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I just remembered a few things. The first is a game that plays a ton like Dungeon Master, played it in the early/mid 90s I think. The player characters were modern kids IIRC and the enemy theme skewed very heavily towards oversized bugs though that might've just been for the early levels. I think it was a windowed 3.1x/95 game. The other is an archery game with a big Robin Hood theme, you moved up and down and fired on moving targets like balloons etc. I believe both of these were shareware.
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# ? Nov 12, 2014 17:59 |
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# ? May 9, 2024 17:39 |
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Mehuyael posted:Maybe one of the Lords of the Realm games? Might have been the second. The second one was it, thanks.
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# ? Nov 12, 2014 18:12 |
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Zaphod42 posted:We really need to get an OP with Chip's Challenge, Castle of the Winds, Scorched Earth, Odell Down Under, and a few other commonly asked games along with screenshots. ZorajitZorajit posted:Edutainment game my school's computer lab had in grade school in the late 90s. There was a reef, comprising nine screens in a tic-tac-toe arrangement. The player could play as different kinds of fish, and ate things to score points. There was also a custom-fish-builder (really) that had a sort of RPG point buy for fish stats and special powers like electric eel shocks. I rest my case. a medical mystery posted:The other is an archery game with a big Robin Hood theme, you moved up and down and fired on moving targets like balloons etc. ? Zaphod42 fucked around with this message at 18:22 on Nov 12, 2014 |
# ? Nov 12, 2014 18:19 |
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Here is a fun one. Several fan made horror games. I remember the names but not the author. All were named after their respective films. There was one for Freddy, Jason, and Michael Myers. The only things I could remember was you played as the killers and that two of them used unlicensed samplings of Pantera and Rammstein on a loop for the credits. As dumb and easy as these games were, they were amusing and I'd love to find them again.
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# ? Nov 12, 2014 21:07 |
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A late 80's or early 90's arcade game, similar in gameplay to Cabal but with some differences. My memory is fuzzy but the camera was definitely closer to the player. All I can recall really is a stage where you're inside an empty high rise firing at a terminator type robot. The pillars supporting the floors may or may not have been destructible.
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# ? Nov 13, 2014 19:10 |
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Freakazoid_ posted:A late 80's or early 90's arcade game, similar in gameplay to Cabal but with some differences. My memory is fuzzy but the camera was definitely closer to the player. All I can recall really is a stage where you're inside an empty high rise firing at a terminator type robot. The pillars supporting the floors may or may not have been destructible. Dynamite Duke? https://www.youtube.com/watch?v=jU-efY-FWDA&t=3m45s
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# ? Nov 13, 2014 19:22 |
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Zaphod42 posted:I rest my case. That's definitely the second, thanks.
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# ? Nov 13, 2014 19:45 |
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Skunkrocker posted:Here is a fun one. Several fan made horror games. I remember the names but not the author. All were named after their respective films. There was one for Freddy, Jason, and Michael Myers. The only things I could remember was you played as the killers and that two of them used unlicensed samplings of Pantera and Rammstein on a loop for the credits. Some research has lead me to "Fista Games", who did indeed produce games for all three titles. https://www.youtube.com/watch?v=g5BSmL1GmXo https://www.youtube.com/watch?v=EgjFXf_4WtA https://www.youtube.com/watch?v=RBkRFMw43_A I cannot confirm the audio as I am at work, but it seems to fit your very vague criteria. If they are not, can you please be more specific about the games themselves? Visuals? FMV, MS paint, pixel art, terrible 3D models, a vague year?
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# ? Nov 13, 2014 19:53 |
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Pneub posted:Dynamite Duke? I think that's the one, although I pretty much misremembered the boss. Thanks, you guys are good.
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# ? Nov 13, 2014 23:21 |
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Caitlin posted:Some research has lead me to "Fista Games", who did indeed produce games for all three titles. Oh that is loving them. I recognize that Michael sprite anywhere. Thanks man!
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# ? Nov 14, 2014 19:18 |
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An 80's arcade shmup. Possibly a fevered dream of a 6 year old child. Can't really remember how it looked like, only ever saw it once or twice, but it had this gimmick where your upgrades not only added more shots to your attack, but made your ship wider and wider. It was ridiculous to look at past the first upgrade and I don't remember how many upgrades it took to reach maximum width (it seemed like a lot).
