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It's because modern titles only have 2 or 3 years of development, whereas those roguelikes all have like 7-20 years of development because they're made by madmen.
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# ? Nov 14, 2014 04:49 |
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# ? May 27, 2024 01:35 |
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playing crawl has probably saved me hundreds of dollars on steam games
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# ? Nov 14, 2014 04:53 |
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TooMuchAbstraction posted:I'm playing Exile 3 right now, actually. My "party" of a single Slith with every advantage has pretty well steamrolled everything up until the golems, who promptly started melting his green rear end into goo. Bless is such a broken, broken spell in the Exile series... Are the Exile games worth playing, considering that they've pretty much been remade as the Avernum games? Every now and then I put 5 or 10 hours into whatever Avernum game strikes my fancy. I'm wondering if I should include Exile in the rotation.
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# ? Nov 14, 2014 04:56 |
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John Lee posted:None of those titles are really 'oldies.' dmans isn't even officially released yet!
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# ? Nov 14, 2014 05:03 |
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I got Teleglitch for free in the last Humble Bundle and I was really excited for it. After about an hour of play and finally getting to the second level...is it just me or is the game not that engaging? I know this is a matter of taste but I find CoQ, The Pit and Stone Soup significantly more entertaining. Maybe it is the limited enemy diversity on the early levels? Does it pick up later?
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# ? Nov 14, 2014 06:35 |
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Helical Nightmares posted:I got Teleglitch for free in the last Humble Bundle and I was really excited for it. It's somber, it's got a very understated then hyperviolent kind of pacing. There's a lot of cool stuff further in though. ...also the Pit, really? Do people like that game? If so why? Just seems so...ugh. It seemed to be unplayable unless I played it in it's weird, not intuitive terms.
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# ? Nov 14, 2014 07:55 |
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Eschatos posted:Are the Exile games worth playing, considering that they've pretty much been remade as the Avernum games? Every now and then I put 5 or 10 hours into whatever Avernum game strikes my fancy. I'm wondering if I should include Exile in the rotation. There are substantial differences between Exile and Avernum mechanics-wise. In particular, the Exile games, especially Exile 3 / Blades of Exile, have a crapton of random oddball spells, many of which are pretty niche, while Avernum has a smaller, significantly simplified spell set but each spell has three levels (only the first two can be bought; the third must be found). The remakes also remove some of the obtuseness of the originals -- stuff like bashing your head into walls to search for secret passages. (Meanwhile, the remakes add ~~~secret skills~~~ that you can only train in after buying at least one point from special NPCs, and these skills are awesome so you usually want to save up for them...a semi-mean little newbie trap) So generally I would say that they're improvements over the originals, even if they did get rid of area-of-effect spells almost entirely (in favor of spells that can hit multiple independently-targeted enemies). However, the Avernum 3 golem plague is a travesty compared to Exile 3's equivalent. It is entirely too easy. Also, the Exile games are now free for download from the Spiderweb Software site, and someone made some Wine wrappers so us OSX users can play them without having to muck around with emulators. Fair warning, though -- if you have the map window open, it loves to steal keyboard focus, which is kind of a pain in the rear end.
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# ? Nov 14, 2014 07:56 |
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CountingWizard posted:Also, great job on getting this project out the door, it's not easy marketing and making a game at the same time. This shows promise to be a less cumbersome than ToME. Jeffrey of YOSPOS posted:It isn't really an action roguelike, it is a proper grid based affair. Where's my ascii mode madjack? Mr. Wednesday posted:Never played dungeonmans, but parts of that trailer remind me of a series I tried years ago called Exile. Do you have any idea what I'm talking about / was that an actual influence? I'll probably pick up dungeonmans soon (i.e. when I tire of isaac: rebirth). I will say that Avernum is stingy as hell with loot, and that kinda turned me off to it. Main Dmans influences are Castle of the Winds, DCSS, a touch of Eschelon and dear old favorite Elona, with nods to ToME and DoomRL for movement and fluid play that remains interesting at any speed. Turtlicious posted:Unrelated, but does anyone else have the habit of buying new games, then returning to the games you have most fun with? (CoQ, D-Mans, Cataclysm, LCS, DF, DoomRL) I have no idea why modern titles just can't compete with these oldies.
