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# ? Nov 4, 2014 23:10 |
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# ? May 16, 2024 19:06 |
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Has anybody ever actually had success with bombs of any kind? My brother is more the imperial and i never see him take any.
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# ? Nov 4, 2014 23:13 |
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With that Firespray, I would take bombs. Three bombs on a six-skill, 3/2/6/4 large ship that can drop them with a 3-straight or hard-3 template (or a 1-straight, if you don't feel like being fancy)? That's pretty nice, and if you want to be extra cheeky you can use the 3-straight and then an inertial dampener to both hit someone with a bomb and a good shot from your rear arc.
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# ? Nov 4, 2014 23:18 |
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Doubly awesome with the FAQ update to proximity mines that do explode if you place them on a ship I'm liking the look of the scum faction, just means I have more ships I want to buy but can't currently justify coughing up cash for
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# ? Nov 4, 2014 23:31 |
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Speaking of ships, Outrider and the Decimator still haven't released sneakily right? We're still waiting on that?
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# ? Nov 4, 2014 23:33 |
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HOOLY BOOLY posted:Speaking of ships, Outrider and the Decimator still haven't released sneakily right? We're still waiting on that? Yes, as far as I know. I'm hanging out on a Decimator personally.
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# ? Nov 4, 2014 23:37 |
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X-Wing Alliance!
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# ? Nov 4, 2014 23:42 |
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I wonder what the next wave will bring for Imperials and Rebels. There's good mileage out of Scum especially since they still need a full wave or two's worth of releases to get up to the same number of ships as Imps/Rebs, but it feels like they're kind of reaching the bottom of the barrel. Imperials still need the Avenger (whether it's an x1 title like I want it to be or a separate ship), the Xg1 and maybe the Missile Boat, and you could make an argument for something like the DX9 Stormtrooper Transport, although it'd be a weird what with the game not having real objective play. After that, they'd have to move on to the remote-controlled TIE variants. As for Rebels, short of giving them rereleases of Imperial ships and a bunch more of the YT series, I have no idea what they could do.
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# ? Nov 5, 2014 00:18 |
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T-WING!
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# ? Nov 5, 2014 00:37 |
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Strobe posted:T-WING! Yeah, T-wing and R-41 seem likely bets, with reskin options for S&V.
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# ? Nov 5, 2014 00:41 |
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Strobe posted:T-WING! Would be a scum ship, since the Rebellion took one look at it and said "Yeah, this doesn't do anything the A-Wing doesn't do better" and sold them all to pirates.
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# ? Nov 5, 2014 00:47 |
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Poopy Palpy posted:Would be a scum ship, since the Rebellion took one look at it and said "Yeah, this doesn't do anything the A-Wing doesn't do better" and sold them all to pirates. Ditto the R-41, which the Rebels stopped using by the time they had the X-wing mass-produced, and which is better known for being used by pirates in the EU. We're much more likely to see both of these as Scum ships with later Rebel variants than the other way around. I guess that's another option: start releasing dual-faction blister packs, so the R-41 would come with two Scum pilots and two Rebel pilots or whatever. Lemon-Lime fucked around with this message at 00:54 on Nov 5, 2014 |
# ? Nov 5, 2014 00:50 |
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They could also start re-releasing ships with alternate paint, upgrades, and pilot cards. That's my bet for how the Avenger comes out.
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# ? Nov 5, 2014 01:07 |
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Lemon Curdistan posted:I wonder what the next wave will bring for Imperials and Rebels. There's good mileage out of Scum especially since they still need a full wave or two's worth of releases to get up to the same number of ships as Imps/Rebs, but it feels like they're kind of reaching the bottom of the barrel. Paging FFG for Assault Gunboat. Stormtrooper Transport for both factions.
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# ? Nov 5, 2014 01:20 |
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Leo Showers posted:Paging FFG for Assault Gunboat. I'd rather see the screen-canon Sentinel than the legless AT-AT Delta. We aren't under any pressure to save polygons by designing a ship that looks like a box.
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# ? Nov 5, 2014 03:22 |
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Okay Assault Transport is pretty cool.
