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Seiphied posted:Fakeedit: The ad at the bottom of the page is offering a thirty-second online ebola test. Farewell faith in humanity. It's probably a rotating ad for Aggro-Gator which does a ton of weird ads like that. On topic, this looks like a game that pretty much doesn't catch my interest to play but I am enjoying watching the ongoing trials of humanity. Thanks for the videos!
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# ? Oct 30, 2014 05:47 |
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# ? Jun 9, 2024 08:21 |
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SweaterGear posted:So Judge Lawton doesn't care if people have permits to carry firearms? Only her personal army can be armed? GEE, I WONDER IF SHE MIGHT BE AN ANTAGONIST Funny you say that... Even more funny is that whatever you assume from this statement will probably be wrong!
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# ? Oct 30, 2014 06:57 |
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Ed's depression montage was pretty much the best thing. Be it accountant or zombie killer, it's just the same thing everyday isn't Ed?
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# ? Oct 30, 2014 08:05 |
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It's not as good as a proper base, but from memory that Jurassic Junction petrol station is one of the starting points in Breakdown. For my part I thought that Captain Toad was a Wind in the Willows reference or something. So if you thought Bucky O'Hare was dated... (Actually I've never heard of Bucky O'Hare before.) I didn't realise that that mission with the Doc was time-limited. I thought the only time-limited thing was... something else we haven't seen yet. You've gotta move into the Snyder base. It's too good to pass up.
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# ? Oct 30, 2014 09:46 |
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Skool, your laugh at leaving those two guys behind when you drove off was disturbingly evil, yet addictive.
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# ? Oct 30, 2014 10:04 |
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Vote for holding out until the final base. Mostly because I never managed to do so.
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# ? Oct 30, 2014 19:27 |
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Antistar01 posted:I didn't realise that that mission with the Doc was time-limited. I thought the only time-limited thing was... something else we haven't seen yet. I might be wrong about that mission actually, I was sure it was that one but I looked on the wiki earlier today and it didn't say anything like that. Though they did mention that the penalty for putting off that wilkerson defense mission is that Ed will die from being sick too long. I think I know the mission you're talking about- and the mission doesn't expire, it just has worse consequences. A little correction in my video! I talked about the blade sweep vs the high-kick, but the high-kick is the alternative to the sweep-kick. The blade sweep's alternative is a single-zombie one shot decapitation move. However I don't like it because the character hesitates for about a second before they do it, during which time they're vulnerable. I think for Halloween (tomorrow night) I will try to livestream myself playing some Lifeline, which won't spoil the main story, and also I haven't played at all yet so I should make some amusing mistakes. I guess I will announce here when I've decided that will start, but it'll be pretty late, after-dinner Pacific time. skoolmunkee fucked around with this message at 23:47 on Oct 30, 2014 |
# ? Oct 30, 2014 23:10 |
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So what alleviates depression? Going out on missions? Home activities?
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# ? Oct 31, 2014 06:43 |
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Glazius posted:So what alleviates depression? Going out on missions? Home activities? Killing zombies is the solution to just about every problem in the game. But I think they keep being sad, just not in a way that has direct consequences. Not sure how to improve the mood of anyone who isn't being problematic - in theory better defence, more resources, and beds for everyone should be the solution... But I've had people be in a bad mood even when I've got ridiculous amounts of stuff.
