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Direwolf posted:Is the 120 mm oval the flyer base? It's on the flyer base at the moment.
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# ? Nov 11, 2014 03:28 |
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# ? May 29, 2024 14:51 |
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Safety Factor posted:So, I'm going through the Fire Raptor kit I bought recently and I've run into a couple of snags. Turns out Forge World didn't include the clear canopy so I either need to contact them about it or source one myself. Also, was this kit supposed to come with a flying base? It seems odd that that would be left out. My Fire Raptor came with a flying base. Make sure you go over everything for miscast issues before you ask, though. If you look in my post history I have a recent post where I detailed the issues I ran into.
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# ? Nov 11, 2014 04:07 |
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SRM posted:Hey, happy to hear your process! At this point I think I'd just really like to see what your bike looks like. I just did the blue on this set of bikes and that wasn't bad since it was basically all flat surfaces, but I'm gonna be relieved when this squad is done. Here are a few pictures of the bike I was speaking of. I really didn't see the mold line until this picture. Ugh. First time photographing my minis, though!
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# ? Nov 11, 2014 04:33 |
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Lord Thrust posted:Here are a few pictures of the bike I was speaking of. Every single mistake that you may have made instantly becomes 100% more visible in photographs.
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# ? Nov 11, 2014 06:00 |
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Safety Factor posted:So, I'm going through the Fire Raptor kit I bought recently and I've run into a couple of snags. Turns out Forge World didn't include the clear canopy so I either need to contact them about it or source one myself. Also, was this kit supposed to come with a flying base? It seems odd that that would be left out. I believe it SHOULD have a flying base. My storm eagle did.
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# ? Nov 11, 2014 06:38 |
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Hencoe posted:This is awesome, is there any pics of the inside? Ignite Memories posted:Well have you ever considered that maybe tyranid players find it tedious watching you move all your little metal boxes around the table? Check your privilege. Honestly, I used to just ask my opponent if it was fine to do my fleet/run rolls in the movement phase and shuffle them all up in one big hit. Now that there's a Psychic phase inbetween movement and shooting, resolving the run in the movement phase actually has an effect on the game now so it's unreasonable to expect people to be ok with it now Hollismason posted:I don't think any of the Forgeworld fliers come with flight stands actually.
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# ? Nov 11, 2014 08:04 |
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HiveCommander posted:I love it when SM variants do this. They make it sound like there's not at least 3 other codices they can reasonably counts-as their models to bypass the 'old codex' issues, and just ally in their special snowflake stuff they apparently love so much, but never really use more than a single model/unit of (Like Baals, Sang Guard ect). Go to tap plastic type store and buy some acrylic remnants. I use some clear tubes about 4" wide and 2" tall to hold up grav tanks.
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# ? Nov 11, 2014 08:07 |
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LingcodKilla posted:Go to tap plastic type store and buy some acrylic remnants. I use some clear tubes about 4" wide and 2" tall to hold up grav tanks. EDIT: I'm talking at least the height of flight stands for Stormravens and such.
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# ? Nov 11, 2014 08:27 |
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HiveCommander posted:That's... actually a pretty interesting idea. I'd need it to be a fair bit taller than the average gravtank for obvious reasons, would that compromise the strength of the acrylic too much do you think? Use two and glue them both a rectangle of plastic? I'm not sure there is a really good answer due to the size of it. I'd be more worried about balance than the strength of the acrylic.
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# ? Nov 11, 2014 09:05 |
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Where is a good place to go to get a rundown on space marine and general gameplay tactics? Right now I'm reading what's available on 1d4chan, but I'd like to have a resource that doesn't use rape every other sentence.
