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Tae posted:And tell that to Street Fighter, Marvel, all the mobas, all the fps games, etc. I don't know if you know this or not, but competitive games are all about abusing a glitch, unforseen consequence or something similar unless it gets a patch. Do you think that this is a good thing? Personally I prefer elements that were actually designed for those games, moreso than oversights that require unintuitive or downright controller-straining inputs.
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# ? Nov 11, 2014 00:02 |
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# ? Jun 10, 2024 15:51 |
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What inputs do you consider controller-straining? Melee (or playing Lucas in P:M) is like the most input-intensive fighter I can think of and even then the controller bottleneck is the rubber on the joystick wearing off over time.
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# ? Nov 11, 2014 00:04 |
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Lurdiak posted:Whoops. I was thinking of the SNES Pac Man game. The... speed-run... of this game at AGDQ was hysterical. https://www.youtube.com/watch?v=miBPEMcrz58
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# ? Nov 11, 2014 00:06 |
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RyokoTK posted:The... speed-run... of this game at AGDQ was hysterical. Yeah this vid owns, everyone should watch it (and play Pac-Man 2, preferably with friends).
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# ? Nov 11, 2014 00:07 |
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mabels big day posted:I don't know if it's the 3DS controller, or just the fact that I don't have the muscle memory for it, but I'm awful at doing tilts, because I always end up doing a smash at a completely inopportune moment instead. I hope it is just the controller, I'd like to be better at actually using the right moves. You also have to take into account the lag, so many times I'll try and do a Smash and the connection reads the inputs wrong and buffers a tilt instead or vice versa. Kajeesus posted:Do you think that this is a good thing? Yes because once you grasp those concepts and apply them the game is a lot more fun because you've opened a whole new door of options to mess around with. This is where the depth comes from. This game is already being dissected and glitches are being found to give players the advantage. Kajeesus posted:Personally I prefer elements that were actually designed for those games, moreso than oversights that require unintuitive or downright controller-straining inputs. Cool, so you're not part of the competitive scene; it isn't for you. sigher fucked around with this message at 00:18 on Nov 11, 2014 |
# ? Nov 11, 2014 00:09 |
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Blaze Dragon posted:Wait, how did the conversations start? Neither Fox nor Falco are on the stage, and no taunts were done. If they just trigger on their own, that'll get really annoying really fast, they cover the damage display and Fox's voice is horrendous. The video description says you just need to taunt, don't know why we don't see any actual taunting.
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# ? Nov 11, 2014 00:13 |
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mabels big day posted:I don't know if it's the 3DS controller, or just the fact that I don't have the muscle memory for it, but I'm awful at doing tilts, because I always end up doing a smash at a completely inopportune moment instead. I hope it is just the controller, I'd like to be better at actually using the right moves. Don't tilt the circle pad all the way to the edge. Just tilt halfway, not riding against the hole it emerges from.
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# ? Nov 11, 2014 00:16 |
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Kajeesus posted:Do you think that this is a good thing? But you are not a player that will spend hundreds of hours playing in high-stake tournaments, why would you care? And answering your question, you are assuming programmers craft the absolute perfect fighting system which has absolutely no exploitable bugs or mechanics that weren't intended which happens...like never, outside of patches.
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# ? Nov 11, 2014 00:16 |
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Callick posted:Don't tilt the circle pad all the way to the edge. Just tilt halfway, not riding against the hole it emerges from. it just feels unnatural to do this, so I can't effectively do it in a match.
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# ? Nov 11, 2014 00:21 |
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I can appreciate the idea that a game shouldn't have glitches but I mean, like, that's a pretty unrealistic goal. And it only makes sense that some of those glitches will be useful for people who are trying to get an upper hand. Melee had plenty of non-useful glitches, like the absolutely hilarious Black Hole glitch, it just happened that airdashing into the ground at an angle ended up being something that helped people. DACUSing and wavebouncing in Brawl (and Smash 4) is another example, and there's plenty of others depending on how you want to stretch the definition of the term "glitch." It'd own if all these were outlined in an in-game tutorial, but actually maybe it wouldn't - When those mechanics start being clearly laid out it insinuates the designers expect you to know about it on some level. The two groups I see care most about glitches are the people who think high level play looks dumb or people who got beat by one or two of their friends over and over who practiced when no one else in the group did (and they attribute that to stuff like wavedashing); Explaining these mechanics in-game would only make the second group have more problems since most of them weren't interested in playing the game at that sort of level anyway. If you are interested in improving your game like that, well, the internet is a powerful tool and is always up to date, so if something is discovered post-release it gets spread around, this isn't really something you could do with in-game notifications short of patching in notes (which lol @ nintendo doing that). e: clarified a bit Countblanc fucked around with this message at 00:25 on Nov 11, 2014 |
# ? Nov 11, 2014 00:21 |
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mabels big day posted:it just feels unnatural to do this, so I can't effectively do it in a match. I know the feeling, I wish there was a button I could bind to always do an f-tilt instead of a dash attack. Eventually I just got used to it but I still gently caress it up more than I'd like to admit.
