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The hilarious part being that all NPC character plots get put on hold when you go to spell hold (or maybe just romances?) so when you come out of the under dark suddenly they all fire off right away as you're being attacked and everything gets hosed up
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# ? Nov 7, 2014 05:02 |
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# ? May 21, 2024 16:53 |
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Now that I'm better at recognizing VAs, I notice them everywhere--Guildmisterss Busya in Trademeet is obviously Jennifer Hale, and Cernd is Boone from New Vegas. (The one that I was still surprised by when I heard about it was Jen Hale also voicing Dynaheir) e: also obviously Cubert Farnsworth==Maralie Fiddlebender==Aerie, but that's because Kath Soucie is everewhere and has voiced probably hundreds of characters anime tupac fucked around with this message at 06:50 on Nov 7, 2014 |
# ? Nov 7, 2014 06:41 |
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Jennifer Hale also voices Mazzy, aka the best paladin.
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# ? Nov 7, 2014 06:45 |
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Arivia posted:Jennifer Hale also voices Mazzy, aka the best paladin. AKA not a paladin at all, and especially not an inquisitor which is the best type of paladin.
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# ? Nov 7, 2014 06:51 |
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I guess it was because Macy Gray was big at the time I started playing BG2 and their portraits and names are very similar, but I have a very strong association between Macy Gray and Mazzy.
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# ? Nov 7, 2014 07:06 |
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Skwirl posted:AKA not a paladin at all, and especially not an inquisitor which is the best type of paladin. Arvoreen's faithful include paladins, actually. Mazzy isn't a paladin in BG2 solely because of rules issues: in 2e, only humans can be "actual" paladins (a pretty meaningless distinction with how 2e's classes and subclasses are designed.) Instead, Arvoreenans have holy warrior type support in two forms: the crusader subclass (in Wizards and Priests of the Realms) and trueswords (in Demihuman Deities.) Bioware didn't actually provide that rules support for what Mazzy should canonically be. In 3e, Arvoreen's knights became definitively paladins. See Champions of Valor and the "Deities Dos and Don'ts" web enhancement for Faiths and Pantheons. So, no, Mazzy is a paladin - BG2 just didn't support her being one.
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# ? Nov 7, 2014 07:29 |
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Arivia posted:Arvoreen's faithful include paladins, actually. Mazzy isn't a paladin in BG2 solely because of rules issues: in 2e, only humans can be "actual" paladins (a pretty meaningless distinction with how 2e's classes and subclasses are designed.) Instead, Arvoreenans have holy warrior type support in two forms: the crusader subclass (in Wizards and Priests of the Realms) and trueswords (in Demihuman Deities.) Bioware didn't actually provide that rules support for what Mazzy should canonically be. That's my entire point.
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# ? Nov 7, 2014 07:34 |
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Skwirl posted:That's my entire point. Okay, so you're just being intentionally idiotic. Got it.
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# ? Nov 7, 2014 07:48 |
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Arivia posted:Okay, so you're just being intentionally idiotic. Got it. Yep, I'm an idiot, I've never said anything of use in this thread.
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# ? Nov 7, 2014 07:55 |
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Mazzys pretty great for a mixed alignment party. She doesen't murder viconia like a certain other paladin. Only one she gets mad is Hexxat I think and in my party I was the thief so no big loss.
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# ? Nov 7, 2014 08:00 |
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Anyone have advice on AI scripts for Icewind Dale EE? Defensive Cleric is good in concept but in practice he casts all of his Bless spells in a row before joining combat.
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# ? Nov 7, 2014 17:07 |
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armoredgorilla posted:Anyone have advice on AI scripts for Icewind Dale EE? Defensive Cleric is good in concept but in practice he casts all of his Bless spells in a row before joining combat. Don't use AI scripts.
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# ? Nov 7, 2014 17:13 |
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Skwirl posted:Don't use AI scripts. The one that automatically turns your thief's Hide in Shadows/Find Traps back on is a godsend, at least on the BG side. Otherwise I completely agree.
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# ? Nov 7, 2014 17:15 |
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On the VA note, it was pretty awesome having to get that one mercenary drunk during Neera's sidequest and it was clearly a drunk and slurring Tali from Mass Effect.
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# ? Nov 7, 2014 17:17 |
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So did the BG:EE change it so Drizzt and all the other notable good NPCs teleport away if you target them?
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# ? Nov 8, 2014 03:32 |
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So I hear IWD2 is not very good. Are these rumors to be believed?
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# ? Nov 8, 2014 03:52 |
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IWD2 is my second favorite behind BG2. Some days I think I actually like it more. Tastes in IE games are all very individual though
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# ? Nov 8, 2014 03:54 |
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CrusherEAGLE posted:So I hear IWD2 is not very good. Are these rumors to be believed? It's pretty good. The combat is a lot more involved and generally more difficult than the other IE games. The rules are different so you have to approach it differently too.