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# ? Nov 14, 2014 22:25 |
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Freakazoid_ posted:An 80's arcade shmup. Possibly a fevered dream of a 6 year old child. Can't really remember how it looked like, only ever saw it once or twice, but it had this gimmick where your upgrades not only added more shots to your attack, but made your ship wider and wider. It was ridiculous to look at past the first upgrade and I don't remember how many upgrades it took to reach maximum width (it seemed like a lot). My first guess is Halley's Comet, though additional details would help if this is not it. http://www.arcade-museum.com/game_detail.php?game_id=8064 https://www.youtube.com/watch?v=s7atimkypz8 Like, vertical or horizontal orientation? Also, Galaga '88 has the super-sized triple ship. Caitlin fucked around with this message at 22:43 on Nov 14, 2014 |
# ? Nov 14, 2014 22:32 |
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That reminds me of a vertical scrolling shooter I saw once as an arcade machine as a kid. The main thing I remember about it was that on your last (or maybe it was second to last) life you were given this gigantic ship with extra firepower...of course, as a kid I was poo poo at dodging so I still got shot down instantly. But I thought it was awesome.
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# ? Nov 14, 2014 23:51 |
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Caitlin posted:My first guess is Halley's Comet, though additional details would help if this is not it. I don't think either of those are it. I'm pretty certain it was vertical orientation. The upgrades are literally added to the sides of the ship, making the ship ridiculously wide, far more so than the ship in galaga '88. I'm sorry I can't remember much more. It pretty much blended with every other shmup with a space ship at the time.
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# ? Nov 15, 2014 02:58 |
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Freakazoid_ posted:I don't think either of those are it. I'm pretty certain it was vertical orientation. The upgrades are literally added to the sides of the ship, making the ship ridiculously wide, far more so than the ship in galaga '88. I'm sorry I can't remember much more. It pretty much blended with every other shmup with a space ship at the time. Could it have been for the NES? I remember some NES game where if your ship was stolen by aliens you would lose a life, but the stolen ship would stay on the screen. If you managed to get it back, you would not get the life back, but the second ship would join with your ship side-by-side and you two would fire together.
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# ? Nov 15, 2014 03:13 |
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Freakazoid_ posted:I don't think either of those are it. I'm pretty certain it was vertical orientation. The upgrades are literally added to the sides of the ship, making the ship ridiculously wide, far more so than the ship in galaga '88. I'm sorry I can't remember much more. It pretty much blended with every other shmup with a space ship at the time. If it's definitely vertical check out maybe Gaplus, Bermuda Triangle, the Alpha Mission games and the Darwin games. Gaplus is "Galaga 3" but you can become absurdly wide by getting like five or six guys added on at once. The two Darwin games have your ship transform in a wide variety of ways as you get power ups. In Bermuda Triangle your ship is a huge battle cruiser type thing and the power ups are extra small jets that fly in formation with you, you can get pretty large in it. Same with the Alpha Mission games, you start as a small normal sized ship for this sort of game but can become much larger as you get power ups. https://www.youtube.com/watch?v=vY35xY6tRE8 https://www.youtube.com/watch?v=3xL3laAPM3o https://www.youtube.com/watch?v=VgCeJrWlbD8 https://www.youtube.com/watch?v=tuaCHfrvNW8
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# ? Nov 15, 2014 03:15 |
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Early/mid 90s. 3d game where you start out in front of a mansion with a gate and you're a guy with a briefcase and you enter the front garden/driveway and guys shoot you and theres a garden maze of some description and a clown looks down at you from a high window. And I think if you leave the premises you get hit by a car or the suitcase blows up.
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# ? Nov 15, 2014 03:18 |
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Nierbo posted:Early/mid 90s. 3d game where you start out in front of a mansion with a gate and you're a guy with a briefcase and you enter the front garden/driveway and guys shoot you and theres a garden maze of some description and a clown looks down at you from a high window. And I think if you leave the premises you get hit by a car or the suitcase blows up. Potentially an original 'Alone in the Dark' game? A lot of that fits bar an exploding suitcase from what I remember.
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# ? Nov 15, 2014 03:23 |
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Yep thats the one. Thankyou for solving many years of wondering. https://www.youtube.com/watch?v=4MoexKP_lR0
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# ? Nov 15, 2014 03:30 |
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Neo Rasa posted:If it's definitely vertical check out maybe Gaplus, Bermuda Triangle, the Alpha Mission games and the Darwin games. Gaplus is "Galaga 3" but you can become absurdly wide by getting like five or six guys added on at once. The two Darwin games have your ship transform in a wide variety of ways as you get power ups. In Bermuda Triangle your ship is a huge battle cruiser type thing and the power ups are extra small jets that fly in formation with you, you can get pretty large in it. Same with the Alpha Mission games, you start as a small normal sized ship for this sort of game but can become much larger as you get power ups. I gave KLOV a shot and the game that best fits my loose memories was probably Slap Fight. Here it is in action. It's about as stupidly wide as I remember, but the graphics are not what I had remembered. Probably due to only seeing it once or twice at a very young age.
