what is the release date for cmbs? I bought it without even thinking about how long it would be until release.
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# ? Nov 6, 2014 20:38 |
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# ? Jun 6, 2024 07:15 |
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gradenko_2000 posted:The 1.08 patch for War in the East finally released as a beta. Check your registered users downloads section. I looked at the changelog and jesus gently caress that's a lot of changes. Any highlights?
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# ? Nov 6, 2014 20:47 |
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Gay Hitler posted:what is the release date for cmbs? I bought it without even thinking about how long it would be until release. Hmm... Red Thunder was released 2 months after official announcement. Gustav Line was 1½ months after announcement. My bet is that they aim for release before Christmas holidays, but whether they make it there..?
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# ? Nov 6, 2014 21:05 |
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Why isn't there better graphics? Combat missions need a bit of polish in my opinion.
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# ? Nov 6, 2014 21:56 |
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Vahakyla posted:Why isn't there better graphics? Combat missions need a bit of polish in my opinion. I really wish they would make it run well first. I have a reasonable rig, but no matter what settings I choose moving the camera around is awful.
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# ? Nov 6, 2014 22:04 |
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apseudonym posted:I looked at the changelog and jesus gently caress that's a lot of changes. Any highlights? Check my post history in this thread. I did a write up on the changelog a couple weeks back.
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# ? Nov 6, 2014 22:05 |
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VendoViper posted:I really wish they would make it run well first. I have a reasonable rig, but no matter what settings I choose moving the camera around is awful. Well this, too. It just feels like laziness and trusting that grogs will by them no matter what, despite it being a game in an engine where if I understood correctly, making better graphics for units and maps is just about working a bit more. I like grog games but I'd like my CM to look like it is 2014.
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# ? Nov 6, 2014 22:16 |
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I've been playing a CMBN MG scenario (Facade Troop) for the past few days and if I look towards the town not only does my framerate die but I've noticed it's a global hit. I can have IRC or a stream or just an on-disc video playing on my secondary monitor and it all gets choppy and runs like poo poo. I've tried reducing the model quality mid-match but that barely sees any improvement except on the lowest detail, which is obviously not the best thing. It's weird and dumb and I hate it and I've never understood why CM games run like poop-covered poop.
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# ? Nov 6, 2014 22:21 |
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Yeah that's a pity but god drat, I want this game (Now if they could just give me an option to skip the physical order and get 20 bucks of the digital one... )
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# ? Nov 6, 2014 22:30 |
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COOL CORN posted:One of these days I'll find just the right hex-and-counter PC game that's also pretty and has a good tutorial. V for Victory. Anyone remember that? You could probably get it for free these days too!
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# ? Nov 7, 2014 02:06 |
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What the gently caress even is the Battlefront toolbar!? I've always seen it's offer to install and always told it to gently caress off because TOOLBARS. But I don't know what the poo poo it would be other than a giant button to take you to their page.
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# ? Nov 7, 2014 03:03 |
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WITP questions: I know the Japanese get some kind of starting bonus to planning or else they unload in amphibious landings as if they had more planning than they do, but what exactly is it and how long does it last? I'm sure that you can adjust the behavior of level and dive bomber depending on what altitude you set them at, but other than dive bombers needing to be >10K I can't remember what the other ones are. Does it make any difference to torpedo bombers? Surely they have to come down low to attack no matter what you set their altitude to, so does it make any differences for them? As Japan should I expand my industry from the start? If I am reading the screen correctly I start with a small resources deficit to run the industry I have, and of course a large fuel deficit. But presumably as I seize more of the SRA I will at least get enough resources, but maybe fuel will always be an issue since its needed for my ships too. Should I build mainly light industry then? How the gently caress does the aircraft research thing work. I get that the factories exist as R&D labs until they finish a new type, when the automatically become factories for that type, and I can also force them to produce an existing type by taking a hit to their HP and having to repair it, but how do I chose what planes to focus on, or do I just leave to get on with it? I can't find any answers to these in the manual, which seems stupid except for perhaps the last one I suppose.
