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cyclonic posted:For such basic sprites, the animation is very smooth and I really like it. It's sad that SimCity is in the back of my mind when I play this game and realize how terrible SimCity is. You can drag select a bunch of guards and order them to move somewhere RTS-style, but they won't stay there for long because they'll get tasks assigned to them. You could also go into deployment mode and order a bunch of guards stationed in a particular room or along some patrol routes. cyclonic posted:I think if guards see a broken door they just pass by it. Which is infuriating during riots because at least for me they tend to break out in the canteens or yards and stay there. If the guards would just charge in as a small group the riot would be over but they keep on walking by the entrances. If prisoners have taken over a room your regular guards will not go in there on their own IIRC. If you want to take it back you need to get some armed guards or call in riot police and send them in manually. Riots are meant to play as a pseudo-RTS that you need to directly intervene in to put down.
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# ? Dec 3, 2014 19:15 |
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# ? May 28, 2024 15:24 |
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The REAL Gtab Fan posted:Have you considered putting some guards on patrol in hot spots? I have cops patrolling hot spot but sometimes when a riot breaks out the cops assigned there get...incapacitated. I guess trying to re-assign patrol routes during a riot might fix it. I haven't tried all the security unlocks yet. I finally figured out CCTVs and wire taps. I'm just testing more stuff with my existing prison while trying to increase the sale value so my next prison design will be a bit smoother. I didn't realize you could designate areas as min/max/high security until I had about 200 inmates. If I isolate my high-risk inmates with armed guards I assume I'll have less riots. Pornographic Memory posted:If prisoners have taken over a room your regular guards will not go in there on their own IIRC. If you want to take it back you need to get some armed guards or call in riot police and send them in manually. Riots are meant to play as a pseudo-RTS that you need to directly intervene in to put down. You can call in riot police? I just watched my prison fail on purpose and that was a blast - seeing the army take everyone out. ...and go into rooms my guards won't go into.
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# ? Dec 3, 2014 20:28 |
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Riot cops are kind of a middle ground between armed guards and normal ones. They don't have guns but they're super tough, and you order them around like an RTS unit. They were put in before armed guards when riots were first added to the game - they might have problems if your prisoners have gotten into the armory and armed themselves but otherwise they can usually go into a prisoner controlled part of the prison and clean up no problem (although I imagine the "one-hit-death-punch" prisoners might still give them problems).
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# ? Dec 3, 2014 20:39 |
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I had a fun bug on one of my prisons where I'd call the riot cop and they'd just zoom past and not get out the van. I wasn't mad, I just assumed they were going "nope, gently caress that" and it made me laugh.
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# ? Dec 3, 2014 20:46 |
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Armed guards are kind of a double edged sword for riots - sometimes a few shotgun blasts will make a crowd of prisoners surrender, on the other hand not all prisoners are scared of getting shot to death and I'm pretty sure killing dozens of prisoners even in a riot is a game over condition. If I'm using them in a riot it's generally to hold the prison's entrance and any staff only areas while riot police do the actual work of retaking the prison. Plus if prisoners manage to take down an armed guard it's pretty serious poo poo because they'll drop a baton, keys, shotgun, and possibly taser for your prisoners to use against you.
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# ? Dec 3, 2014 20:57 |
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On my serious business prison I only have armed guards patrolling the perimeter, armory, staff areas, and entrances. Always behind many solitary doors. I fear the day a prisoner gets one of my guns.cyclonic posted:I have cops patrolling hot spot but sometimes when a riot breaks out the cops assigned there get...incapacitated. I guess trying to re-assign patrol routes during a riot might fix it. If you really want to nip it in the bud. Zoom out to view your entire prison, drag a selection box over the entire map (this will only select guards). Then right click in the middle of the riot. Watch as every guard in your prison abandons their posts to go fight the riot. Everyone goes back to their normal duties once there's no incidents happening around them.
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# ? Dec 3, 2014 21:11 |
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Wiring, solenoids, armed guards, protective custody...it's only been 5 months since I played, what the gently caress have I missed? Gonna have to get back into this here, sounds rather interesting.
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# ? Dec 3, 2014 21:14 |
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Huh. I did not know I could order my cops around directly like that - can you order janitors to clean up specific spots too? What I've been doing is just hiring new cops next to where I need them - sometimes they wander in the riot zones, sometimes they don't.
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# ? Dec 3, 2014 21:45 |
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cyclonic posted:Huh. I did not know I could order my cops around directly like that - can you order janitors to clean up specific spots too? What I've been doing is just hiring new cops next to where I need them - sometimes they wander in the riot zones, sometimes they don't. All my unassigned cops just wander around the canteen most of the time, lazy fat pigs.
