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Korgan posted:
It's fun interacting with Branflakes the pubbie.
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# ? Nov 18, 2014 21:38 |
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# ? May 25, 2024 02:16 |
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DonDoodles posted:Wasn't present for the courtroom drama, but did receive this in my inbox: You should report that
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# ? Nov 18, 2014 22:17 |
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DonDoodles posted:Wasn't present for the courtroom drama, but did receive this in my inbox: Yeah, he decided after seeing how 'evil' mysteena was that he'd had enough and wouldn't be pursuing any vendetta against us to 'save' him.
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# ? Nov 18, 2014 23:04 |
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Is there any good way to mass delete mail after selling two dozen things on the exchange and getting all those separate notifications?
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# ? Nov 18, 2014 23:15 |
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AHK and a bathroom break, maybe?
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# ? Nov 18, 2014 23:26 |
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Roadie posted:Is there any good way to mass delete mail after selling two dozen things on the exchange and getting all those separate notifications? And you have to delete them. After a few hundred build up the whole UI starts to lag horribly.
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# ? Nov 18, 2014 23:28 |
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You used to have to go to neverwinter to delete your sto mails.
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# ? Nov 18, 2014 23:30 |
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The one thing I miss the most from the original STO forums was the ability to quickly and easily managed your in-game mails via the website. RIP convenience.
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# ? Nov 18, 2014 23:30 |
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Furiously posted:You used to have to go to neverwinter to delete your sto mails. Now that's cross-pollination!
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# ? Nov 19, 2014 00:15 |
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Asimo posted:Nope. And IIRC, after 500 you can no longer get mails. Anyway, the trick is to line up the UI windows so the 'confirm' button is right over the 'delete' button, then start mashing leftclick.
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# ? Nov 19, 2014 00:24 |
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Aleth posted:Yeah, he decided after seeing how 'evil' mysteena was that he'd had enough and wouldn't be pursuing any vendetta against us to 'save' him. We should make a youtube channel, do a spoof like Reno911 where we randomly go into one of these guilds and then document all their pathetic white knight & sadistic cybering. It'd be bigger than Pewdiepie.
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# ? Nov 19, 2014 01:34 |
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Doctor Schnabel posted:So I just registered on the shutup wesley wiki. If anyone wants to grant access, my username there is DocSchnabel. You're in.
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# ? Nov 19, 2014 03:31 |
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Have you guys ever had the problem of your STO instillation disappearing? I logged into the launcher the other day and it began downloading the entire 15gb's again!
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# ? Nov 19, 2014 05:31 |
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Ms Andry posted:Have you guys ever had the problem of your STO instillation disappearing? Did you accidentally change the install folder or something? Or have it changed on you by Steam or Arc defaulting something? That's the only reason I can think of. You can always cancel it and point it back to your original one. Should this not be remotely related to why it decided to re-install then I'm just going to
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# ? Nov 19, 2014 05:47 |
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I didn't even think about that. I'll check Steam. that makes sense
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# ? Nov 19, 2014 05:54 |
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So I just did a mirror universe thing. I was wondering why we had so few rifts closed by the five minute mark so I started actually paying attention to the team status things on the left. One team member had sixteen ship injuries. Another team member never used any self-buffs at all the entire time. Edit: "Team" is literally the worst name for groups of spaceships in the history of stuff. Berke Negri posted:There was never a chance Voyager was going to be good. Space gangs could have maybe been kind of interesting as a social commentary if they'd actually been space gangs, not just stupid nomad raider dudes. Like, have Space Degenerate Stand-In America with shiny fleets of ships at its borders that's nominally friendly but with Space Gangs roaming the Space Inner Urban Centers because the Space Rich have all moved to the Space Suburbs and don't give a poo poo about the Space Poors, and the Space Gangs see Voyager as a Space Rich Tourist in a fancy Space Armored Car they want to Space Carjack. There, now you have space gangs, plus you can have a background plotline with Voyager taking a Space Road Trip across Space Degenerate Stand-In America so you can have some sense of spatial progress across a set of episodes without just pushing the "that super warp gate accelerated them to plaid and they traveled 89,321 light years" button. Roadie fucked around with this message at 09:59 on Nov 19, 2014 |
# ? Nov 19, 2014 09:47 |
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Personally I think Voyager should've structured like Buffy, with a single new region of space and baddie each season, building to a conclusion.