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# ? Nov 7, 2014 13:00 |
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quote:I know the Japanese get some kind of starting bonus to planning or else they unload in amphibious landings as if they had more planning than they do, but what exactly is it and how long does it last? The Japanese amphibious bonus lasts until exactly Mar 31 1942. AFAIK the bonus takes the form of no (or greatly reduced) disruption for amphibious landings even with 0 preparation, and that AP, AK, xAP and xAK ships will have their amphibious unloading capacity set at either 1200 flat or +200 to their current values. quote:I'm sure that you can adjust the behavior of level and dive bomber depending on what altitude you set them at, but other than dive bombers needing to be >10K I can't remember what the other ones are. Does it make any difference to torpedo bombers? Surely they have to come down low to attack no matter what you set their altitude to, so does it make any differences for them? AFAIK the difference is that below 10k feet, dive and non-torpedo-equipped torpedo bombers will glide bomb, which is more accurate than level bombing, but much less accurate than dive bombing. Above 10k feet (use 15k feet I think), dive bombers will dive bomb and non-torpedo-equipped torpedo bombers will level bomb. Below 1k feet, level bombers will try to skip bomb against naval targets. Below 1k feet, fighters will strafe targets, whereas they would level bomb where possible at higher altitudes If I'm completely wrong on any of this, I apologize, but searching for all this arcane info for WITP is a loving nightmare.
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# ? Nov 7, 2014 14:30 |
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I really need to compile myself a list of ways to break WITP for the Japanese LP.
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# ? Nov 7, 2014 14:39 |
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I'm lazy so i'm just gonna quote a bunch of stuff I previously posted about WITP.Saros posted:Haha like all things this game you really need an essay in response to it. Check the official forums there have been a lot of thread over there about it but i'll try hit the key parts. Saros posted:You want the A6M5 (carriers), George and the Sam for the navy. Latewar Shinden and the 262 ripoff. Army is all about the tojo until you get the Frank and the KI-83 is a Latewar superfighter. Saros posted:War in the Pacific's most important rule is trust nobody, especially the Range bands for the various attacks are: 100ft: Attack bombers, fighter bombers, strafing. Uses Strafe skill. 1k-5k: Low level attack. Uses LowNav or LowG skill. 6k+: Normal bombing. Uses NavB or GrndB Special cases: Kamikaze, well this one is obvious really. Uses LowNav skill (I think) Torpedo bombers: Always drop to 200ft for atack run. Uses Torp skill. Attack bombers: If set under 6k will drop to 100 to strafe and skip bomb. Not sure what skill is used, supresses AA fire of target. Divebombers: Diving attacks from 10k-15k. Finishes dive at 1k-3k. Uses NavB or GrndB. Most effective attack. Glide bomb attacks from 6k-9k and 16k-19k. Finishes at 2k-4k height. Uses NavB or GrndB. Better than level bombing, worse than dive. Economy: Supply is precious to you, you will never have enough. Fuel likewise. DO NOT EXPAND HEAVY/LIGHT INDUSTRY IN JAPAN. EVER. Never expand Light industry, it takes so long to pay back the investment the game will be over before it does. Some very small scale expansion of Heavy industry in conquered territories with rail access to fuel sources can be considered. Scenario 1 Japan can get enough resources from Manchuria Korea etc. Set up a few CS convoys on safe routes pulling resources and forget about it. Fuel comes from the Dutch east indies mostly. Most people run small tanker convoys to hubs like Singapore/Manilla then large well protected convoys of big tankers back to Japan. Oil and Fuel can be shipped back as Japan has a lot of excess refining capacity. Repairing damaged oil is worth it, not so much damaged refineries. Plane R&D is a whole topic itself. Pick Navy/Army planes and focus on R&D for the good ones. I had a list of the ones I like above. Set R&D factory sizes from 10-30 for the closest of whichever plane lines you decide. Factories don't contribute R&D until they are fully repaired and they repair faster the closer the planes readiness date is. Pay attention to upgrade paths as some skip a model or two and some planes (A6M3 for example is not carrier capable) have quirks. Once a factory is fully built it can be upgraded along a plane upgrade path without incurring damage. I almost never convert more than a minimum of R&D factories to real factories preferring to shift them up the upgrade path to get later models sooner once a plane is within 1 month of readiness. For example 100 factories doing R&D means the readiness date will advance at a 1:1 rate. So one month sooner every month. Saros fucked around with this message at 17:37 on Nov 7, 2014 |
# ? Nov 7, 2014 17:09 |
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Quote is not edit.
