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GenericOverusedName posted:Once found a (blood) Slave Market underwater. Mermaids.
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# ? Nov 28, 2014 19:38 |
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# ? May 14, 2024 07:27 |
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King Triton is tired of his daughters' poo poo, sellin' 'em into slavery.
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# ? Nov 28, 2014 22:20 |
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I never got why they made Blood inaccessible to UW nations anyway.
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# ? Nov 28, 2014 23:17 |
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Dilution. And fish sex.
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# ? Nov 28, 2014 23:19 |
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goatface posted:Dilution. If a blood mage can make blood explode out of people, it can probably seperate it out of water too.
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# ? Nov 28, 2014 23:44 |
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It's a bit silly, because if you think about it, the power of blood magic is less in the blood itself (oh noes dilution) and more in the fact they are doing blood SACRIFICES. That's the important thing, they are sacrificing virgins to devils or whatever to gain dark unholy powers. I think the whole sacrificing people still can be done underwater, with fish-people, the meaning of the act is the same. How exactly the blood falls and drains after the fact, if spilled on the ground or spilled onto the ocean I don't think is that important.
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# ? Nov 29, 2014 00:23 |
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Turin Turambar posted:It's a bit silly, because if you think about it, the power of blood magic is less in the blood itself (oh noes dilution) and more in the fact they are doing blood SACRIFICES. That's the important thing, they are sacrificing virgins to devils or whatever to gain dark unholy powers. I think the whole sacrificing people still can be done underwater, with fish-people, the meaning of the act is the same. How exactly the blood falls and drains after the fact, if spilled on the ground or spilled onto the ocean I don't think is that important. Clearly we need underwater-only blood magic that just summons progressively larger and larger sharks.
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# ? Nov 29, 2014 00:25 |
If demons can breathe water and swim than I am all for it but otherwise how is the demon going to swim down there with a bucket and pick up all of the blood?
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# ? Nov 29, 2014 00:28 |
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none fell off is now online, time to get your Pretenders uploaded! http://www.brainwrinkle.net/games/219
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# ? Nov 29, 2014 00:28 |
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The best lore reason I've heard is that water represents purity, hence the spells Cleansing Water and Demon Cleansing. So you can't do blood magic when you're in it.
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# ? Nov 29, 2014 00:53 |
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You can't give blood slaves scuba gear
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# ? Nov 29, 2014 01:57 |
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amuayse posted:You can't give blood slaves scuba gear Scuba gear? Just magick some gills on them.
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# ? Nov 29, 2014 02:02 |
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Speleothing posted:The best lore reason I've heard is that water represents purity, hence the spells Cleansing Water and Demon Cleansing. So you can't do blood magic when you're in it. There is some other things backing up that idea. The whole 'vampires can't cross running water' thing means they can't go skinny dipping.
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# ? Nov 29, 2014 04:04 |
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Blood slaves dont work underwater because they have to be humans. I believe its said in a few places that the power of blood magic comes from the blood of humans.
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# ? Nov 29, 2014 04:59 |
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Diabl0658 posted:Blood slaves dont work underwater because they have to be humans. I believe its said in a few places that the power of blood magic comes from the blood of humans. Nah, in one of the nation's fluff (abyssia or hinnom) they say that the blood mages were surprised to find that human sacrifices worked as well as their race's blood slaves.
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# ? Nov 29, 2014 07:54 |
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I haven't checked this thread in a while, but does anyone know if the Esubonten mod has had any updates after version .31?
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# ? Nov 29, 2014 08:07 |
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Don't female fish like, lay eggs then have dude fish spurt on them? Wouldn't that mean female fishpeople are always virgins?
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# ? Nov 29, 2014 08:28 |
Kitfox88 posted:Don't female fish like, lay eggs then have dude fish spurt on them? Wouldn't that mean female fishpeople are always virgins? Nah all that semen in the water probably despoils everybodys purity. Ocean's a hot semen cauldron.
