing the provinces change. edit- I'll be honest though I'm probably not going to mess around w/ 2 much longer. The UI and KR's endless stream of meaningless notifications really bug me, and it's hard for me to get into a paradox game unless I can identify with the country I'm playing, let alone react to what's going on once the game starts. I feel like there are some really cool systems underneath 2 that I like more than 3- a simpler research tree, a more interesting intelligence and diplomacy system- but I don't know that all that's enough to get me really excited for 60-100 hours of play. Fidel Cuckstro fucked around with this message at 09:20 on Nov 2, 2014 |
# ? Nov 2, 2014 09:09 |
Slime Bro Helpdesk posted:The UI and KR's endless stream of meaningless notifications really bug me Right-click on the notification to set options on whether or not ones like it should pop up in the future.
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# ? Nov 2, 2014 09:38 |
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Bitter Mushroom posted:Can someone explain how to use HQ's in Darkest Hour for me please? I understood them in arsenal of democracy, but despite having read the manual its not clicking for me at all in DH. An HQ unit in an army led by a General or Field Marshal will give supply efficiency and combat event bonii to all your units in the province with the HQ and the provinces surrounding it. So for a front that is, say, 6 provinces wide, you only need two HQs for maximum coverage. The HQ unit itself does not need to participate in the combat, and if you're on a razor's edge you probably don't want it taking up part of the combat command limit and/or want to use it at high ORG after a battle's won to move into a province since it moves relatively quickly.
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# ? Nov 2, 2014 11:06 |
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Slime Bro Helpdesk posted:Right- starting a new 1936 campaign each time. Still not seeing the provinces change. Why are you trying to edit province files before you even play the game?
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# ? Nov 2, 2014 13:27 |
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If you really want to change province stuff like IC, infrastructure etc., a quick and dirty way to do it is to edit the bases.inc scenario file. You'll probably want to first open the game and enter showid on the console (opens and closes with F12) to be able to actually see the province id for the provinces you're editing.
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# ? Nov 2, 2014 13:33 |
YF-23 posted:An HQ unit in an army led by a General or Field Marshal will give supply efficiency and combat event bonii to all your units in the province with the HQ and the provinces surrounding it. So for a front that is, say, 6 provinces wide, you only need two HQs for maximum coverage. The HQ unit itself does not need to participate in the combat, and if you're on a razor's edge you probably don't want it taking up part of the combat command limit and/or want to use it at high ORG after a battle's won to move into a province since it moves relatively quickly. Also, the HQ doubles the command limit, which is incredibly crucial at chokepoints.
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# ? Nov 2, 2014 13:39 |
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TheMcD posted:Also, the HQ doubles the command limit, which is incredibly crucial at chokepoints. Note however that this does NOT mean you can have 24 units in an army as long as it's covered by the HQ. If you do this, the army will get no bonus from their leader's skill.
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# ? Nov 2, 2014 14:03 |
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GrossMurpel posted:Why are you trying to edit province files before you even play the game? I'm trying to add a few IC to a minor country I'm interested in playing? While there's some mechanics I'd like to experience in 2/KR, I doubt I'm going to be like "oh man what a rewarding experience letting the game run for 1-2 years while I built nothing but IC.
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# ? Nov 2, 2014 16:17 |
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YF-23 posted:An HQ unit in an army led by a General or Field Marshal will give supply efficiency and combat event bonii to all your units in the province with the HQ and the provinces surrounding it. So for a front that is, say, 6 provinces wide, you only need two HQs for maximum coverage. The HQ unit itself does not need to participate in the combat, and if you're on a razor's edge you probably don't want it taking up part of the combat command limit and/or want to use it at high ORG after a battle's won to move into a province since it moves relatively quickly. Thanks, this was very clear. The virtual Poles won't be thanking you though.
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# ? Nov 2, 2014 19:07 |
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Bitter Mushroom posted:Thanks, this was very clear. The virtual Poles won't be thanking you though. You're welcome. Do note what McD said though (the boost to the command limit is by far the most important bonus HQs can give you), and depending on provincial set-ups you may need less HQs than in the example I gave - for instance in a 4-province-wide front maybe you own a province behind the frontlines that borders all four frontline provinces, in which case a singular HQ is enough to cover the entire front.
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# ? Nov 2, 2014 19:18 |
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Playing as Brazil now. You start with a literacy of 7.7%, it's 1872 and I've got it up to 49.8% now. Good progress?
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# ? Nov 3, 2014 16:04 |
Charlz Guybon posted:Playing as Brazil now. You start with a literacy of 7.7%, it's 1872 and I've got it up to 49.8% now. Good progress? Just shy of ideal probably, yeah. Do you have 4% clergy in all provinces?
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# ? Nov 3, 2014 16:44 |
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Have any of you successfully formed Byzantium in Victoria 2, and if so, how? I've tried several times, but I always end up at one of two points: either there isn't enough time left in the game to dismantle the Ottomans and acquire Istanbul/Thrace (this is where I'm at in my most recent game), or I run into a great power gridlock where the Ottomans have an unnatural amount of GP alliances and I can't sway anyone to back me during wars.
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# ? Nov 3, 2014 17:27 |
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Last time I tried the Ottoman capital had moved to Ankara before 1860 so that was handy. Also France and Russia were my allies. Kinda felt like cheating.
