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stayfrostycc posted:Magatsu Izanagi unique ability is multiple heavy cut attacks at the very end of the turn. That can crit and boost you. It's pretty great. zurai's talking about extractable skills, which seem to never be uniques.
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# ? Dec 3, 2014 07:00 |
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# ? Jun 3, 2024 11:30 |
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So hey asking for help again. On the 4th floor of the 4th dungeon I seem to be stuck on the first puzzle I got the torch lit near the 4 Dude FOE's and have all the shortcuts I know about open. I go to light the torch but by the time I get to the bottom shortcut the torch goes out and the others are too far away it would seem. Edit: Turns out I missed a pinwheel. ThisIsACoolGuy fucked around with this message at 07:11 on Dec 3, 2014 |
# ? Dec 3, 2014 07:08 |
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ThisIsACoolGuy posted:So hey asking for help again. On the 4th floor of the 4th dungeon I seem to be stuck on the first puzzle in the south section, right? there's a one-way shortcut directly across from the torch. get through there and you'll find another torch, then you go north from there and circle around to get to the other two torches, and then you go through another one-way shortcut to get to the sealed door. edit: oh you found it. good deal.
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# ? Dec 3, 2014 07:13 |
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Yeah now I'm just kinda bumbling around the north part of the map. I have a idea on where the plots going and I kinda wish I could just skip this floor, torch wore out it's welcome almost instantly.
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# ? Dec 3, 2014 07:44 |
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The torch isn't that big a deal on the 4th floor. Actually I found the 4th floor way less annoying than the 3rd. 4.3 dragged on for loving ever. Thankfully, although the final labyrinth has more floors than the others, all except the last one are significantly smaller and the puzzles are a bit less of a PITA than the previous two dungeons.
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# ? Dec 3, 2014 07:59 |
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Checking for add-on content on the title screen still does jack poo poo for me besides downloading the same update I already have for the fifteenth time. Looks like NIS America (europe) is looking into it. Dastardly fucked around with this message at 08:02 on Dec 3, 2014 |
# ? Dec 3, 2014 07:59 |
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Zurai posted:I've got a nearly-complete Enepedia and there are precisely 6 FOEs/Bosses with no weaknesses which I have seen (not counting The Reaper who probably also is in that category, but I havn't tried to kill it yet). Two are the two different Card Soldiers in the first labyrinth, one is an utterly stationary FOE, one is a semi-mobile FOE you have to intentionally choose to fight, and then the first and fourth labyrinth bosses (though the first hardly counts since there's plenty of ways to get Boost in that fight). That's it. In the second labyrinth like half of the angel FOEs have no weaknesses (I can think of three varieties, gold, pink, and white. Gold is the only of them that has weaknesses, though there might be another one I'm forgetting) and none of the card soldiers do.
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# ? Dec 3, 2014 08:07 |
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Manatee Cannon posted:In the second labyrinth like half of the angel FOEs have no weaknesses (I can think of three varieties, gold, pink, and white. Gold is the only of them that has weaknesses, though there might be another one I'm forgetting) and none of the card soldiers do. Yes. You never have to fight any of the angels unless you gently caress up royally. Two of them are utterly stationary and one of them only moves if you're facing directly at it. There's no possible way for any of them to ambush you. Even the archer with the arrows that force you to move towards them give you the chance to Goho-M away. And, again, those are literally the last FOEs with no weaknesses (except maybe The Reaper in the final labyrinth which I still havn't given a serious try). More than half of the FOEs in the second labyrinth have weaknesses and all of the FOEs in the third and fourth labyrinths do. Most if maybe not all of the FOEs in the final labyrinth have weaknesses. The bosses of the second and third (and first if you count the minions) labyrinths have weaknesses. I'll note that I literally listed the exact same things you just did in the post you responded to, so I'm not sure what point you're trying to make. EDIT: So I just found out that you can self-proc your Links with Heroic Gemini. I think I'm going to set Yosuke up as a Linker in my NG+ run. Zurai fucked around with this message at 08:50 on Dec 3, 2014 |
# ? Dec 3, 2014 08:29 |
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I'm making note of it because more than half of the FOEs in the entire first half of the game, potentially all but one even, have no weaknesses. That they don't move or that you can avoid them is irrelevant to how fun they are to fight. They're not even hard, just annoying. And you're going to fight them, it really doesn't matter whether you have to or not. You will. Maybe they should have put the ones with weaknesses first and kept the ones without for the end game, though it'd still be lame as gently caress to deal with them then. My point is that what you're saying has no bearing on what I'd said at all. Optional or not, they're still not fun to fight and you should be fighting them. It'd be stupid not to.