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# ? Oct 31, 2014 07:03 |
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Glazius posted:So what alleviates depression? Going out on missions? Home activities? The best way to improve a character's mood is to take them out and kill zombies, complete missions, and do supply runs. Everyone's mood will slowly deteriorate if they just sit at home simply because there's a chance that fights, arguments, accidents, etc will happen while you're away, all of which negatively effect survivor's moods. Keeping morale high helps to reduce the occurrence of things like this, as do certain structures that we can build (especially the communal dining area) but the simple truth of it is that if a character just sits at home base all the time, then they're bound to start stirring up trouble before too long, forcing you to take them on emergency missions so they don't do something drastic. They absolutely can and will do things like run away, injure other survivors, or even kill themselves if they get bad enough; having a survivor at base with the "counselor" trait can help to prevent the consequences of a survivor's bad mood, but won't actually keep them from getting into the mood, they'll just prevent the end consequence; You'll get a message like "Stacey tried to hurt Bill, but Jim talked her down." Stacey will still be in a bad mood, but having that counselor character helped to prevent the injury that otherwise would have occurred. They put this in to make sure that you kept using all of your survivors and didn't just stick with a few favorites while leaving the rest to sit at home and stew. It's not as bad as the max stamina and health loss, but it does incentivize you to use other survivors when you see that they are in a negative mood. Also, that way you don't keep getting called back to base every five minutes because someone is sad/angry/scared, which helps keep your playtime streamlined if that's what you like. MoadDib fucked around with this message at 08:01 on Oct 31, 2014 |
# ? Oct 31, 2014 07:46 |
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MoadDib posted:They put this in to make sure that you kept using all of your survivors and didn't just stick with a few favorites while leaving the rest to sit at home and stew. It's not as bad as the max stamina and health loss, but it does incentivize you to use other survivors when you see that they are in a negative mood. Also, that way you don't keep getting called back to base every five minutes because someone is sad/angry/scared, which helps keep your playtime streamlined if that's what you like. Of course, because I didn't understand the reason for the bad mood, this purpose went un-fullfilled. I still ignored like 75% of my survivors, having a handful of combat-skilled survivors that I actually used. So the end result was just a bunch of extra missions to run through with my 'kill everything within reach' characters. Now that I understand the mechanic... That's actually a great feature, since it's a bit too safe to wander with certain traits (and maxed skills), and I do approve of it... They just need to be better at telling you (maybe have the radio-chick occasionally go 'Such-and-such are getting restless from having to sit at home all day' or whatever)
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# ? Oct 31, 2014 13:20 |
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The game is on sale this weekend for $6.59 on Steam once again
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# ? Nov 1, 2014 02:06 |
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I guess I didn't post it here, but I streamed myself playing the Lifeline DLC for the first time for 90 minutes: https://www.youtube.com/watch?v=VQjbNu4h3BM I've since figured out how to actually be good at Lifeline and not get anybody killed and beat the DLC. But it was more fun being terrible and taking every ramp. An update is nearly done! My work has been super busy the last couple weeks, so between going in early and staying late I didn't have the energy to edit video. But I'll have update 13 out Tuesday at the latest.
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# ? Nov 9, 2014 23:16 |
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Lifeline is tough; it's a lot more difficult than the base game - or so it seemed to me, anyway. Again, I didn't die myself, but I lost an awful lot of AI-controlled survivors. Maybe I'll do better on my second attempt.
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# ? Nov 10, 2014 01:57 |
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Antistar01 posted:Lifeline is tough; it's a lot more difficult than the base game - or so it seemed to me, anyway. Without going into detail, it is more difficult than the base game, but it seems that there's a couple good ways to exploit the missions/clock. Also if you have enough influence you can stockpile certain items you wouldn't normally think of stockpiling. (You can check the main State of Decay thread if you want to discuss this)
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# ? Nov 10, 2014 02:09 |
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I saw FAR too many ramps not taken, missy
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# ? Nov 10, 2014 15:06 |
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Shei-kun posted:I saw FAR too many ramps not taken, missy An adequate amount of grenades is key to taking ramps, and there weren't enough grenades for all of those ramps. Post-apocalypse Triple-A is just a dude who brings you a spare explosive
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# ? Nov 10, 2014 17:08 |
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Hello I have an update for you! Be sure and stick around to see this episode's special guest at the tail end of the video!
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# ? Nov 10, 2014 21:05 |
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skoolmunkee posted:tail end Eughhhhhhhh that's a hell of a way to introduce the end of episode bumper
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# ? Nov 10, 2014 21:12 |
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Man that ending sure was a drag. But I really liked the internal monologue of Dante fuckin' Cervantes. HE should be the new Omar Coranado.
