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They're a holdover from the days of early edition 40k, when everything was cooler. The characterization drifts between Warhammer Fantasy Dwarves in Space to roving biker gangs. They were excised from canon for not fitting in with the setting and for being fairly derivative.
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# ? Dec 4, 2014 03:53 |
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# ? May 29, 2024 04:30 |
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Shadow Isaac posted:Then they can have an ultra powerful sister of battle and all the space marines love her because she's so badass! I really don't see why this is so difficult. Why you guys are so fixated on creating this "acceptance" narrative while simultaneously othering Space Marines to the point where they are alien from humanity just seems insanely contradictory. Because even if she's an awesome Sister of Battle who the Space Marines like, she will not be one of the Space Marines. She'll still be an outsider, who can't pick any of those cool chapters, with their cool abilities and get to call people Battle-brother/sister. It's a 'seperatue but equal' thing. It's not about acceptance in the fluff, of the character, it's baout the acceptance of the player. Gaming isn't exactly on the forefront of this, ooc-ly speaking. And I can't imagine myself saying, with a straight face, to a female player, that she can't play a female space marine, because of some subtle undertones in the lore, which might not be relevant for my campaign, would be undermined by it. So I 'll just homerule and jury rig some other character to be able to play along with the boys. When the same option is. "Female Space marines? Sure." And nothing of value is lost. And yeah, Space Marines are pretty distanced from humanity. Which is why it's important, if we're gonna Deathwatch, to have the female player playing someone who has been 'othered' exactly the same way as the rest, so she doesn't automatically play 'the outsider'. Gaming has serious issues with women being seen as 'outsiders' as it is. Th epeople in hte 40K universe are ruthless, cold assholes who care not about anyone's feelings. We, as players, GM's and gamers, should not be. edit: welp... discussion ended I guess. Shogeton fucked around with this message at 03:55 on Dec 4, 2014 |
# ? Dec 4, 2014 03:53 |
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Shogeton posted:Stuff Quiet you, we are discussing Squats/Scrunts now.
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# ? Dec 4, 2014 03:54 |
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Kai Tave posted:Ehhhhhhhh. Mods????
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# ? Dec 4, 2014 03:55 |
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FireSight posted:Quiet you, we are discussing Squats/Scrunts now. Can I play a female Squat?
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# ? Dec 4, 2014 03:56 |
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Shogeton posted:Can I play a female Scrunt? No idea, Scrunts are genderless.
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# ? Dec 4, 2014 03:57 |
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My dad still has a couple hundred dollars of Squat stuff in storage somewhere. ...Epic 40K squat stuff, for double the 'Well that's never coming back'.
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# ? Dec 4, 2014 03:58 |
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kingcom posted:No idea, Scrunts are genderless. Technically not true, but since they're too offputting for anyone to care about studying in any detail (biological, sociological, or otherwise) the exact nature and details surrounding scrunt gender remain a mystery.
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# ? Dec 4, 2014 04:01 |
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Who would want to get close to a scrunt anyway???
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# ? Dec 4, 2014 04:02 |
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Can I be a male Sister of Battle?
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# ? Dec 4, 2014 04:04 |
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Kaizer88 posted:Can I be a male Sister of Battle? In a manner of speaking
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# ? Dec 4, 2014 04:13 |
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As long as you're willing to wear the boobplate, sure.
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# ? Dec 4, 2014 04:13 |
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Kai Tave posted:Technically not true, but since they're too offputting for anyone to care about studying in any detail (biological, sociological, or otherwise) the exact nature and details surrounding scrunt gender remain a mystery. They have three sexes and twelve genders. Or so I'm told.
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# ? Dec 4, 2014 04:16 |
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frajaq posted:Who would want to get close to a scrunt anyway??? In a world where you can be paid to piss on people, you would be surprised.
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# ? Dec 4, 2014 04:21 |
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What about Ecclesiarchy Battle-Eunuchs?
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# ? Dec 4, 2014 04:23 |
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As long as they're cool like Varys
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# ? Dec 4, 2014 04:39 |
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frajaq posted:As long as they're cool like Varys Get the Slaaneshi sorceror who gelded you for warp ritual components shipped to you in a box decades later for revenge.
