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Razor Jacksuit posted:Where you at? SpikeMcclane posted:This is a thing I am wanting to do. Twice even. Cool, I'll hit you guys up when I actually get my hands on the goods. I am sure we come to a mutually beneficial arrangement.
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# ? Dec 2, 2014 21:02 |
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# ? May 23, 2024 10:43 |
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Rapey Joe Stalin posted:It is a prestige model for the company as much as the consumer. They have the rights and they know that there are people who will spend that much for a GW Smaug. It is exactly the same motivation as when they made a metal Thunderhawk for $649.99 back in 1997, except this time they have a larger potential market and a smaller window in which to capitalise. You're right on all points but did you really just use the word, "consumer" unironically? Cooked Auto posted:Maybe I should start playing the smaller scale Inquisitor because I've pretty much got the start of a retinue after digging through my bitz box today. Do that. The Stormtrooper head does look great on the Space Marine body, but if you're trying to convey that he's human use the smallest bits you have. Coteaz's thunder hammer is ideal because it's much smaller, and I dare say I would use a laspistol or a boltpistol ripped from an Imperial Guard model just to get the proper scale on the weapon. There's a teeny tiny stormbolter model out there somewhere but I forget from what miniature (bashing two large bolt pistols looks good, for my tastes). Post 9-11 User fucked around with this message at 21:56 on Dec 2, 2014 |
# ? Dec 2, 2014 21:49 |
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Acebuckeye13 posted:The problem thus being finding a model that can equip two pistols, which is what I believe he was referring to. There aren't many I can think of offhand, outside of a select few special characters like Cypher and Creed. I can't speak for other codices but I'm pretty sure CSM can just straight up do it on a generic lord or even a unit champion. These models generally start with a bolt pistol and CCW, so just buy a plasma pistol replacing the CCW, boom, done.
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# ? Dec 2, 2014 21:51 |
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Slimnoid posted:Relentless on tac squads with the Dakkabanner would be really killer, except of course you've only got ONE tac squad so it's all but worthless. Wait what? Relentless only offers rapid fire weapons the 'you can still charge' benefit so I'm not sure how this is a big deal.
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# ? Dec 2, 2014 22:14 |
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Genghis Cohen posted:Wait what? Relentless only offers rapid fire weapons the 'you can still charge' benefit so I'm not sure how this is a big deal. The "Dakka banner" makes those rapid fire bolt guns salvo 2/4 bolt guns.
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# ? Dec 2, 2014 22:19 |
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JerryLee posted:I can't speak for other codices but I'm pretty sure CSM can just straight up do it on a generic lord or even a unit champion. These models generally start with a bolt pistol and CCW, so just buy a plasma pistol replacing the CCW, boom, done. BA sergeants (and maybe some other models) can get double infernus or plasma pistols (or a mix) if I remember correctly. I always wanted to model my ASM sergeants with twin pistols to match the special weapons but 30 points is a huge sink on one throwaway model in an already overpriced codex.
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# ? Dec 2, 2014 22:21 |
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JerryLee posted:I can't speak for other codices but I'm pretty sure CSM can just straight up do it on a generic lord or even a unit champion. These models generally start with a bolt pistol and CCW, so just buy a plasma pistol replacing the CCW, boom, done. Most codices that have some kind of pistol upgrade for their sergeants (including all of MEQ ones, Imperial Guard, and more) have the option to buy two guns in this fashion. It's generally a pretty poor plan, since you're paying rather a lot of points for not all that much, but it can be amusing (such as the Vanguard Veteran squad with two pairs of Infernus pistols each.)
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# ? Dec 2, 2014 22:33 |
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PeterWeller posted:The "Dakka banner" makes those rapid fire bolt guns salvo 2/4 bolt guns. Ah, ok. I thought they were just 'double shots'. Yes it is good then, but as he said, only 1 squad benefits.
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# ? Dec 2, 2014 22:41 |
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Post 9-11 User posted:Do that. The Stormtrooper head does look great on the Space Marine body, but if you're trying to convey that he's human use the smallest bits you have. Coteaz's thunder hammer is ideal because it's much smaller, and I dare say I would use a laspistol or a boltpistol ripped from an Imperial Guard model just to get the proper scale on the weapon. There's a teeny tiny stormbolter model out there somewhere but I forget from what miniature (bashing two large bolt pistols looks good, for my tastes). Yeah I could probably do that but trying to get ahold of those bitz seems like a real hassle even if the suggestions are sound. The "Inquisitor" is pretty much just GK bitz I got from a friend aside from the Scion head. Might try their arms as well just because of how well the head fits in with the body. Don't really think a standard Cadian Laspistol will look that well on him. Also kinda disappointed to notice that the Sniper rifle from the Cadian HQ box goes well with one of the Chimera commander heads for a really ridiculous tacticool sniper guy but the problem is that he has to be standing up. Which is kinda boring and I don't have any spare legs of that kind anyway. Unless I get crazy with some tools on the cape. God knows what else I'm gonna use those bitz for anyway.
