|
Zurai posted:Did you know Impure Reach affected Hama and Mudo before reading the FAQ ie this thread? that's a dumb argument finding out that the game classifies instant death as a status effect is not super min maxing
|
# ? Dec 4, 2014 02:24 |
|
|
# ? Jun 3, 2024 11:05 |
|
Zurai posted:Did you know Impure Reach affected Hama and Mudo before reading the FAQ ie this thread? Considering I had Impure Reach on Naoto anyway for a different reason it literally wouldn't have mattered either way. Impure Reach is a great skill even if it didn't influence Insta-kill attacks because Tentarafoo (which at least two characters naturally learn) is only just below instant death for 'wrecks random battles." And since I'm a EO player, yes, I test moves to see how they synergize because that is a big part of playing EO.
|
# ? Dec 4, 2014 02:24 |
|
Zurai posted:Did you know Impure Reach affected Hama and Mudo before reading the FAQ ie this thread? the fact that this is a legit strategy that breaks the game is the issue we're discussing though
|
# ? Dec 4, 2014 02:26 |
|
Cake Attack posted:that's a dumb argument Neither is the method to break any other standard RPG.
|
# ? Dec 4, 2014 02:26 |
|
Zurai posted:Neither is the method to break any other standard RPG. Haha, what? There are plenty of RPGs which have easy methods to break them but that doesn't mean all methods are created equal. These are not high-end strategies here. They are 'basic abilities characters have." Like even if you don't give Impure Reach to Naoto she is still game-breakingly powerful. So are the two characters who get Tentarafoo. This isn't even giving characters special abilities or anything. It's literally poo poo they get at early levels by leveling up. It's still a fun game and I'm enjoying it but it (like the main Persona games) is easy as balls.
|
# ? Dec 4, 2014 02:28 |
|
ImpAtom posted:There are plenty of RPGs which have easy methods to break them but that doesn't mean all methods are created equal. These are not high-end strategies here. They are 'basic abilities characters have." Again, the strategies required to break RPGs are very, very rarely high-end or complicated. They almost always involve using basic abilities or mechanics which are just flat out overpowered. It's not exactly a secret that RPGs are basically never well-balanced mechanically.
|
# ? Dec 4, 2014 02:35 |
|
Can you have more then one Magic Circle active at a time?
|
# ? Dec 4, 2014 02:37 |
|
I felt like EOU was pretty good about not really handing you the keys to the kingdom unless you did a significant amount of grinding for grimoire stones and fusing them together which was a massive pain in the rear end (unless you used exploits). Most of the time I had a fairly difficult time overcoming most things in the game.
|
# ? Dec 4, 2014 02:37 |
|
Zurai posted:Again, the strategies required to break RPGs are very, very rarely high-end or complicated. They almost always involve using basic abilities or mechanics which are just flat out overpowered. It's not exactly a secret that RPGs are basically never well-balanced mechanically. Except, again, unless you're talking about Final Fantasy (most of which are straight-up lovely RPGs) or the like, this really isn't true. They either involve specific strategies or exploiting basic abilities/attributes in ways which tend to require foreknowledge or somewhat in-depth understanding of game mechanics. The previous EO games have some OP strategies but most of them involve smart synergy of various skills, not "hit attack button."
|
# ? Dec 4, 2014 02:37 |
|
ImpAtom posted:Except, again, unless you're talking about Final Fantasy (most of which are straight-up lovely RPGs) or the like, this really isn't true. They either involve specific strategies or exploiting basic abilities/attributes in ways which tend to require foreknowledge or understanding of game mechanics. The previous EO games have some OP strategies but most of them involve smart synergy of various skills, not "hit attack button." Clearly you and I play very different games then
|
# ? Dec 4, 2014 02:40 |
|
Len posted:Isn't this goons in literally any RPG ever? One of the most common complaints to pop up about Skyrim in the dragging games down thread is "it's too easy to brake it" and In this one you just pick Naoto. Impure isn't even needed, it just speeds things along! [e]oh, new page lmao
|
# ? Dec 4, 2014 02:43 |
|
Zurai posted:Clearly you and I play very different games then I play basically every RPG on the planet so probably, but I don't think I'm referencing anything particularly obscure here. Etrian Odyssey, the game that Persona Q is a psuedo-spinoff of, is an example all on its own. And I still enjoy PQ. Creating broken builds and exploring dungeons is still fun to me. It's just a bit disappointing than it isn't even really on-par with the easier EO games. (and I don't mind easy EO games either! EO4 is probably my favorite.)