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# ? Dec 4, 2014 04:41 |
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Kai Tave posted:As long as you're willing to wear the boobplate, sure. When it comes to goons, it's practically s requirement.
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# ? Dec 4, 2014 04:44 |
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Let's discuss space Elves. The Eldar have emotions. No, seriously, their overall emotions are so powerful that they define the race, sort of like Trek's Vulcans. Only instead of using rigid logic to keep from murdering everyone around them, they use Paths. What are Paths? Well, they're a way of living - literally. Now there are probably Paths for bakers and Gardeners, but 40k being what it is, the martial ones are what matters. One of the Paths is called the Screaming Banshee, who yell paralyzing cries at their foes before proceeding with battle. When one embarks upon a path, one adopts the image of the path's creator in armor. For the Banshees, this was a lady Eldar. So if a boy Eldar decides to become a Banshee, they are told 'Ok, but you have to wear the boob plate.'
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# ? Dec 4, 2014 05:55 |
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Wow, kind of glad I missed that whole poo poo storm about Lady marines earlier. I kind of want to contribute some things, but I know when to let poo poo die. As for squats/scrunts/whatever, like, I feel like I would like them since I love all types of fantasy-style dwarves; but everything about them I see makes me feel like they come from a time where the setting didn't take itself seriously, and so neither did the squats, and I don't know how I'd feel about that. Everyone here can attest that I am a fun-hating nerd who takes my games and role-playing seriously. Also what the gently caress is a scrunt? Tried to google that poo poo and all I got was some wolf from the movie Lady in the Water so I don't even know.
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# ? Dec 4, 2014 06:00 |
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Werix posted:Also what the gently caress is a scrunt? Tried to google that poo poo and all I got was some wolf from the movie Lady in the Water so I don't even know.
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# ? Dec 4, 2014 06:04 |
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Werix posted:Also what the gently caress is a scrunt? Tried to google that poo poo and all I got was some wolf from the movie Lady in the Water so I don't even know. Serious answer, scrunts are some sort of meme(?) that arose in the GBS warhams thread (I think) springing off a terrible mini in the Unspiration thread, that then got turned into an actual game being played in The Game Room (Slam Sector). Scrunts are basically to squats what ogryns are to humans only instead of being huge and strong and dumb they're just tiny and hosed up and dumb.
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# ? Dec 4, 2014 06:09 |
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Our long national nightmare is over. And yeah, scrunts are from the (pretty funny) GBS 40k thread.
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# ? Dec 4, 2014 06:12 |
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I would like the Techpriest rituals to be more like hero quests, so I can reenact "lhankor Mhy finds the STC" while calibrating auspexes, or "Humakt the Champion" while forging power swords.
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# ? Dec 4, 2014 06:43 |
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Okay, if that actually works, like the Mechanicus doing a "safe" version of warp magic like Sisters do with Living Saints (Who are greater demons of the Emperor), I'd be totally behind that.
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# ? Dec 4, 2014 06:54 |
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The psyker in the party already uses the image of a scrunt. New idea for campaign, Scrunt-topia. The all scrunt campaign.
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# ? Dec 4, 2014 07:00 |
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Guys, somebody... a talented somebody... is making scrunt mini's. http://www.olleysarmies.co.uk/home.html#galleries Look at the scrunt-wagon pulled by dashunds. Look at it! Bwahahaha.
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# ? Dec 4, 2014 07:33 |
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The scrunt minatures are ancient and, because they are proportional and not malformed, are not related to true scrunts. Incidentally you can't play female scrunts, because I will not let you.
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# ? Dec 4, 2014 09:04 |
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How about a transvestite scrunt?
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# ? Dec 4, 2014 10:21 |
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On the subject of Only Xenos, have anybody run a game where the players were orks? If so, how did you do it, and how did it turn out?
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# ? Dec 4, 2014 12:06 |
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Doesn't work for campaigns. Great fun for one-offs, but too one note for anything long-term.