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# ? Nov 7, 2014 17:18 |
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Can you suppress naval AA with strafe or is it just ground AA?
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# ? Nov 7, 2014 18:15 |
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There are some good resources on the matrix forums that cover stuff in more detail than the manual that I've bookmarked: Basic FAQ of stuff not in manual - definitely read this http://www.matrixgames.com/forums/tm.asp?m=2260137 Specific info about making sure your air strikes are coordinated http://www.matrixgames.com/forums/tm.asp?m=2382494 Info and advice about pilot training, including a Japanese specific training flowchart http://www.matrixgames.com/forums/tm.asp?m=3540874&mpage=1&key=� All the dirty details about supply and logistics http://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=� All the dirty details about ship repair http://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=� How the hell to actually use all your tenders and auxiliary ships http://www.matrixgames.com/forums/tm.asp?m=2920431&mpage=1&key=� Also a couple of threads about Japanese production (I haven't read these) http://www.matrixgames.com/forums/tm.asp?m=2287336 http://www.matrixgames.com/forums/tm.asp?m=3329605 One important takeaway I found in here is that Land Based Aircraft that are not attack bombers carry a half bomb load when flying low level (<6000 feet). They can also suffer reduced accuracy if low morale / high fatigue / poor Low level bombing skill. So keep your non-attack level bombers above 6K.
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# ? Nov 7, 2014 23:02 |
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dtkozl posted:Can you suppress naval AA with strafe or is it just ground AA? From memory I'm pretty sure you get the "suppression" UI message when attacking naval targets as well. Though note you have to be flying an attack bomber to have enough forward firing armament to really make a difference. Also, the strafe attacks happen after dropping bombs. That seems weird to me - I guess you are softening up the AA for the next guy?
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# ? Nov 7, 2014 23:07 |
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Thanks for these effort posts guys, you'd think a grog manual of all things would contain all this but I suppose that would be too easy and filthy casuals might start playing!
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# ? Nov 8, 2014 00:15 |
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I picked up CM:BN (1.x) back during Grey's first LP years ago, and played the campaign (up to and including Razorback Ridge) mostly, as I tend to only have the time to play against an AI. The CM:BN 1.x AI (Campaign and other battles) seems rather.. simplistic, especially when it's on the attack, and after replaying through the campaign up till the last mission my tolerance for attacking well prepared positions in the hedgerows/hills of Normandy is about 0. Part of that is obviously knowing just how to order my units to do certain things and how to do it safely, and the other is that it's just a loving pain in the rear end, even if I mostly know where/what the Germans have. Grey's recent CM:RT LP of course prompted me to take that 2nd stab at CM:BN, so now I've tried out the CM:RT demo, but I couldn't really tell from the meeting engagement scenario if the AI was any better or not - I properly had good firing positions for my tanks and killed 25 vehicles with 7 lost, and easily mopped up the rest. The overall UI improvements and different TOE/equipment do seem nice though. Is CM:RT worth picking up if you are only planning on playing against the AI? I imagine the campaign can't be solely attack missions like CM:BN, but I'm iffy on dropping $55 unless I can get some interesting play out of it, which is hard if the AI can't actually respond to you all that well, and really only defend. Also, I'm really looking forward to Grey's IJN LP.
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# ? Nov 8, 2014 04:04 |
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The AI is a little better, but only because they implemented new options for creating AI plans in scenarios. A lot of the AI it is dependent on the scenario and who made it. It's certainly gotten better since the first iteration, now that scenario designers have had so long to learn what works. I've didn't play much of the campaigns in RT, honestly wasn't impressed with the quality of the maps (I'm a huge stickler about this), but the scenarios are decent and worth a shot. I would also play the CMFI demo and see if you like that theater better, I like it the most out of the series and has the best scenarios and campaigns.