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# ? Nov 14, 2014 09:06 |
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Anyone else get into the Curious Expedition pre-alpha sneak peek (I was subscribed to their newsletter)? The game is kinda undocumented, not all systems are in / fleshed out, but it's already pretty fun, especially if your favorite part of Civ is exploring the map. Which mine is. For those not in the know: http://www.curious-expedition.com/ You are an explorer, in charge of a small party of adventurers in unknown lands (pseudo-historical 19th century - think deepest darkest africa/south america). At the moment, the goal is to find the golden pyramid on the map and maximize your Fame score in doing so. Fame goes up by collecting wild animal bits, doing scientific surveys of these unknown lands, and bringing back sacred artifacts that belong in museums. It goes down the longer it takes you to find the goal (which can be a long time on big/rugged maps) You're constrained by sanity: spent in events and with each hex traveled and restored by consumables (chocolate/whiskey/coca leaves) or at limited rest spots (native villages/religious missions/natural wonders). You can trade with native villages, but staying overnight to boost sanity taxes your standing with the natives. Eventually they turn hostile. They also hate it when you disturb their sacred sites to steal their idols. Resting in religious missions requires you to bribe the priests with your limited supplies. There's equipment to help you explore (though it's unclear how some of it functions), there are skills for each of your party members to level up (and events if their sanity drops too low). All in all, I like.
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# ? Nov 14, 2014 22:57 |
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bisonbison posted:Completely awesome about a cool rear end exploration game Everything you said sounds magic, who do I have to wink at seductively to get in early? bisonbison posted:At the moment, the goal is to find the golden pyramid on the map and maximize your Fame score in doing so. Fame goes up by collecting wild animal bits, doing scientific surveys of these unknown lands, and bringing back sacred artifacts that belong in museums. You can trade with native villages, but staying overnight to boost sanity taxes your standing with the natives. Eventually they turn hostile. They also hate it when you disturb their sacred sites to steal their idols. Resting in religious missions requires you to bribe the priests with your limited supplies.
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# ? Nov 14, 2014 23:31 |
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A roguelike Pizarro/Heart of Darkness?
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# ? Nov 14, 2014 23:58 |
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IT BEGINS If you run into any bugs, or have suggestions for improvements to the UI/feature set/whatever, please let me know. Once I get the go-ahead from work I'll have a proper Github you can file bug reports on, but until then you'll just have to PM me or post it in the thread. pre:$ telnet phobos.ancilla.ca 3666 Trying 76.10.176.200... Connected to phobos.ancilla.ca. Escape character is '^]'. ================= =============== =============== ======== ======== \\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . // ||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .|| || . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . || ||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .|| || . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . || ||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .|| || . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . || ||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.|| || ||_-' || || `-_|| || || ||_-' || || | \ / | `|| || `' || || `' || || `' || || | \ / | || || .===' `===. .==='.`===. .===' /==. | \/ | || || .==' \_|-_ `===. .===' _|_ `===. .===' _-|/ `== \/ | || || .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \/ | || || .==' _-' `-__\._-' `-_./__-' `' |. /| | || ||.==' _-' `' | /==.|| ==' _-' DoomRL by Kornel Kisielewicz \/ `== \ _-' DoomRL Server by Ben Kelly `-_ / `'' ``' Type 'help' for a list of commands. guest>
Quickstart Guide: Connect to phobos.ancilla.ca:3666 using the telnet client of your choice. Linux/OSX users probably have it installed already. Windows users will probably need PuTTY. Make sure your terminal is at least 80x25 or you'll get a warning when you connect (and DoomRL won't render properly). Register a new account with register <username> <password>. Optionally, use config user, config controls, and config colours to edit your DoomRL configuration. Type play <name> to start a new game. The save file will be stored under the given name, so you can have multiple games on the go. You can type help at any time for built-in help. (If you just want to watch me die a lot, there's no need to register, just connect and type watch ToxicFrog) Importing your player info I've hacked together a script to automatically import DoomRL player/score/mortem files, but have yet to come up with a non-terrible way of letting people upload that info automatically. In the meantime, you can get your stuff imported, if you don't feel like unlocking everything from scratch, as follows:
ToxicFrog fucked around with this message at 02:48 on Nov 15, 2014 |
# ? Nov 15, 2014 01:31 |
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This is amazingly cool!