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# ? Nov 11, 2014 00:22 |
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Sinners Sandwich posted:Also Pacland stage was designed not out of love but make a laughing stock out of Namco daring to make a sidescroller platformer To be fair, at the time of its release there weren't very many sidescrolling platformers made, and most weren't very good. Super Mario Bros. wasn't out until a year later.
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# ? Nov 11, 2014 00:23 |
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Holy god Fox's voice is so bad in that stage. I'm gonna have to remember to NOT taunt during the stage so I don't have to hear that poo poo in what looks like one of the coolest stages ever in Smash
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# ? Nov 11, 2014 00:25 |
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This should have been the Pacman stage https://www.youtube.com/watch?v=sdOyef8PYzs
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# ? Nov 11, 2014 00:28 |
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Mercury Crusader posted:To be fair, at the time of its release there weren't very many sidescrolling platformers made, and most weren't very good. Super Mario Bros. wasn't out until a year later. There were sidescrolling platformers before Super Mario Bros?
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# ? Nov 11, 2014 00:30 |
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Dr Pepper posted:There were sidescrolling platformers before Super Mario Bros? Well clearly there was Pac-Land.
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# ? Nov 11, 2014 00:35 |
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Sire Oblivion posted:You also have to take into account the lag, so many times I'll try and do a Smash and the connection reads the inputs wrong and buffers a tilt instead or vice versa. what exactly are you trying to argue, again?
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# ? Nov 11, 2014 00:36 |
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Inflammatory posted:what exactly are you trying to argue, again? That limiting the game for the sake of the masses and complaining about advance techniques is kinda dumb.
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# ? Nov 11, 2014 00:41 |
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Sire Oblivion posted:That limiting the game for the sake of the masses and complaining about advance techniques is kinda dumb. Yeah gently caress the masses.
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# ? Nov 11, 2014 00:42 |
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My favorite thing about that is that they removed Krystal from the team completely.
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# ? Nov 11, 2014 00:48 |
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Countblanc posted:I can appreciate the idea that a game shouldn't have glitches but I mean, like, that's a pretty unrealistic goal. And it only makes sense that some of those glitches will be useful for people who are trying to get an upper hand. Melee had plenty of non-useful glitches, like the absolutely hilarious Black Hole glitch, it just happened that airdashing into the ground at an angle ended up being something that helped people. DACUSing and wavebouncing in Brawl (and Smash 4) is another example, and there's plenty of others depending on how you want to stretch the definition of the term "glitch." There are plenty of competitive games that don't have glitches, or have the exploitation of glitches explicitly banned though. If you need some really good real world examples, look at actual sports. Soccer isn't the most popular game in the world because it has high level exploits that competitive players use (with the notable exception of over playing injuries), it's the most popular game in the world because the only difference between your friends and a world cup level team is skill.
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# ? Nov 11, 2014 00:54 |
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SilverSupernova posted:My favorite thing about that is that they removed Krystal from the team completely.
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# ? Nov 11, 2014 00:54 |
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Pac-Man 2 is awesome, and I'm sad that smug Pac-Man wasn't a taunt
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# ? Nov 11, 2014 00:59 |
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Rorus Raz posted:Pac-Man 2 is awesome, and I'm sad that smug Pac-Man wasn't a taunt Smug Pac-Man would look really weird with his classic design though. Also that taunt would need walking for full effectiveness, which isn't something taunts do. Which doesn't change the fact that that thing is amazing.