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# ? Nov 19, 2014 10:05 |
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Janeway leaping around, putting self-sealing stakes in borg while wrestling with her feelings for Chakotay, would have been pretty entertaining too.
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# ? Nov 19, 2014 13:27 |
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quote:One team member had sixteen ship injuries. I see a lot of people at times with a lot of injuries. Now, laziness and 'I can win regardless, why bother' is one thing. Especially if it doesn't affect you(Projectile weapon damage on a science ship that is all beams plus Kinetic Cutter='why bother'). Even so, surely you must eventually want to get rid of all these nuisances?
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# ? Nov 19, 2014 15:13 |
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I'm at the end of season 5 for Voyager and while the actors aren't terrible and many of the stories have good moments, I think it's the disjointedness of the series that bothers me. The writing isn't horrible, but it sort of lurches from one thing to another which causes a big feeling of "meh" in the series. None of the actors or characters are good enough to overcome that weakness in plot and writing. I also noticed a bunch of errors that I think contribute to the "meh" feeling. One episode Paris gets demoted to Ensign for violating the prime directive and just one episode away (forward or backward, I can't remember) Janeway violates the prime directive. Then there's the Malon (sp?) with their garbage truck ships. Janeway & Co. offer technology to eliminate the need to dump toxic waste all over the place and are refused because some guy doesn't want to lose his waste hauling business. Then, several episodes later, they encounter another Malon garbage truck and the one of the garbagemen say how it's such a noble calling despite getting radiation sickness or whatever and it's like Janeway & Co. completely forgot about the technology that would eliminate the need for radiation soaked garbagemen. DS9 didn't have any of these glaring errors that I could pick up. As for STO and the Borg, I've always been fascinated by the concepts of cyborgs since I was a kid and gravitated toward the old school ones with exoskeletons, etc. The two types of Borg I found intriguing were the stock, original Borg, with their lock-step hive mind and the disconnected, individualistic Borg of the Hugh variety in TNG where they kept all their implants, etc. but were individuals. I never liked the concept of the Borg queen, I thought it took something away from the concept of the Borg. I would love to play STO as some sort of Borg character, but I'm not dropping $200 to play some Borg in a starfleet uniform and missing an eye. Ok, enough
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# ? Nov 19, 2014 15:53 |
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Bloodly posted:I see a lot of people at times with a lot of injuries. Now, laziness and 'I can win regardless, why bother' is one thing. Especially if it doesn't affect you(Projectile weapon damage on a science ship that is all beams plus Kinetic Cutter='why bother'). Even so, surely you must eventually want to get rid of all these nuisances? I am inspired to go get my dkora blown up zillions of times and then join STFs.
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# ? Nov 19, 2014 16:10 |
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I always liked the idea of the Borg queen in concept, but the execution always fell flat. An individual mind still linked and at the will of the collective, like an ambassador or something. It would fit in more of a "Borg know that Starfleet and the Alpha Quadrant will eventually win, create an individual drone to serve as a single voice for the collective to negotiate." While that's not very Borg from what we saw in the show, they're whole thing is adaption, if the old strategy of military attacks keep failing, time to adapt your goals and methods. That said, the Borg queen is dumb and should stop existing.
