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I'm enjoying The Evil Within as I'm unlocking more options for combat and such, but one thing that I really hate is the save room. It's sort of locked behind mirrors that you go 'into', or something, and every time you enter and leave, there's this incredibly high-pitched noise, like feedback, that plays. Bugs the poo poo out of me everytime, but the worst part is that I have a friend who suffers from migraines - she can't even be in my apartment when that noise plays, otherwise it'll set her off. So I mute it every time. Honestly though it's just annoying as poo poo.
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# ? Nov 21, 2014 15:33 |
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# ? Jun 5, 2024 07:13 |
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Morpheus posted:What games are you referring to? Yeah I'm curious about this too. It seems like if a modern 3D action game had you dodging attacks by running away at full speed like an NES character it would look and feel super weird. Remember all the Double Dragon type beat-em-up games from the late 80s? When I play those now they feel really foreign cause most of the challenge is from trying to outmaneuver fast-moving things at a leisurely walking speed. Ninja Gaiden, the arcade one, is the only one I can think of with a dodge move and it makes a big difference.
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# ? Nov 21, 2014 18:48 |
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Morpheus posted:What games are you referring to? Currently re revelation on ps3, but in general where dodging is separate from normal movement controls, and is timing based. They feel like, push this button at proper time to be invincible fail and take a lot of damage mechanics.
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# ? Nov 21, 2014 19:14 |
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swamp waste posted:Yeah I'm curious about this too. It seems like if a modern 3D action game had you dodging attacks by running away at full speed like an NES character it would look and feel super weird. The Xbox ninja gaiden and devil may cry for ps2 had you dodge without using any special timed inputs for the most part. I don't think any of the metal gears besides revengance (not real metal gear) had any special dodge mechanics.
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# ? Nov 21, 2014 19:18 |
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TOILETLORD posted:Currently re revelation on ps3, but in general where dodging is separate from normal movement controls, and is timing based. They feel like, push this button at proper time to be invincible fail and take a lot of damage mechanics. How is that radically different from "hug right wall until X time or take a lot of damage" mechanics old games used to have? At least requiring proper timing takes practice and a tiny modicum of skill to pull of. TOILETLORD posted:The Xbox ninja gaiden and devil may cry for ps2 had you dodge without using any special timed inputs for the most part. I don't think any of the metal gears besides revengance (not real metal gear) had any special dodge mechanics. MGS has the dodge roll (cartwheel for Raiden).
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# ? Nov 21, 2014 20:15 |
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Alteisen posted:For a company that created 2 entire universes with a wealth of lore, Destiny sure lacks in the creativity department when it comes to the bosses, its just really big versions of already existing enemies. Bungie's always sucked at boss fights. The Halo games were at their best when you had an interesting battlefield in which to take out a horde of enemies, not having to deal with a gimmicky enemy who can kill you nigh-instantly (Tartarus, the Prophet in Halo 2) or a fight that might as well have been a cutscene (343 Guilty Spark). And the one time they introduced an enemy that could have been a fun, thematically consistent boss fight, they don't even have him put in more than a token appearance in the final game (the Gravemind)! I like Destiny, but Bungie really needs to get back to their strengths: big open combat areas with tons going on and the ability to drive around in a jeep with a cannon on the back with your buddy hanging out the side. I mean for god's sake the standard fireteam size in Destiny is THREE how is there not a Guardian Warthog to tool around in? Polaron has a new favorite as of 20:19 on Nov 21, 2014 |
# ? Nov 21, 2014 20:17 |
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Who What Now posted:How is that radically different from "hug right wall until X time or take a lot of damage" mechanics old games used to have? At least requiring proper timing takes practice and a tiny modicum of skill to pull of. as in if it's a non standard button input that is not part of the standard movement controls,and when it's not intuitive when compared to the rest of the controls as a whole and feels like something added as a completely different separate mechanic. also who even remembers msg 2 when you can just play 3 forever.
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# ? Nov 21, 2014 20:19 |
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I think Toiletlord's gripe is with invincibility-frames. So like Zelda games, you dodge an attack by being somewhere else when the attack happens, where with a lot of 3D action games you can sort of clip through an attack as long as you're in your dodge animation.
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# ? Nov 21, 2014 20:37 |
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Invincibility frames are kind of an important core piece of skill-based third person action game combat. I mean, yeah, it gets a little silly sometimes when you dodge-roll through an explosion or something, but games like Monster Hunter, Dark Souls, Devil May Cry, etc all employ invincibility frames to great effect. Think of it as rolling under the attack or whatever. In fact, regarding things dragging games down, dodge rolls without invincibility frames feel so bad in action games.
