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Kodilynn posted:That's not bad. I'm sure the number crunchers and gen pop on the SE forums will say otherwise, but overall the TP usage could be much more compared to how easy it is to spam damage eternally without TP loss. Ninjitsu dealing less damage sucks, but the spikes you could get out of it were a tad ridiculous. 1% less damage is barely anything over an extended fight, and at least in my group I'll be singing paeon for either me or the monk anyway, so the TP nerfs are inconsequential.
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# ? Dec 4, 2014 17:29 |
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# ? Jun 6, 2024 11:27 |
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ilifinicus posted:Ninja nerfs are in: *cut to a shot of a Dragoon sitting on a porch, he looks up for a second, excited, and then returns to his depressed rocking, perhaps even a little smaller than before*
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# ? Dec 4, 2014 17:29 |
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bonewitch posted:1% less damage is barely anything over an extended fight, and at least in my group I'll be singing paeon for either me or the monk anyway, so the TP nerfs are inconsequential. Agreed, this seems like nothing really which is great since I just got NIN to 50 2 days ago. Hooray for functionally useful DPS! Now let's see how the DRG stuff goes...
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# ? Dec 4, 2014 17:32 |
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ilifinicus posted:I'm 10% done with my second Nexus PLEASE SEND HELP Aren't you the person talking about how important min/maxing dungeons is because his time is too valuable to be wasted by pubbies who play in anything but an optimal fashion? L O L
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# ? Dec 4, 2014 17:33 |
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PhilippAchtel posted:Aren't you the person talking about how important min/maxing dungeons is because his time is too valuable to be wasted by pubbies who play in anything but an optimal fashion? epic XD
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# ? Dec 4, 2014 17:43 |
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So, I owned this game on the PS3 but now that I have a PS4 I'd like to maybe play it on that system. Do I really have to re-purchase it at full price in order to do so again or is there some sort of system-transfer discount? I owned it both physically and digitally, somehow.
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# ? Dec 4, 2014 17:55 |
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BottledBodhisvata posted:So, I owned this game on the PS3 but now that I have a PS4 I'd like to maybe play it on that system. Do I really have to re-purchase it at full price in order to do so again or is there some sort of system-transfer discount? I owned it both physically and digitally, somehow. If you have a PS3 copy you can get a digital Ps4 copy for free.
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# ? Dec 4, 2014 17:58 |
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BottledBodhisvata posted:So, I owned this game on the PS3 but now that I have a PS4 I'd like to maybe play it on that system. Do I really have to re-purchase it at full price in order to do so again or is there some sort of system-transfer discount? I owned it both physically and digitally, somehow. all your needs~~~ if you don't read it it turns your ps3 copy into a ps4 copy so you won't be able to use the ps3 one anymore
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# ? Dec 4, 2014 17:58 |
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Hot diggity drat! Thanks a lot.
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# ? Dec 4, 2014 18:06 |
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Rei_ posted:*cut to a shot of a Dragoon sitting on a porch, he looks up for a second, excited, and then returns to his depressed rocking, perhaps even a little smaller than before* As a DRG, my problem is/was less the NIN overpoweredness and more my own class's shortcomings, so I'm just excitedly waiting for the specific DRG buff details. All of us DPS can get along in harmony vv
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# ? Dec 4, 2014 18:11 |
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pksage posted:As a DRG, my problem is/was less the NIN overpoweredness and more my own class's shortcomings, so I'm just excitedly waiting for the specific DRG buff details. I've been unsuccessfully trying to get my groups ninja to switch to dragoon so i can get big bard dps It's not going well
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# ? Dec 4, 2014 18:17 |
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ilifinicus posted:Ninja nerfs are in: I got an estimate of 2.6% with only factoring the poison nerf as I don't know poo poo about ninja tp. It's not the apocalypse it could have been but since they were really only around 10% higher than dragoons and dragoons are about to get a buff this will definitely be interesting.
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# ? Dec 4, 2014 18:31 |
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Belzac posted:I got an estimate of 2.6% with only factoring the poison nerf as I don't know poo poo about ninja tp. It's not the apocalypse it could have been but since they were really only around 10% higher than dragoons and dragoons are about to get a buff this will definitely be interesting. I did it with a 5 min parse on a dummy (using non raid gear) 144541 total damage 9211 of that from Suiton and Raiton That's 6.3725% of the total damage done. Now cut 16.666% from that (6.3725/1.6666) and you get 5.46, so 0.91% less. edit: math is hard, 16.66% less not 20% less ilifinicus fucked around with this message at 19:34 on Dec 4, 2014 |
# ? Dec 4, 2014 19:10 |
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ilifinicus posted:Where are you getting the figure from? I was just mathing out the potency of 1 Suiton, 1 Raiton, and 1 crit Raiton every minute and comparing the total before and after the nerf and then extrapolating that against a 500 dps parse.