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# ? Nov 19, 2014 16:38 |
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MoraleHazard posted:I'm at the end of season 5 for Voyager and while the actors aren't terrible and many of the stories have good moments, I think it's the disjointedness of the series that bothers me. The writing isn't horrible, but it sort of lurches from one thing to another which causes a big feeling of "meh" in the series. None of the actors or characters are good enough to overcome that weakness in plot and writing. I also noticed a bunch of errors that I think contribute to the "meh" feeling. One episode Paris gets demoted to Ensign for violating the prime directive and just one episode away (forward or backward, I can't remember) Janeway violates the prime directive. Then there's the Malon (sp?) with their garbage truck ships. Janeway & Co. offer technology to eliminate the need to dump toxic waste all over the place and are refused because some guy doesn't want to lose his waste hauling business. Then, several episodes later, they encounter another Malon garbage truck and the one of the garbagemen say how it's such a noble calling despite getting radiation sickness or whatever and it's like Janeway & Co. completely forgot about the technology that would eliminate the need for radiation soaked garbagemen. DS9 didn't have any of these glaring errors that I could pick up. My problem with voyages is that Janeway was phoned in, and every third episode never happened due to time travel.
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# ? Nov 19, 2014 17:30 |
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What are the best go to doffs for contra farming? Like if I just want to roll an alt and plop them in a t1 BoP in Eti Eridani what should I pick up cheap in bulk so I can just queue up a bunch of marauding missions a day?
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# ? Nov 19, 2014 18:18 |
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You'll want a couple of sets of the following: 1 Purple Tactical/Security with the Aggressive trait, and 2 Blue of the same. These are for the more common 45 minute assignments, and this will give you 0% chance of failure.
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# ? Nov 19, 2014 18:29 |
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Berke Negri posted:What are the best go to doffs for contra farming? Like if I just want to roll an alt and plop them in a t1 BoP in Eti Eridani what should I pick up cheap in bulk so I can just queue up a bunch of marauding missions a day? You want at least 5 energy weapon/projectile doffs and 5 tractor doffs for hitting freighters (don't bother with Vulcan freighters they don't drop contra). Everything else just requires tacs or security. Get green qulaity or better, whites will die in droves if you send them marauding. You may also want a couple sets of conn/sensor/astrometrics for the track [faction] fleet movements mission under espionage, those give contra on a crit. Also grab a couple of quartermasters and technicians for the colony chains and hit up aefir, kazahn and arcanis arm.
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# ? Nov 19, 2014 18:29 |
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MoraleHazard posted:V'ger I can't source it, but I once heard that they didn't actually have a proper series bible. Leaving the writers to fly by the seat of their pants would help to explain the irregular characterization, spotty memories and awkward flirtation with continuity.
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# ? Nov 19, 2014 18:47 |
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hakimashou posted:I am inspired to go get my dkora blown up zillions of times and then join STFs. We already have a Dental STF group that only runs pugs. Minimum ten injuries. Join us!
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# ? Nov 19, 2014 19:16 |
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Technical Analysis posted:I always liked the idea of the Borg queen in concept, but the execution always fell flat. This was what Locutus was - that name is "speaker" in latin; a single member of the collective designated as a single voice to interact with an individualistic race (not necessarily the first time they've done that). The TNG movies and Voyager butchered the Borg not by just making them technologically weaker, but by fundamentally misunderstanding their concept - they're not a "hive", they're a "hive MIND". They aren't mindless ants ordered around by a queen, they all share a consciousness with the combined intellect of thousands (billions?) of minds communicating in concert. The scary thing about the Borg isn't that they are ceaseless zombies you can hit over the head one at a time (loss of individuality strictly as a weakness), it's that the loss of individuality comes with an extreme advantage and makes them more intelligent and dangerous. Picard turning off the queen and then the drones stumble around hilariously like a Three Stooges sketch was the beginning of the end of any writer "getting" the original concept.
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# ? Nov 19, 2014 19:33 |
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Lagomorphic posted:You want at least 5 energy weapon/projectile doffs and 5 tractor doffs for hitting freighters (don't bother with Vulcan freighters they don't drop contra). Everything else just requires tacs or security. Get green qulaity or better, whites will die in droves if you send them marauding. You may also want a couple sets of conn/sensor/astrometrics for the track [faction] fleet movements mission under espionage, those give contra on a crit. Also grab a couple of quartermasters and technicians for the colony chains and hit up aefir, kazahn and arcanis arm. Thanks, you and Frosty. I never got a real contra farming operation going because it is really impractical for making dil with my schedule. But it seems now with foundry farming being nerfed the best way to make EC.
