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I have a speaker at work and play Just a Friend pretty regularly and sometimes get some people attempting to sing along who then immediately realize they don't know the words.
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# ? Dec 1, 2014 21:38 |
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# ? Jun 9, 2024 20:11 |
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Light Gun Man posted:I have a speaker at work and play Just a Friend pretty regularly and sometimes get some people attempting to sing along who then immediately realize they don't know the words. Fuckers are ruining Biz Markie.
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# ? Dec 1, 2014 21:57 |
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So, I will soon have my hands on a PS4 so I'll be able to play SPECTACULAR NEW (not for PC) GRAPHICS version of SR4. Again. ANd Gat out of Hell. And I was wondering if there was some way, maybe, there'd be way to port saves from pre-gen console versions to the new one. And maybe creations. I'd just like to have one creation pool.
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# ? Dec 2, 2014 07:49 |
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Doesn't SR4 have that feature where you can up/download your boss to a site? Don't know if it carries storyline progress though.
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# ? Dec 2, 2014 09:47 |
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Zaa Boogie posted:So, I will soon have my hands on a PS4 so I'll be able to play SPECTACULAR NEW (not for PC) GRAPHICS version of SR4. Again. ANd Gat out of Hell. Saves are platform specific. There is no way to port a save from one console to another. The character upload/download feature is all platform specific. Characters created on one console can't be downloaded by another through the website.
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# ? Dec 2, 2014 10:44 |
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IdolNinja posted:The character upload/download feature is all platform specific. Characters created on one console can't be downloaded by another through the website. Why is that? It seems like a totally arbitrary restriction.
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# ? Dec 2, 2014 11:31 |
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Tiggum posted:Why is that? It seems like a totally arbitrary restriction. Think of each console ("platform") as its own language and you're close to how weird it is in reality. The console manufacturers change everything about interfacing with their servers for every generation. Part of the reason is for security, part is because standards and goals change over time, and part is because you'll have to buy new things if they don't let you use the old things.
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# ? Dec 2, 2014 12:03 |
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E: On the ^^ So I don't sound like a dick, I can't stress enough there I'm totally okay with them being separate, I was just pointing out the reasoning described makes no sense, rather than actually wanting the capability. I didn't mean this post to sound as aggressive as it might otherwise be interpreted. It's like... it's like the basic principles of an API / abstraction layer is beyond people. Don't get me wrong, there's no problem to my mind making them platform specific, but it's not because of a technical limitation, it's because it's just not worth the effort to do so. You'd spend effort and money creating a capability that would be used by a tiny proportion of your user base who wouldn't have any use for it beyond 'well, this is nice, I suppose' and wouldn't generate any value (or more importantly, revenue) either. Shockeh fucked around with this message at 12:27 on Dec 2, 2014 |
# ? Dec 2, 2014 12:24 |
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Shockeh posted:E: On the ^^ So I don't sound like a dick, I can't stress enough there I'm totally okay with them being separate, I was just pointing out the reasoning described makes no sense, rather than actually wanting the capability. I didn't mean this post to sound as aggressive as it might otherwise be interpreted. Show me that sweet API that allows you to magically port from one console platform to another. I'm pretty sure even IOS/Android doesn't have that.
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# ? Dec 2, 2014 12:52 |
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Tezzeract posted:Show me that sweet API that allows you to magically port from one console platform to another. I'm pretty sure even IOS/Android doesn't have that. Okay, once again - I do not want this. I'm not asking for it. I just want this to be totally transparent throughout, this is purely hypothetical! There isn't one; But you clearly need to have an interface (read, a separate API) to each to enable the upload/download of data, so now you have one set of data volumes that encompass all characters across all platforms. By definition at that point, it's then POSSIBLE to strip the Platform specific components (Attached XBL Account, whatever), and drop that character onto the volume for the PS3/PS4 one, which can then be uploaded as normal. You're functioning as the abstraction layer that allows it to be achieved. The point I'm making, and I'll continue to stress is that it's certainly possible - If I were in the position myself, it still wouldn't happen, because as I stated in the first post it costs a lot in resource to achieve for something that isn't going to get used in 99.99% of cases.
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# ? Dec 2, 2014 13:13 |
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Tricky Ed posted:Think of each console ("platform") as its own language and you're close to how weird it is in reality. The console manufacturers change everything about interfacing with their servers for every generation. Part of the reason is for security, part is because standards and goals change over time, and part is because you'll have to buy new things if they don't let you use the old things. Surely a character is just the values of the various sliders and the IDs of the clothing items/tattoos/hair? How is it at all difficult to get that from one platform to the other?
