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Or throw them into situations where running is the plan... Yeah. Send them to deliver something to a Watch Fortress, and then have them steal/jailbreak something from the vaults/cells. They can run away from all sorts of high power Marines, Inquisition staff and hordes of navy ratings on their way out.
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# ? Dec 2, 2014 17:18 |
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# ? May 31, 2024 04:34 |
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Watch, they'll try to steal the watch fortress itself.
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# ? Dec 2, 2014 17:50 |
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goatface posted:Give them reasons to stay. Things they have to defend, or the things they really want being dependent on them destroying the enemy there and then. That's what I wound up doing in Rogue Trader, that and make sure they don't always have access to their big gently caress off cruiser with murder servitors that they kept using to capture things. I'm still kind of getting into the groove of GMing Black Crusade. After all, unlike the other systems the point of the heretics is that they are aggressively self interested. No grand stands and mighty heroics unless they're getting something out of it. It's still hard to figure out what the acceptable things to throw at the group without killing them outright are. In Rogue Trader, the navigator couldn't use his gaze all the time because then the party would get absolutely furious when he killed them by accident. In Black Crusade the psyker cranks the dial up to 11 and blows up things with his head and lets the phenomenae dice fall where they may. I thought the Necrons would make decent enemies for them to face, but then realized that when 2 members of the party still have las weaponry that perhaps it wasn't the best choice...
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# ? Dec 2, 2014 17:51 |
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Azran posted:Which reminds me - what changes have you done to the 40k universe for your games? I've personally allowed female Space Marines (not like you'd be able to differentiate what the hell that posthuman monster in front of you is to begin with) and introduced some races from stuff like Endless Legend as really minor xenos species. So far my group's changes have been fairly minor in the grand scheme of things. We've canonized a new Saint, Saint Hardworlder, the Navis House Mercator was elevated to a noble house and a new noble Navis House was created, and we sold Magoros Secundus to the Kroot, who promptly handed the entire Magoros system over to the Tau once our Rogue Trader vessel left the system. Also, our first Astropath's familiar turned out to be a daemon prince and it has been manipulating things behind the scenes throughout 2 RT campaigns, a BC campaign, and a DH campaign, with 3 separate GMs, so its continual schemes to escape the warp and take revenge have become basically the big bad for most of our campaigns. Shadow Isaac fucked around with this message at 03:09 on Dec 3, 2014 |
# ? Dec 2, 2014 21:22 |
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frajaq posted:The Golden Ballers of the Adeptus Mechanicus has been summoned.... to create the most pimped out bolter ever That belongs in a Catachan drug lord's swag room. quote:Which reminds me - what changes have you done to the 40k universe for your games? Let's see. I make the AdMech far less regressive (but the layman still mystified - if you've worked IT you know this isn't ridiculous) Women can be Spess Mehrines, and Spess Mehrines are less honor-bound and more tactically flexible. Melee is far less common outside of cultural exercises - except for Orks and Tyranids, because Orks and Tyranids. I knock a 0 or two off starship crew populations. Oh, and the Warp. I tend to get a bit different with the Warp - it's less 'alternate dimension is space hell' as it is 'Silent Hill The Parallel Universe' - a reflection of reality, darkly interpreted by the eternally decaying psyches of billions of years worth of awful aliens, of which Humans are only the latest to add their traumas to. Demons are either far too human or way too alien - mirror images of your self destructive tendencies or the same for aliens that fell prey to their own shadows. Chaos Space Marines are.. well, let's say they didn't drop the gun in the ending to Spec Ops: The Line. quote:I'm fairly certain at this point that the group is going to specialize in ways to either ignore the encounters I come up with, or blow them apart with psychic abilities. I'm sorry, but I gathered urgent flight was necessary considering an entire Necron Tomb was waking up around us. If you want us to be less spooked, don't stage the encounter in a room with at least four dozen Necron warriors between us and the exit :B. In all seriousness, I think our collective perception was less "we might get hurt" to "we will be vaporized." contagonist fucked around with this message at 06:44 on Dec 3, 2014 |
# ? Dec 3, 2014 06:03 |
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Azran posted:Which reminds me - what changes have you done to the 40k universe for your games? Beyond that it's up to the players to change things, but I'm guessing they'll be implementing at least the following: -Chaos Space Marines who aren't male humans will become increasingly common. (Dunno whether they'll go into the crazy that is non-human Space Marines.) -Integrating Tau technology into human technology on an industrial scale. (The major problem with the Tau scaling their stuff up is that their empire is comparatively tiny; humans can go bonkers if they understand the stuff.) -Chaos Ork Waugghs.
