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Starhawk64 posted:Too bad the sequel is probably never going to happen. Prey ended on such a sequel tease. The sequel was officially canned a few days ago.
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# ? Nov 12, 2014 17:45 |
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# ? Jun 5, 2024 08:06 |
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Man, now I want to play a first person shooter that has a ton of portals. Like Portal, but violent. I never played Prey, I guess that was it, huh?
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# ? Nov 12, 2014 18:09 |
Basically. Prey did some other neat things (mostly involving insane gravity poo poo) but its big draw was the portals. Prey is also legitimately a good game go play it
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# ? Nov 12, 2014 18:14 |
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Rupert Buttermilk posted:Man, now I want to play a first person shooter that has a ton of portals. Like Portal, but violent. I never played Prey, I guess that was it, huh? Prey might be right up your alley then.
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# ? Nov 12, 2014 18:16 |
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Did someone say Portal? https://www.youtube.com/watch?v=sK9Lb_oz3bc
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# ? Nov 12, 2014 18:28 |
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Zero Star posted:Did someone say Portal? This just makes me want an all-Bowie Doom mod.
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# ? Nov 12, 2014 18:30 |
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Aeons of Death actually has a portal gun, and a portal gun only speedrun mode in the latest version. Dude was doing a contest when it first was released.
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# ? Nov 12, 2014 18:35 |
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Zaphod42 posted:This just makes me want an all-Bowie Doom mod. I want this real bad too.
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# ? Nov 12, 2014 18:54 |
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Cat Mattress posted:I don't think this has been posted here, but it looks pretty insane. Good lord, this is how far Doom has come. If you showed that to me in 1994 it would have blown my loving mind.
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# ? Nov 12, 2014 18:59 |
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If I recall from the Portal 2 commentary alot of the game uses that same linedef trick. Crazy.
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# ? Nov 12, 2014 19:16 |
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McDowell posted:If I recall from the Portal 2 commentary alot of the game uses that same linedef trick. Crazy.
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# ? Nov 12, 2014 19:18 |
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RyokoTK posted:5-D Space from Marathon 2 is left sadly forgotten in the corner, crying, yet again. Dicked around with it a bit last night, including making a 720° circlular corridor a la the map I cited. Not entirely sure where to go from there; monsters aren't typically too eager to follow through portals, to my understanding (their logic thinks to head directly to your actual position in the map the normal way, not realizing a portal exists to open up a shortcut), although I suppose it could make a decent deathmatch map (although given it'd be limited to an as-yet unofficial branch of vanilla ZDoom and not, say, Zandronum, that would also be of limited use, surely).
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# ? Nov 12, 2014 19:18 |
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Shadow Hog posted:Didn't play far enough into Marathon 2: Durandal to see any examples, sorry. 5D space is all over the Marathon games because it's easy to do by accident in the map editor and has no side effects. It's only visible when it's really egregious and deliberately presented to the player, like in the netmap with that name. The Xbox 360 port spends a lot of effort duplicating software-style portal clipping because just feeding the base geometry into DirectX and relying on the Z-buffer alone makes these accidental intersections visible and they turned up in all kinds of places we hadn't even been aware of. Buildings where the first story's ceiling is above the second story's floor. Hallways that we never realized clipped into each other. haveblue fucked around with this message at 19:32 on Nov 12, 2014 |
# ? Nov 12, 2014 19:30 |
Shadow Hog posted:Didn't play far enough into Marathon 2: Durandal to see any examples, sorry. You'd probably have to rewrite how the AI works from the ground up in order to get it to work with the portals.
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# ? Nov 12, 2014 19:55 |
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haveblue posted:5D space is all over the Marathon games because it's easy to do by accident in the map editor and has no side effects. It's only visible when it's really egregious and deliberately presented to the player, like in the netmap with that name. Isn't this 4-D space? What makes it 5-D?
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# ? Nov 12, 2014 23:35 |
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ToxicFrog posted:How do you use the Technician's Scavenger ability in DoomRL Arsenal? The OP says that you can break down Exotic and Assembled equipment for mods, but I can't figure out how to actually do this and there's nothing in the keybinds for it either. Holy crap, there's a store in DRLA? And you can export characters?
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# ? Nov 12, 2014 23:46 |
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The Kins posted:except for one single room, which is slightly larger on the inside than it is on the outside. This is why we need House of Leaves: The Game (or at least The Interactive Experience). Seriously, anyone reading this who loves impossible/non-euclidian geometry and architecture, read that book. It's like all that wrapped up in psychological horror.
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# ? Nov 12, 2014 23:56 |
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Zaphod42 posted:Isn't this 4-D space? What makes it 5-D? "2.5D" x2 = 5D
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# ? Nov 13, 2014 00:02 |
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After all the DoomRPG + Arsenal talk, I'm going to give it a shot and e: Got to map 12 of Going Down. That's an intense wad with good tunes, I like it a lot. Definitely a bit overpowered as a DoomRPG/RL character but it's a pretty nice break from vanilla. I'll finish it on stream in the next few nights. lizardhunt fucked around with this message at 03:34 on Nov 13, 2014 |
# ? Nov 13, 2014 01:16 |
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Zaphod42 posted:Isn't this 4-D space? What makes it 5-D? It's a bit more complicated, since the overlapping sectors don't actually interact with each other either. You can have player 1 and player 2 standing in basically the exact same spot, but they wouldn't be able to see or hurt each other, and their two rooms would be completely different.
