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Yeah the PerMa patch thing includes a version of the uncapper if you want to use that. For the fluffy perk descriptions thing this replaces the descriptions with the ones from the documentation. I'm using this for a food booster thing, it looks decently useful without replacing the function of potions(although I have yet to see any of the recipes you get at a higher level).
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# ? Nov 11, 2014 19:34 |
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# ? Jun 4, 2024 12:39 |
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pmchem posted:Can you explain this procedure you're talking about? Never heard of SUM SUM is basically a patcher through which you can configure and run other patchers like ASIS, Reproccer and Automatic Variants. You can also configure how much of your RAM it uses during the patching process.
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# ? Nov 11, 2014 19:47 |
Just installed PerMa, and the descriptions totally ruined it for me, so thank god for the de-fluffing. Reading each description was awful; some of them gave me no better idea of what the perk actually did. I legit resent T3nd0 now because of them.
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# ? Nov 11, 2014 19:49 |
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SnoochtotheNooch posted:So I had a mini freakout and began disabling mods in my bigass stack when I continuously crashed around the Falkreath Home area. I ended up unsubbing and deleting "RNG (Dynamic) Guards" when I tried loading it up again and seeing all the town guards were naked. I tried resubbing the mod after deleting it but it looks like they are all still naked. Anyone know of a fix to this? Looks like google returns nothing useful. Guards remain in game for a number of days until their respawn timer hits. Until then, guards will be naked without the mod running. To force it quicker, you can manually refresh guards by going up to a guard, opening the console, clicking the guard to get his ID, then typing disable, then enable. Someone please correct my use of console commands, as I am doing this from distant memory while at work.
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# ? Nov 11, 2014 22:14 |
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Lizard Wizard posted:Are there any mods floating around that make food and cooking worthwhile? I'm not talking about hunger mechanics, but rather something that makes eating cooked food a viable alternative to restoration spells or healing potions, maybe with buffs in there. I really love Gromits Cooking Recipes - it makes cooking a little simpler and makes the restorative effects much better. Very little script impact. MeccaPrime fucked around with this message at 04:24 on Nov 12, 2014 |
# ? Nov 11, 2014 23:47 |
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I followed STEP 2.2.9, then added a lot of mods I personally enjoy, and somehow I can actually run a game and it's not crashing after a few minutes. Amazing. I optimized load order with LOOT, but MO and Wrye are still giving me a few minor warnings: from MO... Move Flora Respawn Fix - Harvest Overhaul Version after Civil War Overhaul Move Timing is Everything - Quest Delay and Timing Control after Flora Respawn Fix - Harvest Overhaul Version Move Traps Make Noise - More Dangerous Traps after Timing is Everything - Quest Delay and Timing Control Move When Vampires Attack after Traps Make Noise - More Dangerous Traps Move Complete Crafting Overhaul Remade after When Vampires Attack Move Ars Metallica - Smithing Enhancement after Complete Crafting Overhaul Remade Move Provincial Courier Service after Ars Metallica - Smithing Enhancement Move The Paarthurnax Dilemma after Provincial Courier Service Move Alternate Start - Live Another Life after The Paarthurnax Dilemma Move SkyUI after Thunderchild - Epic Shouts and Immersion Move Aurora - Standing Stones of Skyrim after SkyUI Move Spectraverse - Magic of the Magna-Ge after Aurora - Standing Stones of Skyrim Move Dwemertech - Magic of the Dwarves after Spectraverse - Magic of the Magna-Ge Move Apocalypse - Magic of Skyrim after Dwemertech - Magic of the Dwarves from Wrye, master index vs LO (orange warnings): Thunderchild's Wyrmstooh patch expected Thunderchild to be loaded before Wyrmstooth some AOS compat patches expected AOS to be loaded before the other mods (Realistic Water, Wet And Cold, Guard Dialogue Overhaul) Who to trust about load order? I figured LOOT was the BOSS replacement and should be solid. But, if the mods have internal notes that give different advice...? I ended up not loading SPERG or Perkus Maximus. My first run in a long time without some kind of perk revamp. Plenty of other gameplay mods, though. I'm looking forward to giving Civil War Overhaul a try, and a bunch of standalone quests/dungeons/expansions I never finished before (Falskaar, Wyrmstooth, Dragonborn DLC, etc).
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# ? Nov 12, 2014 00:52 |
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Lizard Wizard posted:Are there any mods floating around that make food and cooking worthwhile? I'm not talking about hunger mechanics, but rather something that makes eating cooked food a viable alternative to restoration spells or healing potions, maybe with buffs in there. http://www.nexusmods.com/skyrim/mods/5877/ beaten like a bad habit.