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# ? Dec 3, 2014 21:47 |
AceClown posted:All my unassigned cops just wander around the canteen most of the time, lazy fat pigs. Meanwhile, mine love to hang out at the Deliveries area, which is precisely where they are needed the least.
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# ? Dec 3, 2014 22:12 |
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nielsm posted:Meanwhile, mine love to hang out at the Deliveries area, which is precisely where they are needed the least. My delivery area is the only entrance/exit out of my prison so it's perfect for me But yeah, it would be nice to designate areas as 'hotspots' for unassigned guards to congregate at. I notice they tend to hang out at the Delivery area, Canteen, Yard, Holding Cell and Security Office if not assigned to a patrol/deployment/job
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# ? Dec 3, 2014 23:03 |
The ones that hang out in the holding cell are really annoying. "I built that for the grant, no prisoners have ever been in there, none ever will be, get out!"
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# ? Dec 3, 2014 23:12 |
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Nettle Soup posted:The ones that hang out in the holding cell are really annoying. "I built that for the grant, no prisoners have ever been in there, none ever will be, get out!" Once I have the grant I just dismantle the furniture and turn it in to the visitors centre
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# ? Dec 3, 2014 23:22 |
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So I've been watching this game's development for awhile now, but have been avoiding purchase because I don't want to get burned out during in its unfinished state. I'm wondering where it's at now, how fun is it and how close is it to being a fully featured game? In too many instances (Starbound, Divinity Original Sin, Endless Space, etc..) have I been burned out on an inferior version of what has become a good title and I seem to regret it. I did purchase it when it was on sale and I have some free time over the holidays, but I don't want to repeat history. Please thread, tell me what to do.
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# ? Dec 3, 2014 23:35 |
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The game as it stands is more fully featured than a number of simulation games I have played, but by the same token if your habit with these games is to binge and bust then you should probably hold off as the game still has a long way to go to be 'done' and I seriously doubt the current incarnation is the best one out there.
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# ? Dec 3, 2014 23:43 |
Dorkopotamis posted:So I've been watching this game's development for awhile now, but have been avoiding purchase because I don't want to get burned out during in its unfinished state. I'm wondering where it's at now, how fun is it and how close is it to being a fully featured game? This is a very good game already. They could probably just call it finished tomorrow and nobody would know any better, but they're still promising more to come. With how much new they add every month, coming back every second month will also give you some days more fresh gameplay out of it. The one thing they're obviously adding but not releasing yet, is a story/campaign mode, you can see traces of it in the developer videos. Just get it already, if you like Theme Hospital, Dungeon Keeper, Sim Tower or Rollercoaster Tycoon you'll probably love this. (Prison Architect together with Kerbal Space Program and Minecraft are the early-access-style published games that show how the model is done right. Most end up doing it wrong, PA isn't one of them.)
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# ? Dec 3, 2014 23:45 |
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Pornographic Memory posted:Armed guards are kind of a double edged sword for riots - sometimes a few shotgun blasts will make a crowd of prisoners surrender, on the other hand not all prisoners are scared of getting shot to death and I'm pretty sure killing dozens of prisoners even in a riot is a game over condition. cyclonic posted:Huh. I did not know I could order my cops around directly like that - can you order janitors to clean up specific spots too? What I've been doing is just hiring new cops next to where I need them - sometimes they wander in the riot zones, sometimes they don't.
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# ? Dec 4, 2014 03:07 |
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I thought it'd be interesting to list and summarise each alpha so far. code:
There's still a few things to add, the big one obviously being gangs, but they have also mentioned things like a concession stand (i.e. prisoners could buy things with their meagre earnings from work - not sure whether that's going to include a black economy but who knows) and having an actual point for the electric chair (which seems more and more like something they just threw in for the sake of the tutorial).
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# ? Dec 4, 2014 08:49 |
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Campaign mode (and, perhaps in a related vein, the mysterious Polaroids we've seen occasionally in the alpha demo videos) is a big one that isn't in yet, especially with that button in the developer mode labeled "Cutscenes."
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# ? Dec 4, 2014 10:06 |
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Electric chairs seem like the logical balancing force for superprisoners. Instead of having to keep this guy around forever as he murders ten people every time he gets a little upset, you just have to wait out the clock on the appeals process.
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# ? Dec 4, 2014 10:32 |
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FronzelNeekburm posted:Campaign mode (and, perhaps in a related vein, the mysterious Polaroids we've seen occasionally in the alpha demo videos) is a big one that isn't in yet, especially with that button in the developer mode labeled "Cutscenes." My guess is that these will be last, since it would make more sense to have freeplay mode finished and working and then working the campaign in feature complete, rather than adding it now and having to update the campaign every version becasue they need to change how prisoners use showers or something.