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# ? Nov 15, 2014 04:49 |
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Isn't DoomRL made by the same guy who did AliensRL? I really loved AliensRL, but it sounds like DoomRL is more fleshed out.
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# ? Nov 15, 2014 04:52 |
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This is very cool! That said, please fix numpad 5 acting as numpad 3 because oh god I'm so used to using it for waiting instead of period and I keep dying because I can't lurk around corners. Sergeant_Crunch posted:Isn't DoomRL made by the same guy who did AliensRL? I really loved AliensRL, but it sounds like DoomRL is more fleshed out. Yeah, same dude. I've never played AliensRL so I can't speak for it, but DoomRL is very solid and effectively 'complete'.
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# ? Nov 15, 2014 05:25 |
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ToxicFrog posted:IT BEGINS Holy smokes this is awesome! Looking forward to trying it out.
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# ? Nov 15, 2014 06:02 |
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I'm playing through now under the name "Roonespism" and will remain to do so for the next couple of hours given how things are going. Unfortunately I have to play just extremely slowly because of my geographical distance from your server and the lack of sound, so winning even just a regular game on HMP is going to take me a long time... Oh, also weapon quickkeys don't seem to work - hitting 3 to swap to a shotgun just moves you southeast. EDIT: Phew! I decided that I wouldn't bother porting over my character data so I went for as much as I could with a blank slate - a 100% HMP Conqueror run. You can see the replay on the server (I assume) and here's the mortem, which I had difficulty copying and pasting because Ctrl-C is not a combination of keys that you should be pressing recklessly in a console window. code:
Roonerspism fucked around with this message at 09:12 on Nov 15, 2014 |
# ? Nov 15, 2014 06:05 |
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bisonbison posted:Completely awesome about a cool rear end exploration game I hope it will be released in the near future!
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# ? Nov 15, 2014 09:25 |
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bisonbison posted:Anyone else get into the Curious Expedition pre-alpha sneak peek (I was subscribed to their newsletter)? This sounds kind of like a more planning-based Expeditions: Conquistador, which I'm really down with. Never did get that far into it.
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# ? Nov 15, 2014 09:48 |
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General roundup of stuff from IRC and the thread: Help I'm trapped in watch/replay mode: press ctrl-C. Also f/s to go faster/slower. 'help watch' and 'help replay' have the details. Yes I know the player is really primitive, I'm looking for a better one. I tried watch mode and now the screen is totally hosed: this was a bug in the initial release. It is now fixed. Replays should be unaffected. How do I turn off the intro/set my permanent name/etc: config user The controls are messed up: config controls, and then file a bug report with me because I tried to make sure they wouldn't be. Stelas posted:This is very cool! That said, please fix numpad 5 acting as numpad 3 because oh god I'm so used to using it for waiting instead of period and I keep dying because I can't lurk around corners. It should already be acting as wait. One of the few changes I made from the default configuration is mapping the number keys as movement, so that (a) the numpad works even if you have numlock on and (b) you can use KP5 as wait. Normally neither of those are true in console mode. Pressing 5 is instead moving you southeast? Roonerspism posted:I'm playing through now under the name "Roonespism" and will remain to do so for the next couple of hours given how things are going. See above -- the number keys are bound to movement so that the numpad still works even with numlock enabled, and so that numpad five works at all. Without numlock set, KP5 is totally invisible to the console version. I figured being able to press 5 to wait was more important than being able to weapon switch with the number keys. To change this, config controls and comment out/remove the stuff labeled "alternate keypad controls"; the quickkeys are still in there, just overridden, so they should start working again. I'm open to suggestions for improvements -- weapon switch on F keys, maybe? quote:EDIT: Phew! I decided that I wouldn't bother porting over my character data so I went for as much as I could with a blank slate - a 100% HMP Conqueror run. Holy poo poo dude. That's quite the inauguration for this server. Nicely done. quote:You can see the replay on the server (I assume) and here's the mortem, which I had difficulty copying and pasting because Ctrl-C is not a combination of keys that you should be pressing recklessly in a console window. Yep, watching the replay now. One thing I'd like to add in the future is the ability to upload and download your score.wad/player.wad files and your mortem files without needing someone to manually import/export them, I'm just having trouble figuring out how that will work.