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# ? Nov 12, 2014 01:10 |
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I should have mentioned the best part. Gromits changes the flat healing bonuses to regeneration percentages. For example, instead of a potato healing 5 hp or whatever, it now causes hp to regenerate 5% faster. Food now becomes a viable restorative element even into late game since it will scale along with your own regen rates.
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# ? Nov 12, 2014 01:40 |
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Phetz posted:SUM is basically a patcher through which you can configure and run other patchers like ASIS, Reproccer and Automatic Variants. You can also configure how much of your RAM it uses during the patching process. How do I make it run without it looking for BOSS?
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# ? Nov 12, 2014 01:54 |
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pmchem posted:I followed STEP 2.2.9, then added a lot of mods I personally enjoy, and somehow I can actually run a game and it's not crashing after a few minutes. Amazing. I optimized load order with LOOT, but MO and Wrye are still giving me a few minor warnings: It's referring to installation order on the left pane, not load order. It really doesn't matter unless those files are editing the same scripts/meshes/textures/esps.
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# ? Nov 12, 2014 01:59 |
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dbzfandiego posted:How do I make it run without it looking for BOSS? If I remember correctly I believe you can turn that off in the settings or add "-NOBOSS" to the command line.
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# ? Nov 12, 2014 02:05 |
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Phetz posted:If I remember correctly I believe you can turn that off in the settings or add "-NOBOSS" to the command line. Huh must've missed it, thank you.
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# ? Nov 12, 2014 02:16 |
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dbzfandiego posted:How do I make it run without it looking for BOSS? God look at this rear end in a top hat who can't keep his mods up to date. Leviathan gave me control of the SUM page so to celebrate I uploaded a new version of SUM. Features include: Not forcing BOSS by default. A check box to set AllModsAsMasters for patchers that use a recent version of SkyProc (complain to their author if they haven't updated). Hopefully merging patches. Let me know if anything is broken and be sure to phrase it as a compliment or I'll have you banned for harassment / the bug is my artistic vision.
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# ? Nov 12, 2014 02:39 |
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Alasyre posted:Yeah, OBIS bandits can be ridiculously overpowered. The author doesn't try to hide it or anything, but getting one-shotted by random bandit when you're busy kicking his buddies' asses gets really old after a while. Is this mod basically not worth using anymore then, or is an older version better? I had wanted to try it out but this sounds dumb.
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# ? Nov 12, 2014 04:25 |
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GunnerJ posted:Is this mod basically not worth using anymore then, or is an older version better? I had wanted to try it out but this sounds dumb. Couldn't you just adjust OBIS's spawn weighting in the MCM, or does ASIS hijack that?
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# ? Nov 12, 2014 05:27 |
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Does anyone have a retexture/redesign of the vampire armor to recommend? There's one I'm using but the silver bits are waaay too shiny. One that removes the silly rear end boob window on the female version would be neat, too.
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# ? Nov 12, 2014 07:26 |
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Capn Beeb posted:Does anyone have a retexture/redesign of the vampire armor to recommend? There's one I'm using but the silver bits are waaay too shiny. One that removes the silly rear end boob window on the female version would be neat, too. I've been using this. Each replacement is optional if you only want to change the vampire armour.
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# ? Nov 12, 2014 14:40 |
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GunnerJ posted:Is this mod basically not worth using anymore then, or is an older version better? I had wanted to try it out but this sounds dumb. I never upgraded it, because, with the version I was using, that required a new game, so I can't speak to the quality of later versions. It also changes A LOT of stuff in the game. Load it up in TES5Edit and behold the conflicts. It's a cool concept and the newer version might make a lot of improvements. If he hasn't removed one-shotting bandits then excluding it from ASIS might be a good idea. Does Hothtrooper44 still post here? Regarding Immersive Armors, is it correct that the version of Dragonbone Ebonsteel in IA doesn't have the alternate gauntlets ,boots, and breastplate that the original mod has? I ended up disabling it in IA and just using the original mod so I could have those. Alasyre fucked around with this message at 15:00 on Nov 12, 2014 |
# ? Nov 12, 2014 14:52 |
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So I just started playing around with Skyrim again for the first time in a while, and some orc just ran up to me and invited me to join the Dawnguard (it created a quest and map marker and everything), which is a bit strange since I don't actually own the Dawnguard DLC. It doesn't show up in my list of DLC in Steam, but there is a Dawnguard.esm file in my game that didn't used to be there, as far as I can recall. Is this some sort of teaser or demo to try to get people to buy the DLC, or did I accidentally Dawnguard via some poorly assembled Nexus mod or something?