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# ? Nov 11, 2014 09:44 |
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Lord Twisted posted:The tide - 100 Orks, boss, mek, dok - is 900 points of unstoppable ork terror. 4++/5+ is too much to deal with. A handful of things that might help: the 4++ is only for MODELS, not units, within 6" of the Big Mek, which generally means it won't get even close to all of the unit. If you focus your damage on the unprotected portions, you can often put a lot of hurt on them. Wyverns and similar units will really put the screws to it- remember, the Tide will have to take Morale/Pinning checks where appropriate, so stuff like Tank Shocks can be surprisingly useful. Also, despite their generally-quick movement speed (due to move + run + charge), they are still just regular infantry- Difficult Terrain can really make things harder for them, and putting units/terrain in their way to block them can also make things tricky- a well-placed tank or even just basic Infantry Squad can essentially stop the unit's movement for a whole turn. Since the Tide is so many points crammed into a single unit, it will often try to charge multiple things at once- make sure you know the rules for multiple charges and how they work to keep your opponent honest. (Most people won't cheat intentionally, but a lot of folks don't know the limitations for doing so, the most important of which being that you don't benefit from Furious Charge or Rampage or the bonus attack from charging.) Also, remember the normal charging rules as well- models charge in a straight line from their position to the nearest model in the enemy unit, so a Tide will almost always have to cross terrain (incurring the -2" penalty) when assaulting. Star Man posted:Where is a good place to go to get a rundown on space marine and general gameplay tactics? Right now I'm reading what's available on 1d4chan, but I'd like to have a resource that doesn't use rape every other sentence. If you can stand to wait a bit I'll be doing an article over on 3++ about Marines in 7E hopefully within the next week or two here. Apart from that, it depends a lot on what sort of SM army you're playing- a Drop Pod spam list, a Biker army, and a Rhino Rush are all gonna play very differently from each other, not to mention stuff like Scout-heavy armies and such. Are you looking for specific advice for a particular army, trying to figure out how to put together your own force, or something else?
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# ? Nov 11, 2014 10:27 |
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HiveCommander posted:Yeah, I still don't have a drat clue how I can put my Thunderhawk on a base. Last couple of games that I used it, I resorted to oblong wooden blocks to keep it above the battlefield. I think Ghost Hand talked about mounting his in one of his episodes, he can probably help out.
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# ? Nov 11, 2014 10:47 |
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AbusePuppy posted:A handful of things that might help: the 4++ is only for MODELS, not units, within 6" of the Big Mek, which generally means it won't get even close to all of the unit. If you focus your damage on the unprotected portions, you can often put a lot of hurt on them. Wyverns and similar units will really put the screws to it- remember, the Tide will have to take Morale/Pinning checks where appropriate, so stuff like Tank Shocks can be surprisingly useful. Also, despite their generally-quick movement speed (due to move + run + charge), they are still just regular infantry- Difficult Terrain can really make things harder for them, and putting units/terrain in their way to block them can also make things tricky- a well-placed tank or even just basic Infantry Squad can essentially stop the unit's movement for a whole turn. Cheers - You can combine it with a cheap 20 point relic banner to make it fearless unfortunately, but I didn't know it doesn't get Furious Charge for multi assaults! Might go for the hilarity of a cheap Dreadnought with Conquest of Ullanor upgrade (like 20 pts, forces rerolls to hit) which would completely neuter the charge. And you'd be surprised how far that 6" bubble goes - it can cover the majority of the front half of the unit, but it means you can barrage out the back of it (they still get the 5+ FnP most of the time, however). I simply underestimated how many loving Orks 100 is - a pair of drop podding sternguard squads (500-600 pts) would kill probably 30 of them on a good day... which is less than a third of the unit!
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# ? Nov 11, 2014 10:50 |
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Frobbe posted:This saturday it's nordic games day at libraries all over scandinavia, so i'll be at my local library demoing warhams. i'll be following the 6th ed kill team rules with some premade lists. any suggestions/enhancements to those rules, what i'm thinking of here is stuff that'll need to be house ruled in order for everyone to have fun. Quoting myself because i really would like to know people's experiences with kill team, and if there's stuff i should do/not do to make it equally enjoyable for everyone participating. I imagine most of the people who'll be trying this will never have played warhams or equivalents before.