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# ? Nov 15, 2014 06:39 |
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So speaking of space-based shmups, there's one that I remember seeing in an arcade in Japan in the mid-90s that escapes me. The one thing I remember about it was that it was set up in a theater-type room with an enormous screen and a bunch of seats and control stations for players. It allowed for a ton of simultaneous players as well--like at least 10 I think. I'm pretty sure it was named after one of the classic 80s arcade space games like Space Invaders or Xevious, but I can't find any reference to it. Also on the topic of mid-90s Japanese arcades, there was a sidescrolling beat-em-up like Double Dragon. The only thing I remember was that you had a "kill all enemies" special ability that summoned an enormous microwave. A caped superhero would fly out of the microwave, throw all the onscreen enemies in it, and then cook them. Both of these would date from around 1995-1996 or so since that's when I saw them.
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# ? Nov 16, 2014 22:08 |
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Freakazoid_ posted:An 80's arcade shmup. Possibly a fevered dream of a 6 year old child. Can't really remember how it looked like, only ever saw it once or twice, but it had this gimmick where your upgrades not only added more shots to your attack, but made your ship wider and wider. It was ridiculous to look at past the first upgrade and I don't remember how many upgrades it took to reach maximum width (it seemed like a lot). Terra Cresta was like that, with the added bonus of making your ship even bigger when you activated your super weapon. However, your ship didn't get too big until later upgrades, the first few were pretty minor.
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# ? Nov 16, 2014 23:19 |
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Oh, on the subject of shmups, an arcade shmup which had both vertical and horizontally-scrolling segments. Normally the game would be vertically-scrolling, but every once in awhile there'd be a giant hole in the ground that you could fly into for a horizontally-scrolling section. I think this was one of those games where you had separate buttons for air-to-air and air-to-ground weapons, too.
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# ? Nov 17, 2014 00:07 |
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TooMuchAbstraction posted:Oh, on the subject of shmups, an arcade shmup which had both vertical and horizontally-scrolling segments. Normally the game would be vertically-scrolling, but every once in awhile there'd be a giant hole in the ground that you could fly into for a horizontally-scrolling section. I think this was one of those games where you had separate buttons for air-to-air and air-to-ground weapons, too. Life Force?
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# ? Nov 17, 2014 01:14 |
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TooMuchAbstraction posted:Oh, on the subject of shmups, an arcade shmup which had both vertical and horizontally-scrolling segments. Normally the game would be vertically-scrolling, but every once in awhile there'd be a giant hole in the ground that you could fly into for a horizontally-scrolling section. I think this was one of those games where you had separate buttons for air-to-air and air-to-ground weapons, too.
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# ? Nov 17, 2014 01:56 |
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...! posted:Life Force? No, in this game the transitions were optional. Like, there'd be a giant explosion that'd create a hole in the ground, and you could either fly into the hole (thus starting a horizontal section) or continue on the surface. quote:Legendary Wings
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# ? Nov 17, 2014 02:19 |
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Genpei Turtle posted:So speaking of space-based shmups, there's one that I remember seeing in an arcade in Japan in the mid-90s that escapes me. The one thing I remember about it was that it was set up in a theater-type room with an enormous screen and a bunch of seats and control stations for players. It allowed for a ton of simultaneous players as well--like at least 10 I think. I'm pretty sure it was named after one of the classic 80s arcade space games like Space Invaders or Xevious, but I can't find any reference to it. is the first one Galaxian 3? http://www.klov.net/game_detail.php?game_id=7889
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# ? Nov 17, 2014 03:23 |
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TooMuchAbstraction posted:No, in this game the transitions were optional. Like, there'd be a giant explosion that'd create a hole in the ground, and you could either fly into the hole (thus starting a horizontal section) or continue on the surface.
