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I respect those freehand symbols.
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# ? Nov 6, 2014 17:54 |
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# ? Jun 6, 2024 06:49 |
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I respect that whole model, especially love the helmet.
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# ? Nov 7, 2014 03:52 |
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Took a few minutes out of my day to start a little transport board for my mini force: Haven't finished basing, etc, but it's nice to know your entire army can fit onto an easy to transport disc.
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# ? Nov 7, 2014 16:18 |
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Oh man, I should totally used one of those CD cases as a makeshift carrybox for my Infinity stuff. It'd be cheaper than a mini KR case. e: vvv The new Ariadna resculpts are tempting me so it might be the more sensible option. ijyt fucked around with this message at 17:00 on Nov 7, 2014 |
# ? Nov 7, 2014 16:48 |
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ijyt posted:Oh man, I should totally used one of those CD cases as a makeshift carrybox for my Infinity stuff. It'd be cheaper than a mini KR case. Maybe so, but I am completely in love with my KR mini skirmish cases, they are the perfect size to throw in a normal backpack. Of course I am a weirdo who insists on bringing two factions each of Infinity and Malifaux to the store every week so I wind up lugging a backpack2 with 2 card cases but before that I was a Skirmish case (I think the Aquila5) diehard.
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# ? Nov 7, 2014 16:52 |
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PierreTheMime posted:Took a few minutes out of my day to start a little transport board for my mini force: This is totally awesome. Mind if I ask how you did it all? (how did you get a strong enough magnet underneath the ground texture? did you buy or make the wooden base? are those magnetic bases or did you put a strip on the bottom of them?) edit: Ok now I noticed the holes for minis, sorry one of those was a silly question. I was just seeing the thumbnail at first. Another question I have for everyone - is there a quick and easy way to magnetize the bottom of a non-hollow resin scenery base without making the model height much taller?
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# ? Nov 7, 2014 17:39 |
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A drill bit the size of your magnet, with a strip of tape across it so you don't go too deep.
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# ? Nov 7, 2014 17:41 |
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brother-joseph posted:This is totally awesome. Mind if I ask how you did it all? (how did you get a strong enough magnet underneath the ground texture? did you buy or make the wooden base? are those magnetic bases or did you put a strip on the bottom of them?) Thanks. I picked up the wooden base from Michael's for $1.50 and the magnetic strip tape from US Toy Company for $2.50. The whole thing in total probably cost me about $3 to make, if you factor that I have a ton of glue and magnetic strips left. I could have probably made the bases "invisible" under basing if I used better magnets, but I'm not all that picky and these work well enough.
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# ? Nov 7, 2014 17:59 |
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Baron Snow posted:A drill bit the size of your magnet, with a strip of tape across it so you don't go too deep. ...tape across what? I'm just imagining it being difficult to drill with tape on the base or the bit. Or is it just up on the side of the bit to mark how far in to go? PierreTheMime posted:Thanks. I picked up the wooden base from Michael's for $1.50 and the magnetic strip tape from US Toy Company for $2.50. The whole thing in total probably cost me about $3 to make, if you factor that I have a ton of glue and magnetic strips left. Awesome. I think I will go invest in one of those today. I've already got the tape - you can get that stuff at Wal Mart, surprisingly.
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# ? Nov 7, 2014 18:09 |
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brother-joseph posted:...tape across what? I'm just imagining it being difficult to drill with tape on the base or the bit. Or is it just up on the side of the bit to mark how far in to go? The tape goes on the bit, yes. When you're drilling it can be hard to see how deep the bit is, so you mark it. You could do the same with a sharpie or something probably.
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# ? Nov 7, 2014 18:13 |
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That looks very cool, with my only negative comment being that you might want to transport a larger army someday.
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# ? Nov 7, 2014 18:19 |
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Question about the Dogged skill: "The figure will die when the turn he would have fallen Unconscious finishes, if the player stops spending Orders on him in a consecutive way, or if he suffers another Wound." So if the model is wounded in my opponent's turn, he will only live until the end of that turn? OTOHA, if he gets wounded by an ARO in my turn, I can keep spending orders on him to keep him alive for that turn only?