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# ? Dec 4, 2014 15:25 |
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Tehan posted:Electric chairs seem like the logical balancing force for superprisoners. Instead of having to keep this guy around forever as he murders ten people every time he gets a little upset, you just have to wait out the clock on the appeals process. The appeals thing could also be a way to work lawyers back into the game as staff. You could hire lawyers to fight against appeals to speed up the process of executing prisoners. Maybe make them really expensive and able to handle a limited number of cases at a time so that you can't just make a maximum security execution factory unless you build some weird gimmick prison around cutting costs to the bone for everything but mass lawyers, but you'll still want one around to make sure the occasional guy with a double digit body count and an immunity to tasers goes away sooner rather than later.
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# ? Dec 4, 2014 15:47 |
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Endgame: you end up taking a ride in Old Sparky.
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# ? Dec 5, 2014 04:42 |
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The Imperial architect mod is amazing. Now I can imprison alien and rebel scum
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# ? Dec 5, 2014 04:47 |
Does anyone know if prisoners can die of old age? Like this guy: He should be around 98 years old when he gets released (assuming he doesn't murder anyone else), he should probably croak before that. Right? Do they change personality as they age?
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# ? Dec 6, 2014 17:15 |
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nielsm posted:Does anyone know if prisoners can die of old age? Like this guy: not that i noticed.
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# ? Dec 6, 2014 17:19 |
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I have a regular security guy in for 122 years who is currently 61 so it's possible he will die if it's coded in. Also Tazers are so great. They also don't count as an "incident" so it doesn't upset your free cash for not having incidents. What did upset that was a Ex law enforcement Snitch getting murdered in the canteen on his first day because it took so loving long for my CI's to get to the security office to tell me he was a snitch and an ex law enforcement.
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# ? Dec 6, 2014 17:25 |
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Do prisoners age? Time passes on their release dates but I don't think I've ever seen an age number go up.
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# ? Dec 6, 2014 18:14 |
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I'm fairly sure they don't. I don't have first hand experience, but I swear in this thread people have posted screenshots of prisoners that have served more time than they've been alive according to their age.
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# ? Dec 6, 2014 18:27 |
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nielsm posted:Does anyone know if prisoners can die of old age?
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# ? Dec 6, 2014 18:29 |
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Tis the time for Alpha 28. https://www.youtube.com/watch?v=OZgJAg4qMkE This time: UI polish, more sector targeting, guard deployment scheduling, truck drivers, bug fixes and changes to mods and balance.
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# ? Dec 18, 2014 13:54 |
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Truck drivers is a really nice addition.
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# ? Dec 18, 2014 16:02 |
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The big news here is that they expanded the kitchen planning system from last update to the laundry system, so maybe you can actually have more than one functioning laundry room now. Also, being able to set time-specific deployment schedules (i.e., more guards in the canteen at lunch, more in the cell blocks at night, etc.) sounds useful. I wonder how well it will work in practice.
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# ? Dec 19, 2014 00:52 |
Is there a good guide on how to prison layout? I get all autistic about layouts and like to have it optimized but have no idea how to do that.
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# ? Dec 20, 2014 19:48 |
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cheesetriangles posted:Is there a good guide on how to prison layout? I get all autistic about layouts and like to have it optimized but have no idea how to do that. Optimized how? Cheap? Efficient? Secure? Aesthetically pleasing?
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# ? Dec 20, 2014 20:58 |
Efficient / secure.
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# ? Dec 20, 2014 21:22 |
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cheesetriangles posted:Efficient / secure. This goon has you covered: DropsySufferer posted:This new version added a few challenges to creating a perfect prison but I feel I achieved my goals.
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# ? Dec 20, 2014 21:36 |
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cheesetriangles posted:Is there a good guide on how to prison layout? I get all autistic about layouts and like to have it optimized but have no idea how to do that. The beauty of this game is building something and watching it go to poo poo, selling up quick and then learning from your mistakes
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# ? Dec 20, 2014 21:40 |
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Surround your plot of land with fencing (optional next step: do an inner circle of fencing at least with at least 9 tiles in between to prevent thrown-in contraband). Have your entrance/exit lead to your deliveries/garbage/export area which is also enclosed with road gates. Now put 3 jail doors between your loading zone and the rest of your prison. This is how I've started my last 5 prisons and no one has ever escaped (remember to set the road area as staff-only later on) except through tunnels. Deaths on the other hand...
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# ? Dec 20, 2014 21:44 |
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# ? May 28, 2024 15:24 |
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AceClown posted:The beauty of this game is building something and watching it go to poo poo, selling up quick and then learning from your mistakes Seriously this. Try what you think is right, you'll eventually figure out where you went wrong, make back as much money as you can selling and then start again.
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# ? Dec 20, 2014 21:50 |