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# ? Nov 15, 2014 14:29 |
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Does anyone know a good starter build for Caves of Qud? I'm trying to get started, but having all these mutations to pick from seems a bit daunting.
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# ? Nov 15, 2014 16:00 |
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Sergeant_Crunch posted:Does anyone know a good starter build for Caves of Qud? I'm trying to get started, but having all these mutations to pick from seems a bit daunting. I'm fond of a water merchant with carapace, light manipulation, sunder mind, and disintegration. You need to take a 3 or 4 point defect to pull that off, with ravenous being probably the easiest to deal with. Stats are a bit flexible so long as you have highish ego and willpower. Light manipulation gives you a decent basic ranged attack early on and scales really well as you level. Sunder mind will usually oneshot salthoppers, which are fast and otherwise durable melee threats early on. Disintegration is both a powerful digging tool and a nice panic button that does huge damage to a wide area. Carapace is the best armor in the game, especially since you can use mental mutations without loosening your carapace (which doubles the protection it provides but immobilizes you). Greybeard can also make a decent calling for this, since berate lets you use sunder mind much more effectively. Water merchant gives you easier access to certain settlements and fairly quickly builds up more money than you'll know what to do with. Your starting equipment will generally let you level up off the tinker quest chain without even leaving town. dis astranagant fucked around with this message at 16:24 on Nov 15, 2014 |
# ? Nov 15, 2014 16:17 |
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Ego goes a long way to replacing everything else if you take the Ego Boost power. It gives you +EgoModifier to any stat for a number of turns and has reasonable cooldown. Focusing on Ego and Willpower to play a kind of ESP-based berserker class is a perfectly valid playstyle.
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# ? Nov 15, 2014 17:37 |
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man how do i not suck at nuclear throne, this game is intense
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# ? Nov 15, 2014 19:12 |
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ToxicFrog posted:IT BEGINS This is super cool and you are great. I faffed around for about five minutes before I had to gbtw but thank you for putting this together.
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# ? Nov 15, 2014 19:49 |
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I'd like to hear about Nuclear Throne as well. I can get to the Palace sometimes but holy poo poo it's just a giant clusterfuck. You always seem to spawn in a giant open room with a hundred assholes surrounding you, what the hell are you supposed to do? At least in the Ice City you can one-shot all the assholes with a crossbow or whatever.
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# ? Nov 15, 2014 19:57 |
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I think it's mostly "hope you have a laser gun by the time you get there"
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# ? Nov 15, 2014 19:59 |
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This morning, someone created a new account, and then immediately posted a 12 minute win on HNTR. So far this server is mostly making me feel good as a coder and terribly inadequate as a DoomRL player. I can probably learn a lot from the replays, though. E: changes pushed - Winning games are now bold in scores/mortem/replay output - Game playtime (as reported by the postmortem, which may differ significantly from the replay) is now reported ToxicFrog fucked around with this message at 23:38 on Nov 15, 2014 |
# ? Nov 15, 2014 20:44 |
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There was a game someone posted about in here a few months ago. It was kind of weird and it played almost like a MUDD. I remember it had a weird crafting system and you ran a tavern. Anyone remember this?
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# ? Nov 15, 2014 23:55 |
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Sanctuary RPG?
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# ? Nov 16, 2014 00:44 |
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That's the one. Thanks!
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# ? Nov 16, 2014 00:48 |
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ToxicFrog posted:This morning, someone created a new account, and then immediately posted a 12 minute win on HNTR. They only did it on ITYTD, actually. It's not too hard to get speedruns under 10 minutes if you go straight for the stairs on every level as a scout and use berserker to kill the bosses with whatever you end up getting. Oh also I suppose you wouldn't mind if I posted info about the server on the DoomRL forums, yeah? There's probably a few people still kicking around waiting for an excuse to play again.
