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I think the main use of new principles/moves is to alter the assumed setting. Like the supplement Dark Heart of the Dreamer is about fantasy colonialism and globalization and adds some new principles about say, giving every entity the players encounter personhood, or a new move about revealing how artifacts relate to the culture that made them. Notice that AW and DW basically have the same principles, but only one tells you to barf forth apocalyptica. E: Dark Heart does add a good general purpose GM move to the effect of: when the players encounter a disease, temptation, or corruption, have them draw a five box countdown. Each time they're exposed to it, fill in one box. When all five are filled in, it happens. If they ask for a way out, tell them. Kellsterik fucked around with this message at 04:49 on Nov 9, 2014 |
# ? Nov 9, 2014 04:46 |
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# ? Jun 7, 2024 18:33 |
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So, here's something I'm working on again: Lands of the Dead Location Creation quick rules. and a Location Template I thought getting something in a laid out presentable state beyond a Google Doc will help inspire me to get more done and present it to people and get them to give it a go. So please feel free to take these rules out for a spin.
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# ? Nov 9, 2014 16:44 |
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Speaking of working on stuff: first draft of Conflagrant complete - https://drive.google.com/file/d/0B0AfkBZr_YueWjQxMUctRXlING8/view?usp=sharing The only thing I've been stumped on is bonds. As a gameplay concept, they still kind of throw me off so I'm not very good at making them. Spark is supposed to be "easy come, easy go" so there are no advanced moves that let you default out to more or horde more. I moved Prometheus (renamed Kindred of Flame) to an advanced move and the more offensive World on Fire to a starting move to give the player some stronger offensive options right off the bat besides spending their 1 Spark on Fire Breathing.
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# ? Nov 9, 2014 17:32 |
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madadric posted:So, here's something I'm working on again: Lands of the Dead Location Creation quick rules. and a Location Template This is so cool. I'm such a fan of your locations! The Supreme Court fucked around with this message at 17:59 on Nov 9, 2014 |
# ? Nov 9, 2014 17:56 |
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So a while back I posted my second version of The Bonded playbook. Since then I've been play testing it on this forum in a pbp and have been getting some pretty good feedback for version 3. I would like to present my work thus far to you now. The Bonded V.3 The main aim of the class to to have a cool monster buddy. However in comparison to V2 which was all about the personal horror of the Wyrd energy. This version plays more on a the relationship between man and monster, and gives the Bonded more to do. The monster will have a weakness, and an urge that must be kept in mind. Limiting its previously unstoppable nature. I'm still working on the Monster bits themselves, but the monster traits won't change too much. I'm dropping the Monster type, focusing more on the Pact between the Bonded and their Monster. The other thing is that Monsters are not subtle and the mechanics of the Things Are Getting Wyrd move represent this pretty well I think. So any thoughts or feeback, anything I can do to improve what I've got here. I'm pretty happy with it as it stands, less sure on the 6-10 advanced moves, and I'll post the Monster parts once I've written that up in a word doc.
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# ? Nov 11, 2014 21:46 |
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Pun-based game design is the best. Speaking of which, I'm going to work on a supplement-supplement for Mounted Combat called Mêlées On Wheels, to address the quite valid complaint that the original didn't have enough vehicles. So, it's a book of vehicles. Got a vehicle to suggest? I'm all ears. (Dwarven tanks fuelled by alcohol and motorcycles already included.)
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# ? Nov 11, 2014 21:54 |
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Make the tracks on the tanks extend into chainsaws
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# ? Nov 11, 2014 22:15 |
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Rulebook Heavily posted:Pun-based game design is the best. War animals (Bears, Elephants, giant Corgis, etc.), magically levitating boards, Da Vinci's flying screw
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# ? Nov 11, 2014 22:30 |
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Rulebook Heavily posted:Pun-based game design is the best. Look at any sort of clockpunk or steampunk inspiration. Gnomish machines. Some boats and warships? Beer-fueled Dwarf powersuits. Beerpunk, if you will. Fake edit: a flying carpet? Would that count?