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# ? Nov 17, 2014 05:46 |
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TooMuchAbstraction posted:No, in this game the transitions were optional. Like, there'd be a giant explosion that'd create a hole in the ground, and you could either fly into the hole (thus starting a horizontal section) or continue on the surface. Side Arms, is my guess. http://en.m.wikipedia.org/wiki/Hyper_Dyne_Side_Arms boof fucked around with this message at 08:20 on Nov 17, 2014 |
# ? Nov 17, 2014 08:18 |
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Pablo Gigante posted:poo poo, I know exactly the game you're talking about. Let me see if I can remember it... Did the player sprite change perspective when the areas changed? It might be Acrobat Mission or Ark Area. Possibly MagMax or Atomic Robo-Kid.
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# ? Nov 17, 2014 09:16 |
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ponzicar posted:is the first one Galaxian 3? I'd second the chances of that. I played it a few times in Blackpool in England, but the sub-title stood out more - 'Project Dragoon'.
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# ? Nov 17, 2014 12:13 |
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ponzicar posted:is the first one Galaxian 3? http://www.klov.net/game_detail.php?game_id=7889 Yeah, I'm pretty sure this is exactly what it was. Thanks!
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# ? Nov 17, 2014 15:00 |
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Neo Rasa posted:Did the player sprite change perspective when the areas changed? It might be Acrobat Mission or Ark Area. Possibly MagMax or Atomic Robo-Kid. Yes, the perspective changed -- I think all of the sprites (except for generic stuff like explosions) were different between the top-down and side-scrolling sections. Acrobat Mission looks a bit too glitzy; this was an older game. It didn't have a "level select" like Ark Area. MagMax (and Hyper Dyne Side Arms) are both mecha, not ships. Atomic Robo-Kid isn't a continuous scroller, from the looks of things. I'm almost positive I can remember seeing a giant circular explosion, after which there was a hole in the ground with large text saying "IN" and an arrow. Also if you stayed underground in the first level, eventually you'd get forced topside because the boss was only in the vertical-scrolling section. Oh, and there was a bit in the vertical-scrolling with a long vertical crack down the middle of the screen, which some kind of battleship or installation was built into. Again, this was all in the first level, since I never made it very far in the game. The gameplay was very traditional scrolling shmup, really -- fly around, grab powerups that directly affected your systems (i.e. no point-buy system like in Gradius), the only really special characteristic was the ability to switch between vertical and horizontal scrolling within a single level.
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# ? Nov 17, 2014 15:56 |
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Magmax has you as a ship looking thing and you bolt on the rest of the parts as you find them. It's been a while -- I had a copy as a kid and traded it for another game with one of my friends -- but that's my recollection, anyway.
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# ? Nov 17, 2014 16:47 |
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Hey I think I found the game. It's called Terra Force and it's by Nichibutsu who also made Mag Max. Here's a video: https://www.youtube.com/watch?v=UCjLNijBuPw It's got the giant rift with a big installation in the first level and giant circular explosions making a crater with a flashing IN sign so you can enter the underground section of the level.
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# ? Nov 17, 2014 17:22 |
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That's it! Awesome, thanks for tracking it down. Looks like it's aged better than many shmups, though it's still hewing pretty close to oldschool design principles.
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# ? Nov 17, 2014 17:27 |
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Two for you this time, since the thread has dug up some of the most esoteric poo poo I can think of armed with only the vaguest of instructions. Both C64 games. The first one should be the easiest, I think it was a sequel to a similar game. You controlled a tennis ball bouncing around from a top down perspective, and the gameplay was mostly centered around avoiding stuff like lava or enemies. The second one was a spaceship game, also from a top-down perspective. I remember the awesome title screen music. The gameplay mostly consisted of shooting down turrets of different kinds. I think one of them was a cross that fired homing shots, as well as waves of enemies. Not much to go on, I know, but I know it was similar to Lightforce.
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# ? Nov 26, 2014 02:59 |
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Ilustforponydeath posted:Both C64 games. The first one should be the easiest, I think it was a sequel to a similar game. You controlled a tennis ball bouncing around from a top down perspective, and the gameplay was mostly centered around avoiding stuff like lava or enemies.
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# ? Nov 26, 2014 03:21 |
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MMAgCh posted:Sounds like one of the Bounder games. REbounder, thank you!
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# ? Nov 26, 2014 03:21 |
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# ? May 9, 2024 17:39 |
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Ilustforponydeath posted:Two for you this time, since the thread has dug up some of the most esoteric poo poo I can think of armed with only the vaguest of instructions. Is the first one Crillion? Well, I guess not.
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# ? Nov 26, 2014 03:21 |