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# ? Nov 8, 2014 13:30 |
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Not a viking posted:Question about the Dogged skill: "The figure will die when the turn he would have fallen Unconscious finishes, if the player stops spending Orders on him in a consecutive way, or if he suffers another Wound."
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# ? Nov 8, 2014 16:40 |
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Pierzak posted:You're right about active turn, but Dogged is useless in reactive turn. Yet another thing they're changing in N3 - though we don't know precisely how yet.
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# ? Nov 8, 2014 18:26 |
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Corbeau posted:Yet another thing they're changing in N3 - though we don't know precisely how yet. I'm pretty sure they will remove the "keep spending orders" kamikaze part and just make it NWI that only lasts one turn.
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# ? Nov 8, 2014 20:30 |
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JoshTheStampede posted:I'm pretty sure they will remove the "keep spending orders" kamikaze part and just make it NWI that only lasts one turn. This is what I have heard. A model with dogged, on being reduced to 0 wounds, will continue to operate and then die at the end of the turn. (or will it be just fall unconscious now? I suppose I don't know either)
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# ? Nov 8, 2014 22:57 |
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Dogged's already quite good, and with the ease of Doctoring in N3, I hope you still go to dead.
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# ? Nov 8, 2014 23:12 |
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Yeah, some of the best (maybe broken) models in the game are cheap warbands with Dogged.
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# ? Nov 9, 2014 02:00 |
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Those damned Galwegians
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# ? Nov 9, 2014 03:58 |
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Signal posted:Those damned Galwegians
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# ? Nov 9, 2014 13:52 |
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So I bought the Operation Icestorm starter kit a few days ago because I liked the sound of the rules (and the twenty minute round I saw some peeps play) and the lower cost barrier. Questions though: -Are the rules on the site the same ones as in the Icestorm book? Something about those ones being basic 3rd ed stuff but the 3rd ed book is on Pre-Order? Don't want to go through the effort of printing and binding stuff up if it's all going to change. -The Miniature Painting topic is just a wall of links and pictures. Which links am I meant to be following to be painting my dudes? -Decent places to get a hold of this stuff in Australia too.
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# ? Nov 10, 2014 05:41 |
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Croccers posted:So I bought the Operation Icestorm starter kit a few days ago because I liked the sound of the rules (and the twenty minute round I saw some peeps play) and the lower cost barrier. Questions though: The rules on the website are 2nd edition. Icestorm is a stripped down and simplified version of 3rd edition, which comes out in early December. Yes, that is kind of annoying, but we are currently in a weird couple months of deadzone where the old stuff is going to change but the new stuff is only partially known and you can't really play it yet. The basic ruleset in terms of how the dice rolls work is the same, though. Any of the stuff in the mini painting thread is applicable, minis are minis. "How do I paint minis" is a pretty broad question, so it has a lot of answers. The third post in that thread has a very basic "explain this to me like I am a child" sort of beginner painting thing though. \/\/\/ Yeah, pretty much. Once 3rd is out it'll make sense, since Icestorm is meant to make people want to play infinity and get/download the rulebook. But in the meantime it seems like a weird order to do it in. JoshTheStampede fucked around with this message at 05:58 on Nov 10, 2014 |
# ? Nov 10, 2014 05:49 |
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The Icestorm rulebook is one part of the package that I find really disappointing. I want to mess around with Infinity come 3rd edition, and it feels kind of weird to not just simultaneously release the new rules and the 2 player starter set so you can include a proper mini rulebook in the box. There's a lot it doesn't explain or spell out explicitly. Specifically the stuff with basic issuing of orders and AROs will leave you with a ton of questions, and you can envision a lot of scenarios right off the bat that the rulebook doesn't address in the slightest. I'm going to pick up the full sized rulebook when it hits, but it seems like it would be easier to just worry about getting stuff assembled and painted than the rules themselves right now.