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# ? Nov 16, 2014 03:12 |
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Roonerspism posted:They only did it on ITYTD, actually. It's not too hard to get speedruns under 10 minutes if you go straight for the stairs on every level as a scout and use berserker to kill the bosses with whatever you end up getting. I was kind of thinking I'd avoid publicising it too widely until (a) I have permission to release the source and (b) it's graduated from a test server running on a frequently-rebooted machine in my basement to something with an actual SLA. On the other hand, the DoomRL forums look pretty dead. Probably can't hurt. Give me a few hours to get some new changes live -- these require rearranging the save files, so I'd rather do that just before rather than just after an influx of players.
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# ? Nov 16, 2014 15:28 |
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ToxicFrog posted:This morning, someone created a new account, and then immediately posted a 12 minute win on HNTR. Oh, ha, that'd probably be me. It's just the method I use to quickly unlock things on a new profile. I'm working on a UV run right now. It's kinda tough since I'm too used to tiles now, plus not being able to hear monster sounds. I also find the console to a be a bit laggy compared to the offline version, but I'm not sure there's anything you can do about that?
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# ? Nov 16, 2014 17:55 |
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This morning, I said to my wife, "I've done it! I just killed the Cyberdemon and I'm into Hell. The biggest threat to me now is my own stupidity." This evening, I stood next to a lava barrel while at 40% health and reloaded the Grammaton Cleric Beretta (reload time: 2 seconds), knowing that there were enemies nearby. Shark Tower posted:Oh, ha, that'd probably be me. It's just the method I use to quickly unlock things on a new profile. I'm working on a UV run right now. It's kinda tough since I'm too used to tiles now, plus not being able to hear monster sounds. I also find the console to a be a bit laggy compared to the offline version, but I'm not sure there's anything you can do about that? Not really, no, that's probably just a matter of geographic distance + my lovely Canadian net connection. The tty version isn't laggy in and of itself. ToxicFrog fucked around with this message at 00:23 on Nov 17, 2014 |
# ? Nov 17, 2014 00:21 |
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how strong is the beretta and how do you get it? the farthest i've ever gotten into doomrl is that place with the shamblers. also i still have no idea how to not suck at nuclear throne
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# ? Nov 17, 2014 00:53 |
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Just uploaded the first iOS build in about 6 months to test flight. Anyone who was testing earlier in the year should have access.
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# ? Nov 17, 2014 01:14 |
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Tollymain posted:how strong is the beretta and how do you get it? the farthest i've ever gotten into doomrl is that place with the shamblers. It's a Unique, so it spawns randomly once you below the appropriate depth for it -- the probability (once you're at depth) of any particular weapon or armour being Unique is about 1/200, IIRC (but of course the odds of it being the Beretta specifically are much lower). Certain areas -- Hell's Armoury/Deimos Lab (the place with the shamblers you mention) and The Vaults, off the top of my head -- have an increased chance of spawning uniques. As for how strong is it -- very. It's a pistol, but it has an 18-round mag and three firing modes you can switch between at will: 2d6, 1d8x3, and 1d7x6. This means that single-shot it's one of the most powerful 10mm weapons in the game, and the burst fire modes provide damage comparable to or exceeding a chaingun with higher per-bullet damage. It's also extremely accurate. On Angel of Max Carnage, which is what I was playing, it will reliably two-shot very nearly anything in 6-round burst mode. The drawback is that it has to be reloaded frequently and takes forever to reload.
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# ? Nov 17, 2014 01:48 |
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megane posted:I'd like to hear about Nuclear Throne as well. I can get to the Palace sometimes but holy poo poo it's just a giant clusterfuck. You always seem to spawn in a giant open room with a hundred assholes surrounding you, what the hell are you supposed to do? At least in the Ice City you can one-shot all the assholes with a crossbow or whatever. Besides that it's just about getting better at dodging and reacting to things.
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# ? Nov 17, 2014 02:03 |
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# ? May 27, 2024 01:35 |
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Has anyone here managed to beat hardcore in crypt of the necrodancer with aria? I've been trying but I invariably gently caress up at some point. I've made it to zone 2 a few times, but I just can't maintain my focus.
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# ? Nov 17, 2014 02:21 |