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# ? Nov 11, 2014 12:26 |
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Frobbe posted:Quoting myself because i really would like to know people's experiences with kill team, and if there's stuff i should do/not do to make it equally enjoyable for everyone participating. I imagine most of the people who'll be trying this will never have played warhams or equivalents before. Kill team kicks arse, but can actually be a bit finicky if you have lots of individual models. Pack the board with terrain as thats how most units survive the first few turns, and keep the objectives clear and straightfoward. Transport vehicles can be really OP, especially Chimeras (because they can theoretically kill 3 individual models a turn with multiple targeting) Lord Twisted fucked around with this message at 12:36 on Nov 11, 2014 |
# ? Nov 11, 2014 12:34 |
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Frobbe posted:Quoting myself because i really would like to know people's experiences with kill team, and if there's stuff i should do/not do to make it equally enjoyable for everyone participating. I imagine most of the people who'll be trying this will never have played warhams or equivalents before. I would suggest maybe sticking with the basic weapons for whatever units you're using, and if you can use a mix of visually interesting models: Marines vs Orks, Eldar vs Necron, or a mix of these.
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# ? Nov 11, 2014 13:05 |
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krushgroove posted:I would suggest maybe sticking with the basic weapons for whatever units you're using, and if you can use a mix of visually interesting models: Marines vs Orks, Eldar vs Necron, or a mix of these. here's my rosters for the 4 kill teams i've made. https://www.dropbox.com/sh/31m9845no25dqh9/AAAZ9WbL6DEZ77mWTCk42pdya?dl=0 Nobody is rocking vehicles. the 9 extra points i've spent on the space marines is because it's so thematic if they bring a heavy bolter that i just couldn't not do it!
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# ? Nov 11, 2014 13:41 |
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Crosspost!The Sex Cannon posted:Finished my Aegis defense line last night! I also finished my scratch-built Adeptus Trashcanicus comms relay!
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# ? Nov 11, 2014 15:53 |
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Lord Twisted posted:Cheers - You can combine it with a cheap 20 point relic banner to make it fearless unfortunately, but I didn't know it doesn't get Furious Charge for multi assaults! Might go for the hilarity of a cheap Dreadnought with Conquest of Ullanor upgrade (like 20 pts, forces rerolls to hit) which would completely neuter the charge. And you'd be surprised how far that 6" bubble goes - it can cover the majority of the front half of the unit, but it means you can barrage out the back of it (they still get the 5+ FnP most of the time, however). I simply underestimated how many loving Orks 100 is - a pair of drop podding sternguard squads (500-600 pts) would kill probably 30 of them on a good day... which is less than a third of the unit! True, there's several ways to make it Fearless, so if they sink for those you can't hope for that Morale failure. However, blocking it off with sacrificial tanks (or flyers, if you have them) can still be a decent idea- the unit MUST maintain coherency, so limits their ability to maneuver around obstacles. As far as the 6" bubble goes, certainly they can put it at the front of the unit- however, that does expose the character carrying it to the potential for a lot of wounds. If you have something like Pask, or a blob using FRFSRF or other such stuff, they can clean out a lot of models real quick and it doesn't take many failed LOS! rolls for the Mek to end up dead. If you're going to use Dreadnoughts against it, keep an eye out for where he keeps his Nobz and Warboss- they are the only ones who can hurt it, so if you can find a corner of the unit where there aren't many Power Klaws nearby, you can safely assault it from there and expect 1-3 turns of combat where you have free reign to damage him. A Furioso Dreadnought with Blood Talons is the most hilarious option, of course, but really your plan with a Dread is just to steal away several turns of movement and assault from him- with the Green Tide being such a huge chunk of his army, if you can tie it up for even a single one of his movement phases you're significantly damaging his plans. Sentinels can also fill this same duty on the cheap, most especially Armored ones; Land Speeders and other disposable vehicles (Rhinos, Chimeras, etc) can also be handy for slowing his advance, as I mentioned before.