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# ? Dec 2, 2014 23:00 |
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Acebuckeye13 posted:The problem thus being finding a model that can equip two pistols, which is what I believe he was referring to. There aren't many I can think of offhand, outside of a select few special characters like Cypher and Creed. John Wooing is the Seraphims schtick for the sisters.
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# ? Dec 3, 2014 00:03 |
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I have found it. The ultimate unit that will literally kill anything in the entire game. What is it? It's a 30k Moritat with either bolt pistols or plasma pistols and the Combat Augment Array upgreydd. code:
Do I win a prize?
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# ? Dec 3, 2014 02:16 |
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I like the fact that he then deletes himself afterwards, in shame.
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# ? Dec 3, 2014 02:18 |
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Why would anyone allow that within 12 inches of them though? It's a moritat. He basically has to walk to wherever he's going.
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# ? Dec 3, 2014 02:22 |
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REAL MUSCLE MILK posted:Why would anyone allow that within 12 inches of them though? It's a moritat. He basically has to walk to wherever he's going. Jump pack, so he can deep strike, plus depending on the board, wouldn't be terrible hard to LOS a single model when he can just hop over it next turn.
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# ? Dec 3, 2014 02:26 |
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He takes 2 toughness tests afterward, which he can probably pass just fine. At 120 points, he is also cheap as dirt. He also has scout. For additional comedy you could buy him a Phase Walker relic that lets him teleport anywhere around the map without scattering. It almost sounds like I am making this poo poo up, but nope, somebody wrote this in a rulebook.
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# ? Dec 3, 2014 02:27 |
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Forge World, ladies and gentlemen.
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# ? Dec 3, 2014 02:28 |
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ban forge world completely e: we don't need these poorly tested and written rules in our game
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# ? Dec 3, 2014 02:38 |
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But no, it's balanced! I've said it many times before and I'll say it again, ForgeWorld makes great models but their rules balance is garbage and the fact that models from their range can be included in normal play can seriously break things. brb fielding my Malanthrope which is literally more than twice as good as two Venomthropes but also cheaper and has a better save and is also Synapse and also has special rules ugh No, seriously I'm fielding a Malanthrope because why would you not?
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# ? Dec 3, 2014 02:40 |
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i'd just like to add the forge world things seriously breaks the well-balanced and thought out game which is Warhammer 40k, a ruleset which is noted to have had perfect balancing at all times. i mean have you looked at some of those units? the Valdor Tank Hunter just owns
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# ? Dec 3, 2014 02:48 |
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PierreTheMime posted:But no, it's balanced! But it has fewer attacks than two venomthropes. Clearly not as good. Brb, gonna finish painting my dimachaeron. I do love my malanthrope, but they really should be 100 points for what they do. Is best moment was in a game against bid angels. Brother Corbulo and some marines were charged by my malanthrope and a large group of termagants on turn two. The marines and gants killed each other exactly at the end of turn three. Corbulo and the malanthrope stayed in a challenge the entire rest of the game, just helplessly swinging at each other, unable to get wounds through (mostly due to Corbulo being reduced to one attack.)
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# ? Dec 3, 2014 03:00 |
The Valdor looks cool as gently caress and is nowhere near the worst units FW writes rules for, and if anything they put out more stuff that's bad than they do broken stuff.
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# ? Dec 3, 2014 03:36 |
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Leo Showers posted:i'd just like to add the forge world things seriously breaks the well-balanced and thought out game which is Warhammer 40k, a ruleset which is noted to have had perfect balancing at all times. Taking a game with problems and making it worse isn't really a good thing. Forge World is certainly better than they were, say, a year or two ago in terms of balance, but there's still some pretty grievous offenders running around. It absolutely baffles me that they don't just literally grab one halfway-competent player to look their rules over before release for free. Most 40K nerds would jump at the chance to effectively be on the design team (even for zero pay) and it would insanely easy to fix stupid stuff like the Hornet's Pulse Lasers or the Manta's Ordnance Weapons or references to Panic tests and Cumbersome weapons. The only plausible explanation is that they simply don't give a poo poo and don't consider rules balance for their game to be a relevant part of their job.