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# ? Nov 8, 2014 04:03 |
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Wolfsheim posted:I was also surprised at the dialogue as I remember most people saying it's pretty dry, but so far the little conversations you can have are far more robust than that of BG1. It's not quite PST or anything, but it's nice to have multiple responses that aren't just good/evil/wacky, and several people have even acknowledged that I'm a bard, which is a nice touch. I also thought it was cute that, if you keep talking to the townpeople about rumors, they'll keep piling on problems; the first guy mentions goblins and orcs, the second throws in wolves, the third adds on giants, etc etc. I'm still catching up on older parts of the thread, but what Wolfsheim said about IWD goes double for IWD2. If you run across a place that has a ghost problem, your generic fighter doesn't get the same possible cool resolution that a Cleric of Bane might get, and the Cleric of Bane's possible resolution is different from that of a less horrible cleric. Paladins and I think Monks, if they're party leaders, refuse rewards because their respective codes require it (from a powergaming perspective I guess this is bad but I love it as a flavor thing). I remember some dialogues specifically for bards and even for duergar. None of this vastly changes the course of the game, but I love poo poo like that, evidence that somewhere in the nested dialogue trees is an option coded specifically for what I did at character creation, and for that I'll always enjoy IWD2. Also I said this like a page ago, but since you just asked for IWD2 opinions, the music is awesome, and so are the soundsets. Also rope kid worked on it
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# ? Nov 8, 2014 04:20 |
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Is there a legitimate reason why people have ragged on IWD2? Is it the new ruleset, maybe?
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# ? Nov 8, 2014 04:35 |
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IWD2 has a worse plot than the Baldur's Gate series, and since all player-controlled characters are also player-created, they're all generics with no personality. If you enjoyed those aspects of Baldur's Gate most then IWD2 is a worse game. I like them both though, IWD2's combat and ruleset is lovely.
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# ? Nov 8, 2014 04:48 |
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CrusherEAGLE posted:Is there a legitimate reason why people have ragged on IWD2? Is it the new ruleset, maybe? No creepy waifu
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# ? Nov 8, 2014 04:48 |
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CrusherEAGLE posted:Is there a legitimate reason why people have ragged on IWD2? Is it the new ruleset, maybe?
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# ? Nov 8, 2014 04:52 |
Mzbundifund posted:IWD2 has a worse plot than the Baldur's Gate series, and since all player-controlled characters are also player-created, they're all generics with no personality. If you enjoyed those aspects of Baldur's Gate most then IWD2 is a worse game. I like them both though, IWD2's combat and ruleset is lovely. I don't think it has a worse plot at all. Less epic certainly but it's perfect serviceable. Then again I'm one of the people who's not blow away by the BG plot. Now I would agree with you if you said IWD2 wasn't plot driven. BG is absolutely a plot driven game while the Icewind Dale games are combat driven.
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# ? Nov 8, 2014 06:28 |
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MegaGatts posted:I don't think it has a worse plot at all. Less epic certainly but it's perfect serviceable. Then again I'm one of the people who's not blow away by the BG plot. Now I would agree with you if you said IWD2 wasn't plot driven. BG is absolutely a plot driven game while the Icewind Dale games are combat driven. Yeah, I agree; there's nothing wrong with the plot of IWD2, it's just that your player character isn't central to it (nor can he be) so it's more of a dungeon-crawler game, but I still think all the background lore in IWD2 is rich and interesting and definitely not "bad" by any measure. I finally started dealing with Hexxat, and I'm not sure how much of the quest was bugged, but I'm going to spoiler it all anyway, for anyone who hasn't met her yet. 1. Inside the tomb, on the first leg of fake-Hexxat's quest, I met Burich, and it seemed like I could talk through his hostility, but then he would be hostile no matter what ("Here's a rod for you to defeat Dragomir so I can finally be released! Now I am attacking you."). If this was intentional then that's fine I guess, but I went through this conversation multiple ways and sometimes it really felt like he should have not been hostile. 2. After meeting Real Hexxat, Fake Hexxat failed to die and just got removed from my party instead. I went to talk to her, confused as to what was happening, and she just acted like I'd ditched her in the field somewhere and she still wanted to go to Dragomir's Tomb. I reloaded and did the whole scene again and she got killed correctly, but I'm just wondering if this kind of thing is common in the BG2:EE added content. I was very happy with BG:EE and had no complaints, and I just want to know if significant bugs are common from here on out (in which case I'll save even more) or if this quest has more bugs than the others.