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# ? Dec 4, 2014 19:16 |
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Come expansion time, I'm going to play Dark Knight tank, Ninja dps. I'm a 12 year old boy again I just need to go post on gamefaqs and argue about jrpg superiority and the circle of life will be complete. (ok I might dps as whatever the gunner turns out to be if the animations are suitably awesome)
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# ? Dec 4, 2014 19:19 |
victrix posted:Come expansion time, I'm going to play Dark Knight tank, Ninja dps. And given how much more fun I find Rogue/Ninja than the other, earlier DPS classes I've tried I am also quite looking forward to Dark Knight.
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# ? Dec 4, 2014 19:23 |
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Zereth posted:I remember statements that the gunshooter class would "not be what we expect" and since I'd expect a DPS class, maybe we're getting Chemist or something. Calling it now: Guntank mediator. "Would you kindly stop hitting me so my ally can heal me? Thanks *BLAM*"
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# ? Dec 4, 2014 19:28 |
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Zereth posted:I remember statements that the gunshooter class would "not be what we expect" and since I'd expect a DPS class, maybe we're getting Chemist or something. I still think Death Knight is (or, at least, was at one time) the best designed class in WoW, thematically and mechanically consistent, fun resource system, fun to play. I'm hoping the Dark Knight has that same sort of 'hey, we know what worked before, let's make something even cooler guys.' in terms of working with FF14's mechanics. Although that said, I loved playing my Warrior, so when I get around to resubbing if they're still awesome I may stick with it, we'll see. I'll probably do both. Two two handers is a four hander Grinding my way up to the binding coil at launch and then being unable to do it because my guild was too small/incapable and pugs didn't want a warrior tank made me unsub. Hopefully a transfer to Excalibur and a years worth of patches will avoid that kind of problem this time around
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# ? Dec 4, 2014 19:30 |
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I made a new guy and want to play rogue/ninja. How long will that take me to get to?
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# ? Dec 4, 2014 19:31 |
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Fancy Corndog posted:I made a new guy and want to play rogue/ninja. How long will that take me to get to? 2 hours? Maybe 4?
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# ? Dec 4, 2014 19:34 |
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victrix posted:I still think Death Knight is (or, at least, was at one time) the best designed class in WoW, thematically and mechanically consistent, fun resource system, fun to play. Death knights were a blast in WotLK. I didn't play past that expansion but I kept hearing that they got overhauled for the next expansion and it seems like the development didn't know what they wanted them to be. The core mechanic of WoW style DKs at the time, namely using DoTs and spells that exploit said DoTs for fun and profit, where pretty much co-opted by Summoner sans being able to tank. When I look at a FF14 DRK, in my mind's eye I'm comparing it to FF11. It falls apart in that comparison because FF11's core DK concept (namely strong buffs that open yourself up to counterattacked and lifestealing heavy armor fighter) have basically been co-opted by 14's Warrior and Dragoon. The next stop in my mind's eye is to make DRK some sort of heavy sword using wizard tank. Give him the en-element and elemental spikes, Give him a stance that allows him to use his strength score for magic damage, give him more of a potential ranged presence than WAR and PAL. Make his niche be more of an ability to soak magic damage.
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# ? Dec 4, 2014 19:46 |
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Your minds eye can see a bunch of poo poo apparently
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# ? Dec 4, 2014 19:50 |
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Belzac posted:I was just mathing out the potency of 1 Suiton, 1 Raiton, and 1 crit Raiton every minute and comparing the total before and after the nerf and then extrapolating that against a 500 dps parse.
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# ? Dec 4, 2014 19:50 |
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I'm sorry if this is a stupid question but I saw that Dark Knight isn't going to have any pre reqs. Did this mean it's going to be a base class?
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# ? Dec 4, 2014 19:51 |
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We haven't heard anything about new DPS jobs, right? Only healer and tank are confirmed, and presumably the gun class is the healer?
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# ? Dec 4, 2014 19:51 |
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Macdeo Lurjtux posted:I'm sorry if this is a stupid question but I saw that Dark Knight isn't going to have any pre reqs. Did this mean it's going to be a base class? Seems to be what everyone's assuming.
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# ? Dec 4, 2014 19:51 |
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pksage posted:We haven't heard anything about new DPS jobs, right? Only healer and tank are confirmed, and presumably the gun class is the healer? I don't see us getting a new DPS job, just because we got Rogue/Ninja early.
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# ? Dec 4, 2014 19:53 |
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Macdeo Lurjtux posted:I'm sorry if this is a stupid question but I saw that Dark Knight isn't going to have any pre reqs. Did this mean it's going to be a base class? Seems so. Looks like it'll just be 1-50 Dark Knight, no job/class distinction.
