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Lotish posted:Does the game...go anywhere? Or are you just fostering and rearing babies to be warriors forever unto eternity? It takes place over a few centuries, I think some 20-30 battles? Cadence attacks happen roughly a decade apart I'm supposed to hold the kingdom together until the Massive Chalice has enough mystical power to end this. Then there's some big final battle.
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# ? Nov 14, 2014 22:50 |
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# ? May 30, 2024 12:56 |
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Chomp8645 posted:"Stylised" Personally I was thinking Virtua Fighter more than WoW. Regardless of what particular old game it looks like it's pretty fugly.
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# ? Nov 14, 2014 22:51 |
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The Double Fine hate in the thread is understandable, but Massive Chalice is not another Broken Age or Spacebase. Brad Muir is running the project, and the game is already playable start to finish, unlike Broken Age. It was Kickstarted before and fully funded through the spring, even without the money from Early Access. Spacebase was thrown into EA without similar funding and was not as far along in development as MC. I backed MC for $20 before the Spacebase fiasco and long delay in part two of Broken Age. I'm happy with MC so far, but I would not have backed it if I had known DF was going to spread themselves so thin with Spacebase, Hack and Slash, and Costume Quest 2 in addition to the problems with Broken Age. trashcangammy posted:One complaint is I really wish your heroes got more action in a single lifetime. You can have a fantastic character with great attributes pop up then fight once or twice before dying of old age, so you never really develop an emotional attachment to individuals like you would in the aforementioned games. It reminds me more of the mindfuckingly lovely ROME 2 Total War where your heroes have levels and skill trees and so on but die of old age so rapidly that they never get into a groove and feel like a major part of your gameplan. The game has potential but a XCOM Long War style mod would enhance the game greatly. A related issue is that too much of your heroes' experience level is just stacking experience bonuses from when they were a child, rather than what you earn in battle. It's the difference between the attachment you feel to something you're given rather than something you've earned.
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# ? Nov 14, 2014 22:55 |
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grrarg posted:The Double Fine hate in the thread is understandable, but Massive Chalice is not another Broken Age or Spacebase. Brad Muir is running the project, and the game is already playable start to finish, unlike Broken Age. It was Kickstarted before and fully funded through the spring, even without the money from Early Access. Spacebase was thrown into EA without similar funding and was not as far along in development as MC. I use the older guys as standards, I find that helps a lot but kids these days are too rebellious even though I have two patriotic standards! Man I hope they put out a map maker with this and give it a steam workshop.
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# ? Nov 14, 2014 22:59 |
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Yeah, I'm also going to say the aesthetic isn't good, especially because I remember how they were saying they were going to use medieval Russia and Mongolia as inspiration. Now they just ended up with a generic Western fantasy setting.
Accordion Man fucked around with this message at 23:06 on Nov 14, 2014 |
# ? Nov 14, 2014 23:02 |
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Accordion Man posted:Yeah, I'm also going to say the aesthetic sucks, especially because I remember how they were saying they were going to use medieval Russia and Mongolia as inspiration. Now they just ended up with a generic Western fantasy setting. When I saw the maps with the Easter Island heads it didn't exactly make me think of Mongolia or Russia.
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# ? Nov 14, 2014 23:06 |
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It's good to know you can sell placeholder graphics as an "art style" now.
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# ? Nov 14, 2014 23:08 |
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Not putting money down on it, but it's on the wishlist.
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# ? Nov 14, 2014 23:18 |
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So this is by Brad Muir who was project lead with Iron Brigad that still hasnt solved its Problems with games for windows live? Great investment.
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# ? Nov 14, 2014 23:44 |
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Wow, relic weapons can be leveled up, I'd avoid doing any weapon upgrades and just use normal weapons to trigger getting them, unfortunately if someone has no heirs(same bloodline) then the relics get entombed with them.
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# ? Nov 14, 2014 23:51 |
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Speedball posted:Not putting money down on it, but it's on the wishlist. Yea, It isn't very expensive but I dunno. The amount of doublefine hate in this thread is hilarious though, if I didn't know better I'd assume Tim Schafer was a female developer.