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# ? Nov 10, 2014 05:56 |
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It really does seem like something they should of released along side the new rules. Ideally targeting someone like me thinking "Well that looks interesting but I don't want to buy a whole rule book and a few sets of dudes. Oh neat, a starter pack. I'll get that instead and try it out." They also throw you into the deep end on miniatures thing. When you see 'Introductory Battle Pack' and all the fancy images on the box you'd assume it would mean it's all ready to go with minimal effort, at no point on the box mentions you have to assemble and paint, and that that gear isn't in that pack either. I got the heads-up when I was watching some people play (and didn't mind that) but I can see quite a view people getting caught out on this. The packaging makes it look a lot like a boardgame too and not a miniatures thing too but that's more of a store owner issue there.
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# ? Nov 10, 2014 06:44 |
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You don't have to paint, but it looks and feels better when you have all your dudes with fancy colours on them. Wargames in general (with some exceptions) don't make a habit of providing pre-painted models in starter packs because it takes away the freedom of choice in painting your models up. You might not want blue PanO, you might want them to be pink and white (one of the Malifaux henchmen in my area actually does this for most of his minis. He even has little cake slices on bases he uses for objective markers). Easier model assembly and proper mini rulebooks I'll agree with you on, they're some of the few things that GW does right with their starter sets. The cardboard terrain they provide in Icestorm is awesome though. As far as where to buy models from, there's quite a few good online retailers. Batal Games are Perth-based, dirt-cheap and offer free express post on orders over $100, but only buy from them if they have the stock, they get stuff cheap because their orders are huge and rather infrequent.
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# ? Nov 10, 2014 07:15 |
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Ahahaha people think we actually paint our miniatures?
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# ? Nov 10, 2014 08:27 |
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I'm starting to think N3 is going to do really well. I've been trying to rope people into playing, and the game pretty much sells itself. I've been using mission 2 of the Icestorm box, but have added the prone rule, a making a point of deploying on rooftops or cargo containers so they see the terrain interaction, and the prone interaction with the roofs. It is just enough for them to see the possibilities, but not too much. I make sure to drop that there are things like super jump. I'll do a demo, and then some other random person that talked to the person who had the demo is already half roped in just from listening to them talk about it. The setting really helps to. Selling people on Malifaux is like pulling teeth because of the setting ("Isn't this the dead hooker game? Not interested."). Space werewolves and shooting space depleted uranium at everything, Akira bikes and thermoptic camo ninjas with slice-you-in-half-you-are-loving-dead swords... It is like they are sold on the first half of a faction description and then can't believe there is more. Sooooooooooooo much easier. Edit: Corbeau posted:Ahahaha people think we actually paint our miniatures? Hey! Not true. When I start an army I totally paint an entire test miniature... on wait you pluralized miniature... never mind carry on. Cyclomatic fucked around with this message at 08:44 on Nov 10, 2014 |
# ? Nov 10, 2014 08:38 |
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I spent today experimenting with gleam and NMM, I'm still not happy
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# ? Nov 10, 2014 11:33 |
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The fact that there's less models means I need to give them better attention and man, I haven't even finished getting my stupid tacbots glued.
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# ? Nov 10, 2014 11:39 |
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Cyclomatic posted:I'm starting to think N3 is going to do really well. I'm waiting for N3 to see if I'm going to play it. I mean, I like the rules and aaaaalmost care about the lore (it's really hard), but having dumped money into 40K only to be scared away by 6th Ed and 7th Ed (and Astra Militarum), I'm in a "once bitten, twice shy mood". So, anyways, my girlfriend would be getting Steel Phalanx starter, which, as far as I understand, is good for a newbie, since you point it at something, and something burns. I want to get something else, for variety's sake (and I don't like ALEPH paintjob). I was thinking on getting Corregidor starter (when it updates), but I have a wee bit of a problem: I'm not a good tactician and reading your writeup, it seems that Nomads need some lighter touch. Any recomendations on some other starters? And I hope you'll excuse me, but before this, I was getting most of my info from /tg/. Unfortunately, as of late, the bitching became unbearable, the last two main themes being TAGs suck Yu Jing Trail of Tears. Maybe some sprinkling of "link team or bust". Is there any truth to this stuff? While I'm not anal retentive enough to math-hammer "CC tax" into considerition, I'm interested about how viable are lists with TAGs (say, Salamandra and Anaconda) and how hard is it to play with a non sectorial or non-linkteam lists? Oooh, ooh, ooh! I also wanted to know if anyone uses Bounty Hunters and Chinese Space Spirates: they seem fun, but fragile, sooo... ...and to think that a few months back I was sure that Infinity had a more casual approach to list building.