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# ? Dec 3, 2014 03:41 |
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At the end of the day, both players are agreeing to play a certain ruleset with little men/women. No-one is forcing you to play with/against Forge World units, and back when I played more most people were really cool about it. The people who just rejected it offhand "because it's forgeworld and therefore broken" aren't really worth playing anyway
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# ? Dec 3, 2014 04:13 |
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Leo Showers posted:At the end of the day, both players are agreeing to play a certain ruleset with little men/women. No-one is forcing you to play with/against Forge World units, and back when I played more most people were really cool about it. The people who just rejected it offhand "because it's forgeworld and therefore broken" aren't really worth playing anyway This. My group fully has embraced FW and we have amazingly fun games. I've said it before and I'll say it again - it's all about the discussion ahead of time. I'm not going to sit here and say 40k is balanced. It clearly isn't. But if you want to have the most fun you can with this rule set, you just have a discussion ahead of time with your opponents. If you don't want to do that.. I would (unfortunately) just suggest trying another game.
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# ? Dec 3, 2014 04:39 |
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Sure, but that's a different animal than playing at a tournament or other event where you don't really have the option of just refusing to play your opponent. FW has always been present in casual play and that's more or less where it's always been aimed (hence the caveats at the beginning of most of the Imperial Armour books), but there's been a push to include in other games as well, which is typically where the problems crop up. Also, not to get super-prickly, but "play the game the way I want to play it or leave" is a really offensive thing to say. Certainly social contract is part of the game and all, but that occurs on lots of different levels and lots of different ways, and telling someone that if they don't want to explicitly negotiate all of the rules of the game every time they want to sit down with a stranger and enjoy some toy soldiers is... not great. It's exactly that idea of "if you aren't doing it right you need to leave MY HOBBY" that is so damaging to the game and that creates the divide between players.
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# ? Dec 3, 2014 04:47 |
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So if I want to get into Blood Angels before the new codex and any other new models drop, what should I look into getting?
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# ? Dec 3, 2014 04:57 |
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AbusePuppy posted:Also, not to get super-prickly, but "play the game the way I want to play it or leave" is a really offensive thing to say. Certainly social contract is part of the game and all, but that occurs on lots of different levels and lots of different ways, and telling someone that if they don't want to explicitly negotiate all of the rules of the game every time they want to sit down with a stranger and enjoy some toy soldiers is... not great. It's exactly that idea of "if you aren't doing it right you need to leave MY HOBBY" that is so damaging to the game and that creates the divide between players. lol if this actually offends you "no you cannot use forgeworld, either play the game I wan't or leave"
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# ? Dec 3, 2014 04:58 |
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As someone who uses forgeworld models, I always bring along extra models to change my list if my opponent isn't cool with it. I always try to bring several lists to my FLGS and use the list I think would be fun for my opponent to play against. If some young guy comes in who is clearly new to the game, I'm not going to bust out my tournament list.
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# ? Dec 3, 2014 05:05 |
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Leo Showers posted:lol if this actually offends you I think he meant more the general impression of "my way or the highway" which is so pervasive in nerd hobbies.
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# ? Dec 3, 2014 05:20 |
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anyway it's not a mega big deal anyway either you are okay with playing with/against forgeworld or you aren't. who cares e: I'm not losing anything by not playing against people who don't like forgeworld
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# ? Dec 3, 2014 05:21 |
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Leo Showers posted:lol if this actually offends you Ghost Hand posted:I would (unfortunately) just suggest trying another game. As polite as he was being about it, yes, that's what Ghost Hand said there. And no, it's not about Forge World in particular, but the mindset that many players (of all different stripes) have that their way of playing the game is "right" and if don't subscribe to that, you aren't playing 40K as it's "supposed" to be.
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# ? Dec 3, 2014 05:28 |
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As fun as this discussion is, when did http://www.games-workshop.com/en-AU/Grey-Knights-Strike-Squad-10 happen?
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# ? Dec 3, 2014 05:37 |
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Star Man posted:So if I want to get into Blood Angels before the new codex and any other new models drop, what should I look into getting? I'm not massively au fait with the Blood Angels but here's what I'd do, assuming you're buying the new BA/'nid box (because it's awesome value for money): The Death Company are Troops, traditionally Tactical and Assault are also Troops for BA, so one or the other of them. There's a new BA specific Tactical box going up for pre-order on Friday so if you want them I'd say buy a drop pod (heavy flamer, flamer, combi-melta in the pod would be my loadout of choice), or if you want to go assault you should be okay getting them. The Death Company Dreadnought is also Troops, so you could get by with just him and the DC squad in a pinch. Depending on whether or not you are going with jump packs on the Death Company, you might want to look at a Rhino for them. Lovely Joe Stalin fucked around with this message at 05:41 on Dec 3, 2014 |
# ? Dec 3, 2014 05:37 |
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Well, there is a 'right' way to play. FW produces official supplements to WH40k. You don't get to say 'sorry I don't think Farsight Enclaves should count'. Just because FW is distinct from GW doesn't make it less official.