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# ? Dec 4, 2014 12:21 |
We had an RT campaign where two players were Orks, and the general consensus in campaign's post-mortem was that two Orks was too much. Even our hosed up party of horrible people didn't work that well with two Orks, since it meant that in social situations two players sort of twiddled their thumbs for the most part. Or in situations that required a subtle approach (although the Kommando was our main stealth-guy so in stealth situations he was an active participant). Really, most non-combat situations didn't work with Orks. Plus the Ork-murder train of a Weirdboy and an Ork Kommando was so horrifically overpowered in combat that the GM decided that the other party members needed some severe buffs to keep up when it came to endgame (in which he succeeded, the priest got insanely good loot and the genetor-explorator turned into an insane combat monster, both as rewards for their respective major sidequests). But the point is that a group of Orks don't really work as PCs, except for one-offs, as others have been saying. Plus Weirdboys are loving overpowered, and curiously enough, way, way more stable as Psykers than human Psykers since they can buy a fail-safe talent at some point where they just eat a snotling/squig/gretchin to avoid the Ork version of Perils. Plus they can buy a mob of bodyguards who, rules as written, are insane thanks to Grabba-Stikks which have Snare, which is insane in combat. Weirdboys are badly balanced.
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# ? Dec 4, 2014 12:51 |
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On the other hand, Deffwotch was a thing and a very successful thing at that. It was a bunch of Orks stealing an Imperial Cruiser, disguising themselves as Space Marines, and nicking all the good fights before the actual Deathwatch could arrive. Look it up on 1d4chan if you haven't. What I'm saying is run Orks as Space Marines and you'll go far.
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# ? Dec 4, 2014 17:06 |
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I think All-Orks can be fine because then you are all basically on the same wave-length. I mean the game will be ridiculous and campy, but no one is going to sign up for an all-Ork game and be confused about what is going on. The problem is when you have a regular RT game (or whatever) and then suddenly there are a couple Orks tossed in there; it might be ok if the rest of the group is a bunch of murderous lunatics anyway, but otherwise it can be very disjointed and awkward. Especially if there are people who want to do something politically/subtlety, where the Orks basically add anything to the session and get stuck spinning their wheels.
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# ? Dec 4, 2014 17:18 |
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All Ork RT games end up in massive PVP combat as players try to decide who is bigger.
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# ? Dec 4, 2014 17:24 |
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That's why in my partially designed *World game the Nob/Warboss class has the "Biggest" power.
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# ? Dec 4, 2014 17:34 |
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Kaptain Orkhabon the Space Whaler. Tags along with the RT to hunt bigger and bigger monsters. Also there's rare alternative to the usual roks and kroozers, where they hollow out increasingly larger Void Kraken and steer them like they do Squiggoths. When the crew gets too large they need to find a bigger one, like hermit crabs. For intersteller travel, the Weirdboy rides in an armored howdah. It's how the Snakebites prefer to travel from world to world. Ronwayne posted:Okay, if that actually works, like the Mechanicus doing a "safe" version of warp magic like Sisters do with Living Saints (Who are greater demons of the Emperor), I'd be totally behind that. I mean, why else bother have Techpriests? They should be more than just a bunch of boring nerds in robes. It's entirely possible something will go wrong on your machinequest and you'll vanish into the machine realm. But sacrifice a dozen Servitors and successfully perform "Alatus Races the Wind" and get +20 to Operate for the next battle. Basically, an Adeptus Mechanicus game would be Arch-Magos of the Void Dragon Reach.
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# ? Dec 4, 2014 18:51 |
unseenlibrarian posted:My dad still has a couple hundred dollars of Squat stuff in storage somewhere.
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# ? Dec 4, 2014 19:11 |
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Orks own bones. We had one in a short lived RT game and discovered that, while he couldn't possibly pass tests to extinguish himself after getting flamered, the fire also couldn't hurt him through his toughness. So there was more than one fight with a perpetually panicked, flaming ork running around.
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# ? Dec 4, 2014 19:50 |
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# ? May 29, 2024 04:30 |
That happened quite often in our RT. Sometimes without the panicking - I think the Kommando might have even tried to sneak around while on fire at some point.
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# ? Dec 4, 2014 20:01 |