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Oh wow the final battle has another weird mechanic according the massive chalice forums. apparently when your heroes die previous generations of heroes spawn in. I had no deaths so no idea about that.
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# ? Nov 21, 2014 05:59 |
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# ? May 30, 2024 13:33 |
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Got gifted this game a couple days ago and it's been pretty cool. I think it'll be much more fun once they get the hybrid classes in, though, especially since one is a stealthy caberjack and that sounds hilarious.
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# ? Nov 24, 2014 10:13 |
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This game seems to have some good reviews and got some kind of update today. Worth the $30?
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# ? Nov 26, 2014 17:38 |
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Danith posted:This game seems to have some good reviews and got some kind of update today. Worth the $30? $30 at the moment? no.
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# ? Nov 26, 2014 19:33 |
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The price keeps on going up, I got it at fifteen, it was 22 when I posted the thread and now it's 30?
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# ? Nov 27, 2014 05:54 |
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Mr.Pibbleton posted:The price keeps on going up, I got it at fifteen, it was 22 when I posted the thread and now it's 30? :doublefine:
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# ? Nov 27, 2014 08:20 |
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Mr.Pibbleton posted:The price keeps on going up, I got it at fifteen, it was 22 when I posted the thread and now it's 30? Fifteen dollars was the Kickstarter buy-in, it was on sale for $22.50 for a few days when it first hit Steam, and now it's hit its actual price of $30. Arnold of Soissons posted::doublefine: It's really more like :earlyaccess: if you wanna cry about it
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# ? Nov 27, 2014 08:23 |
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Mr.Pibbleton posted:The price keeps on going up, I got it at fifteen, it was 22 when I posted the thread and now it's 30? The whole gaming community can't stop talking about how great the game is and now that Doublefine knows what it has they're jacking up the price!
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# ? Nov 27, 2014 17:51 |
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Pirate Jet posted:It's really more like :earlyaccess: if you wanna cry about it doublefine knows better than anybody what early access is really about : selling unfinished games, jacking their prices up over time as they reach "completion", and not actually completing them
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# ? Nov 28, 2014 19:55 |
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Pornographic Memory posted:doublefine knows better than anybody what early access is really about : selling unfinished games, jacking their prices up over time as they reach "completion", and not actually completing them Oh I don't know, when I was judging it as a 15 dollar indie game it seemed pretty dang good for the price, hopefully they'll polish it enough that I'd say the same thing at 30, supposedly there's a few more months left to go before it's out of EA.
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# ? Nov 29, 2014 16:37 |
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mumble mumble space-base df-9 mumble early access is not a funding mechanism
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# ? Nov 29, 2014 18:12 |
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I'm just bitter over DF9 and couldn't help getting a jab in, maybe this game will turn out better I dunno and probably won't bother to find out for myself
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# ? Nov 29, 2014 18:14 |
Lol at anyone who got suckered into buying another double fine game
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# ? Nov 29, 2014 18:14 |
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Bogart posted:mumble mumble space-base df-9 mumble early access is not a funding mechanism worth noting they are also pulling this poo poo w Big Cup, and 1.0 will officially happen whenever the money runs out
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# ? Nov 29, 2014 18:21 |
Pornographic Memory posted:I'm just bitter over DF9 and couldn't help getting a jab in, maybe this game will turn out better I dunno and probably won't bother to find out for myself It won't turn out better
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# ? Nov 29, 2014 18:41 |
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I recently fired up xcom: enemy unknown with the expansion pack and there were a number of things that felt really different about it. Like how aliens activate in packs and react when they first see you, whereas the cadence reacts only on its turn and only if the individual unit can see you. Massive Chalice's tactical screen feels like it needs a lot more management since you have to replace people when they die and for most of the game using old people to speed up research is pretty important. RE's are very different since they can actually have negative results and XCOM's are positive (unless you fail the mission) or neutral if you simply don't fulfill the request. XCOM maps feel like they're about the same size, but the XCOM unit's movement range is way higher, however you're constrained by moving from cover to cover unless you want to get your people killed. Massive Chalice has two mission types and one of them appears only once. There was also less branches in the research trees. However the focus on melee combat, re-positioning enemies and stunning them made for a different tactical experience. I've played through an earlier build than what's currently available and I didn't know anything about what they planned to implement (except hybrid classes), so I wasn't disappointed or felt that some promise hadn't been fulfilled. I honestly really enjoyed the game when I played through it and after finishing it, I'd be very comfortable calling it an XCOM-lite and I do mean that in a good way. I still don't think it's up to 30 dollars in value yet though. Those player models look ok at a distance but whenever they zoom in, it's pretty bad. I'd love some pictures in the random events too.