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# ? Dec 3, 2014 05:41 |
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Rapey Joe Stalin posted:Depending on whether or not you are going with jump packs on the Death Company, you might want to look at a Rhino for them. Though you may want to wait for the codex to determine whether or not to run Jump Death Company, since Jump Packs cost Death Company 15 points each right now. I use Death Company kits to have some great looking Assault Marines, myself.
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# ? Dec 3, 2014 05:44 |
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REAL MUSCLE MILK posted:Well, there is a 'right' way to play. FW produces official supplements to WH40k. You don't get to say 'sorry I don't think Farsight Enclaves should count'. Just because FW is distinct from GW doesn't make it less official. yes
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# ? Dec 3, 2014 05:54 |
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AbusePuppy posted:As polite as he was being about it, yes, that's what Ghost Hand said there. And no, it's not about Forge World in particular, but the mindset that many players (of all different stripes) have that their way of playing the game is "right" and if don't subscribe to that, you aren't playing 40K as it's "supposed" to be. That's actually not what I intended my message to be...( "Play the game my way or leave") I actually do NOT think there is a "right" or "wrong" way to play this game. You just decide WHAT type of game YOU want to play.... and hopefully your opponent wants to play the same way. Having that discussion with your opponent in advance will definitely help make the experience better. I'm speaking from experience here with my group. (In the case of tournaments and organized play - you are allowing the TO to basically define that pre-discussion for you. They then tell you how the event will be run and you can choose to either go or not. Vote with your dollars!) I am actually typically opposed to any definitive statements. In fact it drives me nuts when people say "THIS IS HOW YOU MUST PLAY THE GAME!" No. Absolutely not. Play it how you want. This is actually one of the major tenants of my show. Play that game in a variety of ways. Don't let others dictate what you can and cannot do. I don't mean to exclude anyone or say "Play it this way or leave". What I AM saying is "There are other games out there that might have what you are looking for if 40k isn't currently fulfilling your requirements." I would honestly prefer more people stay and play 40k. It is after all a pretty darn good community when push comes to shove. But philosophically in life I am opposed to doing anything that doesn't make you happy. It's why I left my previous job! So if it isn't making you happy. Do something that DOES make you happy. Because clearly GW is forging their OWN narrative at this point regardless of player feedback. That is what I meant by my statement. Sorry if I was unclear or seemed abrasive in my previous one - that was not my intention.
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# ? Dec 3, 2014 05:57 |
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Everybody has to come to terms with the people they play the game with. If you're going to tournaments, you have to play by their rules, no discussion. If you're playing against friends you can very quickly agree upon what is acceptable. The only real grey area would be pick up games at stores and the like, where the combination of informal gaming and unfamiliar players can cause a bit of conflict. And at that point, in my opinion... gently caress those people. If you're running one of the new chaos dreadnought builds from IA:13 and some stranger at a board game store refuses to play against it, man, gently caress that dude. On the other hand, if your Astra Militarum gunline army has 20 thudd guns in it, perhaps you should just go gently caress yourself instead. Or maybe the answer to all of this is just don't be a dick.
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# ? Dec 3, 2014 05:58 |
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ThNextGreenLantern posted:Though you may want to wait for the codex to determine whether or not to run Jump Death Company, since Jump Packs cost Death Company 15 points each right now. I use Death Company kits to have some great looking Assault Marines, myself. We should know in a couple days, they'll have the new Death Company dataslate in the Shield of Baal box.
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# ? Dec 3, 2014 05:58 |
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# ? May 23, 2024 10:43 |
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Reynold posted:Everybody has to come to terms with the people they play the game with. If you're going to tournaments, you have to play by their rules, no discussion. If you're playing against friends you can very quickly agree upon what is acceptable. The only real grey area would be pick up games at stores and the like, where the combination of informal gaming and unfamiliar players can cause a bit of conflict. And at that point, in my opinion... I just never play "Pick up games" as you would expect them. If I go to a store to play someone, I usually work through their facebook page or forum and organize that game in advance - then we determine what type of game we want to play. I really do think that this can actually bring store communities of players CLOSER together as they interact more and plan and play games. Maybe I'm just to much of an idealist... :P
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# ? Dec 3, 2014 06:03 |