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# ? Nov 14, 2014 23:56 |
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grrarg posted:The Double Fine hate in the thread is understandable, but Massive Chalice is not another Broken Age or Spacebase. Brad Muir is running the project, and the game is already playable start to finish, unlike Broken Age. It was Kickstarted before and fully funded through the spring, even without the money from Early Access. Spacebase was thrown into EA without similar funding and was not as far along in development as MC. Is the breeding sim useful like in CKII? The worst thing I've heard is that it's very shallow
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# ? Nov 14, 2014 23:58 |
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Arnold of Soissons posted:Is the breeding sim useful like in CKII? The worst thing I've heard is that it's very shallow I had two normal strength parents with as far as I knew normal strength bloodlines and somehow they produced 90% puny kids with the brainy trait, not what I want in people whose job is hitting monsters with logs. However you can back trace bloodlines pretty easily, they've got a family tree you can access in their info. I'm probably not the best authority on breeding sims though, I've manage to wipe out optimism but dim-witted is a curse.
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# ? Nov 15, 2014 00:19 |
Zwiftef posted:Yea, It isn't very expensive but I dunno. The amount of doublefine hate in this thread is hilarious though, if I didn't know better I'd assume Tim Schafer was a female developer. Lol What an awful post
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# ? Nov 15, 2014 00:20 |
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This game looks pretty cool. Too bad it isn't made by a developer I'd consider giving money to.
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# ? Nov 15, 2014 00:26 |
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Zwiftef posted:Yea, It isn't very expensive but I dunno. The amount of doublefine hate in this thread is hilarious though, if I didn't know better I'd assume Tim Schafer was a female developer. Eonwe posted:Lol
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# ? Nov 15, 2014 00:28 |
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Zwiftef posted:Yea, It isn't very expensive but I dunno. The amount of doublefine hate in this thread is hilarious though, if I didn't know better I'd assume Tim Schafer was a female developer. Congratulations, you've just successfully derailed the thread from doublefine. The new topic is you.
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# ? Nov 15, 2014 00:29 |
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MrBims posted:Congratulations, you've just successfully derailed the thread from doublefine. The new topic is you. In my opinion, that guy sucks.
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# ? Nov 15, 2014 02:20 |
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its me double fine and i'm never ever ever gonna make a game with good gameplay. im gonna rely on goodwill from nerds from psychonauts because it was a serviceable platformer with wacky jokes.
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# ? Nov 15, 2014 02:48 |
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FirstPersonShitter posted:its me double fine and i'm never ever ever gonna make a game
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# ? Nov 15, 2014 03:01 |
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I'd really like to love this, as turn-based tactical strategy has become one of my favourite genres in recent years. It just looked so drat lifeless and boring though when Muir was showing it off during Brad Shoemakers Extra Life segment. I'm hoping though that now that they seem to have the fundamentals of the game down, they can inject some life and some graphics and some panache into the game.
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# ? Nov 15, 2014 03:08 |
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i nearly bought it till i saw it was a doublefine game. I love turn based tactical stuff, but I ain't touching this with a 10 foot pole.
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# ? Nov 15, 2014 03:10 |
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Bloody Hedgehog posted:I'd really like to love this, as turn-based tactical strategy has become one of my favourite genres in recent years. It just looked so drat lifeless and boring though when Muir was showing it off during Brad Shoemakers Extra Life segment. I'm hoping though that now that they seem to have the fundamentals of the game down, they can inject some life and some graphics and some panache into the game. It's funny, personality in the graphics is usually the area that Double Fine actually does have down.
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# ? Nov 15, 2014 03:15 |
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Zwiftef posted:Yea, It isn't very expensive but I dunno. The amount of doublefine hate in this thread is hilarious though, if I didn't know better I'd assume Tim Schafer was a female developer. Doublefine, much like this post, is total garbage.
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# ? Nov 15, 2014 03:29 |
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FirstPersonShitter posted:its me double fine and i'm never ever ever gonna make a game with good gameplay. im gonna rely on goodwill from nerds from psychonauts because it was a serviceable platformer with wacky jokes. I've never actually played Psychonauts, I think the first game I played from Double Fine was Brutal Legend, that vinyl album start menu was brilliant.
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# ? Nov 15, 2014 04:16 |
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Zwiftef posted:Yea, It isn't very expensive but I dunno. The amount of doublefine hate in this thread is hilarious though, if I didn't know better I'd assume Tim Schafer was a female developer. You're begging so hard for someone to reply to you that I thought you were a Polygon article for a second.
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# ? Nov 15, 2014 04:27 |
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I backed this before the Spacebase DF-9 poo poo and was looking forward to it but the game just seems really lifeless. It feels like the games they listed as "inspired by", they missed the entirety of the appeal of those games. The eugenics is meh, the combat feels shallow and the graphics just fall flat if they are going for some sort of 'style'. This is probably the first KS game I've been disappointed by that I backed, but maybe they will tune it up a bit by the time their early access is over, like DF-9.