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# ? Nov 30, 2014 19:01 |
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Mr.Pibbleton posted:I recently fired up xcom: enemy unknown with the expansion pack and there were a number of things that felt really different about it. Like how aliens activate in packs and react when they first see you, whereas the cadence reacts only on its turn and only if the individual unit can see you. Massive Chalice's tactical screen feels like it needs a lot more management since you have to replace people when they die and for most of the game using old people to speed up research is pretty important. RE's are very different since they can actually have negative results and XCOM's are positive (unless you fail the mission) or neutral if you simply don't fulfill the request. XCOM maps feel like they're about the same size, but the XCOM unit's movement range is way higher, however you're constrained by moving from cover to cover unless you want to get your people killed. Massive Chalice has two mission types and one of them appears only once. There was also less branches in the research trees. However the focus on melee combat, re-positioning enemies and stunning them made for a different tactical experience. but it's a DF game.
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# ? Nov 30, 2014 19:06 |
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de_dust posted:but it's a DF game. Check and mate, Mr. Pibbleton.
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# ? Nov 30, 2014 19:42 |
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de_dust posted:but it's a DF game.
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# ? Dec 1, 2014 01:33 |
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Eonwe posted:Lol at anyone who got suckered into buying another double fine game To be fair I was suckered with df-9, because I believed that steam wouldn't knowingly allow someone to walk away from development. They did, but they've changed their terms to attempt to stop this lovely behavior. I take your lol in the spirit intended, so have a festive gently caress you in return. My problem with chalice is that as it currently stands, it's horribly bland. Within the first hour you've seen everything, and then it's just a slog to finish. Arnold of Soissons posted:worth noting they are also pulling this poo poo w Big Cup, and 1.0 will officially happen whenever the money runs out Time to start the sweepstake on how quickly they fold after burning all that goodwill. Hopefully Timmy has salted away some cash.
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# ? Dec 1, 2014 01:50 |
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Hav posted:Time to start the sweepstake on how quickly they fold after burning all that goodwill. Hopefully Timmy has salted away some cash. It's really astonishing how quickly common regard for Double Fine flipped. It takes skill to gently caress up a rep that adored that fast.
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# ? Dec 1, 2014 16:47 |
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since this is doubling as the DoubleFine Hate Thread, the second half of the first game they kickstarted got pushed back again Current ETA should have the thing finally finished 3 years after the kickstarter wrap
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# ? Dec 1, 2014 17:14 |
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Arnold of Soissons posted:since this is doubling as the DoubleFine Hate Thread, the second half of the first game they kickstarted got pushed back again you mean the kickstarter theyre going to start soon for extra funding?
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# ? Dec 1, 2014 17:23 |
MikeJF posted:It's really astonishing how quickly common regard for Double Fine flipped. It takes skill to gently caress up a rep that adored that fast. someone there has to have a drug problem
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# ? Dec 1, 2014 17:27 |
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This is a really fun game that's being actively worked on. I'm not really understanding the hate. I backed it at $20, am already greatly enjoying it, and enjoy both this game and XCOMM. So you all seem really excited to see something fail that's going fine and is already worth the money.
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# ? Dec 1, 2014 17:31 |
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Cast Iron Brick posted:This is a really fun game that's being actively worked on. I'm not really understanding the hate. I backed it at $20, am already greatly enjoying it, and enjoy both this game and XCOMM. Maybe they're hoping all the projects fail so Double Fine will get to work on that Brutal Legend sequel.