|
# ? Dec 4, 2014 02:45 |
|
I just equate Persona Q to SRW at this point and try not to think about it.
|
# ? Dec 4, 2014 02:49 |
|
ImpAtom posted:I play basically every RPG on the planet so probably, but I don't think I'm referencing anything particularly obscure here. Etrian Odyssey, the game that Persona Q is a psuedo-spinoff of, is an example all on its own. Yeah, because EO isn't utterly broken with just basic skills. Let's just forget about Immunize and Defender.
|
# ? Dec 4, 2014 02:50 |
|
Zurai posted:Yeah, because EO isn't utterly broken with just basic skills. Let's just forget about Immunize and Defender. Immunize was pretty powerful but it wasn't remotely in the same ballpark and even then they pulled it out of the sequel because of the strength of it. Don't get me wrong, it's a pretty overpowered skill and needed nerfs hard but it isn't in the same area as "ability you get by default." It's a fun game. I'm enjoy it. Anyone who argues it is way too easy to break and overly easy really have a fairly legitimate gripe. The game (and Person 4, especially Golden, also has this problem) throws way too many tools at the player without giving them anything that really needs it. Rascyc posted:I just equate Persona Q to SRW at this point and try not to think about it. Yeah, that's pretty much how I approach it. ImpAtom fucked around with this message at 02:59 on Dec 4, 2014 |
# ? Dec 4, 2014 02:55 |
|
Dexie posted:Can you have more then one Magic Circle active at a time? Nah, they overwrite each other even if they're cast by different characters.
|
# ? Dec 4, 2014 03:07 |
|
Zurai posted:Yeah, because EO isn't utterly broken with just basic skills. Let's just forget about Immunize and Defender. Disregard the fact that Immunize and Defender were removed afterwards and were Not Very Good Skills in EOU. EO1's more broken than the rest of the games in general. EO2 is also pretty broken but most of the issues were just about ironed out by EO3.
|
# ? Dec 4, 2014 03:22 |
|
I see that I am the only one here who named his characters Jack Frost and Pyro Jack and named his 3DS Jack Bros. Alternately I considered naming them Mario Mario and Luigi Mario but I couldn't decide who was Mario and who was Luigi.
|
# ? Dec 4, 2014 03:49 |
|
p3 guy is definitely luigi, i don't know why you'd even consider otherwise. edit: also, for those of you who feel that myriad arrows isn't quite stupid enough, i found hassou tobi. Inflammatory fucked around with this message at 04:15 on Dec 4, 2014 |
# ? Dec 4, 2014 04:11 |
|
Does it work like it did in P4?
|
# ? Dec 4, 2014 04:17 |
|
was "8 medium cut attacks against random targets" how it worked in p4?
|
# ? Dec 4, 2014 04:20 |
|
It was 8 light hits to every enemy so it's a little worse at crowd control now I guess
|
# ? Dec 4, 2014 04:22 |
|
Inflammatory posted:was "8 medium cut attacks against random targets" how it worked in p4? I think it was "8 light physical attacks against all targets" in 4. It's less of a trash clearer now but will still gently caress up bosses, I guess.
|
# ? Dec 4, 2014 04:23 |
|
That makes it worse against trash mobs and potentially better against bosses, depending on how it handles that. Because that one Almighty physical move that Kaguya gets doesn't seem to hit the same enemy twice, period.
|
# ? Dec 4, 2014 04:31 |
|
Manatee Cannon posted:That makes it worse against trash mobs and potentially better against bosses, depending on how it handles that. Because that one Almighty physical move that Kaguya gets doesn't seem to hit the same enemy twice, period. Other moves still do hit multiple times. That move you're talking about is one of the few I encountered that didn't.