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# ? Nov 11, 2014 01:01 |
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mabels big day posted:I don't know if it's the 3DS controller, or just the fact that I don't have the muscle memory for it, but I'm awful at doing tilts, because I always end up doing a smash at a completely inopportune moment instead. I hope it is just the controller, I'd like to be better at actually using the right moves. Countblanc posted:I know the feeling, I wish there was a button I could bind to always do an f-tilt instead of a dash attack. Eventually I just got used to it but I still gently caress it up more than I'd like to admit. I'm actually glad it's not just me, I had been wondering if there was some secret to always correctly doing a tilt/smash and I just didn't know it, or if it was the 3DS that was part of the problem. (I try to avoid jumping to the "it's the controller" excuse because fade5 fucked around with this message at 01:15 on Nov 11, 2014 |
# ? Nov 11, 2014 01:04 |
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Misandu posted:There are plenty of competitive games that don't have glitches, or have the exploitation of glitches explicitly banned though. If you need some really good real world examples, look at actual sports. Soccer isn't the most popular game in the world because it has high level exploits that competitive players use (with the notable exception of over playing injuries), it's the most popular game in the world because the only difference between your friends and a world cup level team is skill. Holy moly
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# ? Nov 11, 2014 01:06 |
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fade5 posted:Same here. There's nothing more aggravating than missing an easy KO because you used a smash attack when you meant to do at tilt, or vice versa. I think really good players just practice a lot with controlling the circle pad. Even so, watching tournaments, the players whiff their recoveries from time to time by a mis-input.
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# ? Nov 11, 2014 01:07 |
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soccer doesnt have glitches because soccer happens in real life real life doesnt have glitches
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# ? Nov 11, 2014 01:12 |
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Also it's hilarious to me that someone would site Real Life Competitive Sports, a thing that's INCREDIBLY insular and notoriously difficult to break into, as an example of a good and pure meritocracy, while saying that fighting games - those things you can literally go to tournaments for and meet the best players in the world and even play against them in pools - as crazy poo poo that no earnest, fun-loving mortal could comprehend.
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# ? Nov 11, 2014 01:16 |
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Countblanc posted:Also it's hilarious to me that someone would site Real Life Competitive Sports, a thing that's INCREDIBLY insular and notoriously difficult to break into, as an example of a good and pure meritocracy, while saying that fighting games - those things you can literally go to tournaments for and meet the best players in the world and even play against them in pools - as crazy poo poo that no earnest, fun-loving mortal could comprehend. Well i mean, who the hell is going to go to a real life video game tournament?
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# ? Nov 11, 2014 01:17 |
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mabels big day posted:Well i mean, who the hell is going to go to a real life video game tournament? You are, when I get through with you, fucker.
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# ? Nov 11, 2014 01:18 |
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Countblanc posted:You are, when I get through with you, fucker. Will we..... settle it in smash?!
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# ? Nov 11, 2014 01:20 |
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Full Master Fortress: https://www.youtube.com/watch?v=siyfTPU6T10 Spoilers duh
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# ? Nov 11, 2014 01:20 |
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Endorph posted:Which is weird, since she was in Brawl. It's not weird that they removed Krystal. She is terrible and appeals to furries and is a central part of the worst Starfox game ever. It is however surprising that they removed her, because she appeals directly to furries and lord knows they are a very real part of Nintendo and Smash's market space.
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# ? Nov 11, 2014 01:23 |
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mind the walrus posted:It's not weird that they removed Krystal. She is terrible and appeals to furries and is a central part of the worst Starfox game ever. It is however surprising that they removed her, because she appeals directly to furries and lord knows they are a very real part of Nintendo and Smash's market space. i mean her design in adventures was dumb but her design in assault and command was pretty normal
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# ? Nov 11, 2014 01:25 |
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Hedrigall posted:Full Master Fortress: https://www.youtube.com/watch?v=siyfTPU6T10 That's it? I'm not that mad I can't go through it with a friend now.
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# ? Nov 11, 2014 01:26 |
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Sire Oblivion posted:That's it? I'm not that mad I can't go through it with a friend now.
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# ? Nov 11, 2014 01:28 |
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mind the walrus posted:It's not weird that they removed Krystal. She is terrible and appeals to furries and is a central part of the worst Starfox game ever. It is however surprising that they removed her, because she appeals directly to furries and lord knows they are a very real part of Nintendo and Smash's market space. She appeals to straight furries
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# ? Nov 11, 2014 01:30 |
Endorph posted:uhm shes just a lady fox Did you forget the part where fox looks at her through a pink filter while sexy sax music plays? She's pretty terrible.
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# ? Nov 11, 2014 01:33 |
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# ? Jun 10, 2024 15:51 |
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Endorph posted:What were you expecting? It's just another phase of the Master Core fight, not a full mode or anything. Something a little more involved then dodging Smash Run enemies and hitting lights.
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# ? Nov 11, 2014 01:34 |