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# ? Dec 2, 2014 05:29 |
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Mr.Pibbleton posted:Maybe they're hoping all the projects fail so Double Fine will get to work on that Brutal Legend sequel. Let's not say things we can't take back
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# ? Dec 2, 2014 07:18 |
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That gif legitimately makes me angry. Who the gently caress does that? Prokhor Zakharov posted:Let's not say things we can't take back I unironically would like another Brutal Legend. First time I played it I got to the RTS part and put the game down in frustration, but when I picked it up a month later and played through it I had a lot of fun, the music was great and driving about was fun.
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# ? Dec 2, 2014 13:47 |
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Cast Iron Brick posted:This is a really fun game that's being actively worked on. I'm not really understanding the hate. I backed it at $20, am already greatly enjoying it, and enjoy both this game and XCOMM.
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# ? Dec 2, 2014 13:48 |
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Endorph posted:I'm not excited to see it fail or anything, if it works out then it works out, but can you really blame people for being wary of Double Fine after all the dumb poo poo they've done? Maybe not blame them for that, but shade is being thrown at a game that really is quite good and plays in a way that makes me prefer it over XCOM.
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# ? Dec 2, 2014 14:09 |
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I think MASSIVE CHALICE is fine for what it is. The real crime here is that Brad Muir is stuck doing Kickstarter and early access bullshit. I'd like to see what he can make with proper resources.
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# ? Dec 2, 2014 14:31 |
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Arnold of Soissons posted:since this is doubling as the DoubleFine Hate Thread, the second half of the first game they kickstarted got pushed back again What do you mean again, did they ever say it would be finished this year? Schafer finished the script a few months ago and they just finished recording the dialog, who thought it was coming out before the end of 2014?? dogstile posted:I unironically would like another Brutal Legend. First time I played it I got to the RTS part and put the game down in frustration, but when I picked it up a month later and played through it I had a lot of fun, the music was great and driving about was fun. Brutal Legend was loving awesome. gently caress the haters, gently caress EA for the lovely advertising, and gently caress Activision for the cockblocking and meddling. BL was originally intended to be an RTS multiplayer game in the vein of Herzog Zwei, the singleplayer stuff was pushed by Activision who wanted to turn it into a Guitar Hero licensed game. If you're having trouble with the easy rear end RTS missions it means you're not fighting with your troops. The enemy general does it, you should too. This style of game is the granddaddy to the MOBA which everyone slobbers over. It even has towers and everything.
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# ? Dec 2, 2014 16:11 |
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yeah but the thing is Brutal Legend is bad at being like Herzog Zwei like i completely understand how it's supposed to play, but it's bad at being that.
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# ? Dec 2, 2014 16:14 |
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Endorph posted:yeah but the thing is Brutal Legend is bad at being like Herzog Zwei Mmmmmnah, son. I will play BL over Battlezone 2 or Sacrifice any day. al-azad fucked around with this message at 16:24 on Dec 2, 2014 |
# ? Dec 2, 2014 16:17 |
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al-azad posted:Mmmmmnah, son. You can tell how great it was at this by the fact that people are still really into Brutal Legend, and use it as an example of a really good game. Cast Iron Brick posted:Maybe not blame them for that, but shade is being thrown at a game that really is quite good and plays in a way that makes me prefer it over XCOM. There's a real lack of variance in Massive Chalice that means I've left it well alone until it moves further along, but an 'also-ran' with XCom isn't going to elevate them to a AAA state, and when you start comparing the output with contemporary studios, it's looking dodgy. Don't get me wrong, the art style is okay, and the overall concept is sold, but the gameplay is dull. Hell, the best you can manage is 'it's good'. Mr.Pibbleton posted:Maybe they're hoping all the projects fail so Double Fine will get to work on that Brutal Legend sequel. Nah, I'm pissed that DF-9 was abandoned so quickly and the reasoning given was that they couldn't afford to keep developing it. Which then raises the question what the blazing gently caress they expected to happen. I tend to then juxtapose this with; quote:“We wanted to keep working on Spacebase for years. But Spacebase spends more money than it brings in, and that’s just not something we can afford to do any more.” Stunning lack of self-awareness, and generally a toddler understands that before you bring a product to market there is a cash outlay. This guy; Wants you to pre-order, then walk away if enough pre-orders aren't met. This does not bode well for his or double-fine's future attempts to secure funding, bearing in mind that he already burned publishers. And I'm still waiting for the source code release that they promised for DF-9. al-azad posted:Mmmmmnah, son. When was the last time you played any of these?