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# ? Dec 3, 2014 07:07 |
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My line on Space Marine gender in the game I run is that Astartes are genderless. They can potentially be made from male or female humans, but the transformation into Astartes wipes away any sexual characteristics the human base might have.
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# ? Dec 3, 2014 07:14 |
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And even if not, where will a space marine even find the time? Someone post that activities chart.
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# ? Dec 3, 2014 07:49 |
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Horrible Lurkbeast posted:And even if not, where will a space marine even find the time? 15 minutes is all you need for TWO sessions, if you're quick.
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# ? Dec 3, 2014 07:57 |
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What is the appeal of running a female space marine, I sincerely do not understand why you would even want to do that.
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# ? Dec 3, 2014 08:54 |
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Shadow Isaac posted:What is the appeal of running a female space marine, I sincerely do not understand why you would even want to do that. Playing a certified rear end-kicking woman super soldier is its own reward.
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# ? Dec 3, 2014 08:58 |
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What's the appeal of arbitrarily limiting player character gender, I sincerely do not understand why you would even want to do that.
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# ? Dec 3, 2014 09:02 |
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Cythereal posted:Playing a certified rear end-kicking woman super soldier is its own reward. Making groggy warhams angry is also part of it.
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# ? Dec 3, 2014 09:03 |
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^^Also, this. It was also a good excuse to write some Primarch stories, which I found was a lot of fun to do and helped me get a better handle on how I want to write the Emperor, etc. Also, there's the fact that two of the five of my regular Warhams RPG group are women and prefer to have the option to play women if they wish when we have giant supersoldier fun times. Night10194 fucked around with this message at 09:21 on Dec 3, 2014 |
# ? Dec 3, 2014 09:17 |
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Although I am a confused sperglord who get angry when people break with (often arcane and contradictory) 40K canon, I guess that makes sense. 40K was and is a man's world, and I would probably get annoyed with it if I was a woman playing.
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# ? Dec 3, 2014 09:25 |
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Tias posted:Although I am a confused sperglord who get angry when people break with (often arcane and contradictory) 40K canon, I guess that makes sense. 40K was and is a man's world, and I would probably get annoyed with it if I was a woman playing. Must be hard for you considering GW break with canon more than anyone.
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# ? Dec 3, 2014 09:28 |
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It doesn't help that Games Workshop pays the Sisters of Battle virtually no real attention aside from having them job to pretty much everyone when they aren't being butchered by Grey Knights so that they can paint their armor in holy blood.
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# ? Dec 3, 2014 09:29 |
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The Sisters of Battle campaign I'm running right now is basically a series of setups that GW usually uses to write some more Sister Snuff, except the Sisters are the PCs, and thus the story follows them fighting their way through these messes and kicking the hell out of their enemies. "The Sisters find an ancient secret! An Inquisitor shows up with DARK PURPOSE and corners them in the church! ...And then the Repentia cuts him in half with a chainsaw." etc.
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# ? Dec 3, 2014 09:32 |
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Please run a Sisters of Battle PbP here, tia.
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# ? Dec 3, 2014 09:43 |
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MaliciousOnion posted:Must be hard for you considering GW break with canon more than anyone. It is /thousandyard stare. This is me IRL anytime I look at a new product:
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# ? Dec 3, 2014 09:47 |
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Kai Tave posted:It doesn't help that Games Workshop pays the Sisters of Battle virtually no real attention aside from having them job to pretty much everyone when they aren't being butchered by Grey Knights so that they can paint their armor in holy blood. My previous Rogue Trader campaign ended with our lady Rogue Trader and our Sister of Battle, also a happily married couple, as the only survivors of the PC group. Sister Errant Cassandra and Rogue Trader Rhea were both canonized as Imperial saints after they passed through the Eternity Gate with their STC and were never seen again. Rhea the Twice Burned is now the patron saint of Rogue Traders, and Cassandra of the Errant Stars the patron saint of battling the Night Lords. Cassandra even bagged the kill on Jago Sevatarion. People with flamers are one of the reasons why less cocky Astartes wear helmets.