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# ? Nov 10, 2014 13:49 |
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JcDent posted:So, anyways, my girlfriend would be getting Steel Phalanx starter, which, as far as I understand, is good for a newbie, since you point it at something, and something burns. quote:I was thinking on getting Corregidor starter (when it updates), but I have a wee bit of a problem: I'm not a good tactician and reading your writeup, it seems that Nomads need some lighter touch. BTW, this is all in Infinity terms, so just saying this now: there are no simple or self-playing armies in Infinity, it's mostly about the player skill. quote:And I hope you'll excuse me, but before this, I was getting most of my info from /tg/. Unfortunately, as of late, the bitching became unbearable, the last two main themes being TAGs suck Yu Jing Trail of Tears. Maybe some sprinkling of "link team or bust". Is there any truth to this stuff? While I'm not anal retentive enough to math-hammer "CC tax" into considerition, I'm interested about how viable are lists with TAGs (say, Salamandra and Anaconda) and how hard is it to play with a non sectorial or non-linkteam lists? The game is still the most balanced sci-fi mini wargame and from what I've seen, CB is actively putting effort towards plugging holes and making the absolute best/worst options into viable but not visibly OP/UP ones. As a YJ player, it's the first time I hear about the YJ Trail of Tears (). Yes, CC is rarely used and way overcosted (except on specialist units, like anything with MA4+), but the faction as a whole is definitely very competitive, you just learn to forget that Imperial Agents or plain Ninjas exist from what I've seen of N3, it seems that CC will get a bit better (not equivalent to shooting but a real situational option) while getting like 40-50% cost slash of CC abilities. TAGs sucking... I don't even know what they're talking about. That a TAG is still killable with mass small arms fire and isn't a Dreadnought that can wade through the enemy line? It isn't supposed to be. That HMGs are being nerfed into no longer being "the by far the best, no-brainer option"? Good, TAGs still have HFTs for close range, and other HI loadouts will finally see use. Basically: don't think of TAGs as murder-robots, think of them as powered suits for added mobility/strength with a few armor plates bolted on. If you don't want to use link-teams or a specialized list (i.e. units exceeding basic AVA, like 6-biker JSA lists), it's actually much easier to play a vanilla list, because you can mix and match unit to suit whatever you want. Plug a sectorial weakness? Sure. Make all-infiltrating force by taking some from each sectorial? Can do. Use strong vanilla-only units like Interventors or Tigers? Not a problem. quote:Oooh, ooh, ooh! I also wanted to know if anyone uses Bounty Hunters and Chinese Space Pirates: they seem fun, but fragile, sooo... Also, the named ABHs (Sforza and Miranda) are very good. I don't know what co you mean by Chinese Space Pirates. The only space pirates I know of are the Yuan Yuan and they "belong" to Qapu Khalqi lists. quote:...and to think that a few months back I was sure that Infinity had a more casual approach to list building. List building is still way less important than actual tactics, and as long as your force has a passable number of regular orders and a few specialists (if the mission requires them) the better player will beat the poor one. That's what the "it's not your list" originally meant, nowadays it just leads to people posting list with no rhyme and reason and getting disappointed when others point that out. Pierzak fucked around with this message at 15:30 on Nov 10, 2014 |
# ? Nov 10, 2014 15:25 |
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I find list building in Infinity quite hard so I wouldn't say it's casual. What it is is less dogmatic and harder to quantify than other games. There's fewer rules of thumb for new players to rely on. It's very hard to really wrap your head around "dude as long as you have enough orders and some specialists you'll be fine".