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# ? Nov 13, 2014 01:58 |
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I'm pissed all the really high level weapons in DoomRPG have stupid high splash damage. The Antifreak Jackal and the Judge of the Dead, specifically. Yes, they're very a powerful pistol and shotgun. But if you can't fire these weapons at point-blank range, what's the point?
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# ? Nov 13, 2014 09:32 |
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nexus6 posted:Holy crap, there's a store in DRLA? And you can export characters? Only with DoomRPG.
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# ? Nov 13, 2014 11:15 |
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jerkstoresup posted:After all the DoomRPG + Arsenal talk, I'm going to give it a shot and Mind linking to all the various things you used? I tried getting DoomRPG to work before, but ZDL didn't approve.
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# ? Nov 13, 2014 14:45 |
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haveblue posted:The sequel was officially canned a few days ago. Bethesda officially confirmed Human Head's game as cancelled a few days ago, which isn't really news. It's been dead for a while now. They said nothing about the Arkane Texas version which has never been officially acknowledged but has been confirmed real by multiple sources.
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# ? Nov 13, 2014 14:54 |
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PaletteSwappedNinja posted:It's been dead for a while now. Wasn't the original Prey in development hell for like ten years too? Also I've never played Prey. I should get on that.
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# ? Nov 13, 2014 14:56 |
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Prey is your fairly average console shooter. There's nothing about it that I remember as being outright bad, and it actually has a gimmick that people aren't using anymore. I'd say its worth it in the way that something like Timeshift or Singularity are worth it, mainly for the uniqueness of the gimmick.
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# ? Nov 13, 2014 15:23 |
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I haven't played Prey, but comparing it to Singularity does it no favors. That game was astonishingly mediocre.
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# ? Nov 13, 2014 16:22 |
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Thyrork posted:Mind linking to all the various things you used? I tried getting DoomRPG to work before, but ZDL didn't approve. I was trying to do this last night and the only way I could get everything to load was by making a bat file as described here: https://github.com/Kyle873/DoomRPG/wiki If you copy those examples you'll have to change them a bit because the arsenal versions listed are out of date (which I think is why the launcher no longer works?), and remember DoomRPG doesn't actually include the arsenal wads so you'll need to download them separately here: http://forum.zdoom.org/viewtopic.php?t=37044
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# ? Nov 13, 2014 16:45 |
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Actually I never tried but if you can drag and drop the whole DoomRPG folder into ZDL maybe that could still work. That's why you use a bat file, because there isn't just a simple DoomRPG wad to load.
see you tomorrow fucked around with this message at 16:53 on Nov 13, 2014 |
# ? Nov 13, 2014 16:51 |
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I made pk3s out of each DoomRPG folder and loaded them with QLZ like so: Everything seemed to be working.
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# ? Nov 13, 2014 17:26 |
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Starhawk64 posted:Prey might be right up your alley then. Unlike Portal, the gimmicks come as pre-set level stuff. It's still interesting, though, like getting shrunk and fighting on a planet, or making your way through a spatially-distorted maze that wraps on itself. It's an alright shooter, though. Wish it could have done more.
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# ? Nov 13, 2014 20:03 |
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Prey was really good except for the actual feel of the combat, which was clunky in that typical mid-2000s way. Still a memorable experience with lots of great set pieces, though.
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# ? Nov 13, 2014 21:19 |
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Speaking again about Jedi Knight Outcast, holy mother of gently caress, Nar Shadaa can go straight to hell. I genuinely don't feel like playing further into the game.
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# ? Nov 14, 2014 04:11 |
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Mak0rz posted:Wasn't the original Prey in development hell for like ten years too? Yeah, Prey was originally conceived by Tom Hall after he'd finished up on ROTT but it went through a ton of changes and different versions before it finally came out. They were just generally floundering on what they wanted the game to be and how the portal tech was gonna work, I think. Prey 2 is a whole different story - Zenimax bought the IP for god knows what reason and has struggled to do anything with it, and the Human Head game fell apart because Zenimax/Bethesda tried to impose a forced buyout on them and it didn't take, so now they're trying again with Arkane US because they don't want to admit they wasted their money on a dud IP, I guess?
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# ? Nov 14, 2014 04:19 |
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Rupert Buttermilk posted:Speaking again about Jedi Knight Outcast, holy mother of gently caress, Nar Shadaa can go straight to hell. I genuinely don't feel like playing further into the game. You're almost at the good part of the game, just push a bit farther.
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# ? Nov 14, 2014 04:21 |
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Elliotw2 posted:You're almost at the good part of the game, just push a bit farther. Yeah, maybe some day, in a galaxy far, far away. For now, to hell with it. And I LOVED the previous game.
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# ? Nov 14, 2014 04:28 |
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There's always Jedi Academy, though it is considerably more simple than JO.
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# ? Nov 14, 2014 05:18 |
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A protip for anyone just getting into JK2/Academy: when you get the lightsaber go into the console and put in g_saberrealisticcombat 1. Makes the game a thousand times better.
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# ? Nov 14, 2014 05:32 |
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I started to play going down and I didn't know Cyriak made it until I heard the music. That came as a surprise.
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# ? Nov 14, 2014 06:59 |
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# ? Jun 5, 2024 08:06 |
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a retard posted:A protip for anyone just getting into JK2/Academy: when you get the lightsaber go into the console and put in g_saberrealisticcombat 1. Makes the game a thousand times better. This, but type g_saberrealisticcombat 3000 instead
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# ? Nov 14, 2014 11:46 |