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# ? Dec 2, 2014 16:46 |
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I totally understand getting pissed that DF-9 was dropped but how does admitting their faults make it a "stunning lack of self awareness?" If anything that makes them more aware. They thought the game could bring in revenue to justify future development. It didn't so they pulled the plug. What other options were there? Double Fine are the only ones being transparent about making mistakes. Hav posted:When was the last time you played any of these? Battlezone 2 recently and Sacrifice when it came out on GOG. The non-standard RTS is a genre I love: Delphi's missions in Giants Citizen Kabuto, the original Dune game, Command & Conquer Renegade, Sacrifice, Battlezone 2, Herzog Zwei, Brutal Legend, Team Buddies, Future Cop LAPD's free combat mode, Kingdom Under Fire, Bladestorm, Divinity Dragon Commander, and so on. Past resource management, troop movement, or base building into an otherwise innocuous genre like FPS or hack-and-slash and you have my wallet open. But it's a decisive genre, one you see about as rarely as the puzzle platformer. Maybe they really are bad games but I don't think so. A programmer on Battlezone 2 said it was an issue of getting too far away from people's comfort zone. The predominant opinion of BL at launch was "Loved the demo but died at the first stage battle WTF?!?!"
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# ? Dec 2, 2014 17:12 |
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al-azad posted:Double Fine are the only ones being transparent about making mistakes. Did you somehow miss the fact that development for the game this thread about is ALSO contingent on further sales (ie prior to 1.0) You are white knighting a company run by idiots who are literally doing the exact same thing they already did, only with 10+ year old graphics this time
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# ? Dec 2, 2014 17:21 |
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al-azad posted:The non-standard RTS is a genre I love: Delphi's missions in Giants Citizen Kabuto, the original Dune game, Command & Conquer Renegade, Sacrifice, Battlezone 2, Herzog Zwei, Brutal Legend, Team Buddies, Future Cop LAPD's free combat mode, Kingdom Under Fire, Bladestorm, Divinity Dragon Commander, and so on. Past resource management, troop movement, or base building into an otherwise innocuous genre like FPS or hack-and-slash and you have my wallet open.
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# ? Dec 2, 2014 17:27 |
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Arnold of Soissons posted:Did you somehow miss the fact that development for the game this thread about is ALSO contingent on further sales (ie prior to 1.0) Did you miss the fact that Massive Chalice isn't in that nebulous genre of sandbox games that are constantly expanding to an unclear list of features before being called complete? Minecraft is the grandfather of this early access push of starting low then rolling high and that took 2.5 years to go from alpha to 1.0 with the same subset of people calling out 1.0 as an excuse to raise the price from beta. Spacebase's writing was on the wall from the start. They said up front it was one of their most expensive projects by like 3-8 times. An expensive project promising updates indefinitely until the point when they finally conclude no more work would be done with it. And that happened, just at a point far earlier than anyone expected. This is nothing like Massive Chalice, or any of their projects at all. Endorph posted:have you played guilty gear 2 Nope but I have to now. Add Odama to the list of games I love and everyone hates. al-azad fucked around with this message at 17:34 on Dec 2, 2014 |
# ? Dec 2, 2014 17:32 |
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# ? May 30, 2024 13:33 |
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Hahaha Ok write a bunch of words about Minecraft and pretend that has gently caress all to do with anything
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# ? Dec 2, 2014 17:38 |