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# ? Nov 21, 2014 21:00 |
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Polaron posted:Bungie's always sucked at boss fights. The Halo games were at their best when you had an interesting battlefield in which to take out a horde of enemies, not having to deal with a gimmicky enemy who can kill you nigh-instantly (Tartarus, the Prophet in Halo 2) You forgot the Heretic Leader, though I can't say I blame you, since he was frankly more annoying than either the Prophet of Regret or Tartarus. drat backstabbing, jetpack-wearing, hologram-using coward.
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# ? Nov 21, 2014 21:04 |
Polaron posted:Bungie's always sucked at boss fights. The Halo games were at their best when you had an interesting battlefield in which to take out a horde of enemies, not having to deal with a gimmicky enemy who can kill you nigh-instantly (Tartarus, the Prophet in Halo 2) or a fight that might as well have been a cutscene (343 Guilty Spark). And the one time they introduced an enemy that could have been a fun, thematically consistent boss fight, they don't even have him put in more than a token appearance in the final game (the Gravemind)! The first Halo was perfectly fine without some lovely bossfight* yet the felt the need to shove them into the later games for no particular reason. *Beyond the occasional Golden armored Elite with a sword out to you. And the bolded is one of the biggest problems with Destiny. Really, all these somewhat large outdoor areas and a supposed team game but no multiperson vehicles? Cmon guys
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# ? Nov 21, 2014 21:42 |
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Morpheus posted:Honestly though it's just annoying as poo poo. Pretty much how I'd describe The Evil Within in general, too many bizarre design decisions to count. The RE4 style of 3rd-person shootman they invented was practically perfected in Shadows of the Damned so in its third iteration you'd think they'd spend their time on perfecting the little things but of course they didn't.
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# ? Nov 21, 2014 21:51 |
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Kalos posted:I think Toiletlord's gripe is with invincibility-frames. So like Zelda games, you dodge an attack by being somewhere else when the attack happens, where with a lot of 3D action games you can sort of clip through an attack as long as you're in your dodge animation. no i phrased it bad dodging in some games is treated more like a qte where you get like an animation of you dodging or you just fail and get hit.
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# ? Nov 22, 2014 06:55 |
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Why do the weapons in Dark Souls 2 break so quickly? It's annoying.
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# ? Nov 22, 2014 07:19 |
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natetimm posted:Why do the weapons in Dark Souls 2 break so quickly? It's annoying. Are you on PC? The degradation is tied to frames for some silly reason. That said, it's not that big of a deal outside a few weapons and situations. It just means you need to be hitting a bonfire more often. And oh yeah. Swinging through corpses will really, really degrade your weapon. Don't do that.
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# ? Nov 22, 2014 07:29 |
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Who What Now posted:How is that radically different from "hug right wall until X time or take a lot of damage" mechanics old games used to have? At least requiring proper timing takes practice and a tiny modicum of skill to pull of. One of the issues with these kinds of dodge mechanics is that you can lose the risk-reward decision between survivability and damage. Physically moving out of the way of an attack means you're safe, but it also means your opponent is safe. You have an option: play it close and risk taking hits, or safe and slow.
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# ? Nov 22, 2014 07:33 |
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natetimm posted:Why do the weapons in Dark Souls 2 break so quickly? It's annoying. This literally turned into a non-issue for me after my first weapon broke and I was aware it was even a thing.
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# ? Nov 22, 2014 08:13 |
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Xoidanor posted:This literally turned into a non-issue for me after my first weapon broke and I was aware it was even a thing. On the other hand, my weapon (Pursuer's Ultra Greatsword) broke so loving often due to degradation being tied to framerate AND corpses doing extra durability damage that I actually had to go and limit my framerate to 30 FPS just to make things slightly better.
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# ? Nov 22, 2014 14:54 |
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I understand ToiletLord's problem with dodging - his gripe is with the fact that there's no dodge button, per se, but there is dodging. As in, pressing X won't do poo poo unless the X prompt pops up on screen just as the enemy attacks and you mash it quick enough to see a dodge animation play out. And that's the only time you can dodge. Yeah, that's annoying.