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# ? Dec 3, 2014 09:55 |
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I hope Sevatar got to go out on a psychopathic badass note. I love how he was portrayed in Prince of Crows as a guy who had had it up to here with this poo poo, do you hear me, and isn't gonna take anymore! Only with more sarcasm.
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# ? Dec 3, 2014 12:28 |
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VanSandman posted:I hope Sevatar got to go out on a psychopathic badass note. I love how he was portrayed in Prince of Crows as a guy who had had it up to here with this poo poo, do you hear me, and isn't gonna take anymore! He tore apart a Necron cryptek with his lightning claws, but wasn't expecting Cassandra to turn a flamer on her friend for a shot at killing Jago. Ibtisam al-Sahrahani of the Bashir Dynasty was dead anyway, and so Jago went out with his head on fire because he declined to wear a helmet against a Sister with a flamer.
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# ? Dec 3, 2014 12:48 |
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MaliciousOnion posted:Must be hard for you considering GW break with canon more than anyone. If the necrons got that overhaul, there's hope for everyone. Ronwayne fucked around with this message at 14:04 on Dec 3, 2014 |
# ? Dec 3, 2014 13:57 |
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I think that my changes to cannon...the only one I can think of is that I'd like Techpriests that aren't stupid and are actually observant, but they're in an animist universe where their theology is mostly correct. They'd be like the various, vaguely Taoist sages and alchemists from Wuxia fantasy, and the Crimson Guard would be like Shaolin warrior monks, which I'm totally down with. Also there exist Puritan Techpriests that disdain machines in addition to flesh in favor of pure logic and are mathematicians and philosophers. Missionaria Galactica Rogue Trader where you take a convent of Sisters in a starship to spread the Imperial Faith beyond the borders of the Imperium would kick rear end. "To boldly go where no Nun has gone before." I just never really have any confidence that I can actually run these games and not have them suck. To generate appropriate challenges to face and enemies to fight. I mean, character generation gives me headaches, how can I take into account everything else in a campaign?
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# ? Dec 3, 2014 14:40 |
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You won't get better at doing a thing by not doing that thing. Do a thing.
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# ? Dec 3, 2014 14:44 |
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Kai Tave posted:Please run a Sisters of Battle PbP here, tia. Yes please. I would play in this so much. I'd also play in a DW-that-isn't-mine, assumine female marines were okay. Or a Rogue Trader. But especially a Sisters game. Esser-Z fucked around with this message at 15:03 on Dec 3, 2014 |
# ? Dec 3, 2014 14:54 |
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I'll have to think of a plot, and I still can't figure out how to post pictures without image leeching, so you'd have to put up with a relative lack of art, but I'll think of something and give DMing PBP a shot sometime next week after my finals, then, if there's interest. I've never run a PBP game before, though, they always looked kind of painfully slow to me.
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# ? Dec 3, 2014 15:42 |
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Lack of art is fine, but it's simple! Just upload to imgur and put the direct image url in [img] or [timg] tags! You can either download what you want then upload it, or just paste the picture's url into the field on the imgur upload and do it straight from the net! They can be slow, yeah, unfortunately. Depends on the group and stuff. I am definitely interested, and I'm pretty sure you'll get further interest!
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# ? Dec 3, 2014 15:45 |
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contagonist posted:I'm sorry, but I gathered urgent flight was necessary considering an entire Necron Tomb was waking up around us. If you want us to be less spooked, don't stage the encounter in a room with at least four dozen Necron warriors between us and the exit :B. That's called rolling with it. "The party wants to run away screaming? Okay, let's give them something to really run from."
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# ? Dec 3, 2014 15:59 |
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Now seems like a good time to point out that recently announced DH2 supplement will have rules for PC Sororitas.