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# ? Nov 11, 2014 15:58 |
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Lord Thrust posted:Here are a few pictures of the bike I was speaking of. Looking good! I like the gritty purple. Do your Marines match that color? And don't worry about the mold line or whatever - the same way the camera adds 10 pounds to a person, it exposes every mistake on a model. On the tabletop it'll look awesome!
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# ? Nov 11, 2014 16:26 |
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AbusePuppy posted:If you can stand to wait a bit I'll be doing an article over on 3++ about Marines in 7E hopefully within the next week or two here. Apart from that, it depends a lot on what sort of SM army you're playing- a Drop Pod spam list, a Biker army, and a Rhino Rush are all gonna play very differently from each other, not to mention stuff like Scout-heavy armies and such. Are you looking for specific advice for a particular army, trying to figure out how to put together your own force, or something else? I'm in no real hurry. It just stinks that the info on 1d4channseems pretty legit, but I can only stand so many stupid references to their own memes and calling a kitted out model a rape machine. My fledgling little army is Salamanders. I'm hoping to have the infantry finally assembled so I can play this weekend. I've been painting them as I put them together and it takes a lot more time to do it that way.
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# ? Nov 11, 2014 16:47 |
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AbusePuppy posted:A handful of things that might help: the 4++ is only for MODELS, not units, within 6" of the Big Mek, which generally means it won't get even close to all of the unit. Also, doesn't the big mek only provide a 5++? Or is there some relic KFF I forgot about? When I played against a green tide, he didn't use a big mek, but he gave every boy 'eavy armor, which with the doc's FNP made the unit really tough to deal with.
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# ? Nov 11, 2014 17:46 |
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The Sex Cannon posted:Crosspost! Ok, apparently I've been reading the Bad Painting/Modeling Thread way too much because I could have sworn I clicked on that thread instead of this one. Cue a couple of minutes trying to figure out how/where you modelled tits on a Defense Line Do like the relay, though.
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# ? Nov 11, 2014 18:01 |
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PeterWeller posted:Or is there some relic KFF I forgot about? This. The Ghazghkull book has replacement relics, one of which is a 4++ KFF.
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# ? Nov 11, 2014 18:12 |
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The Sex Cannon posted:Crosspost! Looks great! Very clean.
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# ? Nov 11, 2014 18:15 |
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Ugly John posted:Ok, apparently I've been reading the Bad Painting/Modeling Thread way too much because I could have sworn I clicked on that thread instead of this one. Cue a couple of minutes trying to figure out how/where you modelled tits on a Defense Line What, you didn't find them?
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# ? Nov 11, 2014 18:39 |
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I'm going to play a bunch of games this weekend and was thinking of running a list out of the ordinary for what I usually do. Relatively low model count and high specialization compared to the mob of guardsmen backed up by tanks that I know and love. Snuck in some artillery, las cannons for anti-tank. Then Vendetta's dropping off a Tempestus Scion Platoon with Lord Commissar to hopefully help some Grey Knights mop up (or save their asses). Vindicare is in there just for fun. As cool as he is I don't expect doing one wound per turn to change the tide of the game very much - unless he is sniping plasma cannons or something. Librarian goes with Paladins. All Grey knights attempt to deep strike. It has me considering using a CCS with an Officer of the Fleet for a boost to reserve rolls. But that wouldn't affect me turn one, because he issues his orders int he shooting phase of turn one. So the benefit of using the Strike Force detachment, deep striking first turn, are completely reliant on unaltered rolls. That's why I choose the Lord Commissar instead, plus he can help make sure my stormtroopers don't run away. I have almost zero objective secured (allied troops count for ObSec right?), so it's basically down to how well I can kill my opponents units and block his movement. I think it looks pretty fun, if rather poorly optimized. Might fiddle with some points as I stare at it. As it stands, everything I would be playing is WYSIWYG. code:
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# ? Nov 11, 2014 18:56 |
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Zark the Damned posted:This. The Ghazghkull book has replacement relics, one of which is a 4++ KFF. Ahh, okay. I knew about the fearless bosspole. What other good relics are in there? My buddy only ever uses the lucky stick and thinkin' cap from the main book.