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# ? Dec 3, 2014 08:49 |
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Fenris13 posted:For 2 dollars each, they really seem like some shameless cash grabs. Honestly I prefer them locking super powerful stuff behind a paywall rather than actual content. SMT4 locked pretty much all the post-game stuff behind DLC, and even made it impossible to beat the last DLC without buying some of the prior ones. From what I've seen in PQ there's none of that, and the postgame is not difficult at all for SMT standards so you don't really need the DLC.
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# ? Dec 3, 2014 08:50 |
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Manatee Cannon posted:I'm making note of it because more than half of the FOEs in the entire first half of the game, potentially all but one even, have no weaknesses. This is outright false. Like, it's not close either by quantity on the map or by quantity in the Enepedia. quote:My point is that what you're saying has no bearing on what I'd said at all. Optional or not, they're still not fun to fight and you should be fighting them. It'd be stupid not to. Why should you be fighting them? Why is it stupid not to? I didn't intentionally fight any of the FOEs which weren't quest targets until the 3rd labyrinth, and even then I didn't do it until after they'd stopped showing up as puzzle elements. You're making poo poo up to justify your false assumptions.
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# ? Dec 3, 2014 08:54 |
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Zurai posted:Why should you be fighting them? Why is it stupid not to? I didn't intentionally fight any of the FOEs which weren't quest targets until the 3rd labyrinth, and even then I didn't do it until after they'd stopped showing up as puzzle elements. It's worth fighting one FOE of each type as soon as possible to get their drops for equipment upgrades, but as long as you have a source of poison, fighting one FOE goes pretty fast even if it doesn't have weaknesses you can hit. The game definitely doesn't expect you to brute-force your way through rooms full of FOEs.
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# ? Dec 3, 2014 09:59 |
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I just got this game, and aside from a few gripes (Teddy's schtick is getting real old), I'm lovin' it. Naoto + Impure Reach + Mahama (plus Chie with Mamudo) means I can just have all my other characters defend every fight if I wanted to, if it weren't for the fact that it doesn't net me new personas I'd have literally no reason to resolve fights any other way.
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# ? Dec 3, 2014 12:38 |
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Woo, I finally finished the game. I totally didn't cried at the ending.
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# ? Dec 3, 2014 15:48 |
I just started this and want to run a party with Yosuke, Chie, and Kanji but everyone is front line fighters. Is this just not something I can do?
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# ? Dec 3, 2014 15:58 |
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You can run Yosuke as back row and offset his disadvantages by just making him use magic attacks and giving him sub persona that support it.
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# ? Dec 3, 2014 16:00 |
Cool thanks!
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# ? Dec 3, 2014 16:01 |
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Radish posted:I just started this and want to run a party with Yosuke, Chie, and Kanji but everyone is front line fighters. Is this just not something I can do? What they say are front line fighters or back line fighters only means how effective is their basic attacks are in which row. It's fine, anyway.
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# ? Dec 3, 2014 16:02 |
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When's the earliest I can turn Naoto into a random battle killing machine? Thanks in advance.
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# ? Dec 3, 2014 16:22 |
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She's one from the get-go.
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# ? Dec 3, 2014 16:34 |
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Volt Catfish posted:When's the earliest I can turn Naoto into a random battle killing machine? Thanks in advance. If you really want to shred things, once your main character hits level 14 or so, you can fuse Incubus, which has the Impure Reach ability.
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# ? Dec 3, 2014 16:42 |
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eh, i'd say it takes until she gets mahama/mamudo for the murder train to really pick up.
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# ? Dec 3, 2014 17:47 |
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Inflammatory posted:eh, i'd say it takes until she gets mahama/mamudo for the murder train to really pick up. Nah, early on enemies don't come in big numbers so even insta-killing one enemy per round is enough.
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# ? Dec 3, 2014 17:53 |
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Do circles have a lower chance of applying their debuffs as a tradeoff for being a a room-wide persistent debuff? I know I complained about not being able to land poison a few pages ago, and I just realized it's because I've been trying to apply it with a circle. Or maybe I should ask what's the quickest way to grab an Impure Reach skill card to toss onto my arcanist.
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# ? Dec 3, 2014 17:59 |
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Moldy Taxes posted:Do circles have a lower chance of applying their debuffs as a tradeoff for being a a room-wide persistent debuff? I know I complained about not being able to land poison a few pages ago, and I just realized it's because I've been trying to apply it with a circle. i'm not sure on the circles versus regular ailment spells thing. i don't think there's much of a difference in sp costs though, so i'd assume there's some drawback to circles. if you're far enough into the game to be able to extract skill cards from personas, i'm pretty sure incubus is your best bet. if you're not that far, just keep going, it unlocks partway through the third stratum.