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# ? Dec 3, 2014 17:05 |
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Gaghskull posted:That's called rolling with it. "The party wants to run away screaming? Okay, let's give them something to really run from." Jack sparrow-running from some encounters is an important part of any 40k game I've been in, bar deathwatch. There's really bad stuff out there, some that player characters of any level will literally never ever be equipped to deal with. I'd def put "awakening tomb world" up there, right next to "hive fleet planetfall."
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# ? Dec 3, 2014 17:32 |
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Dude, clearly you need to STEAL THE TOMB WORLD and somehow get the Necrons to work for you.
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# ? Dec 3, 2014 17:38 |
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Esser-Z posted:Dude, clearly you need to STEAL THE TOMB WORLD and somehow get the Necrons to work for you. You hack the gibson
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# ? Dec 3, 2014 17:51 |
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Azhais posted:You hack the gibson PERFECT.
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# ? Dec 3, 2014 17:52 |
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So, thinking some on my commute to and from my morning class, I have a couple ideas for Sisters that might be interesting. We'd use Only War, I'd need a little time to get some stuff straight mechanically, but here they are: Sisters of Salvation: The Order of the Guiding Light is a proud martial order going back centuries. They have one serious problem: They're located on Castobel, in the Jericho Reach. Instead of standing guard against the Long Night and the terrors of heresy, they suddenly find themselves facing Hive Fleet Dagon in a desperate effort to protect their world just as the light of the Emperor had returned to it. Der Hexenhammer: The Order of Der Hexenhammer would be a specialized witch-hunting force, sent to deal with rogue Inquisitors, powerful psykers, sorcerers, and other terrible things in the aftermath of Abbadon's defeat at Cadia, seeking out and cleansing heretics driven mad by the passing of the Black Crusade. Knights of the Spinward Front: Sisters-Errant of the Order of the Sacred Sword have got so many dudes to gently caress up in the Severan Dominate, you don't even know. Their veins are popping with rage at the idea of some dipshit rogue trader roman cosplayer having the temerity to declare himself the true inheritor of legitimate imperial authority. gently caress that guy. Do any of those sound like fun?
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# ? Dec 3, 2014 18:21 |
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Any and all sound good. Latter two might be easier to make.
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# ? Dec 3, 2014 19:25 |
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Pharmaskittle posted:Jack sparrow-running from some encounters is an important part of any 40k game I've been in, bar deathwatch. There's really bad stuff out there, some that player characters of any level will literally never ever be equipped to deal with. I'd def put "awakening tomb world" up there, right next to "hive fleet planetfall." My last RT game had an FP-burn avoided TPK minus me when they strapped starship engines to a moon and crashed it into a tombworld. Being the kabalite, I peaced out into the webway the second they put the plan into action.
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# ? Dec 3, 2014 19:51 |
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I've got most of the parts needed to start a 1d10 based Hiveganger Game, but the shooting system is still a clusterfuck. The first-draft version of these rules was 1d100 like the other 40k systems, and you had to beat a TN of 80 after your modifiers to score a hit. Except there were too drat many potential modifiers and it became rather ugly and clunky. Right now I've decided that the standard attack is people firing bursts/full auto, and that single (aimed?) shots should be a bit of an aberration. Perhaps single shots provide a -1 penalty to hit, and aiming gives you +2 to hit (But also the penalty that people firing on you get +1 to hit you?)
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# ? Dec 3, 2014 20:02 |
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# ? May 31, 2024 04:34 |
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I'd definitely be down to play a Sororitas PbP, if there's a handy character builder available. 420 Burn Heretics Every Day mixed with literal miracles of faith combined with martial-badassery is pretty much my deal. It's basically playing an All-Paladin party, without any sort of falling mechanics due to accidentally killing an innocent because there are no innocents. Personally I'd go with the idea that the Sororitas are part of the Ordo Hereticus, meaning the search out and burn to death internal Imperium heresy that isn't obviously chaotic, like a World-Governor deciding to not pay his taxes for a few decades or a Rogue Trader who didn't get the memo that they're only untouchable if they don't gently caress with the Imperium as an institution.
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# ? Dec 3, 2014 20:09 |