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# ? Nov 15, 2014 05:57 |
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Maybe I feel different about it because my first exposure to it was at PAX. I've discovered two plant types that have effects so far(explosive and concealing), I hope there's more!
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# ? Nov 15, 2014 06:13 |
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Mr.Pibbleton posted:Maybe I feel different about it because my first exposure to it was at PAX
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# ? Nov 15, 2014 07:24 |
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Mr.Pibbleton posted:I've never actually played Psychonauts, I think the first game I played from Double Fine was Brutal Legend, that vinyl album start menu was brilliant. I played Psychonauts because everyone was raving about it being sooo good. I stopped about halfway through. Brutal Legend was great, but only due to the choice of music tracks and in hindsight I doubt either Schafer or Jack Black had anything to do with that.
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# ? Nov 15, 2014 12:58 |
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NihilVerumNisiMors posted:I played Psychonauts because everyone was raving about it being sooo good. I stopped about halfway through. Sorry about your bad tastes.
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# ? Nov 15, 2014 12:59 |
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NihilVerumNisiMors posted:I played Psychonauts because everyone was raving about it being sooo good. I stopped about halfway through. That's when it gets good, although uncool to admit you liked it anymore.
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# ? Nov 15, 2014 13:03 |
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wait spacebase is finished?! sure as hell does not play like it is.
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# ? Nov 15, 2014 13:04 |
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de_dust posted:wait spacebase is finished?! sure as hell does not play like it is. It's abandoned. They declared that they hadn't gotten enough from Early Access to cover the costs of making the game and said they were gonna just wrap up what they had and drop it. This is despite a) Early Access isn't a crowdfunding mechanism and b) there's been like two games ever that hit it big on Early Access. gently caress you, Double Fine.
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# ? Nov 15, 2014 13:06 |
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MikeJF posted:It's abandoned. They declared that they hadn't gotten enough from Early Access to cover the costs of making the game and said they were gonna just wrap up what they had and drop it. I didn't realize crowdfunding is that similar to extortion now.
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# ? Nov 15, 2014 13:08 |
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wow, i feel pretty loving duped now.
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# ? Nov 15, 2014 13:09 |
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NihilVerumNisiMors posted:I didn't realize crowdfunding is that similar to extortion now. Well the whole point of kickstarter is that if you don't cover the theoretical costs you don't even start. Using Early Access as a crowdfunding method without telling anyone that was what they were doing meant they just got to gently caress around and waste time and money making it on our dime without shouldering the real risk. de_dust posted:wow, i feel pretty loving duped now. The moral of the story is, Rimworld and The Spatials. Although I'm gonna wait until they come out of Early Access. MikeJF fucked around with this message at 13:13 on Nov 15, 2014 |
# ? Nov 15, 2014 13:10 |
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MikeJF posted:The moral of the story is, Rimworld and The Spatials. Although I'm gonna wait until they come out of Early Access. That'll certainly be my last DF purchase, that's for sure. I've played rimworld and love it. Thankfully the guys making prison architect haven't pulled this sort of poo poo.
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# ? Nov 15, 2014 13:18 |
de_dust posted:wow, i feel pretty loving duped now. If you were thinking of playing this but do not want to give DF your money, consider this list in order of tenuousness: - Every X-Com, obviously (not a huge fan of TFTD, Interceptor, or Apocalypse, but the rest are solid gold) - Jagged Alliance 1+2 (esp. 2, just play it normally with none of that 1.13 poo poo unless you've won it a bunch already) - Silent Storm (very similar to JA, you may or may not be into the theme of alt-history WW2) - Starship Troopers: Terran Ascendancy, if you can find it (pretty great RTT game with nice squad development that kind of makes sense in its own context, too, quite a lot of early 2000s traipsing around the map, though, because they could make large maps at the time and it made the game seem 'big' that way) - Ground Control (as above) - Blood Bowl (sports type thing theme-wise, but actually a really tight positional turn-based strategy game with often-emulated squad development) - Door Kickers (it's pretty good but also new, and I don't know what they'll change between patches, plays a bit like a top-down Rainbow Six: Raven Shield/SWAT 4) I'm sure other people also have good suggestions. jBrereton fucked around with this message at 13:33 on Nov 15, 2014 |
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# ? Nov 15, 2014 13:30 |
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# ? May 30, 2024 12:56 |
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Davincie posted:thats one powerful baby the baby has a penor
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# ? Nov 15, 2014 14:32 |