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# ? Nov 10, 2014 21:33 |
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Aw crap, I just realized I missed a chance to call Ed "Ryu Hayadoucha"
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# ? Nov 11, 2014 01:22 |
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I'm gonna guess that the 'Prop 18 - send more paramedics' sign is a reference to this part of Return of the Living Dead. I haven't actually seen it myself, but I've also read that it's apparently the origin of the whole 'zombies want to eat your brains' thing.
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# ? Nov 11, 2014 09:35 |
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Harvey no!
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# ? Nov 11, 2014 09:46 |
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Antistar01 posted:I'm gonna guess that the 'Prop 18 - send more paramedics' sign is a reference to this part of Return of the Living Dead. I haven't actually seen it myself, but I've also read that it's apparently the origin of the whole 'zombies want to eat your brains' thing. Absolutely. I can't tell for sure if the 'Prop 18' part of it is supposed to mean anything, though. A little light googling only yields California Prop 18 of 1958, an early 'right-to-work' amendment that was struck down, and the more relevant but still KIND OF loving REACHING California Prop 18 of 2000, which adds a special circumstance to murder trials if the murderer was 'lying in wait' and/or lured a victim in with false pretenses and/or used kidnapping or arson(???) to transport the victim elsewhere in order to murder them.
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# ? Nov 11, 2014 10:48 |
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19:26, camera pans briefly across the marquee for Schlozman Drug Store; I believe it's a reference to this guy, who wrote this book.
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# ? Nov 14, 2014 01:30 |
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Thanks for the easter egg assists! There's some fun mayhem and glitches in this one, and we also see that it's the ladies who get up to all the trouble. You know, I think it might be about time for survivors to start fending for themselves. I'm not helping you with your little missions any more, folks. Not unless there's something in it for me. Also from this point on, anyone who complains (regardless of who) is getting invited to leave. I need to return to NO SOFTIES skoolmunkee fucked around with this message at 01:24 on Nov 18, 2014 |
# ? Nov 18, 2014 01:15 |
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For my next trick, watch me turn one Maya in to five Mayas!
Nuckelavee fucked around with this message at 08:39 on Nov 19, 2014 |
# ? Nov 18, 2014 07:45 |
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skoolmunkee posted:You know, I think it might be about time for survivors to start fending for themselves. I'm not helping you with your little missions any more, folks. Not unless there's something in it for me. Oh man, you are gonna run out of survivors fast. With the low morale from losing survivors and all the missions expiring, you're gonna see moods drop like rocks and you're gonna be getting a lot of complainers.
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# ? Nov 18, 2014 08:48 |
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I love the Snyder Warehouse, it's a really good building. So much room to do whatever you want with. It is a little annoying that even the biggest place in the game can only build half of the buildings available to build, though. It was a weird design choice, I think.
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# ? Nov 18, 2014 09:13 |
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That grenade launcher sniping was awesome. Ninjas?! I've never called in help from the courthouse like that; I had no idea there were actual ninjas in this game. There's a lot of those radio things I haven't used, come to think of it. Never seen Becca run off into the wilderness like that, or that teleporting blue-shirted woman, or Lily coast around on her hover-boots either. Lots of weird stuff going on in this episode.
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# ? Nov 18, 2014 09:16 |
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How appropriate that after the stunning SWAT reveal, you end up facing a sushi bar.