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# ? Nov 29, 2014 10:05 |
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I was thinking in a gimmick strategy. Have anyone tried using the distributed self-buffing side effect of communions to selfbuff a big score of thugs (with astral or blood 1) and then attack with them? Looking at the inspector, it seems the only nation who can pull it off could be LA Pangea, with their Centaur Sages. Recruit everywhere mages that only cost 90 gold and are good researchers (+2 adept), so it's justifiable to amass them, they all have Astral 1, and they have Centaur stats (hp 23, morale 13, att 11, def 17, move 3/30, 2 attacks, mr 16) so they are ok in combat (though the buffs will have to fix that Prot 3). Maybe it's viable to spend 5 gems for some armor for each one.
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# ? Nov 29, 2014 10:39 |
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That's an old dom3 thing that was apparently popular (reverse communions/linebacker communions) and not a gimmick at all, but doesn't work in dom4 because they changed the way communions work. Self-buffs only filter down to slaves, not to other masters, and slaves are paralysed while in a communion so they can't fight as thugs. Unless I've misunderstood you.
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# ? Nov 29, 2014 11:13 |
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Oh right, they are paralysed. It's still early in the morning here and somehow I forgot that little but obvious detail. Never mind then. nofunallowed.jpg
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# ? Nov 29, 2014 11:52 |
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I miss linebacker communions, but now that they aren't a thing I find myself using actual proper communions a lot more. So maybe it is a good thing that they're gone.
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# ? Nov 29, 2014 13:05 |
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Yeah. Reverse/linebacker was so good it was hard to want to do a normal communion. Unfortunately losing them made a bunch of nations a lot weaker, but it's better overall.
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# ? Nov 29, 2014 14:48 |
For those who aren't currently following it, my Nation Draft LP has finally exited stupid boring expansion phase and I'm now embroiled in a bitter war with stupid loving flying raiders and it's total poo poo and probably more fun to read about than "this turn, I killed some indies ". Check it out if you haven't yet, or tune back in if you stopped!
ChickenWing fucked around with this message at 16:11 on Nov 29, 2014 |
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# ? Nov 29, 2014 16:04 |
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I've received more questions regarding this than I expected, so here is an updated version of my Dwarf Fortress-inspired mod, Underhome. In this version, I have made some very minor tweaks to MA Underhome: Mountain Halls, mostly playing with stats. More importantly, a rough version of EA Underhome: Mountain Kings is included as well. EA Underhome is different in quite a few ways: most dwarven troops are expensive gold-wise, so to give a boost the capital provides some extra gold to start with. EA dwarves have a base protection of 4 as opposed to MA's 2, but they don't have access to heavy armor. The defining characteristic of EA Underhome, I would say, is that it has a wide variety of terrain-specific troops. Unique troops are available for recruitment in mountains, caves, forests, swamps, and wastes, in addition to capital-only recruits. Some examples include Storm Kings and Gryphon Knights in the mountains, Dwarven Rangers and Shifters in the forest, and Magma-born and Flameslingers in wastes. This nation is not terribly closely linked to Dwarf Fortress as a game, that's more in MA Underhome: Mountain Halls. I'm planning some revamps to these nations using Event Modding tools later, but EA Underhome was largely finished when the event modding tools were released, and after having lost a week of time to my motherboard frying I decided to push for a release with its current iteration for testing. But the event modding tools have given me some ideas that I can work with, so we'll see how things turn out. In the meantime though, any and all feedback is appreciated.
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# ? Nov 30, 2014 04:40 |
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gently caress yes, dwarves. I will definitely be trying this out
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# ? Nov 30, 2014 05:20 |
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Who the gently caress wants some goddamn LAZULUM GRAFFS? Yeah I know you do. First; A state of the map! Now; Graffs!
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# ? Nov 30, 2014 06:53 |
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Whats it like having the huge gem site discovery bonus? I got knocked out by Agartha early on (and weirdly enough dont even show up as having been in the game on brainwrinkle?????) so i didnt get to see much of the gem usage.