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# ? Dec 3, 2014 18:20 |
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Spoiler for after maze 4 Man I just lost my dad to cancer two days ago. Did my funtime anime game really have to turn Rei into a dead cancer patient too? That got me way harder then it should have.
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# ? Dec 3, 2014 18:26 |
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I haven't started this game yet, but I've been reading comments here and elsewhere about the effectiveness of various members and their potential roles in the party. I've gone from "wow, Naoto sounds good, I should use her" to "wow, Naoto sounds too good, maybe I shouldn't use her," especially after reading about Impure Reach affecting Hama/Mudo. To be honest, that one thing sounds like just an awful design decision.
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# ? Dec 3, 2014 18:35 |
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Shadow Ninja 64 posted:I haven't started this game yet, but I've been reading comments here and elsewhere about the effectiveness of various members and their potential roles in the party. I've gone from "wow, Naoto sounds good, I should use her" to "wow, Naoto sounds too good, maybe I shouldn't use her," especially after reading about Impure Reach affecting Hama/Mudo. To be honest, that one thing sounds like just an awful design decision. It sounds like a page taken from N/A in EO4 which was one of the most broken class combinations you could get in that game.
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# ? Dec 3, 2014 18:37 |
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Just do what I do and rotate everybody in and out of the party. That way you're only using the crazy broken occasionally.
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# ? Dec 3, 2014 18:39 |
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Shadow Ninja 64 posted:I haven't started this game yet, but I've been reading comments here and elsewhere about the effectiveness of various members and their potential roles in the party. I've gone from "wow, Naoto sounds good, I should use her" to "wow, Naoto sounds too good, maybe I shouldn't use her," especially after reading about Impure Reach affecting Hama/Mudo. To be honest, that one thing sounds like just an awful design decision. It isn't really. There are plenty of powerful ability combinations. Hama/Mudo + Impure just happens to be one of the easiest ones to get off. Anyone with Tentarafoo is also broke as hell with Impure Reach for example. Part-wide panic is crazy and can cornhole many FOEs.
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# ? Dec 3, 2014 18:44 |
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I've had huge success with Kaguya, my god Lunar Blessing + Holy Blessing is the most broken thing ever. Went head first into the 3rd labyrinth and took out the first FOE I encountered, yeah it has 4 times my attack/defense stat but who cares, Lunar/Holy Blessing every other turn because of Shock Oils and done-ski. I then got wiped by a common with Wind Corrosion and Magarula right after.
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# ? Dec 3, 2014 18:50 |
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Persona Q: "That went disappointingly fast..." The best way to farm Personas isn't random battles anyway, it's by farming FOEs. You get a high-level persona you can immediately throw into the woodchipper that is Sacrifice Spread, or a new skill card.
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# ? Dec 3, 2014 18:54 |
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Minor things to be thankful for: the spider webs in the final labyrinth do not count for map completion percentage.
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# ? Dec 3, 2014 19:06 |
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Inflammatory posted:i'm not sure on the circles versus regular ailment spells thing. i don't think there's much of a difference in sp costs though, so i'd assume there's some drawback to circles. Thanks for that. I've just hit the 4th floor of the 2nd dungeon so I'm not quite there yet, but I'll keep it in mind. Speaking of the 2nd dungeon, I'm a pretty big fan of how each floor introduced a new FOE mechanic, with the 4th floor tying them all together.
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# ? Dec 3, 2014 19:09 |
Is this useful to anyone? I had TWO Fusion Accidents in a row, which means after refusing my materials for all-bind Samael I was down 180k. THANKS MARGARET. (Her reaction to a fusion accident is still amazing though)
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# ? Dec 3, 2014 22:48 |
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this game has the prettiest QR codes imo
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# ? Dec 3, 2014 23:01 |
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Well the old doll was rather disappointing, I fought it and panic'd it with panic circle on the first turn of the fight and then killed it on the 6th turn later while it was still panicing from that first circle.
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# ? Dec 3, 2014 23:23 |
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I got Elizabeth as my destined partner. Game over folks, I have clearly won at this video game.
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# ? Dec 3, 2014 23:38 |
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Manatee Cannon posted:I got Elizabeth as my destined partner. Game over folks, I have clearly won at this video game. jealous
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# ? Dec 3, 2014 23:39 |
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# ? Jun 3, 2024 11:30 |
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can i just say that i really don't like how the first question is worded? "does age or sex matter as long as there is love" and the answers are "it doesn't matter" and "sex matters". i'm not sure how that got through the editing process without raising any eyebrows.
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# ? Dec 4, 2014 00:02 |