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# ? Nov 5, 2014 03:43 |
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How about a K-Wing? I was looking at Star Wars ships on wikipedia and this would potentially be interesting as a turreted/360 firing arc small ship.
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# ? Nov 5, 2014 09:18 |
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Leo Showers posted:Paging FFG for Assault Gunboat. The assault gunboat is the Xg-1.
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# ? Nov 5, 2014 09:19 |
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Lemon Curdistan posted:The assault gunboat is the Xg-1. I know, I was seconding it. I just didn't want to sound like a gigantic turbonerd by calling it the XG-1 StarWing by Cygnus Spaceworks
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# ? Nov 5, 2014 09:20 |
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Leo Showers posted:I know, I was seconding it. I just didn't want to sound like a gigantic turbonerd by calling it the XG-1 StarWing by Cygnus Spaceworks There's four or five sets of decently homebrewed stats for it online, and Gosric's even already done a model for it on Shapeways: http://www.shapeways.com/model/1645123/xg-1-star-wing-assault-gunboat-1-270.html The only reason I'm holding off on getting it is because the Xg-1 has to be coming soon (there's very little else left to release for Imps) and I don't want to get something that's out of scale with the official sculpt. Otherwise, look at how good it looks:
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# ? Nov 5, 2014 09:30 |
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Lemon Curdistan posted:There's four or five sets of decently homebrewed stats for it online, and Gosric's even already done a model for it on Shapeways: http://www.shapeways.com/model/1645123/xg-1-star-wing-assault-gunboat-1-270.html HHNNNGGGGGGGG
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# ? Nov 5, 2014 10:24 |
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Those wings actually fold/unfold like the Lambda's, too.
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# ? Nov 5, 2014 10:33 |
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want that tiny spaceship Bob Smith posted:How about a K-Wing? I was looking at Star Wars ships on wikipedia and this would potentially be interesting as a turreted/360 firing arc small ship. Looks like the Starwars version of
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# ? Nov 5, 2014 10:49 |
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Lemon Curdistan posted:Those wings actually fold/unfold like the Lambda's, too. Unreliably and with a due sense of dread?
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# ? Nov 5, 2014 12:01 |
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Lemon Curdistan posted:There's four or five sets of decently homebrewed stats for it online, and Gosric's even already done a model for it on Shapeways: http://www.shapeways.com/model/1645123/xg-1-star-wing-assault-gunboat-1-270.html
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# ? Nov 5, 2014 12:09 |
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I'm really confused at what role it's really going to play beside highly modifiable gunboat, which in a way is already fulfilled by the Shuttle. I could only suppose that the Assault Gunboat could be to the Shuttle what the TIE Interceptor is to the TIE Fighter - more offensively based but losing the support roles the Shuttle can fill.
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# ? Nov 5, 2014 12:12 |
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Leo Showers posted:I'm really confused at what role it's really going to play beside highly modifiable gunboat, which in a way is already fulfilled by the Shuttle. I could only suppose that the Assault Gunboat could be to the Shuttle what the TIE Interceptor is to the TIE Fighter - more offensively based but losing the support roles the Shuttle can fill.
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# ? Nov 5, 2014 12:28 |
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Leo Showers posted:I'm really confused at what role it's really going to play beside highly modifiable gunboat, which in a way is already fulfilled by the Shuttle. I think that if it's a 2/2/4/3 or something with two missile slots and a cannon slot on a ship that doesn't have systems or crew, it would definitely give it a niche that isn't filled by the Shuttle, especially if it has a TIE Bomber dial (or very slightly better). That would still let the Bomber have its role (pure ordnance and bombs, although they really need a pilot with something like Emon's ability) and the Shuttle be a heavily-armed but ponderous gunship or a support ship (depending on configuration), while the Xg-1 is kind of an Imperial Y-wing: a solid ship with basically average to poor manoeuvrability and out-of-the-box offensive stats, but good survivability and the ability to mount some useful options to have better offence. The only problem is how you'd price it. PS1 Bomber is 16, PS1 Shuttle is 21, you'd have to have the PS1 Gunboat at 18 which is pricy for a ship that wants some ordnance and a cannon to justify being taken. That said, with the new Most Wanted cannons and the steady release of new ordnance, that would probably give it enough versatility that it's worth taking one in your list, especially if the pilot abilities are good. Lemon-Lime fucked around with this message at 13:34 on Nov 5, 2014 |
# ? Nov 5, 2014 13:22 |
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The TIE Bomber is actually PS2 for 16 points and the Omicron Group Pilot for the Shuttle is also PS2. But you do make some pretty good points, as the Empire is generally lacking a Y-Wing equivalent ship. e: I think any potential Gunboat will definitely be above 20 points for the PS1 Generic.