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# ? Nov 13, 2014 00:06 |
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dennyk posted:So I just started playing around with Skyrim again for the first time in a while, and some orc just ran up to me and invited me to join the Dawnguard (it created a quest and map marker and everything), which is a bit strange since I don't actually own the Dawnguard DLC. It doesn't show up in my list of DLC in Steam, but there is a Dawnguard.esm file in my game that didn't used to be there, as far as I can recall. Is this some sort of teaser or demo to try to get people to buy the DLC, or did I accidentally Dawnguard via some poorly assembled Nexus mod or something? This happened to me too, but I thought it was something I'd done. Your post made me look it up, and it appears that at one point Steam hosed up and released the Dawnguard.esm to everyone as a free update. They took it down again quickly but if you were logged into Steam at the right time you downloaded the file, although Steam doesn't think you own the expansion. Since you supposedly don't own the expansion, it isn't removed by Steam's uninstaller. Thus, as long as you don't physically delete the file, you'll have access to the Dawnguard content, and it's not even since it's Steam's fuckup.
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# ? Nov 13, 2014 00:14 |
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dennyk posted:Is this some sort of teaser or demo to try to get people to buy the DLC, or did I accidentally Dawnguard via some poorly assembled Nexus mod or something? The DLC don't have DRM (they're functionally the same as mods), so congratulation with your free Dawnguard.
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# ? Nov 13, 2014 00:14 |
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dennyk posted:So I just started playing around with Skyrim again for the first time in a while, and some orc just ran up to me and invited me to join the Dawnguard (it created a quest and map marker and everything), which is a bit strange since I don't actually own the Dawnguard DLC. It doesn't show up in my list of DLC in Steam, but there is a Dawnguard.esm file in my game that didn't used to be there, as far as I can recall. Is this some sort of teaser or demo to try to get people to buy the DLC, or did I accidentally Dawnguard via some poorly assembled Nexus mod or something? Apparently at one point dawnguard got marked as a normal update or free dlc and anyone with skyrim installed and steam running downloaded it. It was reversed pretty quickly but so long as you don't delete it you have it.
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# ? Nov 13, 2014 00:16 |
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LtSmash posted:Apparently at one point dawnguard got marked as a normal update or free dlc and anyone with skyrim installed and steam running downloaded it. It was reversed pretty quickly but so long as you don't delete it you have it. DLC also get downloaded and stays checked if somebody with it signs into their steam account on your computer. I got to spend a while trying to track down why I was getting a Dragonborn bug in my supposedly Dragonborn-less because my brother owned it.
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# ? Nov 13, 2014 00:22 |
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I'm having an rear end of a time trying to run PerMa. I keep getting a NullPointerException error as soon as the patcher gets to scroll and staff creation. It even does this without any other mods in the load order. I've un- and reinstalled Skyrim, PerMa, and even Java and nothing helps. Thoughts?
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# ? Nov 13, 2014 00:48 |
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SleuthDiplomacy posted:I'm having an rear end of a time trying to run PerMa. I keep getting a NullPointerException error as soon as the patcher gets to scroll and staff creation. It even does this without any other mods in the load order. I've un- and reinstalled Skyrim, PerMa, and even Java and nothing helps. Thoughts? Are you running it through SUM or the Java memory workaround .bat file?
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# ? Nov 13, 2014 01:12 |
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Kraven Moorhed posted:Are you running it through SUM or the Java memory workaround .bat file? I've been using the .jar - I tried running the .bat, but it doesn't seem to be doing anything. Hadn't heard of SUM before, I'll give that a shot. SleuthDiplomacy fucked around with this message at 01:28 on Nov 13, 2014 |
# ? Nov 13, 2014 01:21 |
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So some new mods that I've been messing around with for my Perkus Maximus run. Bounty Gold which is a simple thing that lets you set(through MCM) the base gold that completing a bounty(separated into Bandit/Forsworn/Dragon/Giant) and then add a certain amount of gold for each level you are at to compensate for any scaling. Functional Homes which instead of messing with creating a new house or any of that simply adds a bunch of containers to every player house that are all connected with each other, as well as a luggage chest that also appears in every inn. There's also a Dragon Mask display which is a bit bloaty but overall it's pretty handy.
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# ? Nov 13, 2014 01:29 |
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Does anyone know any good mods that render distant objects in more detail? This has always been a bit of a brain-stain while playing Skyrim.
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# ? Nov 13, 2014 01:57 |
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Plan Z posted:Does anyone know any good mods that render distant objects in more detail? This has always been a bit of a brain-stain while playing Skyrim. I like Skyrim Distance Overhaul. There's also links to other distance LOD improvements on the mod page.
