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The Iron Rose posted:This is bad move since long war is ludicrously tough Yeah don't play LW right away. The base game is good enough experience and if you play on normal it's fun without being super frustrating. You will also appreciate what LW improves upon Long War is basically this http://i.imgur.com/2SggXw1.gifv
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# ? Nov 5, 2014 04:17 |
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# ? Jun 9, 2024 12:43 |
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This is all under the assumption that the gems are paid for with real money, and not earned in game somehow? I'll wait until this is confirmed before freaking out.
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# ? Nov 5, 2014 04:19 |
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Bloody Hedgehog posted:"You are attempting to grapple onto something over 100m away. Would you like to upgrade your Grapple Length for 100-CosbyCoins?" 100-CausyCoins*
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# ? Nov 5, 2014 04:19 |
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Ragequit posted:This is all under the assumption that the gems are paid for with real money, and not earned in game somehow? I'll wait until this is confirmed before freaking out. The "rent" option aims towards IAP's the shittiest of IAP stuff have been heading in that direction for a while.
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# ? Nov 5, 2014 04:20 |
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The Iron Rose posted:This is bad move since long war is ludicrously tough You play on Normal first. That's the rule. Away all Goats posted:Long War is basically this http://i.imgur.com/2SggXw1.gifv Haha, I love this gif, but it's nothing like that.
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# ? Nov 5, 2014 04:21 |
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So the new Binding of Isaac is actually really frigging hard now. I'm yet to get past the fourth floor.
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# ? Nov 5, 2014 04:26 |
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Ragequit posted:This is all under the assumption that the gems are paid for with real money, and not earned in game somehow? That's Avalanche Studios founder and creative director. It is that simple.
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# ? Nov 5, 2014 04:28 |
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Saoshyant posted:
Baller. Guess I won't play it then.
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# ? Nov 5, 2014 04:30 |
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al-azad posted:Eh. I highly doubt they're going to put everything in the black market behind a paywall so you're just buying into premium vehicles and poo poo that make no difference because driving is the least interesting thing to do in Just Cause. This would be WarZ/WhateverItsCalledNow levels of funny if JC3 tricks you into paying real money for a vehicle you proceed to crash in 10 seconds due to the ridiculous driving physics. I mean, gently caress the idea and all, but that poo poo would be hilarious.
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# ? Nov 5, 2014 04:37 |
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I guess (aside from the renting) it's no different to DLC, but it feels different so fuckit no jc34meScalding Coffee posted:I will be using the Superman mod and forget about the micro. Because if there's two things publishers love together, it's mods and microtransactions
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# ? Nov 5, 2014 04:40 |
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Saoshyant posted:
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# ? Nov 5, 2014 04:42 |
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Testekill posted:So the new Binding of Isaac is actually really frigging hard now. I'm yet to get past the fourth floor. Some people were reporting the game difficulty defaulting to Hard when using a controller. Double check on the character select screen. But yeah it's sill harder either way.
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# ? Nov 5, 2014 04:45 |
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CHOICE COD posted:Some people were reporting the game difficulty defaulting to Hard when using a controller. Double check on the character select screen. But yeah it's sill harder either way. You switch between it with up/down and it's really easy to do it on accident when scrolling characters if you use an analog stick.
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# ? Nov 5, 2014 04:50 |
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Saoshyant posted:
so Just Cause 3 will be a F2P MMO with premium subscriptions and microtransactions y'know just 'cause
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# ? Nov 5, 2014 04:53 |
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Testekill posted:So the new Binding of Isaac is actually really frigging hard now. I'm yet to get past the fourth floor. The mom's heart boss is now a bullet hell dodging fest. It's really tough.
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# ? Nov 5, 2014 04:58 |
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Saoshyant posted:
If companies feel the need to include renting or other subscriptions for single-player games then screw them. It is that simple.
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# ? Nov 5, 2014 05:02 |
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I literally beat Mom on my first run in Rebirth, and I was never that good at the original. Either I got super lucky or it's not that much harder.
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# ? Nov 5, 2014 05:33 |
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Yeah, I wasn't able to beat the first game without playing on my slow-rear end laptop, but I beat Mom in Rebirth on my third try. It helps that I got Taurus and a bottle early on, but still. I find it a lot easier with a controller.
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# ? Nov 5, 2014 05:41 |
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I beat her on my first try as well(I've played tons of BoI though), but it really is a lot harder overall. Especially once you start unlocking the harder stuff, or just getting unlucky.
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# ? Nov 5, 2014 05:43 |
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Saoshyant posted:
Wow
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# ? Nov 5, 2014 05:54 |
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He's not wrong. EA has literally made their business model "Sell F2P games at $60" and they've been making huge profit gains each quarter. They're now as profitable as they were pre-economic collapse. They're almost or actually have caught up to Activision. Games with no DLC or micro-transaction hooks are going to be nostalgic soon.
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# ? Nov 5, 2014 05:58 |
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awesmoe posted:I guess (aside from the renting) it's no different to DLC, but it feels different so fuckit no jc34me Didn't really stop Bethesda and Valve. Bethesda hasn't adopted microtransactions per se but Valve lets people do whatever the gently caress with their games even while they sell keys and hats. The silver lining I see, I hope for as a dumb optimist, is something like Epic's take on the new Unreal. Let people make poo poo, even let people monetize it, but give them that choice. It's all conjecture at this point but I seriously doubt this is going to be anything beyond adding flashy vehicles the rich kids can roll around in.
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# ? Nov 5, 2014 06:14 |
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BoI: Rebirth feels harder than the original one, but the new items - or at least the new starting pool - compensate for that IMO. All of the new familiars I got my hands on are amazing.