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# ? Dec 4, 2014 19:57 |
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pksage posted:We haven't heard anything about new DPS jobs, right? Only healer and tank are confirmed, and presumably the gun class is the healer? With the addition of a healer class, the roles would be perfectly balanced in numbers. 3 tanks, 3 healers, 3 melee, and 3 ranged. Captain Oblivious posted:Seems so. Looks like it'll just be 1-50 Dark Knight, no job/class distinction. The more I think about this, the more I hope that they just apply this to every class and get rid of job crystals. It's such an unnecessary thing.
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# ? Dec 4, 2014 19:59 |
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What other healing gimmick could be done that hasn't already been done by WHM and SCH? I mean, there's dancer, but...
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# ? Dec 4, 2014 20:01 |
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Fister Roboto posted:With the addition of a healer class, the roles would be perfectly balanced in numbers. 3 tanks, 3 healers, 3 melee, and 3 ranged. The major dilemma there would be disentangling Scholar and Summoner.
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# ? Dec 4, 2014 20:02 |
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Kodilynn posted:What other healing gimmick could be done that hasn't already been done by WHM and SCH? I mean, there's dancer, but... Healing via doing damage.
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# ? Dec 4, 2014 20:07 |
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Kyrosiris posted:Healing via doing damage. Wouldn't that then rely on accuracy from gear to work? That'd suck.
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# ? Dec 4, 2014 20:12 |
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Kodilynn posted:Wouldn't that then rely on accuracy from gear to work? That'd suck. Not if they have a trait or stance that grants accuracy from some other source, like Mind or Piety.
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# ? Dec 4, 2014 20:12 |
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If they start randomly adding job/classes like dark knight that don't make any sense in the context of the current class system without overhauling the whole thing it's going to give me autism
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# ? Dec 4, 2014 20:33 |
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Kyrosiris posted:Healing via doing damage. We also don't have any channeled healing spells yet, or healing spells that are enhanced by or consume extant HoT effects on the target. We don't have any cleave heals (like Chain Heal in WoW), and we don't have any sort of smart heal except for a SCH's fairy left to its own devices. We don't have any healing effects that periodically jump targets. We also don't have ground target healing for PvE. In fact, the only AoE heals at all are "big circle around caster" and "small circle around target". And that's just poo poo that other games have already done, they could always come up with new stuff. Captain Oblivious posted:The major dilemma there would be disentangling Scholar and Summoner. If they decide to axe classes, my expectation is that they'll have you start as a class, and then it automatically transforms into a job permanently after you do the job quest at 30. The only back-end difference between the two are the text strings and icons presented to the player. Job crystals could become key items. And as for scholar, the simple thing to do would be to have them be completely separate from SMN, but they start at level 30 and you can't be one until you do the job unlock quest as either an ACN or a SMN. For everyone that already has it unlocked, just copy their ACN experience points over.
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# ? Dec 4, 2014 20:41 |
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Fancy Corndog posted:If they start randomly adding job/classes like dark knight that don't make any sense in the context of the current class system without overhauling the whole thing it's going to upset my autism
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# ? Dec 4, 2014 20:41 |
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Fancy Corndog posted:If they start randomly adding job/classes like dark knight that don't make any sense in the context of the current class system without overhauling the whole thing it's going to give me autism There's probably gonna be an overhaul eventually but I expect us to be in a sort of halfway state until 4.0
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# ? Dec 4, 2014 20:43 |
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Kodilynn posted:What other healing gimmick could be done that hasn't already been done by WHM and SCH? I mean, there's dancer, but... Despite WHM having HoTs, it cant really be categorized as a hot based healer like Druids in WoW or Wardens in Rift. And Scholars having a single shield doesn't really mean they are a shield base healer like Discipline priests in WoW or Purifiers in Rift.
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# ? Dec 4, 2014 20:50 |
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# ? Jun 6, 2024 11:27 |
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DeathSandwich posted:Death knights were a blast in WotLK. I didn't play past that expansion but I kept hearing that they got overhauled for the next expansion and it seems like the development didn't know what they wanted them to be. The core mechanic of WoW style DKs at the time, namely using DoTs and spells that exploit said DoTs for fun and profit, where pretty much co-opted by Summoner sans being able to tank. Summoner has much more in common with Affliction Warlock than DK. Also Dark Knight has been said to be deriving a lot of its gameplay inspiration from Terror Knights which are debuffing lifesteal tanks and not whatever this dumb "magic defense" idea. Having a tank in an MMO that specializes in being better at mitigating one kind of damage is really stupid unless you want to have gimmick encounters that basically require 1 kind of tank or you can't progress.
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# ? Dec 4, 2014 20:52 |