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# ? Nov 10, 2014 15:45 |
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Pierzak posted:List-building: That was for straight firefights or YAMS. If you're playing ITS scenarios, add: - have enough specialists (FO/hacker/doctor/engineer/CoC/paramedic/Specialist Troop). 3-4 is enough, 1-2 will get picked out as the opponent will want to deny you mission points. Camo/TO infiltrator specialists are best, AD close second, survivable/high-WIP ones third tier, everything else is basic. When in doubt, taking varied specialists will get you the best chance for classified objective points. ...I just remembered why I don't read 4chan. The pure concentrated stupidity is almost as dense as a neutron star Pierzak fucked around with this message at 16:11 on Nov 10, 2014 |
# ? Nov 10, 2014 16:02 |
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Pierzak posted:YJ Trail of Tears (). For trail of tears, I employed some artistic license (even though my avatar suggests that I shouldn't) "YJ tears" got thrown around often these days. Guys who got upset about cheesecake were getting prevalent, too. And a surprising lot of flak about Ko Dali getting "squatted" (as YJ can't play it anymore) and Kerrigan'd. Among the arguments were "why aren't other characters getting sepsitorized" and "WMH did it better". Yes! Yuan Yuan seem to be in Merc lists yet not so apparently useful as Kaplan, so I wonder what's their deal. I like when units can go as I feel it goes against the riggid mathhammering that robs some of the magic from the game. That's why I love that the update renegades and heretics (in 40K) still have random leadership. So, one of the points I was driving (but not clearly, as it often happens, sorry) was: are starter packs playable? At first I thought about getting us both 300pts armies, then I took a reality check on my finances and painting skills. You might be right on not reading 4chan. Historical general is basically the one non-toxic place in /tg/. Before Infinity general, I was set on Corregidor (I mean, being a very literal space crusader is a very appealing though, but, uh, not with Free Market Is King) and now I'm lost. I definitely know I don't want Xenos or ALEPH. Fun fact: we ran the old Quick Start 4 dude builds with proxies, my GF vs. me. She won both times, without having experience in any sort of strategy game or war related stuff OH, on Aguaciles vs. Moderators: how important is Arm 1 in comparison to Arm 0 Shock Immunity?
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# ? Nov 10, 2014 17:58 |
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@Mercs: learn what your local meta plays with. Mercs are ITS-legal only in their sectorial lists, theoretically vanilla lists can allow mercs but most metas I know play straight ITS and do not allow it, so you wouldn't be taking YumYums nor KTS often anyway. Also, no non-sectorial mercs in sectorial lists. Nomad starters are good (except the old vanilla starter, get Icestorm instead). Steel Phalanx box is good (get Nesaie-Alke though), vanilla Aleph is OK but looks dated. @Aggies/Mods: Arm 1 is better, in scenarios there's too little time to doctor your guys, especially the vanilla grunts. However, Mods have: Electric Pulse as standard gear (discourages enemy CC), -3 BTS (better defensive hacker), Marker option, but 1 point less in BS and WIP. And they have the "lovely infantry cost" advantage: a link team of 1 marker, 2 paramedics (because specialists) and 2 spitfires costs a whole 69/1.5, has little competition for linkteams in Bakunin (you have to choose between Aggies and Wildcats in Corregidor), and is a good defensive platform/order source/marker shooter for Custodiers.