|
# ? Dec 4, 2014 04:34 |
|
Inflammatory posted:edit: also, for those of you who feel that myriad arrows isn't quite stupid enough, i found hassou tobi. orgia mode + heat riser + heroic gemini + hassou tobi =
|
# ? Dec 4, 2014 04:38 |
|
I'm on floor 9 of this final dungeon and I want to die.
|
# ? Dec 4, 2014 04:53 |
|
ThisIsACoolGuy posted:I'm on floor 9 of this final dungeon and I want to die. Spend your time fusing broken demons and posting their QR codes. It is the only way to remain sane.
|
# ? Dec 4, 2014 04:53 |
|
ThisIsACoolGuy posted:I'm on floor 9 of this final dungeon and I want to die. I had trouble with that floor for the longest time because I was dumb and didn't realize some of the pistons move between floors.
|
# ? Dec 4, 2014 05:08 |
|
Strange Quark posted:I had trouble with that floor for the longest time because I was dumb and didn't realize some of the pistons move between floors. Yeah I figured that out a couple floors ago, been playing for the past like 2 hours and just kinda tired of the music and location. Like the music was amazing, but it's been looping forever.
|
# ? Dec 4, 2014 05:19 |
|
ImpAtom posted:Spend your time fusing broken demons and posting their QR codes. It is the only way to remain sane.
|
# ? Dec 4, 2014 05:20 |
|
This FOE cannot be the jump scare people were talking about in Evil Spirits Club earlier. It just can't be.
|
# ? Dec 4, 2014 05:25 |
|
Manatee Cannon posted:This FOE cannot be the jump scare people were talking about in Evil Spirits Club earlier. It just can't be. which floor are you on? if it's the first, then no, it's not.
|
# ? Dec 4, 2014 05:26 |
|
Inflammatory posted:p3 guy is definitely luigi, i don't know why you'd even consider otherwise.
|
# ? Dec 4, 2014 06:17 |
|
Manatee Cannon posted:This FOE cannot be the jump scare people were talking about in Evil Spirits Club earlier. It just can't be. It's most likely the second but even then it wasn't that bad. What really caught me off guard was how cool it looks when you fight one.
|
# ? Dec 4, 2014 07:39 |
|
Beat the final boss. Going through the ending but I had to stop when everyone wanted to go to the haunted house and one of my choices was to tell Fuuka to go home alone. That redeemed the entire dungeon to me. Edit: I kinda wish Ultimax came out after this it really does feel wasted having everyone just forget at the end. I mean yeah I saw it coming but with the last few messages and Elizabeth recalling things it would of been nice to see this plot thread picked up in that games story- I mean hell aren't Rei and Zen cameos in the lobby system ? ThisIsACoolGuy fucked around with this message at 09:31 on Dec 4, 2014 |
# ? Dec 4, 2014 09:07 |
|
I must be really bad at this game because I'm only at the 2nd Stratum and it feels like every random encounter has a truckload of HP that I tediously have to slog through. Even the first Stratum FOEs had like 3000 hp when I can do maybe 150 a round at Level 14. Bah.
|
# ? Dec 4, 2014 14:43 |
|
Can someone please explain the switch puzzle in Evil Spirit Club 2? I must have missed one of the clues or something, because I don't feel I have enough information to solve it on my own and brute-forcing every possible combination isn't working.
|
# ? Dec 4, 2014 14:45 |
|
Volt Catfish posted:I must be really bad at this game because I'm only at the 2nd Stratum and it feels like every random encounter has a truckload of HP that I tediously have to slog through. Same here. If I don't just cheese thing with Naota fights take forever. Even the first dungeon FOEs take forever drop.
|
# ? Dec 4, 2014 15:13 |
|
|
# ? Jun 3, 2024 11:05 |
>You can now create Skill Cards in the Velvet Room!
|
|
# ? Dec 4, 2014 15:54 |