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# ? Nov 3, 2014 18:32 |
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Spakstik posted:Have any of you successfully formed Byzantium in Victoria 2, and if so, how? I've tried several times, but I always end up at one of two points: either there isn't enough time left in the game to dismantle the Ottomans and acquire Istanbul/Thrace (this is where I'm at in my most recent game), or I run into a great power gridlock where the Ottomans have an unnatural amount of GP alliances and I can't sway anyone to back me during wars. Go for Haiti. Use the money you get from Haiti to build enough ships to take Sicily.
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# ? Nov 3, 2014 20:06 |
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Playing Kaiserreich again, since the LP made me want to again, as the Union of Britain, and I think my game is broken. Its 1938, and France and Germany went to war over the assassination of whosit. I'm trying to jump in, and the "Germany and France are at War" decision is green. I click it, and nothing happens. Like, its registering the click, but the decision doesn't disappear, the box stays green, and no event happens. I've got full interventionism and hawk lobby, I'm radical socialist, and Ireland is my puppet (but not my ally, I got lucky and they caved to my demands in that event but they still wouldn't ally with me), if any of that is important. Any ideas whats going wrong? Oh, yeah, and the Soviet Union allied with Siberia and then when the event triggered to end the war between the Russian Empire and Siberia, they made peace too. So the Soviet Union and the Russian Empire are both still around and at peace with eachother.
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# ? Nov 4, 2014 04:48 |
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Drone posted:Just shy of ideal probably, yeah. Do you have 4% clergy in all provinces? Very close to that yeah, with NF's working on the stragglers.
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# ? Nov 4, 2014 05:34 |
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Because of Vic2 I knew who colonized Angola and that gave me an in with a guy who might help me out professionally. Thanks Paradox!
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# ? Nov 4, 2014 06:48 |
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Kundus posted:Because of Vic2 I knew who colonized Angola and that gave me an in with a guy who might help me out professionally. Thanks Paradox!
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# ? Nov 4, 2014 07:59 |
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Kundus posted:Because of Vic2 I knew who colonized Angola and that gave me an in with a guy who might help me out professionally. Thanks Paradox! https://www.youtube.com/watch?v=WOfa06UqDq8
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# ? Nov 4, 2014 08:08 |
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And here's a picture of my Brazil.
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# ? Nov 4, 2014 12:32 |
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Grab Guyana in the next European war.
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# ? Nov 4, 2014 12:58 |
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If a South America game doesn't end with you spanning the entire continent, you're doing it wrong.
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# ? Nov 4, 2014 14:43 |
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Please SIR this is a Classier Era than the old days. puppet then sphere the whole continent instead
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# ? Nov 4, 2014 15:13 |
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Chugging along, I'm now 6th in literacy IIRC. Conquered Paraguay and have my sights on Bolivia next. Charlz Guybon fucked around with this message at 15:57 on Nov 5, 2014 |
# ? Nov 4, 2014 16:10 |
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What kind of Brazillian doesn't try to reclaim Uruguay ASAP? That poo poo is yours, it was your colonial master that took it away from you
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# ? Nov 4, 2014 22:59 |
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Charlz Guybon posted:Chugging along, I'm now 6th in literacy IIRC. Conquered Paraguay and have my sights on Bolivia next. Huh, that version of the War of the Triple Alliance somehow went worse for Paraguay than the real one did. Get working on your navy and declare war on England to kick all non-romance language speaking people out of the continent. As long as you have cruisers and the Royal Navy hasn't already been crushed once then you should have an easy victory.
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# ? Nov 4, 2014 23:15 |
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Mans posted:What kind of Brazillian doesn't try to reclaim Uruguay ASAP? That poo poo is yours, it was your colonial master that took it away from you They were friendly with the USA who was unoccupied at the time. I didn't want to fight them.
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# ? Nov 5, 2014 00:39 |
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ThatBasqueGuy posted:Go for Haiti. Use the money you get from Haiti to build enough ships to take Sicily. I started a new game and went for Haiti right off the bat, but it ultimately didn't provide any noticeable bump in my income and later resulted in an international crisis when Haiti wanted its independence. I ended up going for Johore after that, which is what I usually do, and was rolling in cash afterwards (relative to before, anyway). Conquering Sicily wasn't something I'd thought of doing before, but it provided a nice boost in income once I did. We'll see where this game ends up. While dicking around in my old game, I discovered that taking apart the entire Ottoman Empire (so you can seize Istanbul) isn't necessary, as the event to move their capital to Ankara will fire once Thrace is bordered on all sides by not-Ottoman provinces. After Greece gets its Anatolian cores back, you only have to liberate Bulgaria or just swipe the province(s?) north of Thrace.
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# ? Nov 5, 2014 14:36 |
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It's 1906 and I've become a great power through the power of Jazz and Surrealism. I've sphered Chile, Ecuador and Columbia, the last of which gave me the rights to build the Panama canal. I've also colonized Easter Island. Charlz Guybon fucked around with this message at 15:57 on Nov 5, 2014 |
# ? Nov 5, 2014 15:05 |
Charlz Guybon posted:It's 1906 and I've become a great power through the power of Jazz and Surrealism. You're a GP now, take Uruguay back damnit (if you're playing NNM you have a decision that gives you free cores).
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# ? Nov 5, 2014 15:21 |
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# ? May 30, 2024 00:00 |
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Drone posted:You're a GP now, take Uruguay back damnit (if you're playing NNM you have a decision that gives you free cores). I'm not playing NNM. I don't want to go over the bad boy limit, and I'd rather attack Peru anyways. That state has precious metals in it IIRC.
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# ? Nov 5, 2014 15:47 |