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# ? Dec 2, 2014 13:38 |
Porting a game from one console to another is difficult, like what Tricky Ed described, but porting one Saint's Row character to another isn't. Each copy of the Saint's Row games interprets character data in more or less the same way, it's basically a list describing the positions of sliders, eye color, hair color, etc., along with what the character is wearing. In other words, no matter what version of Saint's Row we're talking, character data looks sort of like this:code:
(Keep in mind I'm referring to Saint's Row 3/4 when I'm talking about this, if we start talking about SR1/SR2 it's out the window)
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# ? Dec 2, 2014 13:39 |
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I didn't spot anything in the OP, so here comes question time! I just grabbed Game of the Century off of Steam, and I was wondering if there are any must-have mods along the lines of Gentlemen of the Row that I should be hunting down. I've already played through the main game on consoles, so I'm not that worried about cracking the game wide open for laughs.
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# ? Dec 2, 2014 13:54 |
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deadly_pudding posted:I didn't spot anything in the OP, so here comes question time! I used this one on my last run http://www.saintsrowmods.com/forum/threads/npc-behaviour-and-spawn-mod.5234/
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# ? Dec 2, 2014 15:19 |
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IdolNinja posted:Saves are platform specific. There is no way to port a save from one console to another. The character upload/download feature is all platform specific. Characters created on one console can't be downloaded by another through the website. Nooooooooooooooooooooookay. I was hoping for the long shot of there being a save porting option like some other cross-gen remakes are doing but I guess I just have to play it all over again!
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# ? Dec 2, 2014 17:00 |
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XBL sale today: SRIV 70% off, Season Pass 50% off. You now officially have no excuse. I'm assuming the season pass will not include Gat out of Hell
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# ? Dec 2, 2014 19:40 |
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Tiggum posted:Surely a character is just the values of the various sliders and the IDs of the clothing items/tattoos/hair? How is it at all difficult to get that from one platform to the other? Segmentation Fault posted:Porting a game from one console to another is difficult, like what Tricky Ed described, but porting one Saint's Row character to another isn't. These slider values mean something totally different when interpreted by different video hardware/software. A non-trivial problem every time you talk about the port is smoothing over these quirks so you have a uniform experience. This is why PS3 and 360 could have totally different framerate profiles even though, especially later in their development life cycle, their theoretical benchmarks ended up being roughly the same. You could, of course, create a translation API with a substantial amount of effort and coding, most of which would be very frustrating trial and error - which basically no programmer wants to work on for more than a few days. It's about as enjoyable as putting your nuts in a vice. It would also be very difficult to test because the number of permutations that are possible go pretty quickly to infinity, so getting even a reasonable amount of coverage would be difficult. So the judgement call was made, apparently, to not burn expensive programmer time and invaluable (as in, there is no way to put a value on it) programmer job satisfaction making something that a relative minority of people were going to use. What I'm saying is I don't work for Volition but this restriction seems neither arbitrary nor cheap. It seems like a good evaluation of cost vs benefit. Coolguye fucked around with this message at 19:49 on Dec 2, 2014 |
# ? Dec 2, 2014 19:47 |
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its just 1s and 0s man, how hard could it be?
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# ? Dec 2, 2014 20:40 |
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Coolguye posted:These slider values mean something totally different when interpreted by different video hardware/software. A non-trivial problem every time you talk about the port is smoothing over these quirks so you have a uniform experience. This is why PS3 and 360 could have totally different framerate profiles even though, especially later in their development life cycle, their theoretical benchmarks ended up being roughly the same. You could literally write down every slider value on paper and then copy it onto the other console.
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# ? Dec 2, 2014 20:43 |
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circ dick soleil posted:You could literally write down every slider value on paper and then copy it onto the other console. That's more an external thing though. Having the character file read from the database would involve decrypting the data and reading it using the system's function calls, which are probably different from system to system. I mean, sure, they could just upload the files as plaintext and re-download them as such, but that leaves room for security vulnerabilities that are probably more hassle than they're worth.