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# ? Nov 8, 2014 04:47 |
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COMBATMISSIONAI
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# ? Nov 8, 2014 05:28 |
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Yeah you really have to hunt around for a good game against the AI. On its own it is completely brainless. One of the big things 3.0 added though was AI triggers that give the scenario makers a lot more freedom in providing a good and varied game. In terms of quick battles, you are generally never going to get a great game, but they sort of fell into this weird trick of the engine where each Batt CO assigns to a different group, so they have it set up where the first CO and forces under his command will have a static roll and the 2nd will be mobile. So in cmrt and fi have the first co be guns and stuff and the second tanks and you can sometimes have an ok game. This means you have to pick the AI force of course, and it doesn't preclude some interesting deployment choices.
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# ? Nov 8, 2014 06:22 |
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What is the Weimarian army in Pike & Shot supposed to represent?
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# ? Nov 8, 2014 21:05 |
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CM is probably much better multiplayer, shame I never have anyone who wants to play PBEMs
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# ? Nov 8, 2014 22:30 |
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apseudonym posted:CM is probably much better multiplayer, shame I never have anyone who wants to play PBEMs Thanks to Grey's LPs I finally took the plunge and got the Demo for Fortress Italy...
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# ? Nov 8, 2014 22:43 |
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pthighs posted:
On the contrary. The key point is low naval skill. Normal navB is pretty much useless for non-dive bombers, exception being a secondary skill for torpedo pilots. I train all medium bombers in lownav and normal ground, heavy bombers in normal ground and nav search. One on the crappy dutch bomber squadrons out of batavia landed two 300kg SAPs on the Hiryu last turn resulting in a fuel storage explosion and heavy fires. They had about one month of 100% lownav training and about 50 lownav skill. Took a heavy toll but so worth it. Blenheims out of singers landed enough 250lbs on the Kongo for keep it on fire for several days and forced it to withdraw.1000 feet for ever.
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# ? Nov 9, 2014 01:01 |
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Not sure how much this counts as a grognard game considering it's an Android OS title, but I've been playing Pacific Fleet for a bit, and it's reminding me quite a bit of SH3 but with surface vessels. It definitely scratching my naval sim itch.
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# ? Nov 9, 2014 01:08 |
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apseudonym posted:CM is probably much better multiplayer, shame I never have anyone who wants to play PBEMs We need to have a list of people looking for games in this thread, because I would definitely play a CM PBEM with people here.
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# ? Nov 9, 2014 01:33 |
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TonySnow posted:We need to have a list of people looking for games in this thread, because I would definitely play a CM PBEM with people here. There is a list in the OP but I dont know how much use it gets
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# ? Nov 9, 2014 01:36 |
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Totally forget about that, and I'm even on it. Never been contacted by anyone though.
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# ? Nov 9, 2014 01:44 |
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Metal Bear posted:Not sure how much this counts as a grognard game considering it's an Android OS title, but I've been playing Pacific Fleet for a bit, and it's reminding me quite a bit of SH3 but with surface vessels. It definitely scratching my naval sim itch. That's looks a lot like SH3 right down to the font and the use of Renown.
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# ? Nov 9, 2014 02:02 |
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TonySnow posted:We need to have a list of people looking for games in this thread, because I would definitely play a CM PBEM with people here. Same.
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# ? Nov 9, 2014 02:26 |
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apseudonym posted:CM is probably much better multiplayer, shame I never have anyone who wants to play PBEMs I have an open invitation for anyone to play pbem.
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# ? Nov 9, 2014 02:28 |
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dtkozl posted:I have an open invitation for anyone to play pbem. I'm pretty bad but I've got BN at 2.0(might get the 3.0 because ), FI, and RT. Let's set up some goon games
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# ? Nov 9, 2014 02:43 |
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Ok, I've got everything at 3.0, so if you also havn't upgraded italy we will have to do rt.
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# ? Nov 9, 2014 02:47 |
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dtkozl posted:Ok, I've got everything at 3.0, so if you also havn't upgraded italy we will have to do rt. Is FI paid too or does it come with the Gustav Line expansion?
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# ? Nov 9, 2014 02:48 |
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It's another paid 3.0 upgrade for CMFI. I've got the latest and greatest for everything, would be interested in playing some PBEM too.
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# ? Nov 9, 2014 02:54 |
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# ? Jun 6, 2024 07:15 |
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Alright then I'm down for some RT.
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# ? Nov 9, 2014 03:00 |