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# ? Nov 22, 2014 17:19 |
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Morpheus posted:I understand ToiletLord's problem with dodging - his gripe is with the fact that there's no dodge button, per se, but there is dodging. As in, pressing X won't do poo poo unless the X prompt pops up on screen just as the enemy attacks and you mash it quick enough to see a dodge animation play out. And that's the only time you can dodge. Thank you for making my ramblings make sense. It's like how in chaos theory? Or whatever the the splinter cell game where if you get a stealth kill you can push a button to essentially qte kill 4 more people automatically it's just out of place, because you don't really have control of your character. i guess when any major game play element gets turned into a qte event or an unprompted qte, i don't like it when i feel like i don't have full control over my characters actions. TOILETLORD has a new favorite as of 17:42 on Nov 22, 2014 |
# ? Nov 22, 2014 17:32 |
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What you're looking for is "context-sensitive". Which, yes, is very dumb for something as basic as dodging.
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# ? Nov 22, 2014 17:56 |
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TOILETLORD posted:Thank you for making my ramblings make sense. It's like how in chaos theory? Or whatever the the splinter cell game where if you get a stealth kill you can push a button to essentially qte kill 4 more people automatically it's just out of place, because you don't really have control of your character. For the record, it was Splinter Cell Conviction(and then Blacklist). Chaos Theory is widely regarded as the best in the series.
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# ? Nov 22, 2014 19:40 |
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Context sensitive dodging was especially bad in RE:Revelations because the instructions for it where incorrect, it gave the impression that you needed to press a button, in reality all you had to do was just hold forward toward your enemy as he was attacking to dodge, once I figured this out dodging became infinitely easier.
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# ? Nov 22, 2014 20:42 |
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TheSpiritFox posted:This was the single, only, one problem with Blood Dragon.
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# ? Nov 22, 2014 21:09 |
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Who What Now posted:Jesus Christ, Five Nights at Freddy's 2, could you maybe give me a little bit of time to get acquainted with you before Zerg rushing me with 11 killer robots? The game really does just throw robots at you like crazy. You may as well pretend the other rooms don't exist, just your office and the room with the music box. Check right vent, check left vent, flash your light down the hall, wind music box. That isn't creepy, the only fear is the jumpscares when you die and after a point you just stop being scared by it.
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# ? Nov 22, 2014 21:11 |
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Leal posted:The game really does just throw robots at you like crazy. You may as well pretend the other rooms don't exist, just your office and the room with the music box. Check right vent, check left vent, flash your light down the hall, wind music box. That isn't creepy, the only fear is the jumpscares when you die and after a point you just stop being scared by it. An accurate simulation of FNaF2:
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# ? Nov 22, 2014 21:39 |
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Party Finder in FFXIV. Half the people have never done the fights and are practicing and are generally cool. Then there is everyone else. These are people I have no idea even managed to make it to max level or gear up without paying real money to get someone else to do it for them. There's two fights that absolutely need the two people tanking to switch spots and use certain skills to do that. You normally would make a macro to make a sound and notify the other tank that hey, I used my skill; please stop attacking and switch spots! Nobody does. In fact, they get angry at you because oh my god guys sometimes the macro doesn't go off because my sausage fingers keep smashing every keyboard button and interrupts it. Yeah sure they could actually write the macro code correctly so it won't allow you to use any other skills in those 1-2 seconds so it'll go off properly but why bother! Half the team hosed off and died anyway! They just can't stop bashing their loving keyboards into oblivion long enough to let a one second skill go off. I'm not a goddamn mind reader.
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# ? Nov 22, 2014 23:11 |
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Alteisen posted:Context sensitive dodging was especially bad in RE:Revelations because the instructions for it where incorrect, it gave the impression that you needed to press a button, in reality all you had to do was just hold forward toward your enemy as he was attacking to dodge, once I figured this out dodging became infinitely easier. your making GBS threads me that's what i did wrong for 3 play throughs?
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# ? Nov 23, 2014 06:43 |
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TOILETLORD posted:your making GBS threads me that's what i did wrong for 3 play throughs? I guess? But yea, just hold forward and you'll dodge right through it.
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# ? Nov 23, 2014 07:55 |
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TOILETLORD posted:your making GBS threads me that's what i did wrong for 3 play throughs? I did the same. I don't know what happened to cause players to be told the wrong thing to do to dodge, but there it is.
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# ? Nov 24, 2014 06:01 |
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MysticalMachineGun posted:I did the same. I don't know what happened to cause players to be told the wrong thing to do to dodge, but there it is. There's actually two evades. Forward and back + X. The latter one evades and spins you 180 for a quick getaway.