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# ? Nov 30, 2014 08:42 |
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Magil Zeal posted:I've received more questions regarding this than I expected, so here is an updated version of my Dwarf Fortress-inspired mod, Underhome. In this version, I have made some very minor tweaks to MA Underhome: Mountain Halls, mostly playing with stats. More importantly, a rough version of EA Underhome: Mountain Kings is included as well. Dwarves!
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# ? Nov 30, 2014 10:17 |
Magil Zeal posted:I've received more questions regarding this than I expected, so here is an updated version of my Dwarf Fortress-inspired mod, Underhome. This sounds cool, I'll give this a shot.
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# ? Nov 30, 2014 12:53 |
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I booted up Pilgrim's progress earlier today to take my first turn in the game. But when I opened it, none of the flags were showing up on the nation select screen nor on the map & Pretenders screen save Vanheim. Do they only show up on the game once turns are taken (Vanheim was the only one to have taken a turn it said) or is there a bug in the client? It didn't work that in Dom3, so I am assuming the second.
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# ? Nov 30, 2014 21:48 |
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'none fell off' is up. 48 hours to end of first turn.
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# ? Dec 1, 2014 00:59 |
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Mile'ionaha posted:'none fell off' is up.
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# ? Dec 1, 2014 20:05 |
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Verifying goondom as per instructions on brainwrinkle. Oh hi! My third post, in like, ever. Maybe I should stop lurking and become more active?
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# ? Dec 1, 2014 21:43 |
Lipchitz posted:Verifying goondom as per instructions on brainwrinkle. Oh hi! My third post, in like, ever. Maybe I should stop lurking and become more active?
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# ? Dec 2, 2014 03:55 |
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Hanging out on IRC has been proving educational. I have discovered LA ulm with a D3B3 dormant pretender (I like the vampire queen for the theme) to start spamming vampire counts ASAP. Now my issue has moved into fine tuning my opening. I'm really no good at placing units properly or figuring out what an appropriate size for them should be. I've been massing rangers for expansion parties but I feel like maybe 60 rangers is a little overkill. Any help would be appreciated. I'm also iffy on when to start blood hunting. Should I do it right away so I can get a count out as soon as my pretender wakes up? And should I beeline straight to construction 4 for dowsing rods with LA ulms ridiculous research, or is getting to evo 6 the only option? Also when is the correct time to start recruiting the iron priests over fortune tellers?
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# ? Dec 2, 2014 04:16 |
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Demiurge4 posted:Hanging out on IRC has been proving educational. I have discovered LA ulm with a D3B3 dormant pretender (I like the vampire queen for the theme) to start spamming vampire counts ASAP. Now my issue has moved into fine tuning my opening. I'm really no good at placing units properly or figuring out what an appropriate size for them should be. I've been massing rangers for expansion parties but I feel like maybe 60 rangers is a little overkill. Any help would be appreciated. Fortune Tellers are cap only, so recruit them all the time unless you need a ghoul commander for undead leadership. Recruit Black Priests from your other forts, especially once you have Iron Blizzard researched. Good luck not dying in year 1 if you rush construction, you need something to win an early war.
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# ? Dec 2, 2014 04:24 |
Get evo2 for Solar Rays because your nonfort mages can spam the poo poo out of it and its pretty cool imo.
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# ? Dec 2, 2014 04:27 |
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Yeah, evo research up to and including 7 can can work really well for LA Ulm. A lot of their Fortune Tellers can cast Nether Darts, which is an evil, evil spell. Evo 6 gets you the almighty Iron Blizzard, 5 has Stellar Cascades (good loving luck to anyone trying to raid your research once you get that going) and Shadow Blast. Evo 7 can also let you set Rain of Stones traps if you get creative.
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# ? Dec 2, 2014 04:40 |
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# ? May 14, 2024 07:27 |
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I tried to zoom out to give a better impression of how many loving skeletons there are here but the point is there are a lot of loving skeletons and I can't even fit them all on screen
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# ? Dec 2, 2014 05:16 |