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# ? Nov 11, 2014 19:13 |
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SRM posted:Looking good! I like the gritty purple. Do your Marines match that color? And don't worry about the mold line or whatever - the same way the camera adds 10 pounds to a person, it exposes every mistake on a model. On the tabletop it'll look awesome! They do. I'll take a shot with the lord on the bike tonight and my noise marine test model for your perusal.
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# ? Nov 11, 2014 21:03 |
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PeterWeller posted:Ahh, okay. I knew about the fearless bosspole. What other good relics are in there? My buddy only ever uses the lucky stick and thinkin' cap from the main book. Da Choppa of Da Ragnarok isn't terrible- 20pts for a Big Choppa that gets +1Str and -1AP after each turn that you do at least one casualty with it. It would be a lot better if it was each model, rather than each turn, but eh. Da Killa Klaw (sigh) is a Power Klaw that also gives you the option to trade all your regular attacks for one Instant Death attack; for 15pts over a regular one, it's passable. Mostly the supplement is good for its formations, but the relics are at least alright in most cases, with few outright awful ones.
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# ? Nov 11, 2014 21:09 |
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Eh, 40 points to have a chance at ID on toughness 6+ models doesn't sound so great. He's already got ID for anything T5 or lower, so unless he's biking around smashing into gargantuan creatures I wouldn't bother.
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# ? Nov 11, 2014 21:15 |
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The ability to nuke off Wraithknights and Tyranid critters is fairly decent, I feel. Not amazing by any standards, but as the final 15pts in a list it would be passable.
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# ? Nov 11, 2014 21:46 |
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AbusePuppy posted:Mostly the supplement is good for its formations, but the relics are at least alright in most cases, with few outright awful ones. Yeah, I've seen some of the formations and the fearless bosspole, but I didn't realize the relics were so solid. I'm used to one or two good bits and then a whole bunch of meh.
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# ? Nov 11, 2014 22:07 |
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I got a Baneblade box, but I'm not sure which variant to make first (I will eventually have 2). I love the vanilla Baneblade, but what should the other one be? I'm leaning towards Doomhammer. Does anyone have any experience using these things? Additionally, at NOVA they banned the use of the S10 ignores cover variants in the narrative campaign. That makes me want to stay away from those two variants (Hellhammer and Stormsword, I think). IS that sort of thing common in other clubs?
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# ? Nov 11, 2014 22:10 |
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My friend likes to run the Shadowsword and Stormlord, I know those two are very easy to swap between even without magnets. Though his shadowsword got pretty unlucky in rolls in one game, barely killed anything but still managed to survive all of my Tau's anti-tank shooting for a good 4 turns. Ironically the most damage it did was with its catastrophic explosion when it finally died. I haven't seem the stormlord in action, but he talks fondly about it.
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# ? Nov 11, 2014 22:21 |
The Stormlord is always the correct answer.
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# ? Nov 11, 2014 22:47 |
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I was just handed a Baneblade box to paint for a friend (the same one I did the Knights for) - he's having a Stormlord made this time. I think it looks pretty cool, and he did the 'right' thing, I think - his first vehicle is the Shadowsword, so he has the big gently caress-off gun and now he'll have some double gatling horrifying BS I'll hate on the tabletop but look pretty cool.
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# ? Nov 11, 2014 23:13 |
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Oh hey, they updated the mobile store. Better layout and interface now. Also, a question about the Tau force I'm building. So far I have:
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# ? Nov 11, 2014 23:31 |
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An Angry Bug posted:Oh hey, they updated the mobile store. Better layout and interface now. Broadsides would probably be a wise purchase.
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# ? Nov 11, 2014 23:34 |
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# ? May 29, 2024 14:51 |
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A cadre fireblade is pretty good if you plan to have the FW sit still at any point. Ion cannon hammerheads can be pretty handy, as can broadsides.
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# ? Nov 11, 2014 23:34 |