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# ? Nov 5, 2014 13:41 |
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Leo Showers posted:The TIE Bomber is actually PS2 for 16 points and the Omicron Group Pilot for the Shuttle is also PS2. But you do make some pretty good points, as the Empire is generally lacking a Y-Wing equivalent ship. Whoops, you're right. That prices them at 15 and 20 respectively, since one point of PS is worth one point most of the time. If the Xg-1 is priced above 20 points for the PS1/2 generic, that will probably severely restrict its use, but I guess I could see that. Considering that a point of hull is 3 points, and you're most likely paying a premium to have shields instead of just hull, I could see the PS1 Xg-1 at 18-19 points, so potentially a 20-point PS2 Xg-1 as the lowest generic (and then something like a PS4 Tau Group pilot).
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# ? Nov 5, 2014 14:14 |
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That's basically a TIE Advanced, but cheaper and with more options and better hull/shields. I doubt it would be below 20 points.
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# ? Nov 5, 2014 15:12 |
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I don't think it should be below 20 points, but it would be distinct from the T/A in that it would have a much worse dial, no barrel roll or evade and one less agility (or even two less agility).
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# ? Nov 5, 2014 15:16 |
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alg posted:That's basically a TIE Advanced, but cheaper and with more options and better hull/shields. I doubt it would be below 20 points. It's a Y-wing with one less hull, one more evade, a cannon instead of a turret, no astromech and two missiles instead of two torpedoes. e; and a slightly better dial, it's true.
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# ? Nov 5, 2014 15:20 |
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Lemon Curdistan posted:It's a Y-wing with one less hull, one more evade, a cannon instead of a turret, no astromech and two missiles instead of two torpedoes. Even then, until things change, missiles are much, much better than torpedoes.
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# ? Nov 5, 2014 15:30 |
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Here's my list of poo poo I own https://onedrive.live.com/redir?page=view&resid=1F000868A90E378C!1889&authkey=!AHke7EZex_frrOQ Someone make me a rebel list and an empire list 100 points each that is easy to use please I am terrible at this game
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# ? Nov 5, 2014 15:51 |
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Really depends on what you like to fly to be honest. What ships do you do well with when you play? For rebels you can fly a pretty easy XXBB list, I like Wedge and Biggs with two Blue Squadrons, but there is a lot of room to tinker with a basic XXBB. With Imperials it is a lot more about what you feel comfortable flying: Soontir/Phantoms/Swarms etc.
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# ? Nov 5, 2014 16:01 |
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I haven't done well with any ships, but I've done particularly bad with the rebels in general. I'll try XXBB. Are there upgrade cards I need on that?
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# ? Nov 5, 2014 16:31 |
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If you go for wedge/biggs/blue/blue, you have 2 points spare to pick what you want, really. Otherwise, there aren't any other upgrade cards.
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# ? Nov 5, 2014 16:44 |
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I'd posit that for someone who claims to be bad at the game, XXBB is not a forgiving list. Paul would set up asteroids in such manner that he could hide behind them with Biggs 3 turns later while allowing full unimpeded shots from the b-wings. Unfortunately I can't view the list using a mobile but making a buzz saw type list that kills enemies as they come into range seems to be an easier build.
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# ? Nov 5, 2014 22:35 |
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# ? May 16, 2024 19:06 |
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I think generally XXBB is easier to set up and play without necessarily using high level tactics like the ones you mentioned as opposed to something that uses a specific combo. I guess a Han list would probably be better, although since I don't usually fly them I'm not sure what would be something easy to fly alongside it.
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# ? Nov 5, 2014 22:42 |