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# ? Dec 2, 2014 20:47 |
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We can only ever really guess about the platform stuff for avatar downloads, but unless somebody really dropped the ball in software design, I can pretty much promise that the platforms are kept separate in order to appease the platform holders themselves. There's a reason you can't play Call of Duty on a mixed server of XBONE, PS4, and PC users, and it's because platform holders don't want to make it easy to switch platforms. If the majority of the Call of Duty community operates on the XBone servers, you can imagine there exists a decent chunk of the consumer market that cannot switch to PS4 or PC without making a sacrifice in the form of a friends list and/or clan. This benefits the platform because it is one way to retain a customer who may have otherwise switched brands. It's dumb to lock user-generated content behind that sort of service barrier, of course, but it's also really easy for some guy on Skype with Volition to point at a giant stack of paper and say, "Sorry brah, it says here in the developer terms for certification that your product can't interact with platforms other than this one."
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# ? Dec 2, 2014 20:53 |
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deadly_pudding posted:We can only ever really guess about the platform stuff for avatar downloads, but unless somebody really dropped the ball in software design, I can pretty much promise that the platforms are kept separate in order to appease the platform holders themselves. Yeah that makes a lot more sense.
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# ? Dec 2, 2014 21:17 |
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ChaosArgate posted:That's more an external thing though. Having the character file read from the database would involve decrypting the data and reading it using the system's function calls, which are probably different from system to system. I mean, sure, they could just upload the files as plaintext and re-download them as such, but that leaves room for security vulnerabilities that are probably more hassle than they're worth.
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# ? Dec 2, 2014 21:17 |
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New trailer for Gat Out of Hell dropped today. It's....different. http://www.ign.com/videos/2014/12/03/saints-row-gat-out-of-hell-musical-trailer
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# ? Dec 3, 2014 18:38 |
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Crappy Jack posted:New trailer for Gat Out of Hell dropped today. Does this mean the whole game is actually a musical? Because that's literally the best news I could ever imagine. Also, why does Kinzie not get a bitchin' swole demon arm that's all burned and scarred? Her's looks like someone just drew on her arm with a pink gel pen.
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# ? Dec 3, 2014 19:00 |
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Ahahah I love Travis Willingham as Satan E: Also :lol at all the whinny comments, "What have they done to my Saints Row!!! " achillesforever6 fucked around with this message at 19:08 on Dec 3, 2014 |
# ? Dec 3, 2014 19:03 |
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Crappy Jack posted:New trailer for Gat Out of Hell dropped today. Holy poo poo that's amazing.
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# ? Dec 3, 2014 19:11 |
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Oh my god. Oh my loving god.
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# ? Dec 3, 2014 19:14 |
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Crappy Jack posted:New trailer for Gat Out of Hell dropped today. Holy poo poo
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# ? Dec 3, 2014 19:15 |
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Johnny Gat, cat savior.
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# ? Dec 3, 2014 19:18 |
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If they go full musical with the cutscenes they should have Meat Loaf in it, I don't care if he's not dead make him a homie
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# ? Dec 3, 2014 19:19 |
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Doomsayer posted:Also, why does Kinzie not get a bitchin' swole demon arm that's all burned and scarred? Her's looks like someone just drew on her arm with a pink gel pen. I don't think Gat's demon arm is any more swole than usual, actually. Dude's pretty well-built. And the reason they look different is as likely as not a candidate for the OSHA thread.
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# ? Dec 3, 2014 19:32 |
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I love this franchise. Sing-a-longs are the best. Reminded me of South Parks UP there with Satan.
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# ? Dec 3, 2014 19:33 |
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Doomsayer posted:Does this mean the whole game is actually a musical? Because that's literally the best news I could ever imagine. If that isn't at least an actual cutscene in the game it certainly seems like a hell of a lot of effort to go through for a single trailer.
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# ? Dec 3, 2014 19:38 |
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omgomgomg The only way this can be better is if the entire thing really *is* a musical.
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# ? Dec 3, 2014 19:39 |
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Just sayin if you guys really like the Genki Mobile now you can own your very own! http://www.ebay.com/itm/161506277416
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# ? Dec 3, 2014 20:52 |
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Crappy Jack posted:New trailer for Gat Out of Hell dropped today. That was beautiful.
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# ? Dec 3, 2014 21:10 |
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absolutely magical.
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# ? Dec 3, 2014 21:41 |
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Oh my god Satan's daughter is a Disney princess pastiche. I think I already like this more than SRIV.
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# ? Dec 3, 2014 21:44 |
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# ? Jun 9, 2024 20:11 |
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Well, back in the day they didn't cast Daniel Dae Kim for his singing ability. poo poo is still awesome, though.
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# ? Dec 3, 2014 21:56 |