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# ? Nov 18, 2014 14:30 |
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MoadDib posted:Oh man, you are gonna run out of survivors fast. With the low morale from losing survivors and all the missions expiring, you're gonna see moods drop like rocks and you're gonna be getting a lot of complainers. Perfect gnome7 posted:I love the Snyder Warehouse, it's a really good building. So much room to do whatever you want with. I'm pretty sure there's a mod that addresses this. When I'm done with the main game I might fool around a bit with some, if any are show-off-able. I have to show Breakdown and Lifeline too. Lots to show! Antistar01 posted:Never seen Becca run off into the wilderness like that, or that teleporting blue-shirted woman, or Lily coast around on her hover-boots either. Lots of weird stuff going on in this episode. I'm surprised those didn't happen earlier, to be honest. Sometimes a survivor will coast around on hover-boots a good distance across the map, til they hit an obstacle! There's been some weird things that I haven't been able to show, too- either because I wasn't recording at the time or because it would have been too out of place to edit in. Mostly clipping issues, zombies walking through walls and spawning under floors, being stuck on walls and not going into attack mode, etc. Samovar posted:How appropriate that after the stunning SWAT reveal, you end up facing a sushi bar. When you have a wakizashi like Ed, everyplace is a sushi bar. skoolmunkee fucked around with this message at 15:14 on Nov 18, 2014 |
# ? Nov 18, 2014 15:09 |
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I honestly don't understand why you want to play the game badly, Skoolmunkee. I could say a lot of dumb about it, but I was looking forward to an SA LP of this game because people here tend to not be... Terrible at the games they play. If I wanted to watch an LP where everyone dies and stupid mistakes were made constantly, there are hundreds of just-at-release YouTube LPs. Maybe I am just boring, I also felt bad when you watched Maya get torn in half while laughing and making jokes. It seemed a bit... Excessive at the time. Edit: by all means run your lp how you want though. KittyEmpress fucked around with this message at 16:38 on Nov 18, 2014 |
# ? Nov 18, 2014 16:28 |
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skoolmunkee posted:Hello I have an update for you! Be sure and stick around to see this episode's special guest at the tail end of the video! I fell way behind, but in this episode the travel agency advertising Wichita was probably a reference to Emily Stone's character in Zombie Land!
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# ? Nov 18, 2014 17:15 |
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KittyEmpress posted:I honestly don't understand why you want to play the game badly, Skoolmunkee. I could say a lot of dumb about it, but I was looking forward to an SA LP of this game because people here tend to not be... Terrible at the games they play. If I wanted to watch an LP where everyone dies and stupid mistakes were made constantly, there are hundreds of just-at-release YouTube LPs. i like it when the video game mans fall down
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# ? Nov 18, 2014 17:16 |
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Thank you Reiner! Zombie land isn't a movie I have much memory of. I'm sure you're right.KittyEmpress posted:I honestly don't understand why you want to play the game badly, Skoolmunkee. I could say a lot of dumb about it, but I was looking forward to an SA LP of this game because people here tend to not be... Terrible at the games they play. If I wanted to watch an LP where everyone dies and stupid mistakes were made constantly, there are hundreds of just-at-release YouTube LPs. Haha! Maybe I was just hedging my bets about mistakes.... This is a good discussion point though! Some of the tension in the game is about messing up though, and how characters perma-die, and when you run out of resources and how goofing off in this sandbox game gets you in trouble. Gotta show some of that! I haven't played that badly, no missions failed or critical community deaths. I won't endanger my ability to beat the game. Plus maybe I've taught watchers a thing or two so they'll play the game well themselves! It's a teaching LP. Nah mostly I just thought it might get boring if everything was done right all the time "and then nothing interesting happened" Don't worry though, breakdown is all about being as good as you can and lasting as long as you can and performing all kinds of tasks to unlock things. And lifeline is punishing to careless players. Over Christmas I was gonna do some DLC recording.
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# ? Nov 18, 2014 18:13 |
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This game wants us to have a Maya. Every time we lose one, two more appear. She's like a hydra or something. OR MAYBE THE TWO HALVES REGENERATE INTO THEIR OWN MAYAS.
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# ? Nov 19, 2014 05:05 |
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Shei-kun posted:This game wants us to have a Maya. So what you're saying is she's actually undergoing Maya-tosis, then?
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# ? Nov 19, 2014 06:25 |
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or is perhaps some sort of maydra
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# ? Nov 19, 2014 06:26 |
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# ? Jun 9, 2024 08:21 |
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Shei-kun posted:This game wants us to have a Maya. We had two too many Mayas. It was really tearing them apart.
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# ? Nov 19, 2014 07:05 |