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# ? Nov 5, 2014 06:27 |
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Saoshyant posted:
Palpek fucked around with this message at 06:59 on Nov 5, 2014 |
# ? Nov 5, 2014 06:53 |
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BoI is prolly easier because the engine isn't poo poo anymore.
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# ? Nov 5, 2014 06:56 |
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Palpek posted:It's amazing when CEOs think "EA put microtransactions into Dead Space 3 and Sim City so this is the norm now, it is that simple" and ignore the part where it backfired and hosed those games up. EA stated that their recent Dungeon Keeper monstrosity failed because it tried to innovate too much, so I really really hope no-one took that to heart.
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# ? Nov 5, 2014 07:05 |
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Palpek posted:It's amazing when CEOs think "EA put microtransactions into Dead Space 3 and Sim City so this is the norm now, it is that simple" and ignore the part where it backfired and hosed those games up. Look at that climb. Automata 10 Pack fucked around with this message at 07:15 on Nov 5, 2014 |
# ? Nov 5, 2014 07:11 |
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That's a different thing though. Some extra items for people who are into collecting (the same thing exists in FIFAs), cheats etc. is where microtransactions work but hiding basic features behind a paywall in a singleplayer open world game is pretty funny and exactly the mistake EA did with with DS3 and Sim City.
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# ? Nov 5, 2014 07:15 |
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Isn't the FIFA game where people literally get their account stolen to buy more of those cards for the thief?
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# ? Nov 5, 2014 07:16 |
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EA has flip-flopped on the issue almost on a quarterly basis. I remember when the new CEO took over he made waves by saying how they wanted to charge for ammo in Battlefield 3. Then EA admitted they actually didn't make much money from online passes. Then they said online was necessary in SimCity but turned around and said Dungeon Keeper was too innovative god drat EA sucks. What a world where Activision is the best of the giant corporations because they never lie to you about how they want your $60 for a game +50 for their premium service and map packs galore. Mutation posted:Yeah, but they kept putting micro-transactions into their games until it worked. They put some card collection mode in all their sports games and apparently people are eating them up. (made almost 400 million this year.) I wouldn't be surprised if 90% of that was ripping people off. I somehow had all my XBL points ripped off and spent on gold-whatever for some FIFA game. Microsoft confirmed that I hadn't signed on to my account for almost a year and they constantly corrected me when I called it DLC. "It's not DLC, sir, it's in-game purchases." They at least refunded my points back after a month of being locked out from my account.
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# ? Nov 5, 2014 07:19 |
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Bloody Hedgehog posted:"You are attempting to grapple onto something over 100m away. Would you like to upgrade your Grapple Length for 100-CosbyCoins?"
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# ? Nov 5, 2014 07:21 |
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Palpek posted:It's amazing when CEOs think "EA put microtransactions into Dead Space 3 and Sim City so this is the norm now, it is that simple" and ignore the part where it backfired and hosed those games up. Microtransactions were the the least important problems with those games. JC2 had a lot of mini-DLC anyway, now it is going to be more visible, whatever.
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# ? Nov 5, 2014 07:23 |
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Except for the point that I just brought up.
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# ? Nov 5, 2014 07:26 |
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Here's a code for OlliOlli since it's not really my kind of game: https://www.humblebundle.com/gift?key=6ZYuka4uVSDAHSRC
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# ? Nov 5, 2014 07:45 |
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fatherboxx posted:Microtransactions were the the least important problems with those games. Or they can offer a platform for modders to distribute their content like Valve with Steamworks or the upcoming Unreal Tournament game. Or they can just not care like they did with JC2. I can buy this $1 car or I can hop onto the publicly known JC2 database and get whatever somebody made in their free time for nothing.
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# ? Nov 5, 2014 07:57 |
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Steamworks is just a platform, the games have to have modding allowed to use it. Just Cause 2 wasn't microtransaction-driven - DLCs are a completely different thing than having a microtransaction store with an in-game currency, renting etc. as they have to have a closed environment for that. That comparison is dumb and doesn't work at all.
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# ? Nov 5, 2014 08:16 |
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Palpek posted:One direct consequence of Just Cause 3 having microtransactions is that it will have to be mod-proof because otherwise people would be able to add those cars using mods. So say goodbye to making the game actually fun with an endless grappling hook etc. like with Just Cause 2.
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# ? Nov 5, 2014 08:22 |
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A Just Cause game with Workshop support would get me all sorts of hot and bothered.
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# ? Nov 5, 2014 08:25 |
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Palpek posted:Steamworks is just a platform, the games have to have modding allowed to use it. Just Cause 2 wasn't microtransaction-driven - DLCs are a completely different thing than having a microtransaction store with an in-game currency, renting etc. as they have to have a closed environment for that. That comparison is dumb and doesn't work at all. I meant Steam Workshop. Team Fortress 2 is one of the poster children of a microtransaction funded game and not only can you mod the poo poo out of it but Valve created a platform for people to distribute their mods and anyone else who wants to join the program. And yeah, JC2 didn't officially support mods but they basically turned a blind eye to it and I know the multiplayer mod is supported by Steam. The only difference between DLC and in-game purchases is that Valve won't get a cut of the money. I'll condemn the poo poo out of it if the game is locked up tight but Square and Avalanche have to know that will spell the death of the only community (PC) that still plays the game 5 years later.
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# ? Nov 5, 2014 08:27 |
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# ? Jun 9, 2024 12:43 |
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Why does my car have tits and a romance questline now?
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# ? Nov 5, 2014 08:31 |