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# ? Nov 13, 2014 02:49 |
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I haven't tried SUM yet, but putting the PaMa folder in the SkyProc Patchers folder of my Skyrim install instead of ModOrganizer seemed to help. It was actually importing things and making the patch...until it got to scroll and staff creation, where it gave me another NullPointerException. Same as before, this is only a test with no other mods involved. Once I finish wrestling with this, though, Functional Homes is definitely going on my list. EDIT: Opening it through ModOrganizer, which i finally figured out how to do, finally got it to work. A glorious victory for idiots everywhere. SleuthDiplomacy fucked around with this message at 07:56 on Nov 13, 2014 |
# ? Nov 13, 2014 07:21 |
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pmchem posted:I followed STEP 2.2.9, then added a lot of mods I personally enjoy, and somehow I can actually run a game and it's not crashing after a few minutes. Amazing. I optimized load order with LOOT, but MO and Wrye are still giving me a few minor warnings: It's not talking about load order (right-hand pane), it's talking about mod order (left-hand pane.) They should be roughly equivalent. Thankfully, the newest versions of MO have a feature to automatically fix mod order, there should be a button on that warning screen. Right-hand pane mod order is basically "install order." It's the order MO uses to create the virtual directory.
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# ? Nov 13, 2014 13:57 |
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How do I run Patchus Maximus so that it accepts new mods in my load order? I downloaded Apocalypse and Thunderchild (with the appropriate Defluffing PerMa patches) and now when I run the patcher, it doesn't do anything. EDIT: whatever I did, i seem to have fixed it. Just wish I knew what i was doing wrong... SleuthDiplomacy fucked around with this message at 21:28 on Nov 13, 2014 |
# ? Nov 13, 2014 20:05 |
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Well, today was the day I did it, the day when I finally hosed up Skyrim to the point of no return and had to completely gut my install folder, delete every one of my saves and start over from scratch. That's Skyrim! But seriously, everyone but me probably already figured this out but if you use Nexus Mod Manager do not loving delete the folder in Games with all the mod .zip files. They're not useless leftovers and NMM will poo poo the bed if they're missing, and you'll have to redownload everything and it will probably stop working altogether.
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# ? Nov 13, 2014 20:54 |
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King Vidiot posted:Well, today was the day I did it, the day when I finally hosed up Skyrim to the point of no return and had to completely gut my install folder, delete every one of my saves and start over from scratch. Ah I've done this many times, one time twice in a day. It's almost fun to completely start over. Feels fresh. ...I will never finish a playthrough of this loving game.
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# ? Nov 13, 2014 21:14 |
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I'm trying to start a Perkus Maximus playthrough, but I can't get past how it makes the armor spells look. Oakflesh makes my guy look like he has a skin disease, and I'm getting itchy just looking at it. Anyone know how I can mod this away?
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# ? Nov 14, 2014 00:33 |
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TES5Edit, find the spell, find the magic effect, find a vanilla effect you like, copy + paste FormIds to switch them out.
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# ? Nov 14, 2014 00:42 |
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Mr. Crow posted:TES5Edit, find the spell, find the magic effect, find a vanilla effect you like, copy + paste FormIds to switch them out. Wouldn't replacing the FormID change what the spell does as well? I only want to change the visual effect. Sorry if this is a dumb question; I've only used TES5Edit to make merged patches, so I'm not too familiar with it.
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# ? Nov 14, 2014 01:43 |
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Phetz posted:Ah I've done this many times, one time twice in a day. It's almost fun to completely start over. Feels fresh. It's funny because I posted this just before I left for work but then I wimped out and restored my Recycle Bin to try and salvage what I could, maybe just cut down the amount of mods and deal with my character being temporarily naked when all my armor mods are gone. Or maybe it'll still all be hosed somehow and I'll have no choice but to start over from scratch. BETHEEEESDAAAAAA! VV The Nexus doesn't help matters when they conveniently show you a long list of all the mods you've ever downloaded. I wound up downloading 20 or so mods just this morning. King Vidiot fucked around with this message at 01:59 on Nov 14, 2014 |
# ? Nov 14, 2014 01:48 |
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Oh, I think it's a safe bet that it'll find a way to be hosed somehow. :gamebryo: IMO the best thing you can do is start over from scratch, installing the base game/DLC/Utilities/Unofficial patches, and take a good, long look at the list of mods you want to use, cutting down as much as you can on the script-heavy stuff and big content additions. Honestly the best way to go, if you want to have a seamless experience start to finish, is to use as few mods as possible.
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# ? Nov 14, 2014 01:57 |
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# ? Jun 4, 2024 12:39 |
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King Vidiot posted:But seriously, everyone but me probably already figured this out but if you use Nexus Mod Manager Found your problem. Phetz posted:Honestly the best way to go, if you want to have a seamless experience start to finish, is to use as few mods as possible. That's crazy talk.
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# ? Nov 14, 2014 02:19 |