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# ? Nov 19, 2014 20:03 |
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MjolnirMan posted:This was what Locutus was - that name is "speaker" in latin; a single member of the collective designated as a single voice to interact with an individualistic race (not necessarily the first time they've done that). The real problem is that the Borg were defined by being massive, dangerous, unstoppable threats... which works until they're stopped. And every subsequent appearance means that the Borg have to lose hard, since if they didn't it would mean the end of the series. You can kind of get away from this by emphasizing that it was a victory with cost and consequences, like TNG did with Family, but Voyager lacked the
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# ? Nov 19, 2014 20:20 |
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Imagine a Voyager where all the commanding officers die when the caretaker takes the ship. Maybe make Paris the Captain (everyone would know he is just out of prison, but he is the highest rank). They would have to figure out the command structure, maybe make the rules a lot less structured, the maquis wouldn't have just fallen in line, etc. It would have been a hell of a hook to set it up like "these are going to be the main characters, the bridge crew" and they all just die at the end of the first half of a double episode. That sounds a hell of a lot more interesting to me than "trying to be the next TNG but failing hard" that Voyager is, and it took me like 5 seconds to think up.
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# ? Nov 19, 2014 20:42 |
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Voyager could have literally been TNG 2: Now With Female Captain, and while incredibly lazy still been better than actual Voyager. What is depressing about Voyager was while it was a big change in direction for the series the show runners themselves lacked the conviction or confidence (inspiration?) to stick to that. The same people that are going "what if we make this about gangs in space and a commentary of our own times with a fish out of water federation and crew" are the very same people telling the cast "don't display emotion, starfleet officers don't display emotion". A good example of creatively trying to punch way above their weight. Usually I applaud series trying to take a different approach but with Voyager maybe it'd been better if they hadn't tried.
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# ? Nov 19, 2014 21:13 |
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Returning Voyager to the Alpha Quadrant and just doing TNG 2 was apparently something they kept strongly considering starting with Season 2.
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# ? Nov 19, 2014 21:23 |
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I was always under the impression that the Borg Queen wasn't a self aware leader as such for the collective, she was an avatar of the hive mind. Instead of a disembodied cacophony of voices speaking to you, you got the queen instead. Of course she didn't really act like you'd expect a hive mind to act, but then again it wouldn't have made for a very interesting film.
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# ? Nov 19, 2014 21:41 |
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Part 2 of the Thol puppetmaster series of chatlogs is up on the wiki. In todays episode we have a surprise revelation that may be of interest to dear leader.
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# ? Nov 19, 2014 21:54 |
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Defiance Industries posted:Returning Voyager to the Alpha Quadrant and just doing TNG 2 was apparently something they kept strongly considering starting with Season 2. I would have watched and enjoyed that, if Janeway had been more consistent and less bipolar, it would have been kinda fun.
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# ? Nov 19, 2014 22:03 |
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Asimo posted:On some level, I can't really blame the writers for doing that. The Borg as originally written were a big threat, but almost more an environmental hazard than characters you could interact with, and that doesn't make for good television. Not to mention the fact that if even the writers couldn't get what a hive mind was then you probably couldn't expect the TV watching audience to follow either... Yeah on TNG they were smart enough that after the big confrontation in Best of Both Worlds they don't ever run up against the collective again. The Borg plots after that all have to do with rouge Borg splintered off from the collective. They don't come back in force until First Contact and latter Voyager, by then stupid people were firmly in control of the franchise.
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# ? Nov 19, 2014 22:21 |
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Aw man, what is this poo poo? They wiped out all the low-effort dil farms?
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# ? Nov 19, 2014 23:01 |
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# ? May 25, 2024 02:16 |
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Doctor Schnabel posted:Aw man, what is this poo poo? They wiped out all the low-effort dil farms? Nah, they upped the Voth battlezone by 50%. Still the best ground in the game.
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# ? Nov 19, 2014 23:39 |