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# ? Nov 8, 2014 07:39 |
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The second is a screwy bug, yeah. There's one more ugly one involving Jan's sidequest, but I think those are the two deal breakers.
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# ? Nov 8, 2014 07:56 |
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anime tupac posted:1. Inside the tomb, on the first leg of fake-Hexxat's quest, I met Burich, and it seemed like I could talk through his hostility, but then he would be hostile no matter what ("Here's a rod for you to defeat Dragomir so I can finally be released! Now I am attacking you."). If this was intentional then that's fine I guess, but I went through this conversation multiple ways and sometimes it really felt like he should have not been hostile. You can talk him down though it can rely on charisma or some other talking stat. They said they are going to patch the game after IWD1 gets released so hopefully it actually fixes everything. Not much point playing before that.
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# ? Nov 8, 2014 08:05 |
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Iretep posted:You can talk him down though it can rely on charisma or some other talking stat. My PC whom I sent in had 18 CHA, with the Ring, and I also tried it after casting Friends, so 24 CHA! Anyway I'm glad I'm not crazy; it really seemed liked I'd placated the guy and then he just insisted on getting killed by me anyway.
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# ? Nov 8, 2014 08:35 |
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IWD2 is also the only IE game that I really want to see an EE version of, because that could mean feats getting unhardcoded.
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# ? Nov 8, 2014 09:12 |
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ANIME MONSTROSITY posted:IWD2 is also the only IE game that I really want to see an EE version of, because that could mean feats getting unhardcoded. If they manage to convert it to the EE engine it could also mean more modding opportunities and maybe even able to backport some things from IWD2 to the other IE games.
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# ? Nov 8, 2014 11:09 |
CrusherEAGLE posted:So I hear IWD2 is not very good. Are these rumors to be believed? If you're OK with those things, it has some alright combat and so on. I like the 3e ruleset better but the first bit of IWD2 is a total slog and it never really lets up from just being "alright time to gently caress up some guys, but now you're a level higher so it's a little harder sort of but you have more choices".
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# ? Nov 8, 2014 11:18 |
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anime tupac posted:Yeah, I agree; there's nothing wrong with the plot of IWD2, it's just that your player character isn't central to it (nor can he be) so it's more of a dungeon-crawler game, but I still think all the background lore in IWD2 is rich and interesting and definitely not "bad" by any measure. This what their community manager(?) said about the patch on Friday: quote:Just offering some real-time information: quote:I would wait, personally. This patch is definitely a game-changer.
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# ? Nov 8, 2014 11:40 |
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I think I burnt myself out on the infinity engine after doing literally nothing but playing it for a week straight plus. Well that, and sleep.
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# ? Nov 9, 2014 02:59 |
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Has there ever been a (successful) attempt at fixing or mitigating the pathfinding issues in the IE games? I'm startign my yearly run of BG2 and while it's always gotten on my nerves, this time it's actually grating.
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# ? Nov 9, 2014 20:05 |
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Schurik posted:Has there ever been a (successful) attempt at fixing or mitigating the pathfinding issues in the IE games? I'm startign my yearly run of BG2 and while it's always gotten on my nerves, this time it's actually grating. The biggest internalized fix that is second nature is reconfirming any move off screen by clicking once, waiting a second, and clicking again to allow the characters to get dislodged from their formation which means the world to the pathfinding AI.
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# ? Nov 9, 2014 20:19 |
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You can set waypoints. I think it was shift+click. That helps with long walks. Besides, it wouldn't be an infinity engine game if that guy didn't say gather your party before venturing forth 30 times every minute.
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# ? Nov 9, 2014 21:26 |
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The EE people have made noises in various places that they're planning to "fix" the pathfinding. Its a bit of a pain but, really, why not just click the intermediary steps yourself?
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# ? Nov 10, 2014 07:52 |
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Schurik posted:Has there ever been a (successful) attempt at fixing or mitigating the pathfinding issues in the IE games? I'm startign my yearly run of BG2 and while it's always gotten on my nerves, this time it's actually grating. Use four characters instead of six.
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# ? Nov 10, 2014 08:07 |
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Schurik posted:Has there ever been a (successful) attempt at fixing or mitigating the pathfinding issues in the IE games? I'm startign my yearly run of BG2 and while it's always gotten on my nerves, this time it's actually grating. There's already a solution built into the game; 1. CLUAConsole:EnableCheatKeys() 2. CTRL + J And you're done!
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# ? Nov 10, 2014 19:14 |
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# ? May 21, 2024 16:53 |
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I picked up IWEE and am enjoying it but I am stuck as poo poo at the first big fight in the last crypt in the vale of shadows. I keep getting my rear end kicked and cant figure a way to draw the dudes out so I only have to fight a few at a time.
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# ? Nov 10, 2014 19:57 |