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# ? Nov 11, 2014 22:35 |
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Man, I feel stupid for not making a flying carpet already now. In it goes.
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# ? Nov 11, 2014 23:04 |
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Nod Subterranean APC, but with gnomes.
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# ? Nov 11, 2014 23:13 |
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Inverse world has that! And a Gnome made Inverse World!
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# ? Nov 11, 2014 23:26 |
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Welp, guess I'm buying a copy of Inverse World even though I have no intention of running it.
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# ? Nov 11, 2014 23:33 |
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Arashiofordo3 posted:The Bonded Only thing I notice that I hadn't commented on before is the overlap between Man Behind the Monster and the Channeling trait. They work different but in the end do the same thing.
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# ? Nov 12, 2014 00:05 |
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Generic Octopus posted:Only thing I notice that I hadn't commented on before is the overlap between Man Behind the Monster and the Channeling trait. They work different but in the end do the same thing. Yes, the channelling trait is being replaced with the Man Behind The Monster move. I'll also be pruning the Trait list a little bit now there's not separate lists for the types.
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# ? Nov 12, 2014 00:11 |
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Rulebook Heavily posted:Speaking of which, I'm going to work on a supplement-supplement for Mounted Combat called Mêlées On Wheels, to address the quite valid complaint that the original didn't have enough vehicles. So, it's a book of vehicles. Got a vehicle to suggest? I'm all ears. (Dwarven tanks fuelled by alcohol and motorcycles already included.) this.
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# ? Nov 12, 2014 09:17 |
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Xelkelvos posted:War animals (Bears, Elephants, giant Corgis, etc.), magically levitating boards, Da Vinci's flying screw So far Eberron is the only setting that has given me a gang of halfling barbarians riding into battle in a howdah on top of an angry triceratops. There's a huge gap in the market here.
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# ? Nov 12, 2014 12:31 |
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potatocubed posted:So far Eberron is the only setting that has given me a gang of halfling barbarians riding into battle in a howdah on top of an angry triceratops. There's a huge gap in the market here. Man, I should have looked more into playing Eberron.
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# ? Nov 12, 2014 16:15 |
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potatocubed posted:So far Eberron is the only setting that has given me a gang of halfling barbarians riding into battle in a howdah on top of an angry triceratops. There's a huge gap in the market here. Well you can already do that in Dungeon World: Mounted Combat, that's all in there. All of this: Xelkelvos posted:War animals (Bears, Elephants, giant Corgis, etc.), magically levitating boards, Da Vinci's flying screw Is in there already except for the hoverboards.
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# ? Nov 12, 2014 22:03 |
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what about this
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# ? Nov 13, 2014 09:00 |
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Newbie here during my first read-through of the playbook, and I had a few questions: 1) Rotes/Cantrips: Do you have to roll for these? Are they single use before you commune/prepare again? 2) The way I interpreted the Wizard at Level 1 is that you get to pick three L1 spells in your spell book, but can only prepare 2 initially?
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# ? Nov 13, 2014 15:59 |
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ScaerCroe posted:Newbie here during my first read-through of the playbook, and I had a few questions: You cast rotes and cantrips as normal spells. They aren't single use unless you choose the option, "the spell is forgotten," just like any other spell. You have the Spellbook/Preparation limits correct, with the exception that Cantrips do not count against you.
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# ? Nov 13, 2014 18:14 |
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Just consider rotes/cantrips level 0 freebie spells you get.
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# ? Nov 13, 2014 18:40 |
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A guy is joining my group and wants to have a swarm of bees as his animal companion. Can anyone see any issues with using the basic Ranger rules and just reskinning the choices of animal on the list?
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# ? Nov 13, 2014 18:44 |
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Nemesis Of Moles posted:A guy is joining my group and wants to have a swarm of bees as his animal companion. Can anyone see any issues with using the basic Ranger rules and just reskinning the choices of animal on the list?