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# ? Nov 24, 2014 06:44 |
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Whelp while i'm here, the shotguns all of them suck in the campaign in re:revelations. They balanced all the weapons around you having them with a +80% to +100% damage mod on your weapons.
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# ? Nov 24, 2014 07:10 |
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I love Metal Gear Rising: Revengeance so much that I may need to seek counseling, but I'm not afraid to admit that the parry/dodge mechanic feels a little janky. This sucks, because so far it's the only thing that lets me survive Revengeance difficulty.
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# ? Nov 24, 2014 18:16 |
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Screaming Idiot posted:I love Metal Gear Rising: Revengeance so much that I may need to seek counseling, but I'm not afraid to admit that the parry/dodge mechanic feels a little janky. This sucks, because so far it's the only thing that lets me survive Revengeance difficulty. Janky in what way?
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# ? Nov 24, 2014 18:20 |
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It's too dependent on enemy positioning for my tastes. I would have preferred a straight-up "guard" button instead, but that's just my opinion.
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# ? Nov 24, 2014 18:22 |
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I've been playing Endless Legends lately as a break from Civ V, and while it does a lot of things right, it also has some really annoying things about it. I'm also really new to the game, so many of these things could easily be circumvented through strategy or design that I simply don't know about. 1. The computer flat out cheats. I know this is a 4X game, and that the computer needs to cheat to even stand a chance against a human player, but there's a line for everything. I was playing a game last night where I started right next to an enemies starting town, so I decided to rush them. When I got there with my army they only had two militia units in their town. I wipe the first unit out in the first attack, and lo and behold, when I attacked them again next turn they had instantly regenerated the first unit. That's rear end and I know for a fact that you can't do that. So I decided to simply sit outside their capital and kill any settler unit that they produce. This this game, unlike Civ, you have to sacrifice a population unit to make a settler. Well, three killed settlers later, their city still hasn't dropped a population point. 2. The AI is aggressive as gently caress. In this game the default diplomatic relation isn't peace, it's Cold War. In this mode you can freely attack other players in neutral territory without declaring war. In practice this is a cool idea, but if you run into a computer player in these neutral territories then you can bet your rear end that they're going to attack you. 3. The final gripe I have with this game is that you can only have one city per territory. The map is sectioned off into different territories which you can settle and you can only have one city per territory. The problem is that your cities only work the hexes that immediately surround them. Which means that if you put your city down in a spot that you think is good, and then you find an even better spot later you're poo poo out of luck. It's still a great game, and I really like it, I just want my game to be perfect!
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# ? Nov 24, 2014 18:44 |
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Screaming Idiot posted:It's too dependent on enemy positioning for my tastes. I would have preferred a straight-up "guard" button instead, but that's just my opinion. The game is pretty much designed around positioning anyway. This is very apparent in boss fights like Blade Wolf, Monsoon that deliberately attempt to trick into parrying wrong direction
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# ? Nov 24, 2014 20:35 |
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Horrible Smutbeast posted:Party Finder in FFXIV. Half the people have never done the fights and are practicing and are generally cool. Then there is everyone else. To be frank, I haven't encountered a single tank swap mechanic that actually requires any sort of communication. Even Ramuh Extreme can be done simply by focus targeting the other tank so you can constantly follow the state of his stacks. I don't bother with macros because it doesn't take a lot of effort to keep an eye on swaps.
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# ? Nov 24, 2014 20:41 |
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WaltherFeng posted:To be frank, I haven't encountered a single tank swap mechanic that actually requires any sort of communication. Even Ramuh Extreme can be done simply by focus targeting the other tank so you can constantly follow the state of his stacks. I don't bother with macros because it doesn't take a lot of effort to keep an eye on swaps. Yeah most of the time I don't in parties that know what they're doing, but I think with the release of Ninja the last patch we got a huge influx of idiots. It doesn't help that apparently I'm on a huge RP server as well. The last fight I was in before I finally uninstalled the game the other tank asked "what's tankswapping?" before dying horribly for 30 minutes straight.
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# ? Nov 24, 2014 22:15 |
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# ? Jun 5, 2024 07:13 |
I'm not a prude or anything, but in Grand Theft Auto 5 there's way, way too much swearing. I get that it's Grand Theft Auto and violence, bad language, and dirty humor are all par for the course. When it's every other word it feels cheap and try-too-hard, and it's really grating.
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# ? Nov 24, 2014 22:21 |