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# ? Nov 10, 2014 18:49 |
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JcDent posted:For trail of tears, I employed some artistic license (even though my avatar suggests that I shouldn't) "YJ tears" got thrown around often these days. Guys who got upset about cheesecake were getting prevalent, too. And a surprising lot of flak about Ko Dali getting "squatted" (as YJ can't play it anymore) and Kerrigan'd. Among the arguments were "why aren't other characters getting sepsitorized" and "WMH did it better". Man, I wonder how many accounts Guges has over there. JcDent posted:Yes! Yuan Yuan seem to be in Merc lists yet not so apparently useful as Kaplan, so I wonder what's their deal. I like when units can go as I feel it goes against the riggid mathhammering that robs some of the magic from the game. That's why I love that the update renegades and heretics (in 40K) still have random leadership. Qapu Kalqi are pretty awesome and probably more like space pirates than Corregidor (who are more hardened space mercenaries). QK runs solid link teams (one of the few factions that can run multiple at once, along with Steel Phalanx) with space pirate jump troops (Yuan Yuan) to sow chaos. Like Kaplans, Yuan Yuan are only tournament-legal in QK. Acheron Falls, the expansion slated for sometime next year, promises full mercenary sectorial armies. JcDent posted:So, one of the points I was driving (but not clearly, as it often happens, sorry) was: are starter packs playable? At first I thought about getting us both 300pts armies, then I took a reality check on my finances and painting skills. Almost all of them are playable, but they're not always balanced against each other. The Steel Phalanx starter is, in my opinion, stand-out fantastic (especially with the addition of Nesaie-Alke) and is easily expandable with a box of Myrmidons. I'm less sure about the Corregidor starter since I've never seriously looked at playing them myself, but I know that they'd be underpowered compared to the Steel Phalanx in a pure starter-vs-starter game. ALEPH is an elite faction whose troops are better but tend to cost more. Since all starters are 6 miniatures, Aleph starters tend to be stronger than those of less elite factions. Side note: I've thought repeatedly about building Steel Phalanx because I'm a fan of many of the miniatures, and I'd probably aim to expand into something like this: Aleph - Steel Phalanx | 12 models ________________________________________________________ Combat Group #1 Eudoros Lt (40|0.5) Myrmidon Hacker (37|0.5) Myrmidon Chain (16|0) Myrmidon Chain (16|0) Alke (27|1.5) Thorakites LRL (25|1) Thorakites smg (13|0) Thorakites FO (16|0) Ekdromos Chain (22|0) Ekdromos Chain (22|0) Combat Group #2 Agema ML (38|1.5) Zayin Rebot (27|1) ________________________________________________________ 299/300 points | 6/6 swc open with Aleph Toolbox : http://goo.gl/qnMySv This isn't to say that you should expand it this way, but more that it's really really easy to build variations of this in order to expand the starter. JcDent posted:You might be right on not reading 4chan. Historical general is basically the one non-toxic place in /tg/. Before Infinity general, I was set on Corregidor (I mean, being a very literal space crusader is a very appealing though, but, uh, not with Free Market Is King) and now I'm lost. I definitely know I don't want Xenos or ALEPH. Military Orders own. All the armor and thermo-optic camo you could ever want. Apply directly to the (opponent's) forehead. That said, I'd probably be playing Tunguska/Nomad if the newer Nomad sculpts had been available when I started Infinity (those Interventors...). JcDent posted:She won both times, without having experience in any sort of strategy game or war related stuff Infinity strategy is often cited as having very little to do with standard miniatures game strategy. It's very different from any other game on the market that I know of. Surprisingly little carries over directly. JcDent posted:OH, on Aguaciles vs. Moderators: how important is Arm 1 in comparison to Arm 0 Shock Immunity? Mostly irrelevant - as Pierzak says, it's their other attributes, abilities, and equipment that are more significant. Corbeau fucked around with this message at 20:37 on Nov 10, 2014 |
# ? Nov 10, 2014 20:13 |
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I just realized that the black Alguacil from Icestorm makes a much better Moran than the actual one. Just greenstuff the Masai blanket, add a repeater antenna, paint camo, done. And I already have koalas from O-Yorois (read "I threw money at CB to get limited minis so might as well get a nice 300pt loaner force rather than sell off the excess like any sensible person")Corbeau posted:Man, I wonder how many accounts Guges has over there. (also, my first reaction after seeing that /tg/ thread)
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# ? Nov 10, 2014 20:39 |
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Please don't let Guges shitposting leak over too here please, I got a few probationary warnings on the Infinity forums for shitpost trolling his threads. E: That Alguacil model is my favourite, I've been using him in a Shadowrun campaign because I love the mini that much, he's rad.
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# ? Nov 10, 2014 20:45 |
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Actually I just realized that Aike isn't quite as necessary if you grab the Nomads/Aleph Dire Foes box (which you probably should if you two are playing Phalanx and Corregidor). Also, I legitimately almost ordered JUST THAT ONE Alguacil mini from Icestorm in the split box thread. Being careful with money is no fun at all.
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# ? Nov 10, 2014 20:55 |
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# ? Jun 6, 2024 06:49 |
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Corbeau posted:Ahahaha people think we actually paint our miniatures? We run all painted here in my meta.
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# ? Nov 10, 2014 21:01 |