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# ? Nov 13, 2014 18:49 |
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Remind him to take Unnatural Ally later on for a swarm of dire bees.
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# ? Nov 13, 2014 18:51 |
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Reskinning is no problem, I was just wondering if the part where they're a swarm might be an issue, but I doubt it.
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# ? Nov 13, 2014 18:54 |
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Nemesis Of Moles posted:A guy is joining my group and wants to have a swarm of bees as his animal companion. Can anyone see any issues with using the basic Ranger rules and just reskinning the choices of animal on the list? No, but it's mandatory that the ranger wears the hive as a hat
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# ? Nov 13, 2014 19:22 |
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Nah, it should be around his arm like megaman's gun.
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# ? Nov 13, 2014 19:40 |
slydingdoor posted:Nah, it should be around his arm like megaman's gun. You're both wrong.
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# ? Nov 13, 2014 20:25 |
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I'm running a one shot for three people, two of whom have never played a RPG before. Anyone know of any free ones online that are particularly good for new players? They're both creative enough, but neither were even aware that roleplaying games beyond D&D existed before I told them about Dungeon World, so something with a strong sense of direction would be good. Though I suppose me/the other experienced player could urge them on a bit if needed.
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# ? Nov 13, 2014 21:03 |
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Big Mad Drongo posted:I'm running a one shot for three people, two of whom have never played a RPG before. Anyone know of any free ones online that are particularly good for new players? They're both creative enough, but neither were even aware that roleplaying games beyond D&D existed before I told them about Dungeon World, so something with a strong sense of direction would be good. Though I suppose me/the other experienced player could urge them on a bit if needed. Seriously play Dungeon World. The full rules are online for free, all you'd need to run it is a few printouts, and they don't even need to have read the text to be able to play (just emphasize "Just do what your character wold do, I'll tell you when to roll and how, don't worry")
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# ? Nov 13, 2014 21:08 |
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If you're looking for really, really simple games there are simpler ones than Dungeon World too. It's not the end all be all intro to roleplaying 101 game. Look up Lasers and Feelings or Everyone is John or All Outta Bubblegum, they are all fun simple games I have played recently.
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# ? Nov 13, 2014 21:47 |
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Still looking for feedback on The 3rd version of the Bonded guys. I really want to make this the strongest and final version, so I'm really looking for anything you can give me.
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# ? Nov 13, 2014 22:03 |
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Error 404 posted:Seriously play Dungeon World. Sorry I wasn't clear enough, but to clarify I'm specifically running Dungeon World for some people and I am asking for a good one-shot adventure available free online. Big Mad Drongo fucked around with this message at 00:02 on Nov 14, 2014 |
# ? Nov 13, 2014 23:49 |
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Big Mad Drongo posted:Sorry I wasn't clear enough, but to clarify I'm specially running Dungeon World for some people and I am asking for a good one-shot adventure available free online. Oh, my bad. One Page Dungeons aren't specifically Dungeon World related, but serve as excellent adventure seeds regardless of system.
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# ? Nov 13, 2014 23:59 |
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Big Mad Drongo posted:Sorry I wasn't clear enough, but to clarify I'm specifically running Dungeon World for some people and I am asking for a good one-shot adventure available free online. Joe Banner writes adventures for Dungeon World and releases them for free, thanks to his Patreon. He's released new ones each month, so there's plenty to choose from.
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# ? Nov 14, 2014 01:22 |
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Thanks for the replies, that should give me plenty to work with. I'm terrible at planning scenarios that can end in one session (plus my usual players love causing additional problems during the process of solving whatever one is an immediate concern), so these will be very helpful.
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# ? Nov 14, 2014 18:58 |
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A little late, but there's also Dungeon Starters, which are pretty good.
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# ? Nov 14, 2014 21:58 |
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# ? Jun 7, 2024 18:33 |
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100 HOGS AGREE posted:Look up Lasers and Feelings I love L&F, its just so brutally simple. And yet I can still see the core of Apoc Engine from which it was carved out of.
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# ? Nov 14, 2014 22:32 |